*Also available as an Ultimate Rare card |
SOI-EN016 |
 |
Disciple of the Forbidden Spell
LIGHT / Warrior / Level 4 /
ATK 1700 / DEF 800
When this card is Normal Summoned, Flip Summoned, or Special Summoned,
declare different Monster Card Attributes equal to the number of
"Disciple of the Forbidden Spell"(s) in your Graveyard. If this card
attacks a monster that has a declared Attribute, destroy the monster
without applying damage calculation.
COMMON |
Rating: |
2 |
Comments: |
While it's nice that he can destroy the attacked Monster whose different
attribute(s) you chose, it's still not that great a card as we have
Gemini Elf and GAF that can trample it. |
SOI-EN015 |
 |
Chain Thrasher
WIND / Warrior / Level 4 /
ATK 1000 / DEF 600
In addition to a normal attack, this card can attack during the same
Battle Phase as many times as the number of "Chain Thrasher"(s) in your
Graveyard.
COMMON |
Rating: |
1 |
Comments: |
A
horrid Warrior with stats of (1000/600) isn't worth playing and
it won't be able to attack much if at all. |
SOI-EN014 |
 |
D.D. Guide
DARK / Warrior / Level 4 /
ATK 1400 / DEF 1000
When this card is Normal Summoned, control of this card shifts to your
opponent. During each player's End Phase, your opponent selects 1 card
from the Graveyard of this card's controller and removes it from play.
COMMON |
Rating: |
3 |
Comments: |
It may have low stats but when Normal Summoned, your opponent gets the
card, which is most likely what you want! Still, he must be Normal
Summoned to get his effect. |
SOI-EN013* |
 |
B.E.S. Covered Core
EARTH / Machine / Level 7 /
ATK 2500 / DEF 800
Put 2 counters on this card when you Normal Summon it. This card is not
destroyed as a result of battle. If this card battles a monster, toss a
coin and call it at the end of the Damage Step. If you call it wrong,
remove 1 counter. If this card battles without a counter, destroy this
card at the end of the Damage Step.
SUPER RARE |
Rating: |
2 |
Comments: |
I
have too admit that this is one of the better B.E.S. Monsters out but
Summoned Skull is better still as it doesn't need counters to stay on
the field plus it has better DEF. |
SOI-EN012 |
 |
Machine King Prototype
EARTH / Machine / Level 3 /
ATK 1600 / DEF 1500
Increase the ATK and DEF of this card by 100 points for each
Machine-Type monster on the field other than this card.
COMMON |
Rating: |
1 |
Comments: |
The thing with prototypes is that they usually fail at functioning
properly and this one fails at being a worthy card to play. |
SOI-EN011* |
 |
Adhesive Explosive
WIND / Machine / Level 3 /
ATK 1000 / DEF 1000
If your opponent's monster attacks this face-down Defense Position card,
this card becomes an Equip Card equipped to the attacking monster,
without applying damage calculation. Destroy the equipped monster during
the Standby Phase of your opponent's next turn.
RARE |
Rating: |
2 |
Comments: |
AE is nothing more than a watered-down Blast Sphere. Machine decks might
find use for it though but BS is a better card for Machine decks. We
just have to wait for its English release. |
SOI-EN010* |
 |
Proto-Cyber Dragon
LIGHT / Machine / Level 3 /
ATK 1100 / DEF 600
This card's name is treated as "Cyber Dragon" while it is face-up on the
field.
RARE |
Rating: |
1 |
Comments: |
This is just horrid! While he may be useful when you don't have 3 Cyber
Dragons out and you want to use this for the third and play
Polymerization, Cyber Dragon is better so use that instead. |
SOI-EN009 |
 |
Ancient Gear Cannon
EARTH / Machine / Level 2 /
ATK 500 / DEF 500
By Tributing this card, inflict 500 points of damage to your opponent's
Life Points, and then neither player can activate Trap Cards until the
End Phase of this turn.
COMMON |
Rating: |
1 |
Comments: |
Again, run this in Dr. Crowler decks only! |
SOI-EN008 |
 |
Ancient Gear
EARTH / Machine / Level 2 /
ATK 100 / DEF 800
While an "Ancient Gear" is face-up on your side of the field, you can
Special Summon this card from your hand in Attack Position.
COMMON |
Rating: |
1 |
Comments: |
Besides Dr. Vellian Crowler decks, this card is useless. |
SOI-EN007* |
 |
Cyber Laser Dragon
LIGHT / Machine / Level 7 /
ATK 2400 / DEF 1800
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by the effect of "Photon Generator Unit". You can
destroy 1 monster with ATK or DEF equal to or higher than the ATK of
this card. You can only use this effect once per turn.
