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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual Spoiler Card Spoiler Improved Effects

Flames of Destruction (Page 1)

FLOD-EN019
Elementsaber Aina
EARTH / Warrior / Level 2 / ATK 900 / DEF 1800
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" monster (except "Elementsaber Aina") or "Elemental Lord" monster (that has been properly Summoned) in your GY; Special Summon it, ignoring its Summoning conditions. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
COMMON
Rating: 2
Comments: Though it's not very good, it has potential for it and its friends to be good, especially with its effects and 1800 DEF. Even so, I fail to see why the had to require that it only revives Elementsabers or Elemental Lords that were properly Summoned when it bypasses the summoning requirements anyway.
FLOD-EN018
World Legacy - "World Lance"
DARK / Machine / Level 8 / ATK 3000 / DEF 0
Monsters your opponent controls cannot attack "World Legacy" monsters you control, except this one. You can only use each of the following effects of "World Legacy - "World Lance"" once per turn.
● During damage calculation, if a Link Monster battles a monster (Quick Effect): You can discard this card; the opponent's battling monster loses 3000 ATK.
● If a monster(s) is Special Summoned from the Extra Deck: Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position.
RARE
Rating: 2
Comments: Even with 3000 ATK, I can't give it much credit thanks to its lack of DEF and rather mediocre effects.
FLOD-EN017
Knightmare Corruptor Iblee
DARK / Cyberse / Level 2 / ATK 0 / DEF 0
When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.
SECRET RARE
Rating: 1
Comments: I see no benefit to either of its effects or its ATK and DEF so I have no idea why this was bumped from Super Rare (which I'd argue is still too high a rarity) other than to make people buy their product.
FLOD-EN016
Mekk-Knight Avram
LIGHT / Psychic / Level 4 / ATK 2000 / DEF 0
"Check THIS out!"
COMMON
Rating: 3
Comments: Yes, that's literally what the card's text says but while it's much more vague than past Normal Monsters' text, even those released back in the early days, it's still a worthwhile monster to use.
FLOD-EN015
Altergeist Pixiel
WIND / Spellcaster / Level 1 / ATK 100 / DEF 100
You can Tribute this card; excavate the top 3 cards of your Deck, add 1 excavated "Altergeist" card to your hand, also send the rest to the GY. You can only use this effect of "Altergeist Pixiel" once per turn.
COMMON
Rating: 1
Comments: Not only is it feeble but the best it can do is get you an Altergeist card, which isn't guaranteed, even in an Altergeist-based Deck. Plus if you lose the effect, you're not going to get those LP back easily.
FLOD-EN014
Altergeist Multifaker
DARK / Spellcaster / Level 3 / ATK 1200 / DEF 800
If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Altergeist" monster from your Deck in Defense Position, except "Altergeist Multifaker". You cannot Special Summon monsters the turn you activate this effect, except "Altergeist" monsters. You can only use each effect of "Altergeist Multifaker" once per turn.
ULTRA RARE
Rating: 1
Comments: While Trap Cards generally can't be used right away anyway, this guy doens't bring a lot to the table whether you use the effect or not and most Altergeists don't have the ATK, DEF or effects to survive long on the field.
FLOD-EN013
Tindangle Trinity
DARK / Fiend-Type Flip / Level 4 / ATK 0 / DEF 1500
FLIP: You can Special Summon 1 "Tindangle Base Gardna" from your Deck.
If this card was flipped face-up, your "Tindangle" monsters cannot be destroyed by battle. If this card is sent to the GY as Link Material for the Link Summon of a "Tindangle" monster: You can add 1 "Gergonne's End" from your Deck to your hand, and if you do, send 1 Spell/Trap from your Deck to the GY. You can only use this effect of "Tindangle Trinity" once per turn.
COMMON
Rating: 2
Comments: Since you'll probably Set it anyway, it'll stick around a while thanks to its effect and you may end up with 2 defenses for the price of one. Still, The other effect isn't much to speak of.
FLOD-EN012
Background Dragon
DARK / Dragon / Level 5 / ATK 1600 / DEF 1800
If this card is in the GY and you control no cards: You can Special Summon both this card, and 1 Level 4 or lower Dragon monster from your hand, in Defense Position, but banish this card when it leaves the field. You can only use this effect of "Background Dragon" once per turn.
COMMON
Rating: 1
Comments: A pretty situational effect and there's nothing else worthwhile with it to make use of that can't be done better elsewhere.
FLOD-EN011
Defrag Dragon
DARK / Dragon / Level 3 / ATK 1000 / DEF 600
You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY. You can only Special Summon "Defrag Dragon" once per turn this way. If this card is in the GY: You can banish 3 monsters from your GY with the same name, except "Defrag Dragon"; Special Summon this card. You can only use this effect of "Defrag Dragon" once per turn.
COMMON
Rating: 1
Comments: Those stats make it a poor choice to play whether for its effect or just to defend your LP.
FLOD-EN010
Gouki Bearhug
EARTH / Warrior / Level 6 / ATK 2400 / DEF 0
If this card is Special Summoned by the effect of a "Gouki" card, or Normal Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Bearhug". You can only use each effect of "Gouki Bearhug" once per turn.
COMMON
Rating: 2
Comments: Halving the ATK of an enemy monster will likely bring it down at or below this card's ATK, making it pretty easy to defeat if it doesn't have battle destruction prevention. However, it still has 0 DEF and won't generally get to have the luxury of weakening an opponent's monster unless Normal Summomned outside of Gouki card effects.
