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Epic!!!

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3/5

4/5

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Order of Chaos

*Also available as an Ultimate Rare card
**Also available as an Ultimate Rare and Ghost Rare card
ORCS-EN099
Card Type: Xyz Monster
Card Info M-X-Saber Invoker
EARTH / Warrior-Type Xyz / Rank 3 / ATK 1600 / DEF 500
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior-Type monster from your Deck, in face-up Defense Position. Destroy it during the End Phase.
SECRET RARE
Rating: 1
Comments: All he is going to invoke is rage when players pull this terrible SCR card. 
ORCS-EN098
Card Type: Xyz Monster
Card Info Wind-Up Arsenal Zenmaioh
WIND / Machine-Type Xyz / Rank 5 / ATK 2600 / DEF 1900
2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.
SECRET RARE
Rating: 2
Comments: Needs 2 Level 5 Xyz Materials but you get to destroy any 2 set cards on the field for 1 Xyz Material.
ORCS-EN097
Card Type: Synchro Monster
Card Info Driven Daredevil
EARTH / Warrior-Type Synchro / Level 7 / ATK 2400 / DEF 2100
1 Warrior-Type Tuner + 1 or more non-Tuner Warrior-Type monsters
This card cannot be destroyed by battle when attacked by a monster with higher ATK. After damage calculation, if this card was attacked by a monster with higher ATK: Destroy the opponent's monster it battled.
SECRET RARE
Rating: 3
Comments: Less Synchro Material Specific and gets rid of any stronger monster it is attacked by after damage calculation and being Level 7 makes him fairly easy to summon!
ORCS-EN096
Card Type: Synchro Monster
Card Info Dark Flattop
DARK / Machine-Type Synchro / Level 8 / ATK 0 / DEF 3000
1 DARK Tuner + 1 or more non-Tuner Machine-Type monsters
Once per turn: You can target 1 "Reactor" monster or "Flying Fortress SKY FIRE" in your Graveyard; Special Summon that target, ignoring its Summoning conditions. If this card is destroyed and sent to the Graveyard: You can Special Summon 1 Level 5 or lower Machine-Type monster from your hand.
RARE
Rating: 2
Comments: Also Synchro Material Specific but has high DEF and can bring out any Level 5 or below Machine-Type monster when destroyed and sent to the Grave. SKY FIRE on the other hand isn't worth bringing out.
ORCS-EN095
Card Type: Synchro Monster
Card Info Dark Diviner
DARK / Fiend-Type Synchro / Level 4 / ATK 2000 / DEF 1000
1 DARK Tuner + 1 non-Tuner Insect-Type monster
This card cannot be destroyed by battle. When this card declares an attack, if the ATK of the attack target is higher than this card: The ATK of the attack target becomes equal to this face-up card's current ATK. This change lasts until the end of the Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Send the top 3 cards of your opponent's Deck to the Graveyard.
SUPER RARE
Rating: 2
Comments: Is Synchro Material Specific but is basically invincible in battle and you won't take Battle Damage while your opponent's deck might be getting thinner in the process.
ORCS-EN094
Card Type: Fusion Monster
Card Info Koalo-Koala
EARTH / Beast-Type Fusion / Level 6 / ATK 2800 / DEF 200
"Sea Koala" + "Tree Otter"
You can send 1 Beast-Type monster from your hand to the Graveyard to target 1 monster your opponent controls; destroy it.
COMMON
Rating: 2
Comments: The effect isn't once per turn but you need Beast-Type monsters to discard.
ORCS-EN093
Card Type: Effect Monster
Card Info Vampire Koala
EARTH / Beast / Level 4 / ATK 1800 / DEF 1500
When this card inflicts Battle Damage to your opponent by battle with a monster: Gain Life Points equal to the amount of Battle Damage inflicted.
COMMON
Rating: 3
Comments: Finally a decent Koala monster that any Beast, EARTH or overall Beatdown deck can use!
ORCS-EN092
Card Type: Effect Monster
Card Info Sweet Corn
EARTH / Plant / Level 2 / ATK 0 / DEF 0
Once per turn, during your Main Phase 2: You can pay 500 Life Points; Special Summon 1 "Maize Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0).
COMMON
Rating: 2
Comments: Won't do you much good except offer you a chance to Synchro Summon, given that Tokens cannot be Xyz Material and even then Dandylion is better.
ORCS-EN091
Card Type: Effect Monster
Card Info Danipon
EARTH / Insect / Level 2 / ATK 600 / DEF 600
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Insect-Type monster with 1000 DEF or less from your Deck to your hand.
COMMON
Rating: 1
Comments: I suspect his English release here is due to help aid Inzektors but with what's already out, they don't need a puny bug like this.
ORCS-EN090
Card Type: Effect Monster
Card Info White Knight Queen
LIGHT / Fairy / Level 7 / ATK 2100 / DEF 800
Cannot be Special Summoned. Once per turn: You can target 1 Set card; destroy that target.
RARE
Rating: 1
Comments: Even if she can get rid of one surprise your opponent has, be it monster or Spell/Trap, that's not good enough to counteract her poor stats, high level and inability to be Special Summoned.
ORCS-EN089
Card Type: Trap Card
Card Info Ninjitsu Art of Duplication
Continuous Trap
Tribute 1 "Ninja" monster; Special Summon any number of "Ninja" monsters from your Deck, in face-up Attack Position or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field: Destroy those monsters.
RARE
Rating: 2
Comments: Build an entire army of Ninjas or defenses but if this card goes, so does all your work.
ORCS-EN088
Card Type: Trap Card
Card Info Evo-Instant
Normal Trap
Tribute 1 Reptile-Type monster; Special Summon 1 "Evolsaur" monster from your Deck.
