*Also available as an Ultimate Rare card |
POTD-EN060 |
 |
Brainwashing Beam
Continuous Trap
Select 1 monster with at least 1 A-Counter on your opponent's side of
the field, and take control of that monster. During each of your End
Phases, remove 1 A-Counter from that controlled monster. If all
A-Counters are removed from that monster, or that monster is destroyed,
destroy this card.
COMMON |
Rating: |
1 |
Comments: |
As I've said before, only use this in a "fun Alien deck". |
POTD-EN059 |
 |
Synthetic Seraphim
Continuous Trap
Each time a Counter Trap Card is activated, Special Summon 1 "Synthetic
Seraphim Token" (Fairy-Type/LIGHT/Level 1/ATK 300/DEF 300).
COMMON |
Rating: |
1 |
Comments: |
The question is, should you use this? The answer is no so find a better
card. |
POTD-EN058 |
 |
Fossil Excavation
Continuous Trap
Discard 1 card from your hand. Select 1 Dinosaur-Type monster in your
Graveyard and Special Summon it. An Effect Monster Special Summoned this
way has its effect negated. When this card is removed from the field,
destroy that monster. When the monster is destroyed, destroy this card.
COMMON |
Rating: |
3 |
Comments: |
The Call of the Haunted for Dinosaur Monsters. Revive that Dark
Driceratops or Ultimate Tyranno! Not too bad a card for Dinosaur decks
as they need the support! |
POTD-EN057* |
 |
Cyber Summon Blaster
Continuous Trap
Each time a Machine-Type monster(s) is Special Summoned, inflict 300
damage to your opponent.
RARE |
Rating: |
2 |
Comments: |
300 damage isn't much to inflict. So why would I give it a 2? If used
correctly, it can keep the duel going endlessly or end the duel in one
turn! |
POTD-EN056* |
 |
Supercharge
Normal Trap
Activate only when your opponent declares an attack while the only
monsters on your side of the field are Machine-Type "roid" monsters.
Draw 2 cards.
RARE |
Rating: |
1 |
Comments: |
This is obviously a Syrus Second Season deck card so only use it there.
|
POTD-EN055 |
 |
Wonder Garage
Normal Trap
When this face-down card is sent to the Graveyard, you can Special
Summon 1 Level 4 or lower Machine-Type "roid" monster from your hand.
COMMON |
Rating: |
1 |
Comments: |
Hmm, I wonder what the playability of this card is. Let me think
for a second. Oh that's right, it's near 0 so only use this in a Second
Season Syrus deck. |
POTD-EN054 |
 |
Royal Writ of Taxation
Normal Trap
Activate only during your opponent's Standby Phase. Select 1 random card
from your opponent's hand and look at it. Unless the selected card or a
card with the same name is Normal Summoned or activated by the end of
your next turn, inflict 1000 damage to your opponent. If the selected
card or a card with the same name is Normal Summoned or activated by the
end of your next turn, you take 1000 damage.
COMMON |
Rating: |
1 |
Comments: |
Don't bother with this. Odds are, you'll pick a card that is either
activatable or summonable. |
POTD-EN053 |
 |
Orbital Bombardment
Normal Trap
Send 1 "Alien" monster from your side of the field to the Graveyard to
activate this card. Destroy 1 Spell or Trap Card on the field.
COMMON |
Rating: |
1 |
Comments: |
*Yawn* Put this in your "fun alien deck" only. |
POTD-EN052 |
 |
The Paths of Destiny
Normal Trap
Both players toss a coin once. If a player's result is Heads, they gain
2000 Life Points, and if their result is Tails, they take 2000 damage.
COMMON |
Rating: |
1 |
Comments: |
I
have a suggestion. Instead of using this horrid card, use 2 Dian Ketos
instead. |
POTD-EN051 |
 |
Crop Circles
Normal Trap
Send any number of monsters from your side of the field to the Graveyard
to activate this card. Select from your Deck 1 "Alien" monster whose
Level is equal to the total Levels of the sent monsters, and Special
Summon it. If you fail to find a monster to Special Summon, you take
2000 damage.
COMMON |
Rating: |
1 |
Comments: |
The list of horrid cards rages on and this one's no exception. Want to
use this? Do so in a "fun Alien/UFO deck" only.
|
POTD-EN050* |
 |
D - Chain
Normal Trap
After activation, this card is treated as an Equip Card, and equip it to
a "Destiny Hero" monster on your side of the field. The equipped monster
gains 500 ATK. When the equipped monster destroys a monster your
opponent controls by battle and sends it to the Graveyard, inflict 500
damage to your opponent.
