EXFO-EN059 |
|
Glory of the Noble Knights
Quick-Play Spell
Target 1 "Noble Knight" monster you control; equip it with 1 Equip Spell
from your Deck that can equip to that target.. You can only activate 1
"Glory of the Noble Knights" per turn.
RARE |
Rating: |
2 |
Comments: |
Not all that useful outside of Noble Knights
Decks, though those guys haven't really done anything either lately to
my knowledge. |
EXFO-EN058 |
|
Mythical Bestiary
Quick-Play Spell
Send the top 2 cards of your Deck to the GY, then target 1 card on the
field that you can place a Spell Counter on; place up to 2 Spell
Counters on it. If this card in its owner's possession is destroyed by
an opponent's card effect: You can Special Summon 1 monster from your
Deck that you can place a Spell Counter on, and if you do, place up to 2
Spell Counters on it. You can only activate 1 "Mythical Bestiary" per
turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
It's support for Decks that utilize Spell
Counters but it's not all that great because both effects are centered
around it and I believe the strongest monster that can gain Spell
Counters is Mythical Beast Master Cerberus from this set. |
EXFO-EN057 |
|
World Legacy Key
Continuous Spell
When this card is activated: You can target 1 of your banished
"Mekk-Knight" monsters or "World Legacy" cards; add it to your hand.
Negate any opponent's Trap Card effect that activates in the same column
as a "Mekk-Knight" monster you control.
RARE |
Rating: |
2 |
Comments: |
It's that last line of text that makes this card
playable because that means you can stop pretty much anything if your
Main Monster Zones are filled with Mekk-Knights. |
EXFO-EN056 |
|
World Legacy Scars
Field Spell
All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. Once per turn:
You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1
card. You can banish 8 "Mekk-Knight" monsters with different names from
your GY and/or face-up from your field; send your opponent's entire hand
and Extra Deck to the GY.
RARE |
Rating: |
2 |
Comments: |
The 2nd effect is the only somewhat worthwhile
effect (though not by much given that it's a 1-for-1 deal). |
EXFO-EN055 |
|
Euler's Circuit
Field Spell
Your opponent's monsters cannot attack if you control 3 or more
"Tindangle" monsters. Once per turn, during your Standby Phase: You can
target 1 "Tindangle" monster you control; give control of it to your
opponent. You can banish this card from your GY and discard 1
"Tindangle" card; add 1 "Euler's Circuit" from your Deck to your hand.
You can only use this effect of "Euler's Circuit" once per turn.
COMMON |
Rating: |
2 |
Comments: |
A bit situational to meet the requirement that
prevents your opponent from attacking but the Field Spell is still
vulnerable as are the Tindangle monsters you're trying to keep on the
field. |
EXFO-EN054 |
|
Nagel's Protection
Continuous Spell
"Tindangle" monsters in your Main Monster Zone cannot be destroyed by
battle or your opponent's card effects. Once per turn, if your
"Tindangle" monster inflicts battle damage to your opponent, the damage
becomes doubled. You can banish this card from your GY and discard 1
"Tindangle" card; add 1 "Nagel's Protection" from your Deck to your
hand. You can only use this effect of "Nagel's Protection" once per
turn.
COMMON |
Rating: |
2 |
Comments: |
Tindangles have yet to really prove to me
they're a threat but this excludes Link- Monsters anyway unless they're
revived from the Grave or brought out to a Main Monster Zone pointed by
a Link- Monster already out. Dealing double damage isn't that bad,
though. |
EXFO-EN053 |
|
Boot Sector Launch
Field Spell
All "Rokket" monsters on the field gain 300 ATK/DEF. You can activate 1
of these effects;
● Special Summon up to 2 "Rokket" monsters with different names from
your hand in Defense Position.
● If your opponent controls more monsters than you do: Special Summon
"Rokket" monsters with different names from your GY in Defense Position,
up to the difference.
You can only use this effect of "Boot Sector Launch" once per turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
2 basically free monsters to use for whatever
you want isn't all that bad but it's restrained to Rokket monsters as a
whole. |
EXFO-EN052 |
|
Fire Prison
Field Spell
All Dragon monsters on the field gain 300 DEF. If any Link Monster is on
the field, neither player can Link- Summon a monster with a lower Link-
Rating than the highest Link Rating on the field. Monsters cannot
attack, except Link Monsters. Apply the following effects while 2 or
more Cyberse Link- Monsters are on the field.