RARE
Rating: 2
Comments: Tribute a weak Evoltile for a strong Evolsaur but that's about it.
ORCS-EN087
Card Type: Spell Card
Card Info Photon Trident
Quick-Play Spell
Target 1 face-up "Photon" monster you control; until the End Phase, it gains 700 ATK, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When it inflicts Battle Damage to your opponent this turn: You can target 1 Spell/Trap Card on the field; destroy that target.
COMMON
Rating: 2
Comments: Offers little more than a quick surprise on your opponent because little, if any, decent Photon monsters exist yet IMO.  
ORCS-EN086
Card Type: Effect Monster
Card Info Tour Bus From the Underworld
DARK / Fiend / Level 3 / ATK 1000 / DEF 1000
When this card is sent to the Graveyard: Target 1 monster in either player's Graveyard, except "Tour Bus From the Underworld"; shuffle that target into the Deck.
SECRET RARE
Rating: 1
Comments: More like a Tour BUST from the Underworld because its hype wasn't justified in my eyes and neither is its rarity. I see a SE version for it in the future.  
ORCS-EN085
Card Type: Effect Monster
Card Info Interplanetarypurplythorny Dragon
DARK / Dragon / Level 5 / ATK 2200 / DEF 1100
If a monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand.
COMMON
Rating: 2
Comments: Well his name is a headache and his effect could make him that for your opponent if you run multiples but the destroyed monster must go to the Grave. 
ORCS-EN084
Card Type: Effect Monster
Card Info White Dragon Ninja
LIGHT / Dragon / Level 7 / ATK 2700 / DEF 1200
Cannot be Special Summoned, except with a "Ninjitsu Art" card's effect. Spell/Trap Cards you control cannot be destroyed by card effects.
SECRET RARE
Rating: 2
Comments: If you don't have any Ninjitsu Art card and draw this or vice-versa, you've got little hopes of surviving the duel let alone getting this guy out but he protects your Spells and Traps from destruction. 
ORCS-EN083
Card Type: Effect Monster
Card Info Evoltile Najasho
FIRE / Reptile / Level 2 / ATK 100 / DEF 2000
If this card on the field is Tributed: You can Special Summon 1 "Evolsaur" monster from your Deck.
SUPER RARE
Rating: 2
Comments: Doesn't matter how he gets Tributed and he has 2000 DEF to last a little while. 
ORCS-EN082
Card Type: Effect Monster
Card Info Wind-Up Shark
WATER / Fish / Level 4 / ATK 1500 / DEF 1300
When a “Wind-Up” monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects.
● Increase this card’s Level by 1, until the End Phase. ● Reduce this card’s Level by 1, until the End Phase.
SUPER RARE
Rating: 3
Comments: Now here's a Wind-Up monster I like! Isn't once while face up and includes himself for any part of his effects! 
ORCS-EN081
Card Type: Effect Monster
Card Info Inzektor Hopper
DARK / Insect / Level 4 / ATK 1700 / DEF 1400
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 4. While this card is equipped to a monster: You can send this Equip Card to the Graveyard; the monster it was equipped to can attack your opponent directly this turn. Other monsters cannot attack the turn you activate this effect.
RARE
Rating: 2
Comments: So I've seen the deck play and apparently they seem to need other help because like I said, they're terrible but with their support they aren't too bad and this guy helps.
ORCS-EN080
Card Type: Trap Card
Card Info Sealing Ceremony of Katon
Continuous Trap
Once per turn: You can banish 1 FIRE monster from your Graveyard to target 1 card in your opponent's Graveyard; banish that target.
COMMON
Rating: 2
Comments: You can do it each turn but that's provided you have a FIRE monster you're willing to banish.
ORCS-EN079
Card Type: Trap Card
Card Info Royal Prison
Continuous Trap
Monsters cannot be Special Summoned from the Graveyard.
RARE
Rating: 2
Comments: Cripple any deck that loves to Special Summon from the Grave but with Monster Reborn, Call of the Haunted and the new Xyz Reborn legal, if you run those and this, this'll hurt your deck as well.
ORCS-EN078
Card Type: Trap Card
Card Info The Huge Revolution is Over
Counter Trap
When a Spell Card, Trap Card, or Effect Monster's effect is activated that destroys 2 or more cards on the field: Negate the activation and banish it.
COMMON
Rating: 3
Comments: So in exchange for not getting out Stardust Dragon, you basically stop the threat from returning easily, which is a decent trade off if your opponent has a Solemn Judgment or Warning face down!
ORCS-EN077
Card Type: Trap Card
Card Info Over Capacity
Normal Trap
When your opponent Special Summons a monster: Banish all face-up Level 2 or lower monsters on the field.
RARE
Rating: 2
Comments: Get rid of those pesky Watt monsters or even tokens but it requires the opponent to Special Summon.
ORCS-EN076
Card Type: Trap Card
Card Info Xyz Reborn
Normal Trap
Target 1 Xyz Monster in your Graveyard; Special Summon it and attach this card to it as an Xyz Material.
SECRET RARE
Rating: 2
Comments: Your Xyz Monster gets to come back ready to wreak havoc with this as special Xyz Material but Xyz Monsters haven't really impressed me yet.
ORCS-EN075
Card Type: Trap Card
Card Info Ninjitsu Art of Super-Transformation
Continuous Trap
Target 1 face-up "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the Graveyard, then Special Summon to your side of the field 1 Dragon, Dinosaur, or Sea Serpent-Type monster from your Deck whose Level is less than or equal to the combined Levels of the sent monster(s). When this card leaves the field, banish that monster.
