TSHD-EN079 |
|
Synchro Ejection
Normal Trap
Select 1 face-up Synchro Monster your opponent controls and remove it
from play. Your opponent draws 1 card.
SUPER RARE |
Rating: |
2 |
Comments: |
Priority is likely going to
screw this card over as they go off before this card so use Solemn
Judgment instead. |
TSHD-EN078 |
|
Crevice Into the Different Dimension
Normal Trap
Declare 1 Attribute and select a total of 2 monsters with that Attribute
from either Graveyard. Remove those monsters from play.
COMMON |
Rating: |
2 |
Comments: |
There are some minor uses with
this but there are about as many uses for this as there are crevices on
this card's art. |
TSHD-EN077 |
|
Koa'ki Meiru Shield
Normal Trap
Activate only when your opponent's monster declares an attack if you
have 2 or more "Iron Core of Koa'ki Meiru" in your Graveyard. Destroy
all face-up Attack Position monsters your opponent controls.
RARE |
Rating: |
1 |
Comments: |
Run Mirror Force instead, plain
and simple as this shield won't save you if you have only 1
Iron Core in your Grave. Mirror Force doesn't care what you have on the
field, hand or Graveyard. |
TSHD-EN076 |
|
Power Break
Normal Trap
Activate only while you control a face-up "Power Tool Dragon". Select up
to 3 Equip Cards on your side of the field and/or in your Graveyard and
return them to the Deck, and inflict 500 damage to your opponent for
each card returned.
COMMON |
Rating: |
1 |
Comments: |
More like Power FAILURE as this
card is terrible for only working with Power Tool Dragon and the most
you can inflict is 1500 damage. |
TSHD-EN075 |
|
Morphtronics, Scramble!
Normal Trap
Activate only when your opponent declares a direct attack while you
control no monsters. Negate the attack and Special Summon 1
"Morphtronic" monster from your hand.
COMMON |
Rating: |
1 |
Comments: |
Take off the "ble" in Scramble
and that'll tell you what the Morphtronics should
really
do as they aren't all that good so why even show up on the field? |
TSHD-EN074 |
|
Blossom Bombardment
Normal Trap
Activate only when a Plant-Type monster you control destroys an
opponent's monster by battle and sends it to the Graveyard. Inflict
damage to your opponent equal to the destroyed monster's original ATK.
COMMON |
Rating: |
2 |
Comments: |
Generally, you'll need a strong
Plant-Type monster to pretty well guarantee that you'll destroy it in
battle. |
TSHD-EN073 |
|
Assault Spirits
Normal Trap
After activation, this card becomes an Equip Card and is equipped to 1
monster you control. Once per turn, if the equipped monster attacks,
during the Damage Step you can send 1 monster with 1000 or less ATK from
your hand to the Graveyard to increase the equipped monster's ATK by the
sent monster's ATK until the End Phase.
COMMON |
Rating: |
2 |
Comments: |
Odds are you won't have a 1000
or less ATK monster to throw away but there are a few that could make
this card useful. |
TSHD-EN072 |
|
Phantom Hand
Continuous Trap
Once per turn, if you control a face-up "Infernity" monster(s), you can
remove from play all cards in your hand (face-down) until your next
Standby Phase.
COMMON |
Rating: |
2 |
Comments: |
Here's another card I'd be
running if I were running Infernities. Gives me a temporary card-free
hand so I can use the effects of my Infernity cards each turn but it's
only for Infernities. |
TSHD-EN071 |
|
Infernity Inferno
Normal Trap
Discard up to 2 cards and send the same number of "Infernity" cards from
your Deck to the Graveyard.
RARE |
Rating: |
2 |
Comments: |
Helpful to lower your hand size
but it may not be enough to use the effects of your Infernity cards. |
TSHD-EN070 |
|
Damage Gate
Normal Trap
Activate only when you take Battle Damage. Special Summon 1 monster from
your Graveyard with ATK less than or equal to the amount of damage you
took.
SUPER RARE |
Rating: |
3 |
Comments: |
Tragoedia in Trap Card form and
it's pretty good for it doesn't matter how much Battle Damage you take! |
TSHD-EN069 |
|
Infernity Break
Normal Trap
Activate only if you have no cards in your hand. Select 1 "Infernity"
card in your Graveyard and remove it from play. Select 1 card your
opponent controls and destroy it.
