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Eternity Code (Page 4)
*For info on how these ratings are determined, click here. | |
ETCO-EN079 | |
Titanocider Normal Trap Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn. SECRET RARE |
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Rating: | 3 |
Comments: | This basically cripples any attempts to bring out a monster from the Extra Deck, making it better than Fiendish Chain, though both are good counters to Effect Monsters. |
ETCO-EN078 | |
Gravedigger's Trap Hole Normal Trap When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent. SECRET RARE |
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Rating: | 4 |
Comments: | This puts Debunk to shame because it is 10x better for blocking not only in the Grave but the hand or even banished. Plus, it dishes out 2K damage too. |
ETCO-EN077 | |
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Witchcrafter Patronus Continuous Trap You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 "Witchcrafter" Spell from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card, then target any number of your banished "Witchcrafter" Spells with different names; add them to your hand. You can only use each effect of "Witchcrafter Patronus" once per turn. SUPER RARE |
Rating: | 1 |
Comments: | These guys really need to start from scratch because everything they do makes a mess with nothing good coming out of it. |
ETCO-EN076 | |
Madolche Promenade Normal Trap Target 1 face-up card your opponent controls and 1 "Madolche" monster you control or in your GY; negate the effects of that opponent's card until the end of this turn, and if you do, return your monster to the hand. You can banish this card from your GY, then target 1 "Madolche" Xyz Monster you control; attach 1 "Madolche" monster from your hand, Deck, or GY, to it as material. You can only use 1 "Madolche Promenade" effect per turn, and only once that turn. SUPER RARE |
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Rating: | 1 |
Comments: | It doesn't matter whether you return the monster from your hand or Grave to your hand because last I checked, Madolches bnefit from being returned to the Deck. Plus, Fiendish Chain can negate monster effects and for everything else, there's a better option. |
ETCO-EN075 | |
Xyz Revive Splash Normal Trap Target 1 Rank 4 or lower Xyz Monster in your GY; Special Summon it. Its Attribute becomes WATER. You can banish this card from your GY, then target 1 WATER Xyz Monster you control; Special Summon from your Extra Deck, 1 WATER Xyz Monster that is 1 Rank higher than that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use 1 "Xyz Revive Splash" effect per turn, and only once that turn. COMMON |
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Rating: | 2 |
Comments: | It's less useful than even Xyz Reborn, which also becomes an Xyz Material but this can also Rank-Up for WATER Decks without too much effort. |
ETCO-EN074 | |
Red Reign Normal Trap If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Red Reign" once per turn. SUPER RARE |
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Rating: | 2 |
Comments: | It's kinda like Black Rose Dragon's effect, only somewhat better because at least you have a monster to attack with. Still, Spells and Traps aren't taken off the field with this and not just any Synchro works with either effect. |
ETCO-EN073 | |
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A.I.Q Continuous Trap Activate only if you control an "@Ignister" monster. Once per turn, during your Standby Phase, Tribute 1 Link Monster, or destroy this card. Each player can only Link Summon a monster once per turn while this card is face-up on the field. COMMON |
Rating: | 1 |
Comments: | If you're relying on this to be successful in a Duel, it's safe to say your A.I.Q isn't any better than AI's as this card is based on him. |
ETCO-EN072 | |
Flourishing Frolic Normal Spell Excavate cards from your Deck equal to the number of "Flourishing Frolic" in your GY + 3, and if you excavate at least 1 Monster, 1 Spell, and 1 Trap, add 1 of them to your hand and send the other cards to the GY. If you did not, shuffle all excavated cards into your Deck. You can only activate 1 "Flourishing Frolic" per turn. COMMON |
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Rating: | 1 |
Comments: | This has even less odds of being succesful than Sylvans because you've gotta get the 3 card types in a row and if any are missing, you get nothing out of it. Even Pot of Duality has more uses than this. |
ETCO-EN071 | |
Fusion Deployment Normal Spell Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn. ULTRA RARE |
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Rating: | 3 |
Comments: | It can't be used with Fusions that have no specific materials but for those that do, there's plenty to choose from and that means you can bring out strong monsters easily. The only downside is you can't Special Summon non-Fusions from the Extra Deck that turn but that's a small price to pay. |
ETCO-EN070 | |
Megalith Unformed Quick-Play Spell Activate 1 of these effects; ● All monsters your opponent controls lose 500 ATK for each Ritual Monster on the field, until the end of this turn. ● Ritual Summon 1 "Megalith" Ritual Monster from your Deck in Defense Position, by Tributing monsters from your hand or field whose total Levels equal exactly twice its Level. COMMON |
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Rating: | 1 |
Comments: | As I've found out, Megaliths are terrible and the other effect is very unlikely going to make much of a difference. |
ETCO-EN069 | |