ULTRA RARE |
Rating: |
3 |
Comments: |
While 2400 ATK for a 7 Star Monster may seem obsolete, he can destroy an
opponent's Monster with an ATK equal to or greater than his own and best
of all, it's cost free! |
SOI-EN006* |
 |
Cyber Barrier Dragon
LIGHT / Machine / Level 6 /
ATK 800 / DEF 2800
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by the effect of "Attack Reflector Unit". Once per turn,
while this card is in Attack Position, negate your opponent's first
attack.
SUPER RARE |
Rating: |
2 |
Comments: |
Sure it's got 2800 DEF points but it also has only 800 ATK, which isn't
too useful at all when Cyber Dragon himself has greater ATK. If you want
to use this, do so in Zane Truesdale decks. |
SOI-EN005 |
 |
Hero Kid
EARTH / Warrior / Level 2 /
ATK 300 / DEF 600
When this card is Special Summoned, you can Special Summon any number of
"Hero Kid"(s) from your Deck.
COMMON |
Rating: |
2 |
Comments: |
The only reasons why this gets a 2 is because it's needed for a Trap
Card in this set, which can be pretty good if used correctly. Other than
that, don't use this outside of Jaden decks. |
SOI-EN004 |
 |
Elemental Hero Neo Bubbleman
WATER / Warrior / Level 4
/ ATK 800 / DEF 1200
This card cannot be Normal Summoned or Set. This card cannot be
Special Summoned except by sending "Elemental Hero Bubbleman" on
your side of the field and "Metamorphosis" in your hand to the
Graveyard. This card's name is treated as "Elemental Hero
Bubbleman" while it is face-up on the field. Destroy an
opponent's monster that battles this card at the end of the
Damage Step.
COMMON |
Rating: |
2 |
Comments: |
Outside an Elemental Hero deck, this card is totally useless as it needs
Elemental Hero Bubbleman and Metamorphosis to be discarded to summon
him. Use this in a Jaden deck only. |
SOI-EN003* |
 |
Raviel, Lord of Phantasms
DARK / Fiend / Level 10
/ ATK 4000 / DEF 4000
This card cannot be Normal Summoned or Set. This card cannot be
Special Summoned except by Tributing 3 Fiend-Type monsters on
your side of the field. Each time your opponent Normal Summons a
monster(s), Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF
1000) on your side of the field. This token cannot declare an
attack. Once per turn, by Tributing 1 monster on your side of
the field, increase the ATK of this card by the original ATK of
the Tributed monster, until the End Phase of this turn.
ULTRA RARE |
Rating: |
4 |
Comments: |
The last of the Sacred Beasts but also one of the most powerful! Like
Hamon, it has 4000 ATK and DEF points but he needs 3 Fiend-Type Monsters
to be tributed. Great card overall! |
SOI-EN002* |
 |
Hamon, Lord of Striking Thunder
LIGHT / Thunder / Level 10
/ ATK 4000 / DEF 4000
This card cannot be Normal Summoned or Set. This card cannot be
Special Summoned except by sending 3 face-up Continuous Spell
Cards from your side of the field to the Graveyard. When this
card destroys your opponent's monster as a result of battle and
sends it to the Graveyard, inflict 1000 points of damage to your
opponent's Life Points. While this card is in face-up Defense
Position on your side of the field, your opponent cannot select
another monster as an attack target.
ULTRA RARE |
Rating: |
4 |
Comments: |
This is a nasty card with
strong stats! Yet it also inflicts 1000 points to your opponent when 1
of his or her Monster! Sure you must tribute 3 Continuous Spells to play
this but it's worth it! |
SOI-EN001* |
 |
Uria, Lord of Searing Flames
FIRE / Pyro / Level 10
/ ATK 0 / DEF 0
This card cannot be Normal Summoned or Set. This card cannot be
Special Summoned except by sending 3 face-up Trap Cards from
your side of the field to the Graveyard. Increase the ATK of
this card by 1000 points for each Continuous Trap Card in your
Graveyard. Once per turn, you can destroy 1 Set Spell or Trap
Card on your opponent's side of the field. Spell and Trap Cards
cannot be activated in response to this effect's activation.
ULTRA RARE |
Rating: |
2 |
Comments: |
This
gets 2/5 is because you need to tribute 3 face up Traps on your
side of the field but his ATK is increased by 1000 per
Continuous
Trap in your Grave, which can be good but still. |