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Visual card ratings | DJCR | DJCR Text | Visual spoiler | Card spoiler |
Primal Origin
*Also available as an Ultimate Rare card **Also available as an Ultimate Rare and Ghost Rare card |
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PRIO-EN099 | |
Card Type: | Effect Monster |
Card Info | Hundred-Footed Horror DARK / Insect / Level 7 / ATK 2600 / DEF 1300 If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributing, but its original ATK becomes 1300. COMMON |
Rating: | 1 |
Comments: | Look out, it's the giant unplayable centipede, run away in mass hysterics!!!! |
PRIO-EN098 | |
Card Type: | Effect Monster |
Card Info | Galaxy Dragon LIGHT / Dragon / Level 4 / ATK 2000 / DEF 1200 This card can only attack Dragon-Type monsters. If this card battles a Dragon-Type monster, this card gains 1000 ATK during the Damage Step only, also negate that monster's effects during each Battle Phase, as long as this card remains face-up on the field. COMMON |
Rating: | 3 |
Comments: | Its side-effect doesn't mean a whole lot when it still has 2000 ATK, can be used with Honest or attack directly. Of course, you can also follow this card's rules and attack the Dragon-Type monster to power itself up to 3000 ATK and stop that monster's effects. |
PRIO-EN097 | |
Card Type: | Xyz Monster |
Card Info | Number 48: Shadow Lich DARK / Zombie-Type Xyz / Rank 3 / ATK 1800 / DEF 0 2 Level 3 monsters Once per turn, during your opponent's turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Phantom Token" (DARK/Fiend-Type/Level 1/ATK 500/DEF 500). (This is a Quick Effect.) While you control a "Phantom Token", your opponent cannot target this card for attacks. This card gains 500 ATK for each "Phantom Token" you control. COMMON |
Rating: | 2 |
Comments: | It can have up to 2800 ATK in most cases but those tokens are feeble without protection and that will probably be your opponent's attack target anyway. |
PRIO-EN096 | |
Card Type: | Effect Monster |
Card Info | ZW - Sleipnir Mail LIGHT / Beast / Level 4 / ATK 1000 / DEF 1000 You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 ATK. When this card you control is sent to your Graveyard because the equipped monster was destroyed by your opponent's card (either by battle or card effect): You can target 1 "Utopia" monster in your Graveyard; Special Summon that target. You can only control 1 "ZW - Sleipnir Mail". COMMON |
Rating: | 2 |
Comments: | Any Utopia monster can get this but I only consider Utopia roots good enough for this and without it, it's just another weak monster. |
PRIO-EN095 | |
Card Type: | Effect Monster |
Card Info | Gimmick Puppet Des Troy DARK / Machine / Level 4 / ATK 1200 / DEF 2000 You can target 1 "Gimmick Puppet" monster on the field; destroy it. This effect can only be used once while this card is face-up on the field. When this card is sent from the field to the Graveyard: You can Special Summon 1 or 2 "Gimmick Puppet" monsters from your hand. COMMON |
Rating: | 2 |
Comments: | It comes with 2000 DEF and is included in its effect, letting you bring out 2 other Gimmick Puppets from your hand but I still have yet to see the Deck in action. |
PRIO-EN094 | |
Card Type: | Effect Monster |
Card Info | Shogi Knight EARTH / Beast-Warrior / Level 3 / ATK 800 / DEF 400 When this card is Normal Summoned: You can target 1 Set card in your opponent's Spell & Trap Card Zone; reveal that target, then destroy it if it is a Trap Card. Otherwise, return it to its original position. When you destroy a Trap Card by this effect: You can Special Summon 1 Level 3 EARTH monster from your hand in face-up Defense Position. COMMON |
Rating: | 1 |
Comments: | Essentially a somewhat watered down Trap Master as it has to be Normal Summoned to be able to even use the effect and if successful, you get a Level 3 EARTH monster out of the deal but that isn't much to speak of either. |
PRIO-EN093 | |
Card Type: | Effect Monster |
Card Info | Rose Archer EARTH / Warrior / Level 3 / ATK 1000 / DEF 100 During either player's turn, when your opponent activates a Trap Card while you control a Plant-Type monster: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it. COMMON |
Rating: | 2 |
Comments: | You won't really want to Summon it anyway with its low stats and it can save your Plant-Type monster(s) from harm but if the effect isn't a Trap Card and/or you don't have a Plant-Type monster out, this becomes a dead draw. |
PRIO-EN092 | |
Card Type: | Xyz Monster |
Card Info | Number 42: Galaxy Tomahawk WIND / Machine-Type Xyz / Rank 7 / ATK 0 / DEF 3000 2 Level 7 monsters You can detach 2 Xyz Materials from this card; Special Summon as many "Battle Eagle Tokens" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, but destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn. COMMON |
Rating: | 1 |
Comments: | A rarity that is much lower than I had anticipated and that's a good thing considering this guy uses up what will likely be all of its Xyz Materials just for up to 4 tokens that do not stick around very long and preventing your opponent from taking any further battle damage that turn. |
PRIO-EN091 | |
Card Type: | Effect Monster |
Card Info | Phantom King Hydride DARK / Fiend-Type Tuner / Level 3 / ATK 1500 / DEF 300 If you use this card you control for a Synchro Summon, you can treat it as a non-Tuner monster. COMMON |
Rating: | 3 |
Comments: | Gotta give him an extra star for being not only searchable but is able to become a non-Tuner as needed! |
PRIO-EN090 | |
Card Type: | Normal Monster |
Card Info | Bolt Penguin WATER / Thunder / Level 3 / ATK 1100 / DEF 800 With each arm forming an electric whip, this monster paralyzes its enemies with electric shocks. COMMON |
Rating: | 1 |
Comments: | He won't survive in the sea of better monsters. |
PRIO-EN089 | |
Card Type: | Trap Card |
Card Info | Escalation of the Monarchs Continuous Trap Once per turn, during your opponent's Main Phase or your opponent's Battle Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster. SUPER RARE |
Rating: | 3 |
Comments: | Being able to perform Tribute Summons during either player's turn can be quite useful, especially with the Monarchs as they'll trigger their effects! |
PRIO-EN088 | |
Card Type: | Trap Card |
Card Info | Avalon Normal Trap Target 5 "Noble Knight" monsters in your Graveyard, including at least 1 "Artorigus" monster and 1 "Laundsallyn" monster; banish those targets, and if you do, destroy all cards on the field. SUPER RARE |
Rating: | 1 |
Comments: | It makes Final Destiny, a Spell Card with MUCH less activation needs and does the same thing afterwards, look good! |
PRIO-EN087 | |
Card Type: | Spell Card |
Card Info | Noble Knights of the Round Table Field Spell During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your Graveyard and/or you control. ● 3 or more: Send 1 "Noble Knight" card from your Deck to the Graveyard. ● 6 or more: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell Card from your hand to that monster. ● 9 or more: Target 1 "Noble Knight" monster in your Graveyard; add that target to your hand. ● 12: Draw 1 card. ULTRA RARE |
Rating: | 2 |
Comments: | It asks for at least 3 Noble Knights in your Grave or on your field but the more you have, the more this card can offer, even if you have to wait until your End Phase. |
PRIO-EN086 | |
Card Type: | Fusion Monster |
Card Info | Gladiator Beast Nerokius DARK / Winged Beast-Type Fusion / Level 8 / ATK 2800 / DEF 1900 3 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be destroyed by battle. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck. SECRET RARE |