SUPER RARE
Rating: 2
Comments: An unusual card that brings back a Dragon, Sea Serpent or Dinosaur instead of a Ninja monster like you'd think but if this card goes, the monster gets banished.
ORCS-EN074
Card Type: Trap Card
Card Info Evo-Branch
Normal Trap
Target 1 face-up Reptile-Type monster you control; destroy it and Special Summon 1 "Evoltile" monster in face-down Defense Position from your Deck.
COMMON
Rating: 2
Comments: Whether your Reptile is weak like a Vennominon with no Reptiles in your Grave or just weakened by Venom Swamp then you can trade it for one that'll likely save you damage but pretty mediocre overall.
ORCS-EN073
Card Type: Trap Card
Card Info Degen-Force
Normal Trap
Tribute 1 Level 4 or higher Dinosaur-Type monster; Special Summon 2 Level 3 or lower Reptile-Type monsters from your hand and/or Graveyard.
COMMON
Rating: 2
Comments: This one too isn't specific on anything other than the type of monsters you Tribute and Special Summon respectively and can bring back monsters from the Grave.
ORCS-EN072
Card Type: Trap Card
Card Info Zenmailstrom
Normal Trap
Tribute 1 "Wind-Up" monster with 1500 or more ATK; Special Summon 1 "Wind-Up" monster from your hand, then you can Special Summon 1 "Wind-Up" monster from your Deck with the same ATK as the monster Special Summoned by this effect.
COMMON
Rating: 2
Comments: Says nothing about Special Summoning another copy of the Tributed monster for either part of the effect and since I don't run Wind-Ups, I have no idea if any of them have the same ATK.
ORCS-EN071
Card Type: Trap Card
Card Info Variable Form
Continuous Trap
Once per turn, you can activate 1 of these effects.
● Target 2 face-up "Inzektor" monsters you control; equip one to the other.
● Target 1 "Inzektor" monster you control that is an Equip Card; Special Summon that target in face-up Defense Position.
COMMON
Rating: 2
Comments: You can do it each turn but it's just a continuous version of Formation Union.
ORCS-EN070
Card Type: Trap Card
Card Info Inzektor Orb
Normal Trap
Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 500 ATK and DEF. When exactly 1 "Inzektor" monster you control is targeted by a card effect (except during the Damage Step): You can send this Equip Card to the Graveyard; negate that effect.
RARE
Rating: 2
Comments: It offers some protection to Inzektors but if they're all in danger at once, that's more than this card can handle.
ORCS-EN069
Card Type: Trap Card
Card Info Armor Ninjitsu Art of Rust Mist
Continuous Trap
When a monster(s) is Special Summoned to your opponent's side of the field, if you control a face-up "Ninja" monster: Halve the ATK of that Special Summoned monster(s).
SUPER RARE
Rating: 2
Comments: It makes those Special Summoned monsters half as strong as originally intended but since it needs a Ninja monster for that to happen, you'd be better off with Bottomless Trap Hole.
ORCS-EN068
Card Type: Trap Card
Card Info Armor Ninjitsu Art of Freezing
Continuous Trap
When an opponent's monster declares an attack, if you control a face-up "Ninja" monster: You can flip this card face-up; negate that attack and end the Battle Phase. Once this card is face-up on the field, monsters your opponent controls cannot change their Battle Positions while you control a face-up "Ninja" monster(s).
COMMON
Rating: 2
Comments: Once you have that Ninja monster out, this card simply stops the attack and ends the Battle Phase but is highly depending on that Ninja monster to really do anything.
ORCS-EN067
Card Type: Trap Card
Card Info Splash Capture
Normal Trap
When your opponent Xyz Summons: Banish 2 Fish-Type monsters from your Graveyard to target that face-up Xyz Monster; take control of that target.
COMMON
Rating: 2
Comments: Well this is interesting. This card sits next to the card that can stop it. That doesn't improve its rating or playability though.
ORCS-EN066*
Card Type: Trap Card
Card Info Xyz Reflect
Counter Trap
When a Spell Card, Trap Card, or Effect Monster's effect is activated that targets a face-up Xyz Monster(s) on the field: Negate the activation and destroy it, then inflict 800 damage to your opponent.
ULTRA RARE
Rating: 2
Comments: Xyz Monsters may be popular but you still won't be able to use this all the time.
ORCS-EN065
Card Type: Trap Card
Card Info Gagagaguard
Normal Trap
If you control 2 or more face-up "Gagaga" monsters: This turn, monsters you control cannot be destroyed by battle or by card effects.
RARE
Rating: 2
Comments: Another card with potential in the future but really not much now, at least not IMO.
ORCS-EN064
Card Type: Trap Card
Card Info Counterforce
Normal Trap
When a monster's attack is negated that targeted a face-up Attack Position monster: Inflict damage to your opponent equal to the difference in ATK between the 2 monsters.
COMMON
Rating: 2
Comments: If you're running high ATK monsters or Yubel, you might get some use out of this but unless there's a high difference in ATKs, you won't deal much damage.
 ORCS-EN063
Card Type: Spell Card
Card Info Dicephoon
Quick-Play Spell
Roll a six-sided die. If the result is 2, 3, or 4, destroy 1 Spell/Trap Card on the field. If it is 5, destroy 2 Spell/Trap Cards on the field. If it is 1 or 6, you take 1000 damage.
COMMON
Rating: 1
Comments: You don't need cheap imitators like this so stick to the real MST instead.
ORCS-EN062
Card Type: Spell Card
Card Info Galaxy Wave
Continuous Spell
Each time you Xyz Summon: Inflict 500 damage to your opponent.
COMMON
Rating: 1
Comments: *sarcasm* Fantastic, because we all know Synchronized Realm was widely used... In all seriousness, I doubt this'll ever see play.
