EXFO-EN039 |
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Underclock Taker
DARK / Cyberse-Type Link / ATK 1000 / Link-2
Active Link Arrow(s):
Left
and
Bottom
2 Effect Monsters
Once per turn: You can target 1 face-up monster this card points to, and
1 face-up monster your opponent controls; the opponent's target loses
ATK equal to the ATK of the target this monster points to, until the end
of this turn.
COMMON |
EXFO-EN038 |
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Excode Talker
WIND / Cyberse-Type Link / ATK 2300 / Link-3
Active Link Arrow(s):
Top, Left
and
Right
2+ Cyberse monsters
When this card is Link Summoned: You can choose unused Main Monster
Zones equal to the number of monsters currently in the Extra Monster
Zones; those zones cannot be used while this monster is face-up on the
field. You can only use this effect of "Excode Talker" once per turn.
Monsters this card points to gain 500 ATK, also they cannot be destroyed
by card effects.
ULTRA RARE |
EXFO-EN037 |
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Contact "C"
EARTH / Insect / Level 6 / ATK 1500 / DEF 2200
When your opponent Normal or Special Summons a monster(s) (except during
the Damage Step): You can Special Summon this card from your hand to the
opponent's field in Defense Position. This card's controller cannot
Fusion, Synchro, Xyz, or Link Summon unless they use this card as
material.
COMMON |
EXFO-EN036 |
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Overtex Qoatlus
DARK / Dinosaur / Level 7 / ATK 2700 / DEF 2100
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand)
by shuffling 5 of your banished Dinosaur monsters into the Main Deck.
Once per turn, when your opponent activates a Spell/Trap Card (Quick
Effect): You can destroy 1 Dinosaur monster in your hand or face-up on
your field, and if you do, negate that activation, and if you do that,
destroy that card. If this card is sent to the GY by a card effect: You
can add 1 "Evolution Pill" Spell from your Deck to your hand. You can
only use this effect of "Overtex Coatlus" once per turn.
SUPER RARE |
EXFO-EN035 |
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Inspector Boarder
LIGHT / Machine / Level 4 / ATK 2000 / DEF 2000
Cannot be Normal or Special Summoned if you control a monster. Neither
player can activate a monster effect unless the number of monster
effects that player has previously activated that turn is less than the
number of monster card types currently on the field (Ritual, Fusion,
Synchro, Xyz, Pendulum, and Link). (If an effect’s activation was
negated, it still counts toward the total for that turn. Only count
effects that were activated while this monster was face-up on the
field.)
SECRET RARE |
EXFO-EN034 |
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Wattkinetic Puppeteer
LIGHT / Psychic / Level 4 / ATK 1800 / DEF 0
(Quick Effect): You can send this card from your hand or field to the
GY, then target 1 monster your opponent controls; move that target to
another of their Main Monster Zones.
COMMON |
EXFO-EN033 |
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Desmanian Devil
EARTH / Beast / Level 4 / ATK 1700 / DEF 1400
When this card destroys an opponent's monster by battle: You can add 1
Level 4 or lower Beast monster from your Deck to your hand.
RARE |
EXFO-EN032 |
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Ghost Bird of Bewitchment
DARK / Winged Beast / Level 4 / ATK 1300 / DEF 1500
This card gains an effect based on your Main Monster Zone it is in.
● Leftmost: Gains 1000 ATK/DEF.
● Rightmost: Can make up to 2 attacks on monsters during each Battle
Phase.
● Center: Your opponent cannot target this card with card effects, also
it cannot be destroyed by your opponent's card effects.
● Others: Monsters in this column cannot activate their effects.
RARE |
EXFO-EN031 |
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D.D. Seeker
DARK / Psychic / Level 3 / ATK 1500 / DEF 800
(Quick Effect): You can target 1 face-up monster you control; banish it
until the End Phase of the next turn. You can only use this effect of
"D.D. Seeker" once per turn.
COMMON |
EXFO-EN030 |
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Mahjong Munia Maidens
WIND / Winged Beast-Type Flip / Level 2 / ATK 200 / DEF 2000
FLIP: You can draw 1 card, then discard 1 card.
Once per turn: You can change this card to face-down Defense Position.
COMMON |
EXFO-EN029 |
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Grappler Angler
WATER / Warrior-Type Tuner / Level 1 / ATK 100 / DEF 100
When this card inflicts battle damage to your opponent by a direct
attack: You can target 1 monster in your GY; Special Summon it in
Defense Position.
COMMON |
EXFO-EN028 |
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Artifact Mjollnir
LIGHT / Fairy / Level 5 / ATK 1300 / DEF 1800
You can Set this card from your hand to your Spell & Trap Zone as a
Spell. During your opponent's turn, if this Set card in the Spell & Trap
Zone is destroyed and sent to your GY: Special Summon it. If this card
is Special Summoned during your opponent's turn: Target 1 "Artifact"
monster in your GY; Special Summon it in Defense Position, also you
cannot Special Summon monsters until the end of the next turn, except
"Artifact" monsters. You can only use this effect of "Artifact Mjolnir"
once per turn.
COMMON |
EXFO-EN027 |
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Mythical Beast Master Cerberus
LIGHT / Spellcaster-Type Pendulum / Level 8 / ATK 2800 / DEF 2800 /
Scale 4
If you have no cards in your other
Pendulum Zone: You can destroy this card, and if you do, add 1 Level 7
or lower "Mythical Beast" Effect Monster from your Deck to your hand.
