TDIL-EN099 |
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Palezoic Anomalocaris
WATER / Aqua-Type Xyz / Rank 2 / ATK 2400 / DEF 0
3 or more Level 2 monsters
Unaffected by other monsters' effects. Once per turn, if a Trap Card(s)
is sent from your Spell & Trap Zone to the Graveyard (except during the
Damage Step): You can excavate the top card of your Deck, and if it is a
Trap Card, add it to your hand. Otherwise, send it to the Graveyard.
Once per turn, during either player's turn, if this card has a Trap Card
as Xyz Material: You can detach 1 Xyz Material from this card, then
target 1 card on the field; destroy it.
SUPER RARE |
Rating: |
2 |
Comments: |
So clearly they want you to use those pathetic
Trap Cards below to Xyz Summon this guy but that's a pretty poor way to
go since they won't be Monster Cards unless their conditions are met.
This guy also asks for at least 3 Level 2 monsters for Xyz Material and
does have somewhat worthwhile effects and its ATK is rather high for its
Rank but that DEF sure isn't. |
TDIL-EN098 |
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Paleozoic Pikaia
Normal Trap
Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a
Trap Card is activated while this card is in your Graveyard: Special
Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK
1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this
way, this card is unaffected by monster effects, also banish it when it
leaves the field.
COMMON |
Rating: |
1 |
Comments: |
This one would be at least at a rating of 2
stars but even with the variations of Pot of Greed, most of those are
better than this. |
TDIL-EN097 |
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Paleozoic Canadia
Normal Trap
Target 1 face-up monster your opponent controls; change it to face-down
Defense Position. Once per Chain, when a Trap Card is activated while
this card is in your Graveyard: Special Summon this card as a Normal
Monster (Aqua-Type/WATER/
Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If
Summoned this way, this card is unaffected by monster effects, also
banish it when it leaves the field.
COMMON |
Rating: |
1 |
Comments: |
More like Pathetic Canadia because like the two
before it, you have better options already available and easier to
activate than this will ever be. |
TDIL-EN096 |
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Paleozoic Hallucigenia
Normal Trap
Target 1 face-up monster on the field; its ATK and DEF become half its
current ATK and DEF until the end of this turn. Once per Chain, when a
Trap Card is activated while this card is in your Graveyard: Special
Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK
1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this
way, this card is unaffected by monster effects, also banish it when it
leaves the field.
COMMON |
Rating: |
1 |
Comments: |
It's clearly not a strong hallucigen because
it's easy to see that this card isn't worth the effort. |
TDIL-EN095 |
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Paleozoic Olenoides
Normal Trap
Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when
a Trap Card is activated while this card is in your Graveyard: Special
Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK
1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this
way, this card is unaffected by monster effects, also banish it when it
leaves the field.
COMMON |
Rating: |
1 |
Comments: |
Regardless of which of these effects you want to
use, there are already better alternatives. |
TDIL-EN094 |
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Empowerment
Field Spell
All Dragon, Warrior, and Spellcaster-Type monsters you control gain 300
ATK and DEF. Once per turn: You can discard 1 card; Special Summon 1
"Empowered Warrior" monster from your Deck. Once per turn: You can
banish a total of 4 Warrior and/or Spellcaster-Type monsters from your
Graveyard; add 1 "Aether" monster from your Deck to your hand.
COMMON |
Rating: |
1 |
Comments: |
The boost is weak and few of the Empowered
Warriors or Aether monsters are any good. The last effect is worst of
all. |
TDIL-EN093 |
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Dragodies, the Empowered Warrior
LIGHT / Warrior-Type Pendulum / Level 4 / ATK 1500 / DEF 1500 / Scale 2
At the start of the Damage Step, if a
monster you control battles an opponent's face-up monster: You can
discard 1 card; the opponent's battling monster's ATK and DEF become
half its current ATK and DEF (even if this card leaves the field).
If this card in its owner's Monster Zone
is destroyed by your opponent's attack or card effect: You can add 1
Warrior or Spellcaster-Type monster with 2000 or less ATK from your Deck
to your hand, except "Dragodies, the Empowered Warrior", during the End
Phase of this turn.