RARE |
Rating: |
1 |
Comments: |
Stick with Blast with Chain or better yet Axe of Despair and put this in
Aster's Destiny Hero deck and leave it there. |
POTD-EN049 |
 |
Destiny Mirage
Normal Trap
Activate only when a "Destiny Hero" monster on your side of the field is
destroyed and sent to your Graveyard by your opponent's card effect.
Special Summon to your side of the field all "Destiny Hero" monsters
that were destroyed and sent to the Graveyard this turn.
COMMON |
Rating: |
1 |
Comments: |
This is a very situational card. Don't expect to get much out of it as
most of the time, you won't get more than 1. This is for Aster Phoenix
decks only. |
POTD-EN048* |
 |
Dark City
Field Spell
When a "Destiny Hero" monster attacks, if its ATK is lower than the ATK
of the attack target, the attacking monster gains 1000 ATK during damage
calculation only.
RARE |
Rating: |
3 |
Comments: |
Destiny Heroes really need the boost and this card will definitely help
out with that! |
POTD-EN047 |
 |
Mausoleum of the Emperor
Field Spell
Both players can Normal Summon or Set monsters without Tribute(s) by
paying 1000 Life Points x the number of monsters needed to Tribute
Summon them.
COMMON |
Rating: |
3 |
Comments: |
If your field is Monster-free, paying the LPs may be worth it,
especially if it's for Gear Golem or a God Card! |
POTD-EN046* |
 |
Neo Space
Field Spell
"Elemental Hero Neos" and all Fusion Monsters that list "Elemental Hero
Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that
list "Elemental Hero Neos" as a Fusion Material Monster do not have to
have their effects activated that return them to the Fusion Deck during
the End Phase.
RARE |
Rating: |
2 |
Comments: |
The backbone to any Neo-Space deck and the key to keeping Aqua Neos,
Flare Neos and Dark Neos out. Still besides that, don't use this.
|
POTD-EN045 |
 |
Common Soul
Continuous Spell
Select 1 face-up monster on the field. Special Summon 1 "Neo-Spacian"
monster from your hand to the same side of the field as the selected
monster. The selected monster gains ATK equal to the ATK of the monster
that was Special Summoned by this effect. When this card is removed from
the field, return the Special Summoned monster to its owner's hand.
COMMON |
Rating: |
2 |
Comments: |
Just make sure that if you play this, you're not giving your opponent
any advantage. |
POTD-EN044* |
 |
Future Fusion
Continuous Spell
Send, from your Deck to the Graveyard, Fusion Material Monsters that are
listed on a Fusion Monster Card, and select that 1 Fusion Monster from
your Fusion Deck. Special Summon the selected Fusion Monster during your
2nd Standby Phase after this card's activation. (This Special Summon is
treated as a Fusion Summon.) When this card is removed from the field,
destroy that monster. When the monster is destroyed, destroy this card.
RARE |
Rating: |
3 |
Comments: |
Not too bad a card! If you can protect yourself for 3 turns with a card
like SORL, you get to surprise your opponent with a powerful Fusion
Monster like Chimeratech or Cyber End! |
POTD-EN043* |
 |
Cyclone Blade
Equip Spell
Equip only to a "Destiny Hero" monster. If the equipped monster attacks,
destroy 1 Spell or Trap Card on the field at the end of the Damage Step.
RARE |
Rating: |
2 |
Comments: |
Not much going for this card. Get rid of Mirror Force or Magic Cylinder
or any other cards activated in battle but that's about it. |
POTD-EN042* |
 |
Overload Fusion
Normal Spell
Remove from play, from your side of the field or your Graveyard, Fusion
Material Monsters that are listed on a DARK Machine-Type Fusion Monster
Card, and Special Summon that 1 Fusion Monster from your Fusion Deck.
(This Special Summon is treated as a Fusion Summon.)
RARE |
Rating: |
2 |
Comments: |
While not the worst card, it's not the best either. Just stick to Power
Bond instead. |
POTD-EN041 |
 |
D - Spirit
Normal Spell
If there are no "Destiny Hero" monsters on your side of the field, you
can Special Summon 1 Level 4 or lower "Destiny Hero" monster from your
hand.
COMMON |
Rating: |
1 |
Comments: |
This card's only good for bringing out Destiny Hero Defender so use this
in Aster Phoenix's deck only. |