Rating: | 3 |
Comments: | It may be a Gladiator Beast but it's much more generic as I can use the same 3 Gladiator Beast like Laquari and what you get out of it is a monster that is safe from battle anytime and safe from effects when it battles. Not only that but it doesn't care what Gladiator Beasts you Special Summon when it gets returned to the Extra Deck its way! |
PRIO-EN085 | |
Card Type: | Effect Monster |
Card Info | Vampire Vamp DARK / Zombie / Level 7 / ATK 2000 / DEF 2000 Once per turn, when this card or a "Vampire" monster is Normal Summoned to your side of the field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. When this card is sent to the Graveyard, while equipped with a card by this effect: Special Summon this card from the Graveyard. SUPER RARE |
Rating: | 3 |
Comments: | With Call of the Mummy still legal and the pending arrival of Pendulum Monsters, this card is sure to get some use and you'll want to take high ATK monsters anyway |
PRIO-EN084 | |
Card Type: | Effect Monster |
Card Info | Bujingi Sinyou LIGHT / Beast / Level 4 / ATK 1500 / DEF 1000 During either player's Damage Step, if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can banish this card from your Graveyard; that monster you control gains ATK equal to the current ATK of the opponent's monster it is battling until the end of the Damage Step, and if it does, all battle damage your opponent takes from that battle is halved. You can only use the effect of "Bujingi Sinyou" once per turn. ULTRA RARE |
Rating: | 2 |
Comments: | A Buijn-specific version of Honest and even then, it has to be a Beast-Warrior Bujin monster and this guy has to be banished from the Grave but after all that, your opponent only takes half the Battle Damage. |
PRIO-EN083 | |
Card Type: | Effect Monster |
Card Info | Sylvan Princessprout LIGHT / Plant / Level 1 / ATK 100 / DEF 100 You can only activate each effect of "Sylvan Princessprout" once per turn. ● You can Tribute this card; excavate the top card of your Deck, send it to the Graveyard, then you can place 1 "sprout" monster in your Graveyard on top of your Deck. ● If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can declare a Level from 1 to 8; Special Summon this card from the Graveyard, and if you do, it becomes that Level. SUPER RARE |
Rating: | 2 |
Comments: | It's really the 2nd bulleted effect that gives the card its rating because the other one leaves you at risk for getting nothing but either way, you can only use the effects once per turn. |
PRIO-EN082 | |
Card Type: | Effect Monster |
Card Info | Noble Knight Eachtar DARK / Warrior / Level 5 / ATK 1600 / DEF 2000 You can banish 2 "Noble Knight" monsters from your Graveyard; Special Summon this card from your hand or Graveyard. You can only use this effect of "Noble Knight Eachtar" once per turn. A Synchro or Xyz Summon of a "Noble Knight" monster using this card as a Material cannot be negated, also your opponent cannot activate cards or effects when that monster is Special Summoned. SUPER RARE |
Rating: | 2 |
Comments: | It has to give up 2 of its fallen allies to be brought out its way and not only has 2000 DEF but offers summoning protection for the Noble Knight Synchro or Xyz it's used for but after that, the monster needs self-protection or it won't likely survive. |
PRIO-EN081 | |
Card Type: | Effect Monster |
Card Info | Noble Knight Brothers LIGHT / Warrior / Level 4 / ATK 1200 / DEF 2400 This card can only attack while you control exactly 3 "Noble Knight" monsters (and no other monsters). When this card is Normal Summoned: You can Special Summon up to 2 "Noble Knight" monsters from your hand, but cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. Once per turn: You can target 3 "Noble Knight" and/or "Noble Arms" cards in your Graveyard; shuffle all 3 into the Deck, then draw 1 card. SECRET RARE |
Rating: | 2 |
Comments: | On its own, it has 2400 DEF and you probably won't want to attack with it at all unless equipped with a Noble Arms card and you do get to Special Summon 2 of his friends or shuffle them or 3 Noble Arms cards into the Deck to draw 1 card but stops you from Special Summoning non-Noble Knight cards that turn. |
PRIO-EN080 | |
Card Type: | Trap Card |
Card Info | Tri-and-Guess Normal Trap If each player has an Extra Deck: Declare 1 Extra Deck monster card type (Fusion, Synchro, or Xyz); both players reveal their Extra Deck, and the player who has more monsters of the declared card type gains 3000 Life Points. COMMON |
Rating: | 2 |
Comments: | A bit of a risk to play but with the likelihood of seeing Fusions and Synchros dwindling, you may have a shot if your Extra Deck has them. |
PRIO-EN079 | |
Card Type: | Trap Card |
Card Info | And the Band Played On Continuous Trap Neither player can Special Summon monsters with the same Level as those they control. Neither player can Special Summon monsters with the same Rank as those they control. COMMON |
Rating: | 2 |
Comments: | It prevents either player from Xyz Summoning in the very least and for most decks, that'll be a pretty big hit but anything you Normal Summon is fair game. |
PRIO-EN078 | |
Card Type: | Trap Card |
Card Info | Xyz Universe Normal Trap Target 2 face-up Xyz Monsters on the field; send both monsters to the Graveyard, then Special Summon 1 Xyz Monster from your Extra Deck, except a "Number" monster, whose Rank is equal to, or 1 less than, the combined original Ranks of those 2 Xyz Monsters, and if you do, attach this card to it as an Xyz Material. If you activated this card, your opponent takes no further damage this turn. RARE |
Rating: | 2 |
Comments: | It doesn't have to be on a specific side of the field and you get a new Xyz Monster out of the deal but that monster cannot come back later and your opponent can't take any further damage. |
PRIO-EN077 | |
Card Type: | Trap Card |
Card Info | Evo-Singularity Normal Trap Target 1 "Evoltile" monster and 1 "Evolsaur" monster in your Graveyard; Special Summon 1 "Evolzar" Xyz Monster from your Extra Deck, and if you do, attach those monsters to it as Xyz Materials. COMMON |
Rating: | 2 |
Comments: | Bring out any of the three Evolzar Xyz Monsters but none of them are really any good and aren't treated as being Xyz Summoned so when they go, you can't bring them back. |
PRIO-EN076 | |
Card Type: | Trap Card |
Card Info | The Monarchs Erupt Continuous Trap Activate this card only if you have no cards in your Extra Deck and control a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, except Tribute Summoned monsters. During your End Phase, if you control no Tribute Summoned monsters, send this card to the Graveyard. SUPER RARE |
Rating: | 2 |
Comments: | It helps preserve your effort to Tribute Summon but you not only need nothing in your Extra Deck but if you lose the Tribute Summoned monster by the End Phase, you also lose this card. |
PRIO-EN075 | |
Card Type: | Trap Card |
Card Info | Bujincident Normal Trap Target 1 "Bujin" Xyz Monster you control; banish it, and if you do, return all monsters on the field to the hand. Until your 2nd End Phase after activation, neither player can Summon monsters nor take damage (but can Normal Set). During your 2nd End Phase after activation: Target 1 "Bujin" monster in your Graveyard; Special Summon the monster banished by this effect, and if you do, attach that target to it as an Xyz Material. COMMON |
Rating: | 2 |
Comments: | For the price of losing your Xyz Monster, everything goes back to the hand and both players are safe from harm for 2 turns. While you do get the banished monster back, it's Xyz Material must be a Bujin monster. |
