*Also available as an Ultimate Rare card |
TDGS-EN039* |
|
Nitro Warrior
FIRE / Warrior-Type Synchro / Level 7
/ ATK 2800 / DEF 1800
"Nitro Synchron" + 1 or more non-Tuner monsters
Once during each of your turns, if you activated a Spell Card, this card
gains 1000 ATK during its next attack, for damage calculation only. Once
per turn, if this attacking card destroys an opponent's monster by
battle, you can change 1 face-up Defense Position monster your opponent
controls to Attack Position, and attack it with this card.
ULTRA RARE |
Rating: |
3 |
Comments: |
Use any decent Spell Card to
destroy your opponent's defenses, power this guy up and let him destroy
2 monsters in one turn! The downside is he can't just simply attack a
second monster. |
TDGS-EN038* |
|
Multiple Piece Golem
EARTH / Rock-Type Fusion / Level 7
/ ATK 2600 / DEF 1300
"Big Piece Golem" + "Medium Piece Golem"
At the end of the Battle Phase, if this card attacked or was attacked,
you can return it to the Extra Deck. Then, if all of the Fusion Material
Monsters that were used for the Fusion Summon of this card are in your
Graveyard, you can Special Summon them.
ULTRA RARE |
Rating: |
1 |
Comments: |
All he is is a De-Fusion
monster. His rarity is certainly not worth using his effect or his
stats. |
TDGS-EN037 |
|
Noisy Gnat
EARTH / Insect / Level 2 /
ATK 700 / DEF 300
You can send this card from your hand to the Graveyard to increase the
Level of 1 monster on the field by 1, until the End Phase.
COMMON |
Rating: |
2 |
Comments: |
Sane as TDGS-EN036's comments.
|
TDGS-EN036 |
|
Silent Strider
EARTH / Insect / Level 2 /
ATK 300 / DEF 700
You can send this card from your hand to the Graveyard to reduce the
Level of 1 monster on the field by 1, until the End Phase.
COMMON |
Rating: |
2 |
Comments: |
If you are going to use this, I
highly recommend using him only for his effect to help you Synchro
Summon with your monsters. |
TDGS-EN035 |
|
Yamato-no-Kami
DARK / Warrior-Type Spirit / Level 6
/ ATK 2200 / DEF 1200
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by removing from play 1 Spirit monster from your
Graveyard. This card returns to its owner's hand during the End Phase of
the turn it is Special Summoned. If this card destroys an opponent's
monster by battle, you can destroy 1 Spell or Trap Card your opponent
controls.
RARE |
Rating: |
1 |
Comments: |
Same as TDGS-EN034's comments.
|
TDGS-EN034 |
|
Kinka-byo
DARK / Beast-Type Spirit / Level 1
/ ATK 400 / DEF 300
This card cannot be Special Summoned. This card returns to its owner's
hand during the End Phase of the turn it is Normal Summoned or flipped
face-up. When this card is Normal Summoned or flipped face-up, you can
Special Summon 1 Level 1 monster from your Graveyard. When this card is
removed from the field, remove from play that monster.
SUPER RARE |
Rating: |
1 |
Comments: |
Here's a card that can be with
you in spirit but should never be in your deck. |
TDGS-EN033* |
|
Dark Hunter
DARK / Fiend / Level 4 /
ATK 1600 / DEF 400
This card's effect changes depending on the number of DARK monsters in
your Graveyard. ● 1 or fewer: This card loses 400 ATK. ● 2 to 4: This
card gains 400 ATK. ● 5 or more: You can send this card to the Graveyard
to destroy all face-down monsters your opponent controls.
ULTRA RARE |
Rating: |
3 |
Comments: |
His stats are bad but throw him
in a DARK deck and use that Book of Eclipse card from this set when you
have at least 5 DARK monsters in your Grave for a Raigeki-effect! |
TDGS-EN032 |
|
Beast of the Pharaoh
EARTH / Zombie / Level 3 /
ATK 400 / DEF 600
If this card is sent to the Graveyard for a Synchro Summon, you can
Special Summon 1 Level 4 or lower Zombie-Type monster from your
Graveyard.
COMMON |
Rating: |
2 |
Comments: |
If you aren't running Zombies
with this guy, don't run him at all. |
TDGS-EN031 |
|
Kunoichi
WIND / Warrior / Level 4 /
ATK 1800 / DEF 1000
When control of this face-up card changes, its new controller discards 1
random card.
COMMON |
Rating: |
3 |
Comments: |
Decent ATK but his effect could
better and would have given him a higher rating. |
TDGS-EN030 |
|
Izanagi
WIND / Fairy / Level 6 /
ATK 2200 / DEF 1000
You can Special Summon this card from your hand by removing from play 1
Spirit monster from your hand. Spirit monsters you control do not have
to have their effects that return them to the hand activated.
