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Champion Pack: Game Five

CP05-EN020

Spirit Barrier
Continuous Trap
While you control a monster(s), you take no Battle Damage.
COMMON
Rating: 2
Comments: The key phrase is "while you control a monster(s)". That phrase alone brings down this card's playability as it has only uses for monsters that cannot be destroyed by battle and there aren't many.
CP05-EN019

Cursed Seal of the Forbidden Spell
Counter Trap
Discard 1 Spell Card. Negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards with that name during the rest of this Duel.
COMMON
Rating: 2
Comments: What hurts it is the fact that not many of the decent Spell Cards out there are run in more than 1's, leaving this card with not much to take out.
CP05-EN018
Thousand Knives
Normal Spell
Activate only while you control a face-up "Dark Magician". Destroy 1 monster your opponent controls.
COMMON
Rating: 2
Comments: It's not that great a card since you need Dark Magician out to use it but it can be okay if it destroys your opponent's only monster but still not to impressive from a playability standpoint.
CP05-EN017
Hammer Shot
Normal Spell
Destroy the 1 face-up Attack Position monster that has the highest ATK. (If it is a tie, you get to choose.)
COMMON
Rating: 3
Comments: Mow down almost any monster then attack directly for heavy damage! Since it only destroys the monster with the highest ATK as opposed to just any monster, its rating is 3/5.
CP05-EN016
D.D. Crow
DARK / Winged Beast / Level 1 / ATK 100 / DEF 100
During either player's turn, you can discard this card to the Graveyard to remove from play 1 card from your opponent's Graveyard.
COMMON
Rating: 2
Comments: Another card from CP05 with limited uses and low stats.  
CP05-EN015
Rescue Cat
EARTH / Beast / Level 4 / ATK 300 / DEF 100
You can send this face-up card to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck. Those monsters are destroyed during the End Phase.
COMMON
Rating: 2
Comments: With stats of just (300/100), you'll want send her to the Graveyard since it will keep the damage low (unless you have no other monsters out) and it can be okay for searching out Crystal Beast Amethyst Cat but that's about it.
CP05-EN014
Double Coston
DARK / Zombie / Level 4 / ATK 1700 / DEF 1650
This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.
COMMON
Rating: 2
Comments: Useful for bringing out monsters like Light and Darkness Dragon or Despair from the Dark but its stats are low and it has no protective effect.
CP05-EN013
Protector of the Sancutary
EARTH / Fiend / Level 4 / ATK 1100 / DEF 1900
Your opponent cannot draw cards except during Draw Phases.
COMMON
Rating: 2
Comments: If you have DH - Defenders out, this card is okay but not much else beyond that. 
CP05-EN012
Amazon of the Seas
WATER / Fish / Level 4 / ATK 1300 / DEF 1400
A mermaid who serves as herald to the Ocean Lord. She protects the sacred domain of Atlantis.
COMMON
Rating: 1
Comments: This card's level may be 4 but its rating is only 1 and with good reason as it has absolutely no playability whatsoever.  
CP05-EN011

Anti-Spell Fragrance
Continuous Trap
Both players must Set Spell Cards before activating them, and cannot activate them until their next turn.
RARE
Rating: 1
Comments: The only use for this card is to buy time to get a decent monster out and even then, it's not worth it since it applies to you as well, meaning you won't likely have anything to use for protecting your monsters.
CP05-EN010

Pulling the Rug
Counter Trap
Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster.
RARE
Rating: 2
Comments: Not much going for this card. For one thing, it only works on Effect Monsters whose effect activates upon summoning it, unless your opponent controls no monsters and you won't want to use it on your only monster.
CP05-EN009
Deck Devastation Virus
Normal Trap
Tribute 1 DARK monster with 2000 or more ATK. Check your opponent's hand, all monsters your opponent controls, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or less ATK.
RARE
Rating: 2
Comments: This card isn't very devastating unless you combine it with CCV and EEV and the activation requirement of a 2000 ATK or higher DARK monster hurts it even more.
CP05-EN008
Dark Ruler Ha Des
DARK / Fiend / Level 6 / ATK 2450 / DEF 1600
Negate the effects of Effect Monsters destroyed by battle with Fiend-Type monsters you control. This card cannot be Special Summoned from the Graveyard.
RARE
Rating: 4
Comments: Run over Man-Eater Bug, Magician of Faith, Morphing Jar, and even Sangan with this guy out without having to worry about their effects but he can't be Special Summoned from the Graveyard. A great card nevertheless!
CP05-EN007
Blowback Dragon
DARK / Machine / Level 6 / ATK 2300 / DEF 1200
Once per turn, you can toss a coin 3 times. If at least 2 of the results are Heads, destroy 1 card your opponent controls.
RARE
Rating: 2
Comments: The only reason I rate this guy a 2/5 is because you can take out any card your opponent controls and with Second Coin Toss, your chances of success got easier but he's no match for even Tri-Horned Dragon.
CP05-EN006
Dark Necrofear
DARK / Fiend / Level 8 / ATK 2200 / DEF 2800
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster.
RARE
Rating: 3
Comments: While stats of (2200/2800) may not seem that impressive, it makes him easily destroyed so you can take your opponent's best monster and use it against them! Plus Foolish Burial makes him easier to summon!
CP05-EN005
Trap Dustshoot
Normal Trap
Activate only when your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.
SUPER RARE
Rating: 2
Comments: About the only use is to annoy your opponent for making them toss out one of their best monsters but you have to wait until the opponent has at least 4 cards and even then a monster isn't guaranteed.
CP05-EN004

Wave-Motion Cannon
Continuous Spell
During your Main Phase, you can send this card to the Graveyard to inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.
SUPER RARE
Rating: 2
Comments: While it can deal massive amounts of damage, it has to stay on the field, leaving it wide open to MST, Heavy Storm and others. If lucky, it can win you duels but luck doesn't happen often.
CP05-EN003
Magical Merchant
LIGHT / Insect / Level 1 / ATK 200 / DEF 700
FLIP: Pick up cards from the top of your Deck until you pick up a Spell Card or Trap Card. Add that card to your hand. Send the remaining cards to the Graveyard.
SUPER RARE
Rating: 1
Comments: There's nothing magical about this guy unless he magically makes your deck disappear with his effect. Overall a horrible card to use.
CP05-EN002

Giant Germ
DARK / Fiend / Level 2 / ATK 1000 / DEF 100
When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon up to 2 "Giant Germs" from your Deck in face-up Attack Position.
SUPER RARE
Rating: 2
Comments: With such low stats, there is little that this card can be useful for. Keep this card in Kaiba decks unless you're using him for one of the more decent ways.
CP05-EN001
Fiend's Sanctuary
Normal Spell
Special Summon 1 "Metal Fiend Token" (Fiend-Type/DARK/Level 1/ATK 0/
DEF 0). It cannot attack. When this Token battles, the opponent takes any Battle Damage its controller would have taken. Pay 1000 Life Points during each of your Standby Phases. If you do not, destroy the "Metal Fiend Token".
ULTRA RARE
Rating: 3
Comments: A decent card! Not only does your opponent take all Battle Damage if the token is attacked but you can tribute it! Since you must pay to keep the token out and you can't attack with it, this card's rating is 3/5.