PRIO-EN074 | |
Card Type: | Trap Card |
Card Info | Ghostrick Night Continuous Trap While a "Ghostrick" monster is on the field, your opponent cannot Flip Summon. When this card in your possession is destroyed by your opponent's card and sent to the Graveyard: Your opponent cannot declare attacks for the rest of this turn. COMMON |
Rating: | 2 |
Comments: | It needs a Ghostrick monster but while you have one, it'll be tough for your opponent to do much, even after they get rid of it. |
PRIO-EN073 | |
Card Type: | Trap Card |
Card Info | Sylvan Waterslide Continuous Trap Each time an opponent's monster declares a direct attack: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. During your Draw Phase, instead of conducting your normal draw: Excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, add it to your hand. COMMON |
Rating: | 2 |
Comments: | It won't necessarily stop the direct attack but you do get two chances to excavate a Plant-Type monster. |
PRIO-EN072 | |
Card Type: | Trap Card |
Card Info | Artifact Sanctum Normal Trap Special Summon 1 "Artifact" monster from your Deck. You can only activate 1 "Artifact Sanctum" per turn. You cannot conduct your Battle Phase the turn you activate this card. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 card on the field; destroy that target. ULTRA RARE |
Rating: | 3 |
Comments: | Although seemingly restricted to an Artifact Deck, since Artifacts are LIGHT Fairy-Type monsters, one can also mix Artifacts with either LIGHT or LIGHT Fairy-Type monster Decks and since it's a Trap Card, you can use it during your opponent's turn to still receive your own Battle Phase next turn! |
PRIO-EN071 | |
Card Type: | Trap Card |
Card Info | Last Counter Counter Trap When an attack is declared involving a "Battlin' Boxer" monster you control and an opponent's monster: Negate the attack, and if you do, send that monster you control to the Graveyard, then 1 "Battlin' Boxer" monster you control (in Attack Position, if you declared the attack) gains ATK equal to the original ATK of that opponent's monster, also proceed to damage calculation using those monsters. Then, you take damage equal to the amount of ATK gained from this effect. COMMON |
Rating: | 1 |
Comments: | Sure your Battlin' Boxer gets stronger but only during that battle and anything gained is taken out of your Life Points and you lose a monster. |
PRIO-EN070 | |
Card Type: | Trap Card |
Card Info | Tachyon Chaos Hole Normal Trap When a face-up "Galaxy" Xyz Monster(s) you control is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect, and sent to your Graveyard: Destroy as many face-up cards your opponent controls as possible, and if you do, banish them. During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can banish this card, then target 1 "Galaxy" Xyz Monster in your Graveyard; Special Summon that target. SUPER RARE |
Rating: | 1 |
Comments: | None of the Galaxy-Eyes Xyz Monsters are really all that good IMO so this card really isn't worth it, especially since most of the time, you probably won't lose more than 1 Xyz Monster. |
PRIO-EN069 | |
Card Type: | Trap Card |
Card Info | Double Dragon Descent Normal Trap When an opponent's Xyz Monster declares a direct attack: Special Summon 1 LIGHT Dragon-Type Xyz Monster from your Extra Deck in face-up Attack Position, then the attacking monster attacks it instead, and you proceed to damage calculation. Its ATK becomes equal to the attacking monster's ATK, also its effects are negated. You can only activate 1 "Double Dragon Descent" per turn. COMMON |
Rating: | 2 |
Comments: | You get a free LIGHT Dragon-Type Xyz out of the deal but it doesn't get its effects and is essentially suiciding with the opponent's monster. |
PRIO-EN068 | |
Card Type: | Spell Card |
Card Info | Jackpot 7 Normal Spell When this card is activated: Shuffle this card from the field into the Deck. When this card in your possession is sent to the Graveyard by an opponent's card effect: Banish this card. If 3 of your "Jackpot 7" are currently banished, and were all banished by this effect, you win the Duel. SHORT PRINT COMMON |
Rating: | 2 |
Comments: | Perhaps the easiest instant win card to pull off as it only works off of your opponent destroying it and you banishing it from your Graveyard but until that happens, it won't really help you. |
PRIO-EN067 | |
Card Type: | Spell Card |
Card Info | Forbidden Scripture Quick-Play Spell If a monster battles an opponent's monster, during damage calculation: Negate all other card effects on the field until the end of the Damage Step, also damage calculation for this battle uses each monster's original ATK and DEF. SECRET RARE |
Rating: | 3 |
Comments: | Unlike the previous Forbidden Spell Cards, this one does much more in that both monsters battle with their original ATKs and without any help from other effects and it is a Quick-Play Spell like those cards! |
PRIO-EN066 | |
Card Type: | Spell Card |
Card Info | Scrap Factory Field Spell All "Scrap" monsters gain 200 ATK and DEF. When a face-up "Scrap" monster(s) on the field is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck. You can only use this effect of "Scrap Factory" once per turn. COMMON |
Rating: | 2 |
Comments: | Self-destruction is the specialty of Scraps so they'll get a replacement but only once per turn. |
PRIO-EN065 | |
Card Type: | Spell Card |
Card Info | Diamond Core of Koa'ki Meiru Normal Spell Add 1 "Koa'ki Meiru" card from your Deck to your hand, except "Diamond Core of Koa'ki Meiru". You can banish this card from your Graveyard; for the rest of this turn, "Koa'ki Meiru" monsters you control cannot be destroyed. COMMON |
Rating: | 2 |
Comments: | Pick up any Koa'ki Meiru card except another copy of this (not that it would've helped) and then use its other effect to protect your Koa'ki Meirus from destruction but it won't help them during the End Phase. |
PRIO-EN064 | |
Card Type: | Spell Card |
Card Info | Bujintervention Normal Spell Target 1 "Bujin" monster on the field; apply this effect to it for the rest of this turn. Each time it destroys a monster by battle whose current ATK is greater than or equal to the targeted monster's original ATK, and sends it to the Graveyard: Banish the destroyed monster, and if you do, banish all monsters from your opponent's hand, Main Deck, Extra Deck, and Graveyard with the same name that the destroyed monster had in the Graveyard. COMMON |
Rating: | 2 |
Comments: | Since Bujins have at least 4 Honests they can use, this'll get some use and might hinder your opponent's strategy. |
PRIO-EN063 | |
Card Type: | Spell Card |
Card Info | Ghostrick Parade Field Spell Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. Your opponent takes no damage. When an opponent's monster declares a direct attack: You can add 1 "Ghostrick" card from your Deck to your hand. COMMON |
Rating: | 2 |
Comments: | You'll be taking the full damage from the direct attack and cannot deal any damage to your opponent but you get a new Ghostrick out of the deal when your opponent attacks directly. |
PRIO-EN062 | |
Card Type: | Spell Card |
Card Info | Sylvan Charity Normal Spell Draw 3 cards, then, if you have a "Sylvan" card in your hand, reveal 2 cards from your hand including at least 1 "Sylvan" card, then place them on the top of the Deck in any order. Otherwise, reveal your entire hand, then place it on the top of the Deck in any order. You can only activate 1 "Sylvan Charity" per turn. ULTRA RARE |
Rating: | 2 |
Comments: | Sylvans have a small chance at benefiting with this card but it's about as risky as the Deck itself. |