ORCS-EN061
Card Type: Spell Card
Card Info Xyz Burst
Normal Spell
If you control a Rank 6 or higher Xyz Monster: Destroy all Set cards your opponent controls.
COMMON
Rating: 2
Comments: I haven't seen any good Rank 6 Xyz Monsters but maybe later on. Even so, this won't see much play given that it only destroys your opponent's face down cards.
ORCS-EN060
Card Type: Spell Card
Card Info Shrine of Mist Valley
Field Spell
Once per turn, when a WIND monster(s) is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck, but its effects are negated.
RARE
Rating: 2
Comments: Replace any WIND monster you lost via Smashing Ground or the like but only brings out Level 3 or less, the monster loses the effect and you can't do it during the Damage Step.
ORCS-EN059
Card Type: Spell Card
Card Info Creeping Darkness
Normal Spell
Banish 2 DARK monsters from your Graveyard; add 1 Level 4 DARK monster from your Deck to your hand.
SUPER RARE
Rating: 2
Comments: This'll help reduce the number of DARKs in your Grave to maybe play Dark Armed or if you pick up Armageddon Knight, you can get exactly 3 for Dark Armed but you have to banish 2 DARKs first.
ORCS-EN058
Card Type: Spell Card
Card Info Dark Mambele
Normal Spell
If you control 3 or more DARK monsters: Target 1 face-up card on the field; banish that target.
COMMON
Rating: 2
Comments: It could be their only face up monster or Spell/Trap defending them so you could attack for game but more than likely not much will change and you do need at least 3 DARK monsters out to use this.
ORCS-EN057
Card Type: Spell Card
Card Info Evo-Force
Normal Spell
Tribute 1 "Evoltile" monster; Special Summon 1 "Evolsaur" monster from your Deck. It is treated as if it was Special Summoned by the effect of an "Evoltile" monster.
SUPER RARE
Rating: 2
Comments: Speed up your Evoltile monster evolution but depending on what you have in your deck when this is drawn, you may not find it that useful.
ORCS-EN056
Card Type: Spell Card
Card Info Primordial Soup
Continuous Spell
Once per turn, during your Main Phase: You can shuffle up to 2 "Evolsaur" monsters from your hand into the Deck, then draw the same number of cards. You can only control 1 face-up "Primordial Soup".
COMMON
Rating: 2
Comments: If you've got a bad hand, then this might help but Magical Mallet can't be destroyed on the field and can return any number of cards in your hand.
ORCS-EN055
Card Type: Spell Card
Card Info Weights & Zenmaisures
Normal Spell
Target 2 face-up “Wind-Up” monsters you control with different Levels; your opponent chooses 1 of them, and the Level of the other monster becomes the same as the chosen monster’s, until the End Phase. Then, if your opponent chose the monster with a lower Level, you can draw 1 card.
RARE
Rating: 2
Comments: Since most Wind-Ups have a different Level, you'll likely at least get them to be synchronized but if your opponent is smart, that's as far as you'll get.
ORCS-EN054*
Card Type: Spell Card
Card Info Inzektor Sword - Zektkaliber
Equip Spell
Equip only to an "Inzektor" monster. It gains 800 ATK and DEF. When this face-up card on the field is sent to the Graveyard: Target 1 "Inzektor" monster in your Graveyard; add that target to your hand.
ULTRA RARE
Rating: 2
Comments: The stat boost is pretty minimal but when sent to the Grave, you can pick up any Inzektor monster you want from there.
ORCS-EN053
Card Type: Spell Card
Card Info Armor Blast
Normal Spell
Target 1 face-up "Inzektor" card you control and 2 face-up cards your opponent controls; destroy them.
SUPER RARE
Rating: 1
Comments: Why not use Scrap Dragon instead as you can choose any 2 cards respectively on the players' field or Icarus Attack to destroy ANY 2 cards on the field?
ORCS-EN052
Card Type: Spell Card
Card Info Star Light, Star Bright
Normal Spell
Target 1 face-up monster you control; all face-up monsters you currently control with an ATK or DEF equal to that monster's become the same Level as that monster, until the End Phase.
COMMON
Rating: 2
Comments: You could run straight up beatstick monsters like Gene-Warped Warwolf and Alexandrite Dragon to give this card some uses but they will be null once Galactic Overlord comes out.
ORCS-EN051
Card Type: Spell Card
Card Info Armor Ninjitsu Art of Alchemy
Normal Spell
If you control a face-up "Ninjitsu Art" card: Destroy all face-up "Ninjitsu Art" cards you control, then draw 2 cards.
SUPER RARE
Rating: 2
Comments: The cards you draw better be worth destroying your Ninjitsu Art cards.
ORCS-EN050
Card Type: Spell Card
Card Info Galaxy Storm
Quick-Play Spell
Target 1 face-up Xyz Monster on the field that has no Xyz Material; destroy that target.
COMMON
Rating: 2
Comments: A Quick-Play Spell that destroys an Xyz Monster with no Xyz Materials isn't all bad but you won't be activating it too often.
ORCS-EN049
Card Type: Spell Card
Card Info Double Defender
Continuous Spell
Once per turn, when an opponent's monster declares an attack while you control 2 or more face-up Defense Position monsters: You can target the attacking monster; negate that attack.
COMMON
Rating: 1
Comments: Exodia decks, if they still exist, can make some use out of this if they're just stall decks but in most cases, this'll be a single dead draw.
ORCS-EN048
Card Type: Spell Card
Card Info Gagaga Bolt
Normal Spell
If you control a face-up "Gagaga" monster: Target 1 card on the field; destroy that target.
