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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text Card Ratings Rarity Changes  Visual Spoiler Card Spoiler Improved Effects

Extreme Force (Page 3)

EXFO-EN059
Glory of the Noble Knights
Quick-Play Spell
Target 1 "Noble Knight" monster you control; equip it with 1 Equip Spell from your Deck that can equip to that target.. You can only activate 1 "Glory of the Noble Knights" per turn.
RARE
Rating: 2
Comments: Not all that useful outside of Noble Knights Decks, though those guys haven't really done anything either lately to my knowledge.
EXFO-EN058
Mythical Bestiary
Quick-Play Spell
Send the top 2 cards of your Deck to the GY, then target 1 card on the field that you can place a Spell Counter on; place up to 2 Spell Counters on it. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 monster from your Deck that you can place a Spell Counter on, and if you do, place up to 2 Spell Counters on it. You can only activate 1 "Mythical Bestiary" per turn.
ULTRA RARE
Rating: 2
Comments: It's support for Decks that utilize Spell Counters but it's not all that great because both effects are centered around it and I believe the strongest monster that can gain Spell Counters is Mythical Beast Master Cerberus from this set.
EXFO-EN057
World Legacy Key
Continuous Spell
When this card is activated: You can target 1 of your banished "Mekk-Knight" monsters or "World Legacy" cards; add it to your hand. Negate any opponent's Trap Card effect that activates in the same column as a "Mekk-Knight" monster you control.
RARE
Rating: 2
Comments: It's that last line of text that makes this card playable because that means you can stop pretty much anything if your Main Monster Zones are filled with Mekk-Knights.
EXFO-EN056
World Legacy Scars
Field Spell
All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. You can banish 8 "Mekk-Knight" monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY.
RARE
Rating: 2
Comments: The 2nd effect is the only somewhat worthwhile effect (though not by much given that it's a 1-for-1 deal).
EXFO-EN055
Euler's Circuit
Field Spell
Your opponent's monsters cannot attack if you control 3 or more "Tindangle" monsters. Once per turn, during your Standby Phase: You can target 1 "Tindangle" monster you control; give control of it to your opponent. You can banish this card from your GY and discard 1 "Tindangle" card; add 1 "Euler's Circuit" from your Deck to your hand. You can only use this effect of "Euler's Circuit" once per turn.
COMMON
Rating: 2
Comments: A bit situational to meet the requirement that prevents your opponent from attacking but the Field Spell is still vulnerable as are the Tindangle monsters you're trying to keep on the field.
EXFO-EN054
Nagel's Protection
Continuous Spell
"Tindangle" monsters in your Main Monster Zone cannot be destroyed by battle or your opponent's card effects. Once per turn, if your "Tindangle" monster inflicts battle damage to your opponent, the damage becomes doubled. You can banish this card from your GY and discard 1 "Tindangle" card; add 1 "Nagel's Protection" from your Deck to your hand. You can only use this effect of "Nagel's Protection" once per turn.
COMMON
Rating: 2
Comments: Tindangles have yet to really prove to me they're a threat but this excludes Link- Monsters anyway unless they're revived from the Grave or brought out to a Main Monster Zone pointed by a Link- Monster already out. Dealing double damage isn't that bad, though.
EXFO-EN053
Boot Sector Launch
Field Spell
All "Rokket" monsters on the field gain 300 ATK/DEF. You can activate 1 of these effects;
● Special Summon up to 2 "Rokket" monsters with different names from your hand in Defense Position.
● If your opponent controls more monsters than you do: Special Summon "Rokket" monsters with different names from your GY in Defense Position, up to the difference.
You can only use this effect of "Boot Sector Launch" once per turn.
ULTRA RARE
Rating: 2
Comments: 2 basically free monsters to use for whatever you want isn't all that bad but it's restrained to Rokket monsters as a whole.