PRIO-EN061 | |
Card Type: | Spell Card |
Card Info | Artifacts Unleashed Quick-Play Spell Target 2 "Artifact" monsters you control; immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only, but if you activated this card, monsters you control cannot attack for the rest of this turn, except "Artifact" monsters. If this card in its owner's possession is destroyed by an opponent's card: You can reveal 1 Level 5 LIGHT monster in your hand; draw 1 card. COMMON |
Rating: | 1 |
Comments: | Xyz Summoning in this manner is just poor because unless in a straight-up Artifact Deck, it'll only hinder your progress. |
PRIO-EN060 | |
Card Type: | Spell Card |
Card Info | Artifact Ignition Quick-Play Spell Target 1 Spell/Trap Card on the field; destroy that target, and if you do, Set 1 "Artifact" monster directly from your Deck to your Spell & Trap Card Zone as a Spell Card. If this card in its owner's possession is destroyed by an opponent's card: Your opponent skips their next Battle Phase. (You must have an "Artifact" monster in your Main Deck to activate this card.) ULTRA RARE |
Rating: | 2 |
Comments: | You don't need an Artifact monster in your Main Deck or Extra Deck to use the 2nd effect but you do for the first effect, which isn't that bad but it's sort-of a watered down MST. |
PRIO-EN059 | |
Card Type: | Spell Card |
Card Info | Don Thousand's Throne Continuous Spell During each of your opponent's End Phases: Gain Life Points equal to the number of times you took battle damage this turn x 500. When a "Number" monster you control is targeted for an attack, except "Number C" monsters: You can send this card to the Graveyard; negate the attack, then Special Summon from your Extra Deck, 1 "Number C" monster with the same number in its name as that "Number" monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only control 1 "Don Thousand's Throne". RARE |
Rating: | 2 |
Comments: | Help yourself recover from attacks but you probably won't recover all that you lost, though you do get to trade this card for an upgraded form of your current Number Xyz Monster that you can most likely bring back later but you cannot control more than one of this and it only works when your Number monster is attacked. |
PRIO-EN058 | |
Card Type: | Spell Card |
Card Info | Rank-Up-Magic - The Seventh One Normal Spell To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or Graveyard, 1 monster that has a number between "Number 101" and "Number 107" in its name, except "Number C" monsters, then Xyz Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as the Xyz Material. You can only apply the effect of "Rank-Up-Magic - The Seventh One" once per Duel. SECRET RARE |
Rating: | 1 |
Comments: | More like "Dumbing-Down-Magic - The Worst One" because to even make use of the effect, it has to be drawn during your Draw Phase (a 3 in 40 at best) and kept until you start Main Phase 1 but even after all that, having multiple copies means nothing because you can only activate 1 per Duel. |
PRIO-EN057 | |
Card Type: | Spell Card |
Card Info | Galactic Charity Normal Spell If you control a "Galaxy" Xyz Monster: Discard 1 card; draw 2 cards, also if you activated this card, any damage your opponent takes for the rest of this turn is halved. You can only activate 1 "Galactic Charity" per turn. COMMON |
Rating: | 1 |
Comments: | Must be one of those scam charities that claim to be for good only to pocket the money for themselves as this card is all bad and no good. It'd be barely playable if it could be any Galaxy monster! |
PRIO-EN056 | |
Card Type: | Spell Card |
Card Info | Reverse Breaker Equip Spell Equip only to a "Utopia" monster. When the equipped monster declares an attack: Target 1 Spell/Trap Card your opponent controls; destroy that target. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation. COMMON |
Rating: | 2 |
Comments: | It works on any Utopia monster not just the original so Utopia Roots can get it and your opponent cannot use Spell or Traps to respond to the effect but it requires the monster to attack, leaving it still vulnerable to other effects. |
PRIO-EN055 | |
Card Type: | Synchro Monster |
Card Info | Phonon Pulse Dragon DARK / Dragon-Type Synchro-Type Tuner / Level 4 / ATK 1900 / DEF 800 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can declare a Level from 1 to 3; the Level of this card becomes that Level, but you cannot Special Summon for the rest of this turn, except for a Synchro Summon using this card as a Synchro Material Monster. You can only Special Summon "Phonon Pulse Dragon" once per turn. RARE |
Rating: | 1 |
Comments: | Wasted effort as you have to use it as Synchro Material for a Synchro Summon and can't Special Summon anything else, making the level modification effect and it being a Tuner useless, not to mention its stats are pretty low for a Level 4 monster. |
PRIO-EN054 | |
Card Type: | Xyz Monster |
Card Info | Cairngorgon, Antiluminescent Knight DARK / Rock-Type Xyz / Rank 4 / ATK 2450 / DEF 1950 2 Level 4 monsters During either player’s turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target. SUPER RARE |
Rating: | 3 |
Comments: | Pretty strong for a Rank 4 and can change a card's target to another one during either player's turn, letting you take full advantage of virtually anything your opponent plays! |
PRIO-EN053 | |
Card Type: | Xyz Monster |
Card Info | Phantom Fortress Enterblathnir WIND / Machine-Type Xyz / Rank 9 / ATK 2900 / DEF 2500 2 Level 9 monsters Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects; ● Banish 1 card your opponent controls. ● Banish 1 random card from your opponent's hand. ● Banish 1 card from your opponent's Graveyard. ● Banish the top card of your opponent's Deck, face-up. RARE |
Rating: | 1 |
Comments: | A Rank 9 Xyz Monster that detaches to apply 1 of 4 effects that aren't already present elsewhere is really bad. Could've had something if I was able to use all four effects though. |
PRIO-EN052** | |
Card Type: | Xyz Monster |
Card Info | Bujinki Amaterasu LIGHT / Beast-Warrior-Type Xyz / Rank 4 / ATK 2600 / DEF 2500 3 Level 4 monsters You can only control 1 "Bujinki Amaterasu". Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; apply this effect, depending on whose turn it is. ● Your turn: Target 1 of your banished Level 4 or lower monsters; Special Summon that target. ● Your opponent's turn: Target 1 of your banished Level 4 or lower monsters; add that target to your hand. SECRET RARE |
Rating: | 3 |
Comments: | You can only control 1 copy at a time and does need 3 Level 4s but you're rewarded with two pretty helpful effects and a strong monster that is an Honest target! |
PRIO-EN051 | |
Card Type: | Xyz Monster |
Card Info | Ghostrick Socuteboss DARK / Spellcaster-Type Xyz / Rank 2 / ATK 1400 / DEF 1200 2 Level 2 monsters While you control another "Ghostrick" monster, your opponent cannot target this card for attacks. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field, with ATK less than or equal to the combined ATK of all "Ghostrick" monsters on the field; destroy it, and if you do, that Monster Card Zone cannot be used as long as you control a "Ghostrick" monster. RARE |
Rating: | 2 |
Comments: | She's fairly weak to start, like all Ghostricks are but with some of her friends, she can become a threat and she'll need them to survive. |
PRIO-EN050 | |
Card Type: | Xyz Monster |
