*Also available as an Ultimate Rare card |
EOJ-EN060* |
 |
Forced Back
Counter Trap
Negate the Normal Summon or Flip Summon of a monster and return the
monster to its owner's hand.
RARE |
Rating: |
2 |
Comments: |
Can come in handy against a
Monster that needed more than one tribute but that's about it. |
EOJ-EN059 |
 |
Shattered Axe
Continuous Trap
Select 1 face-up monster on the field. While this card is on the field,
decrease the ATK of that monster by 500 points during each of your
Standby Phases. When the monster is destroyed, destroy this card.
COMMON |
Rating: |
1 |
Comments: |
You know what else shattered?
This card's playability! Due to its effect it has near 0 playability.
|
EOJ-EN058* |
 |
Miraculous Descent
Continuous Trap
Select 1 of your Fairy-Type monsters that is removed from play and
Special Summon it. When this card is removed from the field, destroy
that monster. When the monster is destroyed, destroy this card.
RARE |
Rating: |
1 |
Comments: |
The decent will be miraculous if
the Monster stays on the field. |
EOJ-EN057 |
 |
Macro Cosmos
Continuous Trap
You can Special Summon 1 "Helios - The Primordial Sun" from your hand or
Deck. While this card is on the field, any card sent to the Graveyard is
removed from play instead.
COMMON |
Rating: |
2 |
Comments: |
This is the card I talked about
with Grand Convergence so use this with it. |
EOJ-EN056* |
 |
Elemental Absorber
Continuous Trap
Remove from play 1 Monster Card in your hand. While this card is on the
field, your opponent's monsters that have the same Attribute as the
monster removed by this effect cannot declare an attack.
RARE |
Rating: |
2 |
Comments: |
It is best to run this card if
you have different attributes in your deck. |
EOJ-EN055 |
 |
Icarus Attack
Normal Trap
By Tributing 1 Winged Beast-Type monster on your side of the field,
destroy 2 cards on the field.
COMMON |
Rating: |
2 |
Comments: |
You destroy any 2 cards on the
field by tributing a Winged-Beast Monster. The fact that it destroys any
2 cards on the field give it 2/5 as opposed to 1/5.
|
EOJ-EN054 |
 |
D - Shield
Normal Trap
You can only activate this card when an Attack Position on your side of
the field that includes "Destiny Hero" in its card name is selected as
an attack target. Change that attack target monster to Defense Position
and equip it with this card (this card is treated as an Equip Card). The
equipped monster cannot be destroyed as a result of battle.
COMMON |
Rating: |
3 |
Comments: |
A key card for Destiny Hero
decks as they need the protection. |
EOJ-EN053* |
 |
D - Time
Normal Trap
You can only activate this card when a monster on your side of the field
that includes "Elemental Hero" in its card name is removed from the
field. Add 1 monster from your Deck to your hand that includes "Destiny
Hero" in its card name and whose Level is equal to or lower than that
"Elemental Hero" monster.
RARE |
Rating: |
2 |
Comments: |
Not much uses for this card
right now. |
EOJ-EN052 |
 |
Destiny Signal
Normal Trap
You can only activate this card when a monster on your side of the field
is destroyed as a result of battle and sent to the Graveyard. Special
Summon 1 Level 4 or lower monster from your hand or Deck that includes
"Destiny Hero" in its card name.
COMMON |
Rating: |
3 |
Comments: |
I gave this card the same rating
as Hero Signal for being nearly the same card. |
EOJ-EN051* |
 |
Destruction of Destiny
Normal Trap
Send 3 cards from the top of your Deck to the Graveyard, and take 1000
points of damage for each Spell or Trap Card you sent to the Graveyard
by this effect.
RARE |
Rating: |
1 |
Comments: |
Absolutely horrendous! |
EOJ-EN050 |
 |
Elemental Recharge
Normal Trap
Increase your Life Points by 1000 points for each face-up monster on
your side of the field that includes "Elemental Hero" in its card name.
COMMON |
Rating: |
2 |
Comments: |
Use only in Elemental Hero decks
for obvious reasons. |
EOJ-EN049* |
 |
Life Equalizer
Normal Trap
You can only activate this card when the difference between both
players' Life Points is 8000 or more. Both players' Life Points become
3000.
RARE |
Rating: |
1 |
Comments: |
Very situational and at most a
dead draw. Don't use this. |
EOJ-EN048 |
 |
Clock Tower Prison
Field Spell
Put 1 Clock Counter on this card during each of your opponent's Standby
Phases. While there are 4 or more Clock Counters on this card, the
controller of this card does not receive any Battle Damage. When this
card with 4 or more Clock Counters is destroyed and sent to the
Graveyard, Special Summon 1 "Destiny Hero - Dreadmaster" from your hand
or Deck.
SUPER RARE |
Rating: |
3 |
Comments: |
Rack up enough counters and it is a continuous Waboku card or destroy it
with at least 4 and summon Dreadmaster! |
EOJ-EN047 |
 |
Dimensional Fissure
Continuous Spell
Any monster sent to the Graveyard is removed from play instead.
COMMON |
Rating: |
2 |
Comments: |
If you run Monsters that need to be removed from play or are powered up
by other cards removed from play, this card isn't too bad but is horrid
elsewhere. |
EOJ-EN046 |
 |
Grand Convergence
Quick-Play Spell
You can only activate this card while "Macro Cosmos" is on your side of
the field. Inflict 300 points of damage to your opponent's Life Points
and destroy all monsters on the field.
COMMON |
Rating: |
2 |
Comments: |
With Dark Hole banned from play, this card is an okay substitute but it
needs Macro Cosmos, which is also in this set. |
EOJ-EN045* |
 |
Guard Penalty
Quick-Play Spell
Select 1 monster on the field. If the selected monster is changed to
Defense Position this turn, draw 1 card from your Deck.
RARE |
Rating: |
2 |
Comments: |
It isn't too bad if used on a monster that will probably be changed to
Defense Position like Blade Rabbit but not great overall. |
EOJ-EN044 |
 |
Celestial Transformation
Quick-Play Spell
Special Summon 1 Fairy-Type monster from your hand. Halve the ATK of
that monster and destroy it during the End Phase.
COMMON |
Rating: |
1 |
Comments: |
The transformation won't last as
the monster is destroyed at the End Phase. A horrible card to use. |
EOJ-EN043 |
 |
Power Capsule
Normal Spell
Select 1 face-up "Victory Viper XX03" on your side of the field to
activate this card. Select 1 effect of "Victory Viper XX03", and apply
the effect as this card's effect.
COMMON |
Rating: |
2 |
Comments: |
If you're running VVXX03, then
you might want this card but otherwise, forget it. |
EOJ-EN042* |
 |
HERO Flash!!
Normal Spell
Remove from play these cards in your Graveyard to activate this card:
"H - Heated Heart", "E - Emergency Call", "R - Righteous
Justice" and "O - Oversoul". Special Summon 1 Normal Monster from your
Deck that includes "Elemental Hero" in its card name. This turn, Normal
Monsters on your side of the field that include "Elemental Hero" in
their card names can attack your opponent's Life Points directly.
RARE |
Rating: |
2 |
Comments: |
Same as EOJ-EN041's comments.
|
EOJ-EN041 |
 |
O - Oversoul
Normal Spell
Select 1 Normal Monster in your Graveyard that includes "Elemental Hero"
in its card name and Special Summon it to your side of the field.
COMMON |
Rating: |
2 |
Comments: |
Right now there aren't many
decent Elemental Hero Normal Monsters that make this card useful but
there might be later on. |