EXFO-EN052
Fire Prison
Field Spell
All Dragon monsters on the field gain 300 DEF. If any Link Monster is on the field, neither player can Link- Summon a monster with a lower Link- Rating than the highest Link Rating on the field. Monsters cannot attack, except Link Monsters. Apply the following effects while 2 or more Cyberse Link- Monsters are on the field.
● Negate the activated effects of Cyberse monsters.
● Cyberse monsters cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects.
COMMON
Rating: 1
Comments: It's only specifically against Cyberse monsters but both players are affected when it comes to Link- Summons.
EXFO-EN051
Link Hole
Normal Spell
If you control a Link-4 or higher monster: Destroy monsters your opponent controls, up to the number of Link--3 or higher monsters you control. You can only activate 1 "Link- Hole" per turn.
COMMON
Rating: 1
Comments: Far too situational to be useful. Heck, Bottomless Trap Hole is another hole card that can hit so much more.
EXFO-EN050
Duelittle Chimera
FIRE / Beast-Type Link / ATK 1400 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 FIRE monsters
All FIRE monsters on the field gain 500 ATK/DEF, also all WATER monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use this effect of "Duelittle Chimera" once per turn.
RARE
Rating: 2
Comments: It's done enough to become more playable than the previous Link- Monster (not that it takes all that much) but that's not enough to give it a rating of 3 or more.
EXFO-EN049
Clara and Rushka, the Ventriloduo
EARTH / Spellcaster-Type Link / ATK 0 / Link-1
Active Link Arrow(s): Top
1 Normal Summoned/Set monster
Cannot be Link Summoned, except during Main Phase 2.
ULTRA RARE
Rating: 1
Comments: In this case, two heads are FAR WORSE than one because these two clearly banged their heads together to make themselves totally useless. Jeff Dunham makes a better ventroliquist than this. A wasted Ultra Rare slot.
EXFO-EN048
Saryuja Skull Dread
EARTH / Dragon-Type Link / ATK 2800 / Link-4
Active Link Arrow(s): Top, Bottom, Bottom-Left and Bottom-Right
2+ monsters with different names
This card gains effects based on the number of monsters used for its Link Summon.
● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF.
● 3+: Once per turn: You can Special Summon 1 monster from your hand.
● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of the Deck in any order.
SECRET RARE
Rating: 2
Comments: You'll need at least 2 to bring this guy out anyway (3 if you don't have a Link- Monster out already) but the effects aren't all that bad, though #3 is the best of all.
EXFO-EN047
Mekk-Knight Spectrum Supreme
LIGHT / Cyberse-Type Link / ATK 3000 / Link-3
Active Link Arrow(s): Bottom, Bottom-Left and Bottom-Right
2+ "Mekk-Knight" monsters
This card can attack directly if it is the only card in its column. If this card in the Extra Monster Zone points to no monsters, it cannot be destroyed by card effects, also your opponent cannot target it with card effects. You can send 1 other card you control in this card's column to the GY; Special Summon 1 "Mekk-Knight" monster from your Deck in Defense Position. You can only use this effect of "Mekk-Knight Spectrum Supreme" once per turn.
ULTRA RARE
Rating: 2
Comments: Even Mekk-Knights will have some difficulty getting this guy out and it's pretty much restrained to them but for that, the effects aren't that bad and are enough to give it 2/5.
EXFO-EN046
Altergeist Hexstia
FIRE / Spellcaster-Type Link / ATK 1500 / Link-2
Active Link Arrow(s): Right and Bottom
2 "Altergeist" monsters
Gains ATK equal to the original ATK of all "Altergeist" monsters it points to. When a Spell/Trap Card is activated (Quick Effect): You can Tribute 1 "Altergeist" monster this card points to; negate the activation, and if you do, destroy that card. If this card is sent from the field to the GY: You can add 1 "Altegeist" card from your Deck to your hand. You can only use this effect of "Altergeist Hexstia" once per turn.