Card Info | Orea, the Sylvan High Arbiter DARK / Plant-Type Xyz / Rank 7 / ATK 2800 / DEF 2500 2 Level 7 monsters Once per turn: You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; look at a number of cards from the top of your Deck, equal to the Level of the sent monster had in the hand or on the field, then place them on the top of the Deck in any order. Once per turn: You can detach 1 Xyz Material from this card; choose a number from 1 to 3, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, and if you do, return up to that many cards from the field to the hand (min. 1), except this card. Also, place the other cards on the bottom of your Deck in any order. SECRET RARE |
Rating: | 2 |
Comments: | Like any Sylvan monster, you risk getting nothing unless the result can be manipulated but at least you can send any Plant-Type monster from your hand or field to the Grave to use the first effect. |
PRIO-EN049* | |
Card Type: | Xyz Monster |
Card Info | Artifact Durendal LIGHT / Fairy-Type Xyz / Rank 5 / ATK 2400 / DEF 2100 2 Level 5 monsters Once per turn, during either player's turn, you can activate 1 of these effects. ● When a monster effect is activated on the field, OR when a Normal Spell/Trap Card is activated: You can detach 1 Xyz Material from this card; the activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls". ● You can detach 1 Xyz Material from this card; each player with a hand shuffles their entire hand into the Deck, then each player draws the same number of cards they shuffled into the Deck. ULTRA RARE |
Rating: | 2 |
Comments: | Neither effect is particularly great nor bad but not really enough to warrant it being Ultra Rare or needing 2 Level 5s. |
PRIO-EN048 | |
Card Type: | Xyz Monster |
Card Info | Number C43: High Manipulator of Chaos DARK / Fiend-Type Xyz / Rank 3 / ATK 0 / DEF 0 4 Level 3 DARK monsters All Tokens you control can make a second attack during each Battle Phase. If this card has "Number 43: Manipulator of Souls" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Manipulator Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). (When Summoned, its ATK and DEF each become equal to half the opponent's current Life Points.) RARE |
Rating: | 2 |
Comments: | It doesn't care what the Tokens are (though most of them probably won't be worth making any attacks) and you get a free token if the original is one of the Xyz Materials that will likely be a powerhouse. |
PRIO-EN047 | |
Card Type: | Xyz Monster |
Card Info | Number 43: Manipulator of Souls DARK / Fiend-Type Xyz / Rank 2 / ATK 0 / DEF 0 3 Level 2 DARK monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Number" monster in your Graveyard; equip that target to this card. While equipped with a "Number" card, this card cannot be destroyed by battle or card effects. Once per turn, when you gain Life Points (except during the Damage Step): You can make this card gain an equal amount of ATK, also inflict that much damage to your opponent if this card is still face-up on the field. COMMON |
Rating: | 2 |
Comments: | Best used in Life Point Gain Decks as you'll more than likely trigger this card's effect at least once but you also need a Number monster to attach to this card to keep it alive. |
PRIO-EN046 | |
Card Type: | Xyz Monster |
Card Info | Number C80: Requiem in Berserk DARK / Fiend-Type Xyz / Rank 5 / ATK 0 / DEF 2000 3 Level 5 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 2000 ATK. If a monster equipped with this card would be destroyed, destroy this card instead. If this card has "Number 80: Rhapsody in Berserk" as an Xyz Material, it gains this effect. ● You can detach 1 Xyz Material from this card, then target 1 card on the field; banish that target. RARE |
Rating: | 1 |
Comments: | Much like the original, you give up 3 monsters to equip this guy to an Xyz Monster only this guy is even harder to get out and even the ATK boost and bonus effect that it gets if Ranked Up aren't good enough to offset the low stats. |
PRIO-EN045 | |
Card Type: | Xyz Monster |
Card Info | Number 80: Rhapsody in Berserk DARK / Fiend-Type Xyz / Rank 4 / ATK 0 / DEF 1200 2 Level 4 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn. RARE |
Rating: | 1 |
Comments: | I'm wasting 2 monsters for an Xyz Monster that has pitiful stats and gives itself up to another Xyz Monster for 1200 ATK and a bonus rip-off effect of Kycoo the Ghost Destroyer? Think again! |
PRIO-EN044* | |
Card Type: | Xyz Monster |
Card Info | Number C102: Archfiend Seraph LIGHT / Fairy-Type Xyz / Rank 5 / ATK 2900 / DEF 2400 4 Level 5 LIGHT monsters If this face-up card would be destroyed, you can detach 2 Xyz Materials from this card instead. When the last Xyz Material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change that target's ATK to 0, and if you do, negate its effects. SUPER RARE |
Rating: | 2 |
Comments: | Probably the only time where detaching multiple materials is a good thing as this guy will not only save itself from destruction but deal some hefty burn damage when its last materials go and will actually give some use to Xyz Reborn. |
PRIO-EN043 | |
Card Type: | Xyz Monster |
Card Info | Number C103: Ragnafinity WATER / Fairy-Type Xyz / Rank 5 / ATK 2800 / DEF 2400 3 Level 5 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between that monster's original ATK and current ATK, and if you do, banish it. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard. "Number 103: Ragnazero" must be in your Graveyard to activate and to resolve this effect. RARE |
Rating: | 2 |
Comments: | It gets rid of any monster that doesn't have its original ATK and deals some damage but it won't likely be that much and bringing itself back by its effect isn't really worth it since you won't be able to use its effects. |
PRIO-EN042 | |
Card Type: | Xyz Monster |
Card Info | Number 103: Ragnazero WATER / Fairy-Type Xyz / Rank 4 / ATK 2400 / DEF 1200 2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card. RARE |
Rating: | 3 |
Comments: | Low rarity and no specific Xyz Materials allow you to run it in whatever Extra Deck you choose, which is good because its effect is likely to see some play, especially against Fire Fists and Six Samurais. |
PRIO-EN041* | |
Card Type: | Xyz Monster |
Card Info | Number C107: Neo Galaxy-Eyes Tachyon Dragon LIGHT / Dragon-Type Xyz / Rank 9 / ATK 4500 / DEF 3000 3 Level 9 monsters Once per turn: You can detach 1 Xyz Material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects. If this card has "Number 107: Galaxy-Eyes Tachyon Dragon" as an Xyz Material, it gains this effect. ● You can Tribute 2 monsters; this card can make up to 3 attacks on monsters during each Battle Phase this turn. SUPER RARE |
Rating: | 2 |
Comments: | It really needs the original as Xyz Material or you'll have a tough time getting it on the field and it won't get the multiple attacks. |
PRIO-EN040* | |
Card Type: | Xyz Monster |
Card Info | Number 62: Galaxy-Eyes Prime Photon Dragon LIGHT / Dragon-Type Xyz / Rank 8 / ATK 4000 / DEF 3000 2 Level 8 monsters If this card attacks or is attacked, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card once per battle; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 200, during that damage calculation only. If this card in its owner's control is destroyed by your opponent's card effect while it has "Galaxy-Eyes Photon Dragon" as an Xyz Material: You can Special Summon this card during your 2nd Standby Phase after activation and double its ATK. Any battle damage this card inflicts to your opponent is halved unless it has "Galaxy-Eyes Photon Dragon" as an Xyz Material. ULTRA RARE |
Rating: | 2 |
Comments: | A strong Rank 8 Xyz Monster with the ability to get stronger during either player's turn but its effects mean little as without regular Galaxy-Eyes as its Xyz Material, it'll only deal half the Battle Damage and bringing it back by its effect is pretty slow. |