● Negate the activated effects of Cyberse monsters.
● Cyberse monsters cannot attack, cannot be targeted for attacks, and
cannot be targeted by card effects.
COMMON |
Rating: |
1 |
Comments: |
It's only specifically against Cyberse monsters
but both players are affected when it comes to Link- Summons. |
EXFO-EN051 |
|
Link Hole
Normal Spell
If you control a Link-4 or higher monster: Destroy monsters your
opponent controls, up to the number of Link--3 or higher monsters you
control. You can only activate 1 "Link- Hole" per turn.
COMMON |
Rating: |
1 |
Comments: |
Far too situational to be useful. Heck,
Bottomless Trap Hole is another hole card that can hit so much more. |
EXFO-EN050 |
|
Duelittle Chimera
FIRE / Beast-Type Link / ATK 1400 / Link-2
Active Link Arrow(s):
Bottom-Left
and
Bottom-Right
2 FIRE monsters
All FIRE monsters on the field gain 500 ATK/DEF, also all WATER monsters
on the field lose 400 ATK/DEF. If this card is destroyed by battle or
card effect: You can target 1 FIRE monster in your GY; add it to your
hand. You can only use this effect of "Duelittle Chimera" once per turn.
RARE |
Rating: |
2 |
Comments: |
It's done enough to become more
playable than the previous Link- Monster (not that it takes all that
much) but that's not enough to give it a rating of 3 or more. |
EXFO-EN049 |
|
Clara and Rushka, the Ventriloduo
EARTH / Spellcaster-Type Link / ATK 0 / Link-1
Active Link Arrow(s):
Top
1 Normal Summoned/Set monster
Cannot be Link Summoned, except during Main Phase 2.
ULTRA RARE |
Rating: |
1 |
Comments: |
In this case, two heads are FAR WORSE than one
because these two clearly banged their heads together to make themselves
totally useless. Jeff Dunham makes a better ventroliquist than this. A
wasted Ultra Rare slot. |
EXFO-EN048 |
|
Saryuja Skull Dread
EARTH / Dragon-Type Link / ATK 2800 / Link-4
Active Link Arrow(s):
Top, Bottom, Bottom-Left
and
Bottom-Right
2+ monsters with different names
This card gains effects based on the number of monsters used for its
Link Summon.
● 2+: If a monster(s) is Normal or Special Summoned to a zone this card
points to: That monster(s) gains 300 ATK/DEF.
● 3+: Once per turn: You can Special Summon 1 monster from your hand.
● 4: When this card is Link Summoned: You can draw 4 cards, then place 3
cards from your hand on the bottom of the Deck in any order.
SECRET RARE |
Rating: |
2 |
Comments: |
You'll need at least 2 to bring this guy out
anyway (3 if you don't have a Link- Monster out already) but the effects
aren't all that bad, though #3 is the best of all. |
EXFO-EN047 |
|
Mekk-Knight Spectrum Supreme
LIGHT / Cyberse-Type Link / ATK 3000 / Link-3
Active Link Arrow(s):
Bottom, Bottom-Left
and
Bottom-Right
2+ "Mekk-Knight" monsters
This card can attack directly if it is the only card in its column. If
this card in the Extra Monster Zone points to no monsters, it cannot be
destroyed by card effects, also your opponent cannot target it with card
effects. You can send 1 other card you control in this card's column to
the GY; Special Summon 1 "Mekk-Knight" monster from your Deck in Defense
Position. You can only use this effect of "Mekk-Knight Spectrum Supreme"
once per turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
Even Mekk-Knights will have some difficulty
getting this guy out and it's pretty much restrained to them but for
that, the effects aren't that bad and are enough to give it 2/5. |
EXFO-EN046 |
|
Altergeist Hexstia
FIRE / Spellcaster-Type Link / ATK 1500 / Link-2
Active Link Arrow(s):
Right
and
Bottom
2 "Altergeist" monsters
Gains ATK equal to the original ATK of all "Altergeist" monsters it
points to. When a Spell/Trap Card is activated (Quick Effect): You can
Tribute 1 "Altergeist" monster this card points to; negate the
activation, and if you do, destroy that card. If this card is sent from
the field to the GY: You can add 1 "Altegeist" card from your Deck to
your hand. You can only use this effect of "Altergeist Hexstia" once per
turn.