COMMON |
Rating: |
1 |
Comments: |
Even for Infernities this card
is bad! Literally it might break your Infernity Deck if you
have one. |
TSHD-EN068 |
|
Infernity Reflector
Normal Trap
Activate only by discarding all the cards in your hand when an
"Infernity" monster is destroyed by battle and sent to the Graveyard.
Select and Special Summon that monster from your Graveyard and inflict
1000 damage to your opponent.
COMMON |
Rating: |
2 |
Comments: |
This is probably one of the
better Infernity support cards as it empties your hand,
brings back an Infernity monster and deals your opponent 1000 damage but
since it does nothing elsewhere, it gets 2/5. |
TSHD-EN067 |
|
Guard Mines
Normal Trap
Activate only when a card is activated with an effect that would target
and destroy 1 monster you control. Negate the effect and destroy that
card. Then inflict 500 damage to your opponent.
RARE |
Rating: |
1 |
Comments: |
Guard Mine cannot guard
against cards like Book of Moon or other cards that don't target like
Fissure and Smashing Ground. |
TSHD-EN066 |
|
Black Thunder
Normal Trap
Activate only when a "Blackwing" monster you control is destroyed by
battle and sent to the Graveyard. Inflict 400 damage to your opponent
for each card your opponent controls.
COMMON |
Rating: |
2 |
Comments: |
In most cases, you won't deal
much but it might end up being more than the damage you took from losing
your Blackwing monster. |
TSHD-EN065 |
|
Blackwing - Bombardment
Normal Trap
Tribute 1 "Blackwing" monster to select 1 face-up Synchro Monster you
control. That Synchro Monster gains ATK equal to the Tributed monster's
ATK, until the End Phase.
COMMON |
Rating: |
2 |
Comments: |
This card might be useful as it
can give more ATK than Kalut to a monster you control but it has to be a
Synchro Monster so this card also gets 2/5 stars. |
TSHD-EN064 |
|
Blackwing - Backlash
Normal Trap
Activate only when your opponent declares a direct attack while you have
5 or more "Blackwing" monsters in your Graveyard. Destroy all monsters
your opponent controls.
RARE |
Rating: |
2 |
Comments: |
Just having 5 Blackwings in
your Grave makes it a pretty steep card to use but adding in that you
have to be about to taking a direct attack leaves this card with only a
2/5. |
TSHD-EN063 |
|
Power Frame
Normal Trap
Activate only when a face-up monster you control is selected as an
attack target by an opponent's monster with a higher ATK. Negate that
attack, and equip this card to your monster that was being attacked. The
equipped monster gains ATK equal to the difference in ATK between the
two monsters.
SUPER RARE |
Rating: |
3 |
Comments: |
Save your monster in two ways:
from dying in battle and gaining more ATK in case you don't have Honest
to help you. |
TSHD-EN062 |
|
Corridor of Agony
Continuous Spell
Monsters that were Special Summoned from the Main Deck cannot activate
their effects, their effects are negated, and they cannot declare an
attack, as long as they remain face-up on the field.
COMMON |
Rating: |
2 |
Comments: |
Gladiator Beast Decks are sure
to be hurt by this card unless they can bring out Gyzarius or Heriklinos
but there aren't many uses for this card. |
TSHD-EN061 |
|
Leeching the Light
Normal Spell
Select 1 face-up LIGHT monster your opponent controls. All face-up
Attack Position monsters you control gain ATK equal to the ATK of the
selected monster, until the End Phase.
COMMON |
Rating: |
4 |
Comments: |
I don't understand why this
card wasn't a higher rarity (not that I'm complaining) or why more
people don't run this card, it's simply AMAZING! Can't give it 5/5
since it only works on LIGHT monsters. |
TSHD-EN060 |
|
Forbidden Graveyard
Quick-Play Spell
Activate by discarding 1 card. Effects that activate in the Graveyard
this turn are negated.
COMMON |
Rating: |
2 |
Comments: |
Stops monsters like Sangan,
Honest and the Dark World monsters but it's only temporary. |