PRIO-EN039 | |
Card Type: | Effect Monster |
Card Info | Starduston DARK / Fiend / Level 1 / ATK ? / DEF ? Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending any number of "Duston" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. This card's ATK and DEF each become equal to the number of monsters sent for its Summon x 1000. Your opponent cannot Flip or Special Summon any monsters, or activate any Set Spell/Trap Cards on the field. If you control more monsters than your opponent does, destroy this card. COMMON |
Rating: | 1 |
Comments: | It has the potential to be a powerhouse but you cannot have more monsters than your opponent or you lose the monster you worked to bring out and the slight advantages it brought with it. |
PRIO-EN038 | |
Card Type: | Effect Monster |
Card Info | Condemned Maiden LIGHT / Fairy / Level 4 / ATK 100 / DEF 2000 During your opponent's turn, you can activate 1 Quick-Play Spell Card from your hand. You can only use this effect of "Condemned Maiden" once per Duel. COMMON |
Rating: | 2 |
Comments: | The effect is totally useless as you can do that already anytime so all it has left is 2000 DEF. |
PRIO-EN037 | |
Card Type: | Effect Monster |
Card Info | Nopenguin WATER / Aqua / Level 3 / ATK 1600 / DEF 100 During either player's turn, when an effect of a "Penguin" monster is activated: Special Summon this card from your Graveyard. You can only use this effect of "Nopenguin" once per turn. If a card would be returned from the field to the hand by the effect of a "Penguin" card, banish it instead. COMMON |
Rating: | 2 |
Comments: | Right now, only Penguin Soldier is any good so this guy is currently not all that playable, which is too bad because its effect revolves solely around Penguin monsters. |
PRIO-EN036 | |
Card Type: | Effect Monster |
Card Info | Beautunaful Princess WATER / Fish / Level 1 / ATK 0 / DEF 0 When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn. RARE |
Rating: | 2 |
Comments: | You could trade it for Unshaven Angler, which can be used to bring out Mega Mobius but there isn't much else and this card doesn't have much else outside its effect either. |
PRIO-EN035 | |
Card Type: | Effect Monster |
Card Info | Thestalos the Mega Monarch FIRE / Pyro / Level 8 / ATK 2800 / DEF 1000 You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: Look at your opponent's hand and discard 1 card from their hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 200. If this card was Tributed Summoned by Tributing a FIRE monster, add this additional effect. ● Also, inflict 1000 damage to your opponent after that. SECRET RARE |
Rating: | 3 |
Comments: | Much like Mega Mobius, you can Tribute Summon it fairly easily and in an all-FIRE Deck, this guy hurts your opponent even more! |
PRIO-EN034 | |
Card Type: | Effect Monster |
Card Info | Majesty's Fiend LIGHT / Fiend / Level 6 / ATK 2400 / DEF 1000 Cannot be Special Summoned. Monster effects cannot be activated. SECRET RARE |
Rating: | 2 |
Comments: | It's strong enough for its Level to be considered a great card except that it cannot be Special Summoned and includes both players' Effect Monsters in its effect. |
PRIO-EN033 | |
Card Type: | Effect Monster |
Card Info | Dawn Knight LIGHT / Warrior / Level 4 / ATK 1400 / DEF 1200 If this card is sent from the field to the Graveyard: You can send 1 LIGHT monster from your Deck to the Graveyard. If this card is sent from your Deck to the Graveyard: Target 1 LIGHT monster in your Graveyard; place that target on the top of your Deck. You can only use 1 "Dawn Knight" effect per turn, and only once that turn. RARE |
Rating: | 2 |
Comments: | You can send or retrieve any LIGHT monster (depending on which effect is activated) but this guy has to be sent from the field to the Graveyard and you don't get to add the LIGHT monster to your hand with the first effect and can't use more than 1 Dawn Knight effect per turn. |
PRIO-EN032 | |
Card Type: | Effect Monster |
Card Info | Ancient Gear Box EARTH / Machine / Level 4 / ATK 500 / DEF 2000 If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn. COMMON |
Rating: | 2 |
Comments: | It can't add another copy of itself to your hand, leaving you with few options but at least it also has 2000 DEF. |
PRIO-EN031 | |
Card Type: | Effect Monster |
Card Info | Lucent, Netherlord of Dark World DARK / Fiend / Level 6 / ATK 2400 / DEF 0 If this card is discarded to the Graveyard by a card effect: Special Summon this card from the Graveyard, then, if it was discarded from your hand to your Graveyard by an opponent's card effect, you can Special Summon 1 Fiend-Type monster from your Deck to either side of the field. SUPER RARE |
Rating: | 3 |
Comments: | It may have 0 DEF but it works as a standalone Beatstick or with its effect in a Dark World or Fiend Deck. |
PRIO-EN030 | |
Card Type: | Effect Monster |
Card Info | Gladiator Beast Augustus DARK / Winged Beast / Level 8 / ATK 2600 / DEF 1000 When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can Special Summon 1 "Gladiator Beast" monster from your hand in face-up Defense Position. Shuffle it into the Deck during the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Augustus". RARE |
Rating: | 2 |
Comments: | It must be brought out by one of its friends' effects to even do much and as a Level 8 monster, its stats don't really cut it with me. |
PRIO-EN029 | |
Card Type: | Effect Monster |
Card Info | Pilica, Descendent of Gusto WIND / Psychic / Level 3 / ATK 1000 / DEF 1500 When this card is Normal or Special Summoned: You can target 1 WIND Tuner monster in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated. If you activated this effect, you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Pilica, Descendant of Gusto" once per turn. SUPER RARE |
Rating: | 1 |
Comments: | As a descendent, it should learn all about being a good Monster Card but it seems it hasn't as it limits itself to a WIND Tuner and prevents you from playing non-WIND monsters the turn you use its effect! |
PRIO-EN028 | |
Card Type: | Effect Monster |
Card Info | Madolche Anjelly EARTH / Fairy / Level 4 / ATK 1000 / DEF 1000 When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can Tribute this card; Special Summon 1 "Madolche" monster from your Deck, but shuffle it into the Deck during the End Phase of your next turn. You can only use this effect of "Madolche Anjelly" once per turn. That Special Summoned monster cannot be destroyed by battle. ULTRA RARE |
Rating: | 2 |
Comments: | A new friend for Madolce lovers but this one doesn't bring a lot to the table as the friend it trades itself for doesn't stick around for long, even if it can't be destroyed in battle. |
PRIO-EN027 | |
Card Type: | Effect Monster |
Card Info | Hazy Flame Hydra FIRE / Dinosaur / Level 6 / ATK 2300 / DEF 200 Your opponent cannot target this card with card effects. You cannot Special Summon monsters, except FIRE monsters. An Xyz Monster that was Summoned using this card as Xyz Material gains this effect. ● When it is Xyz Summoned: You can target 1 "Hazy Flame" monster in your Graveyard; attach that target to this card as an Xyz Material. COMMON |
Rating: | 1 |
Comments: | Its ATK and DEF are bad enough but when you add in the fact that you can only Special Summon FIRE monsters and your new Xyz Monster only gets an additional Hazy Flame Xyz Material the turn it's Xyz Summoned, that only makes it worse. |
PRIO-EN026 | |
Card Type: | Effect Monster |
Card Info | Mecha Phantom Beast O-Lion WIND / Machine-Type Tuner / Level 2 / ATK 600 / DEF 1000 You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn. RARE |
