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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text Visual spoiler Card spoiler

The Shining Darkness (Page 4)

TSHD-EN079
Synchro Ejection
Normal Trap
Select 1 face-up Synchro Monster your opponent controls and remove it from play. Your opponent draws 1 card.
SUPER RARE
Rating: 2
Comments: Priority is likely going to screw this card over as they go off before this card so use Solemn Judgment instead.
TSHD-EN078
Crevice Into the Different Dimension
Normal Trap
Declare 1 Attribute and select a total of 2 monsters with that Attribute from either Graveyard. Remove those monsters from play.
COMMON
Rating: 2
Comments: There are some minor uses with this but there are about as many uses for this as there are crevices on this card's art.
TSHD-EN077
Koa'ki Meiru Shield
Normal Trap
Activate only when your opponent's monster declares an attack if you have 2 or more "Iron Core of Koa'ki Meiru" in your Graveyard. Destroy all face-up Attack Position monsters your opponent controls.
RARE
Rating: 1
Comments: Run Mirror Force instead, plain and simple as this shield won't save you if you have only 1 Iron Core in your Grave. Mirror Force doesn't care what you have on the field, hand or Graveyard.
TSHD-EN076
Power Break
Normal Trap
Activate only while you control a face-up "Power Tool Dragon". Select up to 3 Equip Cards on your side of the field and/or in your Graveyard and return them to the Deck, and inflict 500 damage to your opponent for each card returned.
COMMON
Rating: 1
Comments: More like Power FAILURE as this card is terrible for only working with Power Tool Dragon and the most you can inflict is 1500 damage.
TSHD-EN075
Morphtronics, Scramble!
Normal Trap
Activate only when your opponent declares a direct attack while you control no monsters. Negate the attack and Special Summon 1 "Morphtronic" monster from your hand.
COMMON
Rating: 1
Comments: Take off the "ble" in Scramble and that'll tell you what the Morphtronics should really do as they aren't all that good so why even show up on the field?
TSHD-EN074
Blossom Bombardment
Normal Trap
Activate only when a Plant-Type monster you control destroys an opponent's monster by battle and sends it to the Graveyard. Inflict damage to your opponent equal to the destroyed monster's original ATK.
COMMON
Rating: 2
Comments: Generally, you'll need a strong Plant-Type monster to pretty well guarantee that you'll destroy it in battle.
TSHD-EN073
Assault Spirits
Normal Trap
After activation, this card becomes an Equip Card and is equipped to 1 monster you control. Once per turn, if the equipped monster attacks, during the Damage Step you can send 1 monster with 1000 or less ATK from your hand to the Graveyard to increase the equipped monster's ATK by the sent monster's ATK until the End Phase.
COMMON
Rating: 2
Comments: Odds are you won't have a 1000 or less ATK monster to throw away but there are a few that could make this card useful.
TSHD-EN072
Phantom Hand
Continuous Trap
Once per turn, if you control a face-up "Infernity" monster(s), you can remove from play all cards in your hand (face-down) until your next Standby Phase.
COMMON
Rating: 2
Comments: Here's another card I'd be running if I were running Infernities. Gives me a temporary card-free hand so I can use the effects of my Infernity cards each turn but it's only for Infernities.
TSHD-EN071
Infernity Inferno
Normal Trap
Discard up to 2 cards and send the same number of "Infernity" cards from your Deck to the Graveyard.
RARE
Rating: 2
Comments: Helpful to lower your hand size but it may not be enough to use the effects of your Infernity cards.
TSHD-EN070
Damage Gate
Normal Trap
Activate only when you take Battle Damage. Special Summon 1 monster from your Graveyard with ATK less than or equal to the amount of damage you took.
SUPER RARE
Rating: 3
Comments: Tragoedia in Trap Card form and it's pretty good for it doesn't matter how much Battle Damage you take!
TSHD-EN069
Infernity Break
Normal Trap
Activate only if you have no cards in your hand. Select 1 "Infernity" card in your Graveyard and remove it from play. Select 1 card your opponent controls and destroy it.
COMMON
Rating: 1
Comments: Even for Infernities this card is bad! Literally it might break your Infernity Deck if you have one.
TSHD-EN068
Infernity Reflector
Normal Trap
Activate only by discarding all the cards in your hand when an "Infernity" monster is destroyed by battle and sent to the Graveyard. Select and Special Summon that monster from your Graveyard and inflict 1000 damage to your opponent.
COMMON
Rating: 2
Comments: This is probably one of the better Infernity support cards as it empties your hand, brings back an Infernity monster and deals your opponent 1000 damage but since it does nothing elsewhere, it gets 2/5.
TSHD-EN067
Guard Mines
Normal Trap
Activate only when a card is activated with an effect that would target and destroy 1 monster you control. Negate the effect and destroy that card. Then inflict 500 damage to your opponent.
RARE
Rating: 1
Comments: Guard Mine cannot guard against cards like Book of Moon or other cards that don't target like Fissure and Smashing Ground.
TSHD-EN066
Black Thunder
Normal Trap
Activate only when a "Blackwing" monster you control is destroyed by battle and sent to the Graveyard. Inflict 400 damage to your opponent for each card your opponent controls.
COMMON
Rating: 2
Comments: In most cases, you won't deal much but it might end up being more than the damage you took from losing your Blackwing monster.
TSHD-EN065
Blackwing - Bombardment
Normal Trap
Tribute 1 "Blackwing" monster to select 1 face-up Synchro Monster you control. That Synchro Monster gains ATK equal to the Tributed monster's ATK, until the End Phase.
COMMON
Rating: 2
Comments: This card might be useful as it can give more ATK than Kalut to a monster you control but it has to be a Synchro Monster so this card also gets 2/5 stars.
TSHD-EN064
Blackwing - Backlash
Normal Trap
Activate only when your opponent declares a direct attack while you have 5 or more "Blackwing" monsters in your Graveyard. Destroy all monsters your opponent controls.
RARE
Rating: 2
Comments: Just having 5 Blackwings in your Grave makes it a pretty steep card to use but adding in that you have to be about to taking a direct attack leaves this card with only a 2/5.
TSHD-EN063
Power Frame
Normal Trap
Activate only when a face-up monster you control is selected as an attack target by an opponent's monster with a higher ATK. Negate that attack, and equip this card to your monster that was being attacked. The equipped monster gains ATK equal to the difference in ATK between the two monsters.
SUPER RARE
Rating: 3
Comments: Save your monster in two ways: from dying in battle and gaining more ATK in case you don't have Honest to help you.
TSHD-EN062
Corridor of Agony
Continuous Spell
Monsters that were Special Summoned from the Main Deck cannot activate their effects, their effects are negated, and they cannot declare an attack, as long as they remain face-up on the field.
COMMON
Rating: 2
Comments: Gladiator Beast Decks are sure to be hurt by this card unless they can bring out Gyzarius or Heriklinos but there aren't many uses for this card.
TSHD-EN061
Leeching the Light
Normal Spell
Select 1 face-up LIGHT monster your opponent controls. All face-up Attack Position monsters you control gain ATK equal to the ATK of the selected monster, until the End Phase.
COMMON
Rating: 4
Comments: I don't understand why this card wasn't a higher rarity (not that I'm complaining) or why more people don't run this card, it's simply AMAZING! Can't give it 5/5 since it only works on LIGHT monsters.
TSHD-EN060
Forbidden Graveyard
Quick-Play Spell
Activate by discarding 1 card. Effects that activate in the Graveyard this turn are negated.
COMMON
Rating: 2
Comments: Stops monsters like Sangan, Honest and the Dark World monsters but it's only temporary.