RARE
Rating: 2
Comments: It's getting twice the rarity it would've normally gotten just in case better Gagaga monsters are released.
ORCS-EN047
Card Type: Spell Card
Card Info Full-Force Strike
Normal Spell
Target 1 face-up monster you control; this turn, it cannot be destroyed by battle, players take no Battle Damage from its attack, and if it attacks an opponent's monster, destroy the opponent's monster after damage calculation.
COMMON
Rating: 2
Comments: For the price of dealing or taking no Battle Damage, your monster survives its attack and takes out the opponent's monster after damage calculation. Not bad but equally not great either.
ORCS-EN046
Card Type: Xyz Monster
Card Info Inzektor Exa-Beetle
DARK / Insect-Type Xyz / Rank 6 / ATK 1000 / DEF 1000
2 Level 6 monsters
When this card is Xyz Summoned: You can target 1 monster in either player's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card on each side of the field; send those targets to the Graveyard.
SECRET RARE
Rating: 1
Comments: The strongest it can be is 3500 with any 5000 ATK monster, and that's when Xyz Summoned, which is sad when it needs 2 Level 6 monsters and possesses minimal effects.
ORCS-EN045*
Card Type: Xyz Monster
Card Info Evolzar Solda
FIRE / Dragon-Type Xyz / Rank 6 / ATK 2600 / DEF 1000
2 Level 6 Dinosaur-Type monsters
This card cannot be destroyed by card effects while it has Xyz Material. When your opponent Special Summons a monster(s): You can detach 1 Xyz Material from this card; destroy that monster(s).
ULTRA RARE
Rating: 2
Comments: It'll survive the likes of Torrential Tribute and Bottomless but needing 2 Level 6 Dinosaurs and stopping only Special Summons confine its card rating to the room with 2 stars.
ORCS-EN044*
Card Type: Xyz Monster
Card Info Wind-Up Carrier Zenmaity
WATER / Machine-Type Xyz / Rank 3 / ATK 1500 / DEF 1500
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-Up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.
ULTRA RARE
Rating: 2
Comments: So it can retrieve fallen Wind-Up monsters or recruit new ones to the field but it'll run out of options very quickly.
ORCS-EN043*
Card Type: Xyz Monster
Card Info Number 96: Dark Mist
DARK / Fiend-Type Xyz / Rank 2 / ATK 100 / DEF 1000
3 Level 2 monsters
Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster: You can detach 1 Xyz Material from this card; halve the ATK of the opponent's monster, and this card gains that same amount of ATK.
ULTRA RARE
Rating: 2
Comments: It keeps all the ATK it steals from monsters and can do so during either player's turn but only a mere 100 ATK, you're gambling on the effect activation being successful and enough to defeat the other monster and/or your opponent.
ORCS-EN042*
Card Type: Xyz Monster
Card Info Number 12: Crimson Shadow Armor Ninja
EARTH / Warrior-Type Xyz / Rank 5 / ATK 2400 / DEF 1700
2 Level 5 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects.
ULTRA RARE
Rating: 2
Comments: Its effect affects all your Ninja monsters but needs 2 Level 5 monsters as Xyz Material.
ORCS-EN041
Card Type: Xyz Monster
Card Info Blade Armor Ninja
WIND / Warrior-Type Xyz / Rank 4 / ATK 2200 / DEF 1000
2 Level 4 Warrior-Type monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up "Ninja" monster you control; this turn, that monster can attack twice during each Battle Phase.
SUPER RARE
Rating: 3
Comments: Getting 2 Level 4 Warriors as Xyz Material is easy and his effect can target himself!
ORCS-EN040**
Card Type: Xyz Monster
Card Info Number C39: Utopia Ray
LIGHT / Warrior-Type Xyz / Rank 4 / ATK 2500 / DEF 2000
3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.
ULTRA RARE
Rating: 2
Comments: One can use regular 39: Utopia but I find the card sub-par at best and this one doesn't add much either since you need no more than 1000 Life Points to even use the effect, which isn't permanent.
ORCS-EN039*
Card Type: Fusion Monster
Card Info Twin Photon Lizard
LIGHT / Dragon-Type Fusion / Level 6 / ATK 2400 / DEF 1000
2 "Photon" monsters
You can Tribute this face-up card on the field; Special Summon, from your Graveyard, both of the Fusion Material Monsters used for the Fusion Summon of this card.
ULTRA RARE
Rating: 1
Comments: It can be summoned with any 2 Photon monsters but what difference does that make when its effect is terrible?
ORCS-EN038
Card Type: Effect Monster
Card Info Numen erat Testudo
WATER / Aqua / Level 5 / ATK 1800 / DEF 0
Neither player can Special Summon monsters with 1800 or less ATK.
COMMON
Rating: 1
Comments: It's only positive is becoming a Level 4 with 2000 ATK via A Legendary Ocean but there are many more ways to screw this card over.
ORCS-EN037
Card Type: Effect Monster
Card Info Darkstorm Dragon
DARK / Dragon-Type Gemini / Level 8 / ATK 2700 / DEF 2500
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect,
● Once per turn: You can send 1 face-up Spell/Trap Card you control to the Graveyard; destroy all Spell/Trap Cards on the field.
SUPER RARE
Rating: 2
Comments: It'd better be a Spell or Trap you either don't need or benefit from it getting destroyed.
ORCS-EN036
Card Type: Effect Monster
Card Info Divine Dragon Apocralyph
DARK / Dragon / Level 4 / ATK 1000 / DEF 1500
Once per turn: You can discard 1 card, then target 1 Dragon-Type monster in your Graveyard; add that target to your hand.