Rating: | 2 |
Comments: | A Tuner that gives you a token to help out its friends but that's if sent to the Graveyard and until then, its stats will not keep it on the field for long. |
PRIO-EN025 | |
Card Type: | Effect Monster |
Card Info | Traptrix Dionaea EARTH / Plant / Level 4 / ATK 1700 / DEF 1100 This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn. RARE |
Rating: | 2 |
Comments: | With Bottomless Trap Hole at 1 in the US, and regular Trap Hole unplayable, there's little for this guy to pick from and if it's not used (and it probably won't be), you lose it unless you have a way to get it back. |
PRIO-EN024 | |
Card Type: | Effect Monster |
Card Info | Bujin Hirume LIGHT / Beast-Warrior / Level 4 / ATK 2000 / DEF 1000 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Bujin" monster from your Graveyard, except "Bujin Hirume". If this card, which was Summoned this way, is destroyed by your opponent's card (by battle or by card effect), and sent from your side of the field to your Graveyard, and both players have a hand: You can discard 1 card, then your opponent discards 1 card. You can only control 1 "Bujin Hirume". ULTRA RARE |
Rating: | 1 |
Comments: | Alexandrite Dragon, a LIGHT monster with the same Level and ATK, already exists and doesn't have any of this card's horrible effects. |
PRIO-EN023 | |
Card Type: | Effect Monster |
Card Info | Ghostrick Warwolf DARK / Zombie / Level 3 / ATK 1400 / DEF 1500 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Inflict 100 damage to your opponent for each Set card on the field. You can only use this effect of "Ghostrick Warwolf" once per turn. COMMON |
Rating: | 1 |
Comments: | 100 damage per Set card or for any reason is terrible because you need a good amount of the cards it needs to deal a decent amount of damage and this guy won't likely deal more than 500 damage, which is bad because higher amounts can be dealt much more easily. |
PRIO-EN022 | |
Card Type: | Effect Monster |
Card Info | Ghostrick Doll DARK / Spellcaster / Level 2 / ATK 300 / DEF 1200 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: During the End Phase, change as many face-up monsters on the field as possible to face-down Defense Position, then you can Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position, whose Level is less than or equal to the number of monsters flipped face-down by this effect. COMMON |
Rating: | 2 |
Comments: | It can disrupt your opponent's strategy but if you're not careful, yours will be too. |
PRIO-EN021 | |
Card Type: | Effect Monster |
Card Info | Sylvan Sagequoia WIND / Plant / Level 7 / ATK 2600 / DEF 2100 When a "Sylvan" monster is sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Once per turn: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 "Sylvan" Spell/Trap Card in your Graveyard; add that target to your hand. ULTRA RARE |
Rating: | 2 |
Comments: | It's one of the better Sylvan monsters as it's very easy to send a Sylvan monster to the Graveyard, especially when it doesn't matter how it gets there but it's not very strong for a Level 7 monster and can only excavate the top card of your Deck, making it harder to succeed with the effect. |
PRIO-EN020 | |
Card Type: | Effect Monster |
Card Info | Sylvan Lotuswain WATER / Plant / Level 5 / ATK 2300 / DEF 1100 Once per turn: You can excavate a number of cards from the top of your Deck, equal to the number of cards your opponent controls, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target up to 5 "Sylvan" cards in your Graveyard, except "Sylvan Lotuswain"; place those targets on the bottom of your Deck in any order. COMMON |
Rating: | 2 |
Comments: | Like most of the Sylvans thus far, it's not very strong for its Level but if your opponent has at least a few cards out, you'll have a few chances to get some Plant-Type monsters into the Grave, including another copy of itself to activate its other effect, which cannot retrieve itself, not that that's any good since they go to the bottom of the Deck. |
PRIO-EN019 | |
Card Type: | Effect Monster |
Card Info | Sylvan Drassinagon DARK / Plant / Level 1 / ATK 900 / DEF 400 If this card is sent from the field or the hand to the Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. RARE |
Rating: | 2 |
Comments: | It's easy to trigger its effect but not to succeed with the effect. |
PRIO-EN018 | |
Card Type: | Effect Monster |
Card Info | Sylvan Cherubsprout LIGHT / Plant / Level 1 / ATK 100 / DEF 100 When this card is Special Summoned: You can choose either 1 or 2, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can Special Summon 1 Level 1 Plant-Type monster from your Deck. You can only use this effect of "Sylvan Cherubsprout" once per turn. COMMON |
Rating: | 2 |
Comments: | The first of the new Sylvan archtype, whose effects uses the term excavate and with some luck, you could get a Plant-Type monster to drop into your Grave but if luck isn't with you, the strategy falls apart and I know that firsthand as I played against someone using this Deck. |
PRIO-EN017 | |
Card Type: | Effect Monster |
Card Info | Artifact Caduceus LIGHT / Fairy / Level 5 / ATK 1600 / DEF 2400 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn, each time an "Artifact" monster(s) is Special Summoned: Draw 1 card. You must control this face-up card to activate and to resolve this effect. You can only control 1 "Artifact Caduceus". RARE |
Rating: | 2 |
Comments: | You get two ways to replace a card you've lost on your field and both involve this guy but as a Level 5 monster, he's pretty weak compared to the more playable Monarchs. |
PRIO-EN016 | |
Card Type: | Effect Monster |
Card Info | Artifact Labrys LIGHT / Fairy / Level 5 / ATK 2300 / DEF 1000 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn: Special Summon this card. When an "Artifact" card(s) is destroyed and sent to your Graveyard (except during the Damage Step): You can Special Summon this card from your hand. COMMON |
Rating: | 2 |
Comments: | You get two ways to replace a card you've lost on your field and both involve this guy but as a Level 5 monster, he's pretty weak compared to the more playable Monarchs. |
PRIO-EN015 | |
Card Type: | Effect Monster |
Card Info | Artifact Achillieshield LIGHT / Fairy / Level 5 / ATK 1500 / DEF 2200 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot target "Artifact" monsters you control for attacks for the rest of this turn. COMMON |
Rating: | 2 |
Comments: | This one has the opposite problem to Aegis. Your Artifacts become safe from attacks but not from non-destructive effects. |
PRIO-EN014 | |
Card Type: | Effect Monster |
Card Info | Artifact Aegis LIGHT / Fairy / Level 5 / ATK 1200 / DEF 2500 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: "Artifact" monsters you control cannot be targeted or destroyed by your opponent's card effects until the end of this turn. COMMON |
Rating: | 2 |
Comments: | It saves your Set artifacts from any sort of harm and has 2500 DEF but you're no safer from attacks. |
PRIO-EN013 | |
Card Type: | Effect Monster |
Card Info | Artifact Failnaught LIGHT / Fairy / Level 5 / ATK 2000 / DEF 1600 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent’s turn: You can target 1 "Artifact" monster in your Graveyard; Set that target to your Spell & Trap Card Zone as a Spell Card. COMMON |
Rating: | 2 |
Comments: | This one can help bring others out but that's if you're lucky enough to have drawn them earlier and his stats aren't as strong as the other two's. |
PRIO-EN012 | |
Card Type: | Effect Monster |