You can only use this effect of "Mythical Beast Master Cerberus" once
per turn.
Each time a Spell Card is activated,
place 2 Spell Counters on this card when that Spell resolves. Cannot be
destroyed by card effects while 4 or more Spell Counters are on your
field. Once per turn: You can remove 4 Spell Counters from your field,
then target 1 monster your opponent controls; banish it face-up, and if
you do, this card gains ATK equal to the banished monster's original ATK
until the end of the opponent's turn.
SECRET RARE |
EXFO-EN026 |
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Mythical Beast Jackal King
DARK / Spellcaster-Type Pendulum / Level 6 / ATK 2400 / DEF 1400 / Scale
4
If you have no cards in your other
Pendulum Zone: You can destroy this card, and if you do, Special Summon
1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except
"Mythical Beast Jackal King". You can only use this effect of "Mythical
Beast Jackal King" once per turn.
Each time a Spell is activated, place 2
Spell Counters on this card when that Spell resolves. Once per turn,
when an opponent activates a monster effect (Quick Effect): You can
remove 2 Spell Counters from your field; negate the activation, and if
you do, destroy that card.
ULTRA RARE |
EXFO-EN025 |
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Mythical Beast Bashilisk
LIGHT / Spellcaster-Type Pendulum / Level 4 / ATK 1800 / DEF 500 / Scale
4
If you have no card in your other
Pendulum Zone: You can destroy this card, and if you do, shuffle 1
face-up Spellcaster Pendulum Monster from your Extra Deck into your
Deck, except "Mythical Beast Bashilisk", then draw 1 card. You can only
use this effect of "Mythical Beast Bashilisk" once per turn.
Each time a Spell Card is activated,
place 1 Spell Counter on this card when that Spell resolves. You can
remove 3 Spell Counters from your field; return 1 "Mythical Beast" card
from your Pendulum Zone or face-up from your Extra Deck to the hand. You
can only use this effect of "Mythical Beast Bashilisk" once per turn.
RARE |
EXFO-EN024 |
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Mythical Beast Medusa
LIGHT / Spellcaster-Type Pendulum / Level 4 / ATK 1500 / DEF 1500 /
Scale 4
If you have no card in your other
Pendulum Zone: You can target 1 monster in your GY that you can place a
Spell Counter on; destroy this card, and if you do, Special Summon that
monster, and if you do that, place 1 Spell Counter on it. You can only
use this effect of "Mythical Beast Medusa" once per turn.
Each time a Spell Card is activated,
place 1 Spell Counter on this card when that Spell resolves. Once per
turn, during the Battle Phase (Quick Effect): You can remove 2 Spell
Counters from your field, then target 1 face-up monster on the field;
its ATK/DEF become half its current ATK/DEF until the end of this turn.
SUPER RARE |
EXFO-EN023 |
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Mythical Beast Garuda
LIGHT / Spellcaster-Type Pendulum / Level 4 / ATK 1200 / DEF 1600 /
Scale 4
If you have no card in your other
Pendulum Zone: You can target 1 other Spell/Trap on the field; destroy
both it and this card. You can only use this effect of "Mythical Beast
Garuda" once per turn.
Each time a Spell Card is activated,
place 1 Spell Counter on this card when that Spell resolves. When your
opponent Normal or Special Summons a monster (except during the Damage
Step): You can remove 3 Spell Counters from your field; Special Summon
this card from your hand, then return that opponent's Summoned
monster(s) to the hand. You can only use this effect of "Mythical Beast
Garuda" once per turn.
ULTRA RARE |
EXFO-EN022 |
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Mythical Beast Jackal
DARK / Spellcaster-Type Pendulum / Level 1 / ATK 0 / DEF 1400 / Scale 4
If you have no card in your other
Pendulum Zone: You can target 1 card you control that you can place a
Spell Counter on; destroy this card, and if you do, place 1 Spell
Counter on that card. You can only use this effect of "Mythical Beast
Jackal" once per turn.
Each time a Spell Card is activated,
place 1 Spell Counter on this card when that Spell resolves. You can
remove 3 Spell Counters from your field and Tribute this card; Special
Summon 1 "Mythical Beast" Effect Monster from your Deck, except
"Mythical Beast Jackal".
RARE |
EXFO-EN021 |
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World Legacy - "World Shield"
DARK / Machine / Level 6 / ATK 0 / DEF 3000
Unaffected by activated effects from any monster Special Summoned from
the Extra Deck. Your opponent cannot target your "World Legacy" cards in
this card's column with card effects, also they cannot be destroyed by
your opponent's card effects. During the Standby Phase, if this card is
in your GY: You can pay 1000 LP; Special Summon this card, then your
opponent can Special Summon 1 monster from their hand or GY. You can
only use this effect of "World Legacy - "World Shield"" once per turn.
COMMON |
EXFO-EN020 |
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Mekk-Knight Purple Nightfall
LIGHT / Psychic / Level 8 / ATK 2500 / DEF 2000
If 2 or more cards are in the same column, you can Special Summon this
card (from your hand) in that column. You can only Special Summon
"Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect):
You can target 1 "Mekk-Knight" monster you control; banish it (until the
Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight"
monster from your Deck to your hand, except "Mekk-Knight Purple
Nightfall". You can only use this effect of "Mekk-Knight Purple
Nightfall" once per turn.
SECRET RARE |