COMMON
Rating: 2
Comments: You aren't restricted on the type of card you can discard or Dragon-Type monster you can retrieve but with those stats, there's nothing divine about it.
ORCS-EN035
Card Type: Effect Monster
Card Info Trance Archfiend
DARK / Fiend / Level 4 / ATK 1500 / DEF 500
Once per turn: You can discard 1 Fiend-Type monster, and this card gains 500 ATK until the End Phase. When this card you control is destroyed and sent to the Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand.
COMMON
Rating: 2
Comments: Searchable and retrieves any 1 banished DARK monster when destroyed and sent to the Grave. Not game breaking or terrible overall.
ORCS-EN034
Card Type: Effect Monster
Card Info Dark Blade the Captain of the Evil World
DARK / Warrior / Level 4 / ATK 1800 / DEF 1500
Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 Level 4 or lower LIGHT monster your opponent controls; equip it to this card. (You can only equip 1 monster at a time to this card with this effect.) If this card on the field would be destroyed, the monster equipped to it with this effect is destroyed, instead.
RARE
Rating: 3
Comments: Same as ORCS-EN032's comments.
ORCS-EN033
Card Type: Effect Monster
Card Info Familiar-Possessed - Dharc
DARK / Spellcaster / Level 4 / ATK 1850 / DEF 1500
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Dharc the Dark Charmer" you control and 1 face-up DARK monster you control to the Graveyard. When you do: You can add 1 Level 3 or 4 LIGHT Spellcaster-Type monster from your Deck to your hand. If this card was Special Summoned by this effect and attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
COMMON
Rating: 3
Comments: Whoa, didn't see this coming out. Would've thought it'd get released with the others and its Charmer. In any case, decent for DARK, Beatdown or any mix of the two!
ORCS-EN032
Card Type: Effect Monster
Card Info Chow Len the Prophet
FIRE / Spellcaster / Level 4 / ATK 1800 / DEF 200
Once per turn: You can declare either Spell or Trap, and target 1 Set card in your opponent's Spell & Trap Card Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn.
COMMON
Rating: 3
Comments: Same as ORCS-EN029's comments.
ORCS-EN031
Card Type: Effect Monster
Card Info Upstart Golden Ninja
LIGHT / Warrior / Level 4 / ATK 500 / DEF 1800
Once per turn: You can send 1 Trap Card from your hand to the Graveyard; Special Summon 1 Level 4 or lower "Ninja" monster from your Deck in face-up Defense Position or face-down Defense Position.
COMMON
Rating: 2
Comments: Having to discard a Trap Card is pretty bad but you could bring out Karakuri Ninja 339 with this guy to surprise your opponent with later and this guy does have 1800 DEF.
ORCS-EN030
Card Type: Effect Monster
Card Info Masked Ninja Ebisu
WIND / Warrior / Level 4 / ATK 1200 / DEF 1800
Once per turn, if you control a face-up "Ninja" monster other than "Masked Ninja Ebisu", you can activate this effect: Return a number of your opponent's Spell/Trap Cards to the hand, equal to the number of "Ninja" monsters you control, also every face-up "Goe Goe the Gallant Ninja" you control can attack your opponent directly this turn.
COMMON
Rating: 2
Comments: At the moment, there are only a few decent Ninja monsters for this guy to be with and even then, I doubt anyone runs Goe Goe the Gallant Ninja.
ORCS-EN029*
Card Type: Effect Monster
Card Info Ninja Grandmaster Hanzo
DARK / Warrior / Level 4 / ATK 1800 / DEF 1000
When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".
ULTRA RARE
Rating: 3
Comments: A decent monster that has no drawback to being played separately!
ORCS-EN028
Card Type: Effect Monster
Card Info Evolsaur Terias
FIRE / Dinosaur / Level 6 / ATK 2400 / DEF 600
When this card is Special Summoned by the effect of an "Evoltile" monster: This card loses 500 ATK.
COMMON
Rating: 3
Comments: Well here's one candidate for Evoltile Casinerio, at least at first glance so you'll want to run this guy in either FIRE or Beatdown for the best results! 
ORCS-EN027
Card Type: Effect Monster
Card Info Evolsaur Elias
FIRE / Dinosaur / Level 6 / ATK 100 / DEF 2400
When this card is Special Summoned by the effect of an "Evoltile" monster: You can Special Summon 1 Level 6 or lower FIRE Dinosaur-Type monster from your hand.
COMMON
Rating: 2
Comments: On its own, it has semi-impressive DEF to hold off against Jinzo, any of the Monarchs or Luster Dragon #2 and can bring out another copy of itself but only if Special Summoned by an Evoltile monster effect.
ORCS-EN026
Card Type: Effect Monster
Card Info Evoltile Casinerio
FIRE / Reptile / Level 3 / ATK 1600 / DEF 400
At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Tribute this card; Special Summon 2 Level 6 or lower FIRE Dinosaur-Type monsters with the same name from your Deck. Their effects are negated and they are banished during the End Phase.
RARE
Rating: 2
Comments: So far no Rank 6 Xyz monsters have impressed me enough to make this guy much use but maybe later on.  
ORCS-EN025
Card Type: Effect Monster
Card Info Evoltile Pleuro
FIRE / Reptile / Level 1 / ATK 200 / DEF 200
If this card you control is destroyed and sent to your Graveyard: You can Special Summon 1 "Evolsaur" monster from your hand.
COMMON
Rating: 2
Comments: You can bring out any Evolsaur monster you want and there are a few good ones that I see but you're limited to Special Summoning from the hand. 
ORCS-EN024
Card Type: Effect Monster
Card Info Wind-Up Honeybee
EARTH / Insect / Level 1 / ATK 100 / DEF 300
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck.