Card Info | Artifact Begalltach LIGHT / Fairy / Level 5 / ATK 1400 / DEF 2100 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy up to 2 Set cards you control (min. 1). You can only use this effect of "Artifact Beagalltach" once per turn. COMMON |
Rating: | 2 |
Comments: | This one can help bring others out but that's if you're lucky enough to have drawn them earlier and his stats aren't as strong as the other two's. |
PRIO-EN011 | |
Card Type: | Effect Monster |
Card Info | Artifact Moralltach LIGHT / Fairy / Level 5 / ATK 2100 / DEF 1400 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponent controls. SUPER RARE |
Rating: | 2 |
Comments: | Much like the sneak preview card, its effect prevents it from being a totally dead draw but will not provide you any help unless destroyed or Special Summoned during your opponent's turn. |
PRIO-EN010 | |
Card Type: | Effect Monster |
Card Info | Umbral Horror Ghost DARK / Fiend / Level 2 / ATK 200 / DEF 200 During your Main Phase: You can Special Summon this card and 1 Level 4 or lower Fiend-Type monster from your hand. You cannot Normal Summon/Set during the turn you activate this effect. You can only use this effect of "Umbral Horror Ghost" once per turn. COMMON |
Rating: | 2 |
Comments: | Searchable and gives you 2 monsters for free but you can't Normal Summon or Set that turn, leaving you little to be able to do with them. |
PRIO-EN009 | |
Card Type: | Effect Monster |
Card Info | Battlin' Boxer Veil FIRE / Warrior / Level 4 / ATK 0 / DEF 1800 When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took. COMMON |
Rating: | 3 |
Comments: | This guy doesn't care how you take Battle Damage, making it a no-brainer to trigger its effect even from your attacks and you can Special Summon it in Defense Mode, which gives it enough DEF to last a while! |
PRIO-EN008 | |
Card Type: | Effect Monster |
Card Info | Battlin' Boxer Big Bandage FIRE / Warrior / Level 2 / ATK 1100 / DEF 1400 Once per turn, this card cannot be destroyed by battle. Once per turn: You can target 1 "Battlin' Boxer" monster in your Graveyard, or 1 of your banished "Battlin' Boxer" monsters, that has a Level; all "Battlin' Boxer" monsters you currently control become that monster's current Level. COMMON |
Rating: | 2 |
Comments: | It'll survive the first attack, giving it a chance to stick around long enough to use its effect if by chance you have to Set it and can choose from your Graveyard or your banished area to make it easier to Xyz Summon but it's best used with its friends. |
PRIO-EN007 | |
Card Type: | Effect Monster |
Card Info | Blizzard Thunderbird WATER / Winged Beast / Level 4 / ATK 1600 / DEF 1400 You can discard 1 card; Special Summon 2 WATER Winged-Beast-Type monsters, 1 from your hand and 1 from your Graveyard, except "Blizzard Thunderbird", then return this card from the field to the hand. You can only use this effect of "Blizzard Thunderbird" once per turn. COMMON |
Rating: | 1 |
Comments: | Its needs for its effect are very limited so the odds of you having its required monsters in your hand and Graveyard respectively are pretty slim, especially since they can't be other copies of itself and its stats are bad as well. |
PRIO-EN006 | |
Card Type: | Effect Monster |
Card Info | Gazer Shark WATER / Fish / Level 5 / ATK 1000 / DEF 1900 You can banish this card from your Graveyard, then target 2 Level 5 WATER monsters in your Graveyard, except "Gazer Shark"; Special Summon both those monsters, but their effects are negated. Immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster using only those 2 monsters. You can only use this effect of "Gazer Shark" once per turn. COMMON |
Rating: | 2 |
Comments: | It just has to be in your Graveyard along with two Level 5 WATER monsters to bring back, which isn't all that bad as you get an Xyz Monster out of the deal but it's pretty weak for a Level 5 monster. |
PRIO-EN005 | |
Card Type: | Effect Monster |
Card Info | Mermaid Shark WATER / Fish / Level 1 / ATK 100 / DEF 300 When this card is Normal Summoned: You can add 1 Level 3, 4 or 5 Fish-Type monster from your Deck to your hand. RARE |
Rating: | 2 |
Comments: | You can only get the 2nd monster if this guy is Normal Summoned but it gives you 3 possible choices. |
PRIO-EN004 | |
Card Type: | Effect Monster |
Card Info | Heliosphere Dragon LIGHT / Dragon / Level 4 / ATK 0 / DEF 1900 While your opponent has 4 or less cards in their hand and this card is the only monster you control, your opponent cannot declare an attack. Once per turn, if you control a Level 8 Dragon-Type monster: You can make this card become Level 8 until the End Phase. COMMON |
Rating: | 2 |
Comments: | Your opponent will probably meet this card's requirements but you can't control any additional monsters if you want his effect to stay but his other effect can help you Xyz Summon Rank 8s. |
PRIO-EN003 | |
Card Type: | Effect Monster |
Card Info | Galaxy Tyranno LIGHT / Dinosaur / Level 8 / ATK 2000 / DEF 0 When a "Galaxy" monster you control is targeted for an attack: You can Special Summon this card from your hand in face-up Defense Position. When Summoned this way, you can: Immediately after this effect resolves, Xyz Summon 1 "Galaxy" Xyz Monster, using only "Galaxy" monsters you control. RARE |
Rating: | 1 |
Comments: | There's little point in Special Summoning a monster in face-up Defense Position if it has no DEF or effect to keep itself alive and Xyz Summoning during your opponent's turn is equally pointless since you're relying on the monster's effects. |
PRIO-EN002 | |
Card Type: | Effect Monster |
Card Info | Galaxy Mirror Sage LIGHT / Spellcaster / Level 3 / ATK 0 / DEF 800 FLIP: You gain 500 Life Points for each "Galaxy" monster in your Graveyard. When this card is destroyed and sent from the field to the Graveyard after being flipped face-up: You can Special Summon 1 Level 4 or lower "Galaxy" monster from your Deck or Graveyard in face-down Defense Position. Banish it when it leaves the field. COMMON |
Rating: | 1 |
Comments: | There aren't really all that many monsters that benefit from this card and since you gain Life Points based on that amount in your Graveyard, it won't be much and if your new Galaxy monster goes, it's banished. |
PRIO-EN001 | |
Card Type: | Effect Monster |
Card Info | ZS - Vanish Sage LIGHT / Warrior / Level 1 / ATK 500 / DEF 100 If you control a "Utopia" monster: You can draw 1 card. If a monster(s) you control is banished during the Battle Phase (except during the Damage Step): You can banish this card from the field, then target 1 of those banished monsters; Special Summon that target, and if you do, banish 1 monster your opponent controls that has 3000 or less ATK. You can only use 1 "ZS - Vanish Sage" effect per turn, and only once that turn. COMMON |
Rating: | 2 |
Comments: | It waits to do anything useful until one or more of your monsters is banished during the Battle Phase and trades itself for one of them and banishes an opponent's monster with it, which isn't all that bad but likely won't happen and this guy isn't very strong on his own. |
PRIO-EN000 | |
Card Type: | Effect Monster |
Card Info | Artifact Scythe LIGHT / Fairy / Level 5 / ATK 2200 / DEF 900 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn. SUPER RARE |
Rating: | 2 |
Comments: | Since you probably have to declare that you're setting it as a Spell Card, your opponent will know to avoid it and it won't offer you anything until then but when it does, you get a 2200 ATK monster that prevents your opponent from Xyz, Synchro or (in just a few months) Pendulum Summoning that turn but at least I can bring it back via Call of the Haunted and still obtain its last effect. |