SUPER RARE |
Rating: |
2 |
Comments: |
It won't need much of a boost to become a threat
but will need its friends to point to to gain any ATK. Unfortunately,
standing up for others requires it to get rid of its friends (and some
or all of its ATK boost). |
EXFO-EN045 |
|
Tindangle Acute Cerberus
DARK / Fiend-Type Link / ATK 0 / Link-3
Active Link Arrow(s):
Top, Bottom-Left
and
Bottom-Right
3 "Tindangle" monsters
Gains 3000 ATK if you have 3 or more "Tindangle" monsters with different
names in your GY, including "Tindangle Base Gardna". Gains 500 ATK for
each "Tindangle" monster it points to. At the end of the Battle Phase,
if this card declared an attack: You can Special Summon 1 "Tindangle
Token" (Fiend/DARK/Level 1/ATK 0/
DEF 0).
COMMON |
Rating: |
2 |
Comments: |
An improvement over Lame Administrator, Insecure
Gardna and Reject Sorcerer (whom are so bad I gave them special names)
but not by much, especially with 0 ATK to start. |
EXFO-EN044 |
|
Triple Burst Dragon
DARK / Dragon-Type Link / ATK 2400 / Link-3
Active Link Arrow(s):
Top, Left
and
Bottom
2+ monsters, except Tokens
Once per turn, during the Damage Step, when a Spell/Trap Card, or
monster effect, is activated (Quick Effect): You can negate the
activation. If this card attacks a Defense Position monster, inflict
piercing battle damage. During your Main Phase, except the turn this
card was Special Summoned: You can Tribute this card, then target 1
Link--2 or lower monster in your GY; Special Summon it, then you can
Special Summon 1 Level 4 or lower Dragon monster from your hand.
ULTRA RARE |
Rating: |
3 |
Comments: |
I wouldn't recommend trading it for a Link--2
Link- Monster so you can constantly take advantage of both good effects
this guy has to offer. |
EXFO-EN043 |
|
Secure Gardna
LIGHT / Cyberse-Type Link / ATK 1000 / Link-1
Active Link Arrow(s):
Right
1 Cyberse Link- Monster
After you Special Summon this card, you take no effect damage for the
rest of this turn. Once per turn, if you would take battle or effect
damage, you take no damage. Cannot be used as Link- Material. You can
only control 1 "Secure Gardna".
COMMON |
Rating: |
1 |
Comments: |
More like Insecure Gardna because its insecurity
keeps it from having any benefits to make itself useful. |
EXFO-EN042 |
|
Recovery Sorcerer
LIGHT / Cyberse-Type Link / ATK 1500 / Link-2
Active Link Arrow(s):
Left
and
Bottom
2 Cyberse monsters
(Quick Effect): You can target 1 Cyberse Link- Monster in your GY that
was destroyed this turn; Special Summon it, but it has its effects
negated, also destroy it during the End Phase. You can only use this
effect of "Recovery Sorcerer" once per turn.
COMMON |
Rating: |
1 |
Comments: |
What's the point in recovering
something that'll self-destruct, especially when the recovery object is
so specific and doesn't get its effects? Since we're getting Monster
Reborn back and have so many ways to revive monsters, you don't need
this. |
EXFO-EN041 |
|
Flame Administrator
FIRE / Cyberse-Type Link / ATK 1200 / Link-2
Active Link Arrow(s):
Left
and
Bottom-Right
2 Cyberse monsters
All Link- Monsters you control gain 800 ATK. You can only control 1
"Flame Administrator".
COMMON |
Rating: |
1 |
Comments: |
I've seen forum administrators better than this.
A mere 800 ATK to Link- Monsters is not worth the effort, especially when
it offers nothing else worthwhile. |
EXFO-EN040 |
|
Vector Scare Archfiend
DARK / Cyberse-Type Link / ATK 2400 / Link-3
Active Link Arrow(s):
Top, Right,
and Bottom-Left
2+ Cyberse monsters
When this card destroys an opponent's monster by battle and sends it to
the GY: You can Tribute 1 monster that this card points to; Special
Summon that destroyed monster to any zone this card points to. If you
Special Summon to your opponent's field to your opponent's field by this
effect, this card can make a second attack during this Battle Phase
(although your opponent gains control of that Special Summoned monster).
RARE |
Rating: |
2 |
Comments: |
It's not all that bad but I think is outclassed
by the likes of Paladin of the Cursed Dragon and Red-Eyes Zombie Dragon
as they automatically bring the monster to your field with less effort. |