COMMON |
Rating: |
2 |
Comments: |
It's searchable by Sangan and Reinforcement of
the Army and once you activate it, you'll have a low scale and
relatively decent effect to work with but aside from that, the other
effect is pretty slow and its stats don't really let it hold its own so
getting that new monster won't be much help. |
TDIL-EN092 |
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Revolving Switchyard
Field Spell
If a Level 10 EARTH Machine-Type monster(s) is Normal or Special
Summoned to your field (except during the Damage Step): You can activate
this effect; your opponent takes no battle damage for the rest of this
turn (even if this card leaves the field), also you Special Summon 1
Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck,
and if you do, it becomes Level 10. You can send 1 card from your hand
to the Graveyard; add 1 Level 10 EARTH Machine-Type monster from your
Deck to your hand. You can only use 1 "Revolving Switchyard" effect per
turn, and only once that turn.
COMMON |
Rating: |
1 |
Comments: |
You get an additional monster to join you but
regardless of how strong your new monster is or what you do next, your
opponent won't be taking battle damage that turn. Of course, the 2nd
effect isn't too bad but not good enough to rate this card higher. |
TDIL-EN091 |
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Number 81: Superdreadnought Rail Cannon Super
Dora
EARTH / Machine-Type Xyz / Rank 10 / ATK 3200 / DEF 4000
2 Level 10 monsters
Once per turn, during either player's turn: You can detach 1 Xyz
Material from this card, then target 1 face-up monster on the field;
that target is unaffected by card effects, except for its own effects,
until the end of this turn.
SUPER RARE |
Rating: |
2 |
Comments: |
The effect works on itself and it's pretty easy
to bring out but doesn't make any benficial alterations to the ATK or
DEF, leaving it vulnerable to attacks. |
TDIL-EN090 |
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Heavy Freight Train Derricrane
EARTH / Machine / Level 10 / ATK 2800 / DEF 2000
If an EARTH Machine-Type monster(s) is Normal or Special Summoned to
your field (except during the Damage Step): You can Special Summon this
card from your hand, but its original ATK and DEF become halved. You can
only use this effect of "Heavy Freight Train Derricrane" once per turn.
If this card is detached from an Xyz Monster and sent to the Graveyard
to activate that monster's effect: You can target 1 card your opponent
controls; destroy it.
COMMON |
Rating: |
2 |
Comments: |
This card works with even Karakuris, which are
all EARTH Machine-Type monsters but bringing it out by its effect will
cut its stats to poor status so using it as Xyz Material would be a good
idea, especially since it'll activate the last effect once that Xyz
Monster's effect is used. |
TDIL-EN089 |
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SPYRAL GEAR - Big Red
Equip Spell
Activate this card by targeting 1 "SPYRAL" monster in your Graveyard;
Special Summon it, and if you do, equip this card to it. It cannot be
destroyed by battle. You can only activate 1 "SPYRAL GEAR - Big Red" per
turn.
RARE |
Rating: |
2 |
Comments: |
This is the other SPYRAL GEAR card you get to
choose from and while not all that bad, it has very limited uses at the
moment. |
TDIL-EN088 |
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SPYRAL GEAR - Drone
WIND / Machine / Level 1 / ATK 100 / DEF 100
If this card is Normal or Special Summoned: You can look at the top 3
cards of your opponent's Deck, and if you do, place them on top of their
Deck in any order. During either player's turn: You can Tribute this
card, then target 1 "SPYRAL" monster you control; it gains 500 ATK for
each card your opponent controls. You can banish this card and 1
"SPYRAL" card from your Graveyard, then target 1 "SPYRAL Super Agent" in
your Graveyard; add it to your hand.
RARE |
Rating: |
2 |
Comments: |
Using the 2nd effect is definitely something
you'll want to do as its stats will be no match for virutally all
monsters that exist in the game to date and it'll power up whatever
other SPYRAL monster you have out at the time, though probably not by
much more than 1000 or 1500. |
TDIL-EN087 |
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SPYRAL Quik-Fix
EARTH / Machine / Level 1 / ATK 500 / DEF 400
If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR"
card from your Deck to your hand. If this card is in your Graveyard and
you control "SPYRAL Super Agent": You can discard 1 card; Special Summon
this card, but banish it when it leaves the field.
RARE |
Rating: |
2 |
Comments: |
Currently, only 2 SPYRAL GEAR cards exist but
I'm sure there will be more to come and hopefully they'll be worthwhile
to make the archetype as whole decent in the least. |
TDIL-EN086 |
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SPYRAL Super Agent
EARTH / Warrior / Level 4 / ATK 1900 / DEF 1200
If this card is in your hand: You can declare 1 card type (Monster,
Spell, or Trap); reveal the top card of your opponent's Deck, and if you
do, Special Summon this card if it is a card of that type. If this card
is Special Summoned by the effect of a "SPYRAL" card: You can target 1
Spell/Trap Card your opponent controls; destroy it. You can only use
each effect of "SPYRAL Super Agent" once per turn.
