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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual Spoiler Card spoiler Improved Effects

Galactic Overlord (Page 4)

*Also available as an Ultimate Rare card
**Also available as an Ultimate Rare and Ghost Rare card
GAOV-EN079
Aquamirror Cycle
Normal Trap
Target 1 face-up WATER monster you control and 2 WATER monsters in your Graveyard; shuffle the first target into the Deck, and if you do, add the second targets to your hand.
COMMON
Rating: 1
Comments: If it's a good monster you returned to the deck, you'll must wait to draw it again but if not, you risk a bad draw and that's not well balanced by getting the other 2 WATER monsters to your hand.
GAOV-EN078
Sealing Ceremony of Raiton
Continuous Trap
Once per turn: You can return 1 face-up WIND monster you control to the bottom of the Main Deck to target up to 2 cards in your opponent's Graveyard; banish those targets.
COMMON
Rating: 1
Comments: Use Macro Cosmos instead as it's all around better for everything gets banished and you can benefit from that but very little from the card above.
GAOV-EN077
Spiritual Light Art - Hijiri
Normal Trap
Tribute 1 LIGHT monster to target 1 banished monster; your opponent can reveal 1 Trap Card from their hand to negate this card's effect, otherwise you Special Summon that monster.
SUPER RARE
Rating: 2
Comments: With Priority gone, Bottomless will see more play, and with it likely more banished LIGHT monsters but letting your opponent get a near-free way to negate this isn't good and you have to tribute a LIGHT monster.
GAOV-EN076
Dimension Slice
Normal Trap
When a monster(s) is Special Summoned to your side of the field: Target 1 face-up monster your opponent controls; banish that target. If the Summon is an Xyz Summon, you can activate this card the turn it was Set.
RARE
Rating: 2
Comments: It doesn't care where the Special Summon occurs besides to your field and at least if you Xyz Summon, you can activate this right away.
GAOV-EN075
Return
Normal Trap
When your opponent adds a card(s) from the Graveyard to the hand: They must shuffle 1 of those cards into their Deck.
COMMON
Rating: 2
Comments: Your opponent will be picking good cards from their Grave so activating this won't do much good unless it's just one card..
GAOV-EN074
Inzektor Gauntlet
Normal Trap
Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 1000 DEF, and cannot be destroyed by your opponent's card effects.
COMMON
Rating: 2
Comments: Your Inzektor monster gains 1000 DEF and is immune to monster destruction effects but if in Attack Mode, neither effect will save that monster from battle.
GAOV-EN073
Zekt Conversion
Normal Trap
When a face-up "Inzektor" monster you control is targeted for an attack: Target the attacking monster; equip the attack target to that attacking monster. Take control of the equipped monster while it is equipped with an "Inzektor" monster by this effect.
ULTRA RARE
Rating: 2
Comments: A quicker version of The Mask of Remnants or Dark Necrofear but you may encounter a monster that cannot be gained control of like Mataza the Zapper.
GAOV-EN072
Hieratic Seal of Reflection
Counter Trap
When a Spell Card, Trap Card, or monster effect is activated: Tribute 1 "Hieratic" monster; negate the activation, and if you do, destroy it.
SUPER RARE
Rating: 2
Comments: It works against any card effect but won't help you without a Hieratic monster to tribute.
GAOV-EN071
Hieratic Seal of Banishment
Normal Trap
Tribute 1 "Hieratic" monster to target 1 card your opponent controls; banish that target.
RARE
Rating: 1
Comments: I'd rather use Dark Core because while I'm losing a card in my hand, it can be any card and the card itself is a Spell Card and I lose nothing on the field.
GAOV-EN070
Butterflyoke
Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position, and if you do, equip this card to that monster. Once per turn, during either player's Main Phase or Battle Phase: You can change the equipped monster's Battle Position.
COMMON
Rating: 3
Comments: A truly annoying card for your opponent because during either player's Main or Battle Phase, you control the monster's battle position!