SUPER RARE |
Rating: |
2 |
Comments: |
He at least stays on the field
and prevents other Sprit monsters from going to the hand but really
isn't worth it until better Spirit monster support comes out. |
TDGS-EN029 |
|
Twin-Barrel Dragon
DARK / Machine / Level 4 /
ATK 1700 / DEF 200
When this card is Summoned, select 1 card your opponent controls. Toss a
coin twice, and if the result is 2 heads destroy the selected card.
SUPER RARE |
Rating: |
1 |
Comments: |
Personally, I'd rather use his
stronger self since I can use it when I want to and this guy can only
use it once. I'd also use Snipe Hunter instead so use one of those two
cards. |
TDGS-EN028 |
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Oyster Meister
WATER / Fish / Level 3 /
ATK 1600 / DEF 200
When this card is sent from the field to the Graveyard, except when
destroyed by battle, Special Summon 1 "Oyster Token"
(Fish-Type/WATER/Level 1/ATK 0/
DEF 0).
COMMON |
Rating: |
1 |
Comments: |
It wouldn't matter if his
effect summoned the token whether or not he were destroyed in battle
since the token is going to get destroyed too in most cases. |
TDGS-EN027 |
|
Mecha Bunny
EARTH / Machine / Level 2 /
ATK 800 / DEF 100
When this card is flipped face-up, select 1 card on the field and
inflict 500 damage to its controller. When this card is destroyed by
battle and sent to the Graveyard, you can Special Summon 1 "Mecha Bunny"
from your Deck in face-down Defense Position.
COMMON |
Rating: |
1 |
Comments: |
He'd be a little more playable
if he destroyed the selected card but even so, 500 damage is hardly much
these days and his other effects are pretty bad too. |
TDGS-EN026 |
|
Dharc the Dark Charmer
DARK / Spellcaster / Level 3 /
ATK 500 / DEF 1500
FLIP: Take control of 1 DARK monster your opponent controls, while this
card remains face-up on the field.
COMMON |
Rating: |
1 |
Comments: |
From the looks of his
background, he takes only weak DARK monsters as it would appear that he
has charmed Meda Bat, who is just as bad as this card. |
TDGS-EN025 |
|
Jenis, Lightsworn Mender
LIGHT / Spellcaster / Level 4
/ ATK 300 / DEF 2100
During the End Phase, if a card(s) was sent from your Deck to the
Graveyard by the effect of a "Lightsworn" card this turn, inflict 500
damage to your opponent and gain 500 Life Points.
COMMON |
Rating: |
2 |
Comments: |
She has 2100 DEF but she won't
be mending much for your LPs. |
TDGS-EN024 |
|
Gladiator Beast Equeste
WIND / Winged Beast / Level 4
/ ATK 1600 / DEF 1200
When this card is Special Summoned by the effect of a "Gladiator Beast"
monster, add 1 "Gladiator Beast" card from your Graveyard to your hand.
At the end of the Battle Phase, If this card attacked or was attacked,
you can return it to the Deck to Special Summon 1 "Gladiator Beast"
monster from your Deck, except "Gladiator Beast Equeste".
COMMON |
Rating: |
1 |
Comments: |
He's exceptionally horrid
outside GB decks so keep him there. |
TDGS-EN023 |
|
Destructotron
EARTH / Psychic / Level 4 /
ATK 1600 / DEF 400
During the End Phase, if this card is the only Psychic-Type monster you
control, destroy it. You can pay 1000 Life Points to destroy 1 face-down
Spell or Trap Card your opponent controls.
COMMON |
Rating: |
1 |
Comments: |
He lives up to his name but has
no use in any deck, including Psychic decks. |
TDGS-EN022 |
|
Telekinetic Shocker
EARTH / Psychic / Level 4 /
ATK 1700 / DEF 700
If a Psychic-Type monster would be destroyed, you can pay 500 Life
Points and destroy this card instead.
COMMON |
Rating: |
2 |
Comments: |
Since he's going to die anyway,
he can at least serve two purposes: protecting your other Psychic-Type
monsters and reducing your opponent's options. |
TDGS-EN021 |
|
Psychic Snail
EARTH / Psychic / Level 4 /
ATK 1900 / DEF 1200
You can pay 800 Life Points and select 1 other face-up Psychic-Type
monster you control. That monster can attack twice during each Battle
Phase. This card cannot attack the turn you activate this effect.
COMMON |
Rating: |
4 |
Comments: |
Great ATK for a Level 4 monster
and no drawback either except that he can't attack if his effect is
used. |
TDGS-EN020 |
|
Psychic Commander
EARTH / Psychic-Type Tuner / Level 3
/ ATK 1400 / DEF 800
When a Psychic-Type monster you control battles, during the Damage Step
you can pay Life Points in multiples of 100 (max. 500) to have the
monster it's battling lose that much ATK and DEF, until the End Phase.
COMMON |
Rating: |
3 |
Comments: |
While not in the "great card"
category, his effect lets him destroy any monster that battles a
Psychic-Type monster for a few of your own LPs! Plus since he's a Tuner
monster, I gave him an extra star! |