SUPER RARE
Rating: 2
Comments: It won't need much of a boost to become a threat but will need its friends to point to to gain any ATK. Unfortunately, standing up for others requires it to get rid of its friends (and some or all of its ATK boost).
EXFO-EN045
Tindangle Acute Cerberus
DARK / Fiend-Type Link / ATK 0 / Link-3
Active Link Arrow(s): Top, Bottom-Left and Bottom-Right
3 "Tindangle" monsters
Gains 3000 ATK if you have 3 or more "Tindangle" monsters with different names in your GY, including "Tindangle Base Gardna". Gains 500 ATK for each "Tindangle" monster it points to. At the end of the Battle Phase, if this card declared an attack: You can Special Summon 1 "Tindangle Token" (Fiend/DARK/Level 1/ATK 0/
DEF 0).
COMMON
Rating: 2
Comments: An improvement over Lame Administrator, Insecure Gardna and Reject Sorcerer (whom are so bad I gave them special names) but not by much, especially with 0 ATK to start.
EXFO-EN044
Triple Burst Dragon
DARK / Dragon-Type Link / ATK 2400 / Link-3
Active Link Arrow(s): Top, Left and Bottom
2+ monsters, except Tokens
Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card attacks a Defense Position monster, inflict piercing battle damage. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 Link--2 or lower monster in your GY; Special Summon it, then you can Special Summon 1 Level 4 or lower Dragon monster from your hand.
ULTRA RARE
Rating: 3
Comments: I wouldn't recommend trading it for a Link--2 Link- Monster so you can constantly take advantage of both good effects this guy has to offer.
EXFO-EN043
Secure Gardna
LIGHT / Cyberse-Type Link / ATK 1000 / Link-1
Active Link Arrow(s): Right
1 Cyberse Link- Monster
After you Special Summon this card, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link- Material. You can only control 1 "Secure Gardna".
COMMON
Rating: 1
Comments: More like Insecure Gardna because its insecurity keeps it from having any benefits to make itself useful.
EXFO-EN042
Recovery Sorcerer
LIGHT / Cyberse-Type Link / ATK 1500 / Link-2
Active Link Arrow(s): Left and Bottom
2 Cyberse monsters
(Quick Effect): You can target 1 Cyberse Link- Monster in your GY that was destroyed this turn; Special Summon it, but it has its effects negated, also destroy it during the End Phase. You can only use this effect of "Recovery Sorcerer" once per turn.
COMMON
Rating: 1
Comments: What's the point in recovering something that'll self-destruct, especially when the recovery object is so specific and doesn't get its effects? Since we're getting Monster Reborn back and have so many ways to revive monsters, you don't need this.
EXFO-EN041
Flame Administrator
FIRE / Cyberse-Type Link / ATK 1200 / Link-2
Active Link Arrow(s): Left and Bottom-Right
2 Cyberse monsters
All Link- Monsters you control gain 800 ATK. You can only control 1 "Flame Administrator".
COMMON
Rating: 1
Comments: I've seen forum administrators better than this. A mere 800 ATK to Link- Monsters is not worth the effort, especially when it offers nothing else worthwhile.
EXFO-EN040
Vector Scare Archfiend
DARK / Cyberse-Type Link / ATK 2400 / Link-3
Active Link Arrow(s): Top, Right, and Bottom-Left
2+ Cyberse monsters
When this card destroys an opponent's monster by battle and sends it to the GY: You can Tribute 1 monster that this card points to; Special Summon that destroyed monster to any zone this card points to. If you Special Summon to your opponent's field to your opponent's field by this effect, this card can make a second attack during this Battle Phase (although your opponent gains control of that Special Summoned monster).
RARE
Rating: 2
Comments: It's not all that bad but I think is outclassed by the likes of Paladin of the Cursed Dragon and Red-Eyes Zombie Dragon as they automatically bring the monster to your field with less effort.