Ancient Warriors Saga - Borrowing of Arrows Continuous Spell You can target 1 face-up monster your opponent controls and 1 "Ancient Warriors" monster you control; until the end of this turn, halve that opponent's monster's ATK, and if you do, add that lost ATK to your monster (even if this card leaves the field). If this card is sent to the GY while you control "Ancient Warriors" monsters with 2 or more different Attributes: You can place 1 "Ancient Warriors" Continuous Spell/Trap from your hand or Deck face-up on your field, except "Ancient Warriors Saga - Borrowing of Arrows". You can only use each effect of "Ancient Warriors Saga - Borrowing of Arrows" once per turn. COMMON |
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Rating: | 1 |
Comments: | I guess we forgot about the original version of the card, Riryoku, which does the exact same thing without being vulnerable. The other effect isn't a loss at all if you ise Riryoku instead. |
ETCO-EN068 | |
Evil Eye Reemergence Normal Spell Special Summon 1 "Familiar of the Evil Eye Token" (Fiend/DARK/Level 1/ ATK 400/DEF 400), or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 2 instead, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Fiend monsters. You can banish this card from your GY; your opponent cannot target "Evil Eye" Spells/Traps you control with card effects this turn. You can only use each effect of "Evil Eye Reemergence" once per turn. COMMON |
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Rating: | 1 |
Comments: | There are better ways to bring out Tokens like Void Expansion, which does it for free and does one during each of your turns. |
ETCO-EN067 | |
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Witchcrafter Unveiling Quick-Play Spell Special Summon 1 "Witchcrafter" monster from your hand, and if you do, your opponent cannot activate cards or effects in response to the activation of your Spellcaster monster effects for the rest of this turn. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Unveiling" effect per turn, and only once that turn. SUPER RARE |
Rating: | 1 |
Comments: | You'd only be setting yourself up for disappointment as Witchcrafters can't conujure up a spell worth using. |
ETCO-EN066 | |
Heavy Forward Continuous Spell When this card is activated: You can add 1 "Infinitrack" monster from your Deck to your hand. Once per turn: You can target 1 Machine Xyz Monster you control, then activate 1 of these effects; ● Change its battle position. ● Attach this card to it as material. You can only activate 1 "Heavy Forward" per turn. ULTRA RARE |
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Rating: | 1 |
Comments: | Even making it Xyz Material is already better done with Overlay Regen, whch also doesn't care what Xyz Monster you attach it to. |
ETCO-EN065 | |
Void Apocalypse Continuous Spell You can discard 1 card; send 1 Fiend monster from your Deck to the GY. You can send this face-up card from your Spell & Trap Zone to the GY; send "Infernoid" monsters with different names from your hand and/or Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. You can only use 1 "Void Apocalypse" effect per turn, and only once that turn. SUPER RARE |
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Rating: | 1 |
Comments: | Infernoids are terrible, almost worse than Ghostricks, which are relient on 1 Special Summon. Truly void of anything useful that's for sure. |
ETCO-EN064 | |
Madolche Salon Continuous Spell During your Main Phase, you can Normal Summon 1 "Madolche" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Madolche" card(s) you control or in your GY is added to your hand or shuffled into your Main Deck by a card effect: Set 1 "Madolche" Spell/Trap directly from your Deck, except "Madolche Salon". You can only use this effect of "Madolche Salon" once per turn. ULTRA RARE |
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Rating: | 1 |
Comments: | The art looks more like a restaurant than a salon but unless they were doing more than getting a new hairdo, they won't be any better off. |
ETCO-EN063 | |
Torpedo Takedown Normal Spell Target 1 WATER Xyz Monster you control; detach 1 material from it, inflict 400 damage to your opponent for each card in your hand, and if you do, that monster gains ATK equal to the damage inflicted, until the end of this turn. You can banish this card and 1 WATER Xyz Monster from your GY; draw 2 cards. You can only use 1 "Torpedo Takedown" effect per turn, and only once that turn. COMMON |
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Rating: | 2 |
Comments: | It's actually not bad in a WATER Deck because there's at least a few Xyz Monsers that you can use this with and thankfully you don't need to use Aero Shark. |
ETCO-EN062 | |
Resonator Command Quick-Play Spell Discard 1 "Resonator" monster; add 1 Level 4 or lower Fiend monster from your Deck to your hand. You can only activate 1 "Resonator Command" per turn. COMMON |
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Rating: | 2 |
Comments: | Now Resonators actually have some uses unlike Deep Sea and other reject Archetypes. They don't have what it takes to be good though. |
ETCO-EN061 | |
Deep Sea Aria Normal Spell Banish 1 WATER monster from your GY; add 1 Level 4 or lower Sea Serpent monster from your Deck to your hand. You can only activate 1 "Deep Sea Aria" per turn. SECRET RARE |
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Rating: | 1 |
Comments: | Might as well be a song of sorrow because this card just isn't going to make any kind of big splash given what you get as a result and what it requires. |
ETCO-EN060 | |
Nemesis Adrastea Quick-Play Spell Target 1 of your "Nemeses" monsters that is banished or in your GY; Special Summon it, but if its original Level is 11 or higher, it cannot activate its effects this turn. You can only activate 1 "Nemeses Adrastea" per turn. COMMON |
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Rating: | 1 |
Comments: | Another deformed variant of Monster Reborn, which is still legal I might add. |