ULTRA RARE |
Rating: |
4 |
Comments: |
SPYRALs are also making their debut here and
with this guy up first with 1900 ATK and no side-effects, they too are
off to a good start, even if the effects aren't worthwhile. |
TDIL-EN085 |
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The Hidden City
Field Spell
When this card is activated: You can add 1 "Subterror" monster from your
Deck to your hand. Once per turn: You can change 1 face-down Defense
Position "Subterror" monster you control to face-up Attack or Defense
Position. Once per turn, when an opponent's monster declares an attack:
You can change 1 face-down Defense Position "Subterror" monster you
control to face-up Attack or Defense Position, then you can negate the
attack. You can only activate 1 "The Hidden City" per turn.
SECRET RARE |
Rating: |
2 |
Comments: |
No doubt we'll probably get more Subterrors as
the sets are released but for now, this doesn't have a whole lot to
snatch from your Deck and its entire effect revolves around what little
we have. |
TDIL-EN084 |
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Subterror Behemoth Stalagmo
EARTH / Rock-Type Flip / Level 10 / ATK 2800 / DEF 2100
FLIP: You can discard 1 "Subterror" monster, and if you do, draw 2
cards. You can only use this effect of "Subterror Behemoth Stalagmo"
once per turn.
When a face-up monster you control is flipped face-down, if you control
no face-up monsters: You can Special Summon this card from your hand in
Defense Position. Once per turn: You can change this card to face-down
Defense Position.
ULTRA RARE |
Rating: |
2 |
Comments: |
So far, this guy is the strongest of all
Subterrors but with only 2100 DEF and having to be face-down first to
even achieve any of the effects, it's not all that great either. |
TDIL-EN083 |
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Subterror Behemoth Umastryx
EARTH / Reptile-Type Flip / Level 7 / ATK 2000 / DEF 2700
FLIP: You can target 1 monster your opponent controls; banish it. You
can only use this effect of "Subterror Behemoth Umastryx" once per turn.
When a face-up monster you control is flipped face-down, if you control
no face-up monsters: You can Special Summon this card from your hand in
Defense Position. Once per turn: You can change this card to face-down
Defense Position.
ULTRA RARE |
Rating: |
2 |
Comments: |
Since it can hit the field by its effect, that's
what you really want to shoot for because it's a fairly easy thing to
accomplish since it's not specific to a certain way. It's stats aren't
all that strong for its Level though. |
TDIL-EN082 |
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Subterror Nemesis Warrior
EARTH / Warrior / Level 4 / ATK 1800 / DEF 1200
During either player's turn: You can send 1 "Subterror" monster from
your Deck to the Graveyard; Tribute this card and at least 1 other
monster so the total original Levels Tributed equal or exceed the Level
of that "Subterror" monster in the Graveyard, and if you do, Special
Summon that monster in face-up or face-down Defense Position. If a
"Subterror Behemoth" monster is flipped face-up while this card is in
your Graveyard: You can Special Summon this card. You can only use each
effect of "Subterror Nemesis Warrior" once per turn.
RARE |
Rating: |
3 |
Comments: |
While I wouldn't recommend using the first
effect, I'll still recommend this card in your Deck as its ATK is right
that the start of what I consider to be a decent monster. |
TDIL-EN081 |
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Ninjitsu Art Notebook
Continuous Spell
Once per turn: You can send 1 "Ninja" monster from your hand to the
Graveyard; Set 1 "Ninjitsu Art" Spell/Trap Card directly from your Deck,
except "Ninjitsu Art Notebook".
COMMON |
Rating: |
1 |
Comments: |
You're giving away a threat you've just set on
the field and that's never a good idea, especially since you have to get
rid of a Ninja monster from your hand to do so. |
TDIL-EN080 |
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The Forceful Checkpoint
Normal Trap
When an opponent's monster declares an attack: Look at your opponent's
hand, and if there is a Monster Card, negate the attack, then discard 1
monster from their hand (your choice).
SECRET RARE |
Rating: |
1 |
Comments: |
There's no guarantee you'll negate the attack as
you have a 1 in 3 chance of getting a Monster Card so if there's no
monster, you don't get to do anything else whereas cards like Negate
Attack just stop the attack without the risk. |