COMMON
Rating: 2
Comments: She fetches any Level 4 or less Wind-Up monster from your Deck, which isn't all bad but I'd give her more credit if Wind-Ups weren't infected with the Once While Face-Up virus.
ORCS-EN023
Card Type: Effect Monster
Card Info Wind-Up Rat
EARTH / Beast / Level 3 / ATK 600 / DEF 600
During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
SUPER RARE
Rating: 2
Comments: I suppose he isn't bad for the deck (I've seen the deck in action this past Sunday from going against it) but it's only for the deck.
ORCS-EN022
Card Type: Effect Monster
Card Info Inzektor Giga-Weevil
DARK / Insect / Level 6 / ATK 0 / DEF 2600
You can target 1 face-up "Inzektor" monster you control; equip this card from your hand to that target. While this card is equipped to a monster, that monster's original DEF becomes 2600. If this card is sent to the Graveyard while equipped to a monster: You can target 1 "Inzektor" monster in your Graveyard; Special Summon that target. This effect of "Inzektor Giga-Weevil" can only be used once per turn.
COMMON
Rating: 2
Comments: Well you can bring itself back but can't re-equip itself to another target and that's pretty sad considering the hype this archtype is getting.
ORCS-EN021*
Card Type: Effect Monster
Card Info Inzektor Giga-Mantis
DARK / Insect / Level 6 / ATK 2400 / DEF 0
You can target 1 face-up "Inzektor" monster you control; equip this card from your hand to that target. While this card is equipped to a monster, that monster's original ATK becomes 2400. If this card is sent to the Graveyard while equipped to a monster: You can target 1 "Inzektor" monster in your Graveyard except "Inzektor Giga-Mantis"; Special Summon that target. This effect of "Inzektor Giga-Mantis" can only be used once per turn.
ULTRA RARE
Rating: 2
Comments: If you play it outside its archtype, you have a Normal Monster with 2400 ATK and no DEF and that no DEF knocks it down to 2 stars. Even in its archtype, I don't see the reason it's made Ultra Rare.
ORCS-EN020
Card Type: Effect Monster
Card Info Inzektor Dragonfly
DARK / Insect / Level 3 / ATK 1000 / DEF 1800
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can Special Summon 1 "Inzektor" monster from your Deck, except "Inzektor Dragonfly". While this card is equipped to a monster, that monster's Level is increased by 3.
RARE
Rating: 1
Comments: His DEF is just enough to withstand attacks from the general 1800 beatsticks but not enough to make the card good as a whole.
ORCS-EN019
Card Type: Effect Monster
Card Info Inzektor Centipede
DARK / Insect / Level 3 / ATK 1600 / DEF 1200
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to the Graveyard while equipped to this card (except during the Damage Step): You can add 1 "Inzektor" card from your Deck to your hand. While this card is equipped to a monster, that monster's Level is increased by 3.
COMMON
Rating: 1
Comments: The most ATK and DEF for this archtype thus far but still not what I consider playable.
ORCS-EN018
Card Type: Effect Monster
Card Info Inzektor Ant
DARK / Insect / Level 3 / ATK 200 / DEF 600
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK and DEF equal to this card's ATK and DEF. If the equipped monster would be destroyed, you can destroy this Equip Card instead.
COMMON
Rating: 1
Comments: Same as ORCS-EN017's comments.
ORCS-EN017
Card Type: Effect Monster
Card Info Inzektor Hornet
DARK / Insect / Level 3 / ATK 500 / DEF 200
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK and DEF equal to this card's ATK and DEF. While this card is equipped to a monster: You can send this Equip Card to the Graveyard to target 1 card on the field; destroy that target.
SUPER RARE
Rating: 1
Comments: Sorry but I don't see what the hype is all about with this archtype. Their ATK gains are weak, minus like 2, and their effects are overall mediocre.
ORCS-EN016
Card Type: Effect Monster
Card Info Earth Armor Ninja
EARTH / Warrior / Level 4 / ATK 1600 / DEF 1200
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
COMMON
Rating: 1
Comments: It has Cyber Dragon's effect but is weaker so why even bother, especially when Cyber Dragon is easy to get?
ORCS-EN015
Card Type: Effect Monster
Card Info Aqua Armor Ninja
WATER / Warrior / Level 4 / ATK 800 / DEF 1600
When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack.
COMMON
Rating: 1
Comments: This guy is still past his time. We've received Necro Gardna and Battle Fader beforehand, both of which are far better than this. 
ORCS-EN014
Card Type: Effect Monster
Card Info Air Armor Ninja
WIND / Warrior / Level 4 / ATK 1400 / DEF 1400
When this card is Summoned: You can target 1 face-up "Ninja" monster you control; reduce its Level by 1.
COMMON
Rating: 2
Comments: He's got the same potential as FAN because that's about all this guy does except it's lowering the monster's Level. 
ORCS-EN013
Card Type: Effect Monster
Card Info Flame Armor Ninja
FIRE / Warrior / Level 4 / ATK 1700 / DEF 1000
When this card is Summoned: You can target 1 face-up "Ninja" monster you control; increase its Level by 1.
COMMON
Rating: 2
Comments: So they're bringing back the age-old Ninja archtype? At least they're (sort of) up to date and have some good Xyz Monsters.
ORCS-EN012
Card Type: Effect Monster
Card Info Reverse Buster
LIGHT / Fiend / Level 4 / ATK 1500 / DEF 0
This card can only attack face-down Defense Position monsters. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the start of the Damage Step, if this card attacked a face-down Defense Position monster: You can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.
RARE
Rating: 2
Comments: At least his attacks will be virtually surprise-free but with 1500 ATK, he won't be attacking for long, even if you run Honest.