FLOD-EN009
Gouki Octostretch
EARTH / Warrior / Level 1 / ATK 0 / DEF 0
If your opponent's monster attacks, during damage calculation (Quick Effect): You can discard this card; the damage you take from that battle is halved. When your opponent activates an effect that would inflict damage to you (even during the Damage Step) (Quick Effect): You can discard this card; the damage you take from that effect is halved. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Octostretch". You can only use this effect of "Gouki Octostretch" once per turn.
COMMON
Rating: 2
Comments: With 0 ATK and DEF, it won't be difficult to trigger the last effect but both its 1st effect and 2nd effect aren't all that good since they only halve the damage you take. Either way it's not terrible.
FLOD-EN008
Trickstar Rhodode
LIGHT / Fairy / Level 4 / ATK 1400 / DEF 1900
You can discard 1 "Trickstar" card, then target 1 "Trickstar" Link Monster in your GY: Special Summon it. You can only use this effect of "Trickstar Rhodode" once per turn. Each time a card(s) is banished from your opponent's GY, immediately inflict 200 damage to your opponent for each card banished.
SUPER RARE
Rating: 2
Comments: It can be used with the previous card below but I doubt there's much to use it with, or revive for that matter. It also has 1900 DEF, which is more than I can say for the past 7 cards.
FLOD-EN007
Trickstar Mandrake
LIGHT / Fairy / Level 2 / ATK 0 / DEF 1000
If this card is sent from the hand to the GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is sent to the GY as Link Material for the Link Summon of a "Trickstar" monster: You can target 1 monster an opponent's Link Monster points to; destroy it. You can only use each effect of "Trickstar Mandrake" once per turn.
COMMON
Rating: 2
Comments: Much like Link Streamer, this guy's rating is only barely at the 2/5 mark because it's still pretty bad, just not so much that it's totally useless.
FLOD-EN006
Trickstar Nightshade
LIGHT / Fairy / Level 1 / ATK 100 / DEF 0
If this card is sent to the GY as Link Material for the Link Summon of a "Trickstar" monster: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Trickstar Nightshade" once per turn.
COMMON
Rating: 1
Comments: Why would you use it even as Link Material when there are better monsters to use? It's barely acceptable as a bookmark.
FLOD-EN005
Degrade Buster
FIRE / Cyberse / Level 7 / ATK 2500 / DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Cyberse monsters from your GY. You can target 1 monster your opponent controls with higher ATK than this card (Quick Effect); banish it until the End Phase. You can only use this effect of "Degrade Buster" once per turn.
SUPER RARE
Rating: 1
Comments: Alas, the minor jump in playability was cut short thanks to this guy's underwhelming properties. At least it's name is appropriate, as it IS rather degrading to itself and all monsters with its properties.
FLOD-EN004
Link Streamer
LIGHT / Cyberse / Level 4 / ATK 1600 / DEF 1800
When a Cyberse monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can Special Summon 1 "Data Token" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Link Streamer" once per turn.
COMMON
Rating: 2
Comments: Well it's the best monster so far and that's not saying much when the others were 1/5 but at least it works with another copy of itself and triggers relatively easily.
FLOD-EN003
Backup Operator
LIGHT / Cyberse / Level 3 / ATK 1200 / DEF 800
You can target 1 face-up monster that a Link Monster you control points to; Special Summon this card from your hand, and if you do, return that monster to the hand. If Special Summoned this way, banish this card when it leaves the field. You can only use this effect of "Backup Operator" once per turn.
RARE
Rating: 1
Comments: What backup is this from, the reject department? Why would you replace a monster, even one your opponent controls, for a probably weaker monster that will be taken out later on and likely never return? Plus it offers nothing else outside of that.
FLOD-EN002
Prompthorn
DARK / Cyberse / Level 1 / ATK 200 / DEF 400
You can Tribute 1 Level 4 or lower Cyberse monster; Special Summon any number of Cyberse Normal Monsters from your Deck and/or GY whose total Levels equal the Tributed monster's Level on the field, but banish them during the End Phase. You can only use this effect of "Prompthorn" once per turn.
COMMON
Rating: 1
Comments: Starting to look like Cyberark Impact all over again as the first three cards have proven to be pathetic. I don't know whether the goat-like animal in the artwork can actually see but it's too feeble to be a match for much wildlife.
FLOD-EN001
Protron
EARTH / Cyberse / Level 1 / ATK 100 / DEF 100
Ancestral species found in electronic space. No one knows how much information it holds.
COMMON
Rating: 1
Comments: No one probably cares how much info it holds considering it's worthless to keep around. Monsters released well before it can take it down.
FLOD-EN000
Kai-Den Kendo Spirit
WIND / Warrior, Pendulum and Spirit / Level 5 / ATK 2400 / DEF 1000 / Scale 9
If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand.
When this card is Normal Summoned: You can choose 1 card in your Pendulum Zone, and send to the GY all cards your opponent controls in the same column as that card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
COMMON
Rating: 1
Comments: You know it's bad when the best Konami can do for a Sneak Preview card is create an equally poor card found in the set already or released as a previous Sneak Preview card. Sure you can re-activate it or Summon it again later but it's pointless to use as a whole and that's even with all the perks it has to offer.