GAOV-EN069
Bounzer Guard
Normal Trap
Target 1 face-up "Bounzer" monster you control; this turn, it cannot be targeted by other card effects, or be destroyed by battle. This turn, if an opponent's monster attacks, it must target that monster for an attack if it is still on the field.
COMMON
Rating: 2
Comments: The Bounzer archtype isn't all that bad so you'll have some decent targets and payoff with this.
GAOV-EN068
Commander of Swords
Normal Trap
When your opponent draws for their normal draw in their Draw Phase: They reveal the card(s) they drew, then if any is a Spell/Trap Card, you apply 1 of these effects.
● Discard all cards they drew.
● Destroy 1 Spell/Trap Card they control.
COMMON
Rating: 2
Comments: It's basically a card to disrupt strategy but it'll only work about 66% of the time.
GAOV-EN067
Gamushara
Normal Trap
When a Defense Position monster you control is targeted for an attack: Change that Defense Position monster to face-up Attack Position. Then, if the attacking monster is destroyed by that battle and sent to the Graveyard: Inflict damage to your opponent equal to that monster's original ATK in the Graveyard.
COMMON
Rating: 3
Comments: Works wonders for those monsters that change battle positions and have little DEF like Goblin Attack Force and Jumbo Drill, which'll leave them a surprise when their monster gets destroyed!
GAOV-EN066
Nitwit Outwit
Normal Trap
Discard 1 monster to target 1 face-up monster on the field; it loses ATK equal to the discarded monster's original ATK.
COMMON
Rating: 2
Comments: This is the card I referred to with Rocket Arrow Express but in any case you'll be relying on two cards to be in your hand, which isn't guaranteed all the time.
GAOV-EN065
Storm
Normal Spell
Destroy all Spell and Trap Cards you control, then destroy as many Spell/Trap Cards your opponent controls as possible, up to the number of your own cards you destroyed.
COMMON
Rating: 1
Comments: With or without Heavy Storm legal, this card has no use in your deck because if countered, your monsters have little if any protection from attacks.
GAOV-EN064
Constellar Belt
Continuous Spell
The activation of LIGHT monsters' effects cannot be negated.
COMMON
Rating: 3
Comments: In an all-LIGHT deck, your monsters are impervious to the likes of Effect Veiler and Divine Wrath! It includes your opponent's monsters though and is restricted to LIGHT monster effects.
GAOV-EN063
That Wacky Magic!
Normal Spell
Banish all Spell Cards in your Graveyard; destroy all face-up monsters your opponent controls with DEF less than or equal to the number of Spell Cards you banished x 300.
COMMON
Rating: 1
Comments: Even if you do pull off the effect, there won't likely be many monsters your opponent has that'll get hit.
GAOV-EN062*
Xyz Unit
Equip Spell
Equip only to an Xyz Monster. It gains ATK equal to its Rank x 200. If the equipped monster you control would detach its Xyz Material to activate its effect: You can detach this card as 1 of the Xyz Materials.
ULTRA RARE
Rating: 2
Comments: So your Xyz Monster gets a free Xyz Material when it runs out of normal materials and some extra ATK but once Return of the Duelist hits US shores, this'll be outdated.
GAOV-EN061
Inzektor Crossbow - Zektarrow
Equip Spell
Equip only to an "Inzektor" monster. It gains 500 ATK. Your opponent cannot activate cards or effects in response to the equipped monster's effects.
RARE
Rating: 2
Comments: Its target doesn't gain much ATK but does gain power of triggering its effect problem-free.
GAOV-EN060
Final Inzektion
Normal Spell
Send 5 face-up "Inzektor" cards you control to the Graveyard; destroy all cards your opponent controls, also, during the Battle Phase of this turn, your opponent cannot activate monster effects that activate in the hand or Graveyard.
RARE
Rating: 2
Comments: A lethal card for the archtype but I doubt if even one of the cards you need goes to the Grave before this resolves, you lose out on clearing the opponent's field.