ORCS-EN011
Card Type: Effect Monster
Card Info Photon Circle
LIGHT / Spellcaster / Level 4 / ATK 1000 / DEF 1000
Any Battle Damage you take from battles involving this card is halved.
COMMON
Rating: 1
Comments: The circle of doom and I mean that as an insult because it's doomed from the start with such a bad effect and stats.
ORCS-EN010
Card Type: Effect Monster
Card Info Photon Leo
LIGHT / Beast / Level 6 / ATK 2100 / DEF 1100
When this card is Normal Summoned: You can have your opponent shuffle their entire hand into the Deck, then they draw the same number of cards as they shuffled into the Deck.
COMMON
Rating: 1
Comments: The Quick-Play Spell Reload is bad so certainly anything worse like this card is going to be bad.  
ORCS-EN009
Card Type: Effect Monster
Card Info Photon Crusher
LIGHT / Warrior / Level 4 / ATK 2000 / DEF 0
If this card attacks, it is changed to Defense Position at the end of the Damage Step.
COMMON
Rating: 1
Comments: His bad DEF and effect crushes any chance he has at use outside perhaps a Skill Drain Deck, which is still bad because you're relying on one card.
ORCS-EN008
Card Type: Effect Monster
Card Info Photon Thrasher
LIGHT / Warrior / Level 4 / ATK 2100 / DEF 0
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while you control no monsters. If you control another monster, this card cannot attack.
RARE
Rating: 1
Comments: While it doesn't matter what, if anything your opponent controls but you can't Summon it other ways except by Special Summon after by its own method, which is terrible.
ORCS-EN007
Card Type: Effect Monster
Card Info Photon Lizard
LIGHT / Dragon / Level 3 / ATK 900 / DEF 1200
You can Tribute this card; add 1 Level 4 or lower "Photon" monster from your Deck to your hand. The effect of "Photon Lizard" can only be used once per turn.
RARE
Rating: 2
Comments: You can add another copy of itself or any other Photon monster that fits its requirements (none of which are good IMO) but in most cases you'll waste your Normal Summon.
ORCS-EN006
Card Type: Effect Monster
Card Info Shocktopus
WATER / Fish / Level 4 / ATK 1600 / DEF 800
When this card is destroyed by battle with an opponent's monster and sent to the Graveyard: You can equip this card to that opponent's monster. That monster's ATK becomes 0 and it cannot change its battle position.
COMMON
Rating: 3
Comments: He drains the ATK of monster that crushed him, which isn't too bad, especially since he occupies one of their Spell and Trap Card Zones once equipped!
ORCS-EN005
Card Type: Effect Monster
Card Info ZW - Unicorn Spear
LIGHT / Beast / Level 4 / ATK 1900 / DEF 0
You can target 1 face-up "Number C39: Utopia Ray" you control; equip this card from your hand to that target. It gains 1900 ATK. If the equipped monster battles an opponent's monster, the opponent's monster's effect is negated during the Battle Phase only. You can only control 1 face-up "ZW - Unicorn Spear".
RARE
Rating: 2
Comments: Out of the gates, I see no DEF and a TOS that prevents the owner from having more than one out at a time and is only compatible with the sub-par C39: Utopia Ray, leaving its rating at half what it could be.
ORCS-EN004
Card Type: Effect Monster
Card Info Gogogo Giant
EARTH / Rock / Level 4 / ATK 2000 / DEF 0
When this card is Normal Summoned: You can target 1 "Gogogo" monster in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.
RARE
Rating: 1
Comments: So in the end, you end up with 2 monsters, only half of which will survive the next attack and this guy got infected with the Level 4 High Attack Bad Effect virus.
ORCS-EN003
Card Type: Effect Monster
Card Info Gagaga Girl
DARK / Spellcaster / Level 3 / ATK 1000 / DEF 800
You can target 1 face-up "Gagaga Magician" you control; this card's Level becomes the Level of that monster. An Xyz Monster that was Summoned using only this card and other "Gagaga" monsters as Xyz Material gains this effect,
● When it is Xyz Summoned: You can target 1 Special Summoned monster your opponent controls; its ATK becomes 0.
SECRET RARE
Rating: 2
Comments: I see nothing good about this card or its rarity. Its effects make it a Rare and its rating a 2 at best respectively.
ORCS-EN002
Card Type: Effect Monster
Card Info Darklon
DARK / Fiend / Level 1 / ATK 100 / DEF 100
When this card is Normal Summoned: You can have all face-up monsters you currently control gain 1 Level, also, they become DARK (these effects last until the End Phase).
COMMON
Rating: 1
Comments: It's great that he can make your monsters DARK but I have to give up my Normal Summon for the turn to do that, which is a terrible trade off.
ORCS-EN001
Card Type: Effect Monster
Card Info Kurivolt
LIGHT / Thunder / Level 1 / ATK 300 / DEF 200
During your Main Phase: You can target 1 face-up Xyz Monster that has Xyz Material; detach 1 Xyz Material from it, and Special Summon 1 "Kurivolt" from your Deck. This card cannot be used as a Synchro Material Monster.
COMMON
Rating: 2
Comments: So he essentially swaps out Xyz Materials to come out and play but there's very little he can do besides be used for a Tribute since his TOS prevents him from being Synchro Material.
ORCS-EN000
Card Type: Spell Card
Card Info Inzektor Axe - Zektahawk
Equip Spell
Equip only to an "Inzektor" monster. It gains 1000 ATK. When the equipped monster declares an attack, your opponent cannot activate Spell/Trap Cards.
SUPER RARE
Rating: 2
Comments: At first glance, it looks like a better Axe of Despair but only Inzektors can have this and I have yet to see anything worth the hype.