*Also available as an Ultimate Rare card |
EOJ-EN020 |
 |
Bountiful Artemis
LIGHT / Fairy / Level 4 /
ATK 1600 / DEF 1700
While this card is face-up on the field, draw 1 card from your Deck each
time a Counter Trap Card is activated.
COMMON |
Rating: |
1 |
Comments: |
The only thing bountiful about
this artemis are the ways it can be destroyed in battle. |
EOJ-EN019* |
 |
Herald of Purple Light
LIGHT / Fairy / Level 2 /
ATK 300 / DEF 500
Send this card and 1 other Fairy-Type monster from your hand to the
Graveyard to activate this effect. Negate the activation of your
opponent's Trap Card and destroy it. This effect can be activated during
either player's turn.
RARE |
Rating: |
1 |
Comments: |
Stick to Royal Decree or Jinzo.
|
EOJ-EN018* |
 |
Herald of Green Light
LIGHT / Fairy / Level 2 /
ATK 300 / DEF 500
Send this card and 1 other Fairy-Type monster from your hand to the
Graveyard to activate this effect. Negate the activation of your
opponent's Spell Card and destroy it. This effect can be activated
during either player's turn.
RARE |
Rating: |
1 |
Comments: |
Use Magic Jammer or Spell Shield
Type - 8 instead. |
EOJ-EN017 |
 |
Royal Knight
LIGHT / Fairy / Level 3 /
ATK 1300 / DEF 800
When this card destroys a monster as a result of battle and sends it to
the Graveyard, increase your Life Points by the DEF of the destroyed
monster.
COMMON |
Rating: |
1 |
Comments: |
I highly consider a knight with
only 1300 ATK not royal as even better Monsters can run over it. |
EOJ-EN016* |
 |
Majestic Mech - Goryu
LIGHT / Fairy / Level 8 /
ATK 2900 / DEF 1400
You can Normal Summon this card by Tributing 1 monster. If you Normal
Summon it this way, it is sent to the Graveyard during the End Phase.
During battle between this attacking card and a Defense Position monster
whose DEF is lower than the ATK of this card, inflict the difference as
Battle Damage to your opponent's Life Points.
SUPER RARE |
Rating: |
2 |
Comments: |
It comes complete with a
built-in Fairy Meteor Crush effect! That's the only reason this card
doesn't get 1/5. |
EOJ-EN015* |
 |
Majestic Mech - Ohka
LIGHT / Fairy / Level 6 /
ATK 2400 / DEF 1400
You can Normal Summon this card without Tributing a monster. If you
Normal Summon it this way, it is sent to the Graveyard during the End
Phase.
RARE |
Rating: |
3 |
Comments: |
2400 is decent for any deck if
it requires only one tribute! Its effect, however, shouldn't ever be
used. |
EOJ-EN014 |
 |
Majestic Mech - Senku
LIGHT / Fairy / Level 4 /
ATK 1000 / DEF 500
If this card attacks your opponent's Life Points directly, draw 1 card
from your Deck. This card is sent to the Graveyard during the End Phase
of the turn it was Normal Summoned, Flip Summoned or Special Summoned.
COMMON |
Rating: |
1 |
Comments: |
Very low stats and being sent to
the Graveyard when summoned is even worse. Throw this card away. |
EOJ-EN013* |
 |
Harpie's Pet Baby Dragon
WIND / Dragon / Level 4 /
ATK 1200 / DEF 600
This card accumulates effects according to the number of monsters on
your side of the field that include "Harpie" in their names (other than
"Harpie's Pet Baby Dragon" and "Harpie's Brother"). At least 1:
While this card is face-up on the field, your opponent cannot
select monsters on your side of the field as attack targets if they
include "Harpie" in their card names (other than "Harpie's Pet Baby
Dragon" and "Harpie's Brother"). At least 2: Double the
original ATK and DEF of this card. At least 3: Once per
turn, you can destroy 1 card on your opponent's side of the field.
RARE |
Rating: |
1 |
Comments: |
With the main support for this
card not being used, this card will join them and remain unused. |
EOJ-EN012 |
 |
Swift Birdman Joe
WIND / Winged Beast / Level 6
/ ATK 2300 / DEF 1400
If you Tribute Summon this card by Tributing a WIND monster, return all
Spell and Trap Cards on the field to the owners' hands.
COMMON |
Rating: |
2 |
Comments: |
Running this in a WIND deck
might help it out some for it'll be at least a little stronger and be
more likely to activate its effect. |
EOJ-EN011* |
 |
Victory Viper XX03
LIGHT / Machine / Level 4 /
ATK 1200 / DEF 1000
When this card destroys an opponent's monster as a result of battle,
select and activate 1 of the following effects: ●
Increase the ATK of this card by 400 points.
● Destroy 1 face-up Spell
or Trap Card on the field. ● Special Summon 1 "Option Token" to your
side of the field. It always has the same Type, Attribute, Level, ATK
and DEF as this card.
SUPER RARE |
Rating: |
2 |
Comments: |
If you're lucky
enough to destroy a monster in battle, this card isn't too bad but most
likely, you won't be so lucky. |
EOJ-EN010 |
 |
Searchlightman
LIGHT / Machine / Level 3 /
ATK 1000 / DEF 1000
FLIP: Your opponent cannot Set (or flip face-down) any
cards for the rest of this turn.
COMMON |
Rating: |
1 |
Comments: |
Stronger than Doom Lord or
Captain Tenacious but still not worth playing. |
EOJ-EN009* |
 |
Cyber Phoenix
FIRE / Machine / Level 4 /
ATK 1200 / DEF 1600
While this card is in face-up Attack Position on your side of the field,
negate the effects of any Spell or Trap Card that targets 1 Machine-Type
monster on your side of the field. When this face-up card on the field
attacks or is attacked, and it is destroyed as a result of battle and
sent to the Graveyard, you can draw 1 card from your Deck.
SUPER RARE |
Rating: |
2 |
Comments: |
The thing is, he has to be in
Attack Mode to get his effect and with only 1200 ATK, it won't take much
to destroy him in battle. |
EOJ-EN008 |
 |
Cyber Kirin
LIGHT / Machine / Level 3 /
ATK 300 / DEF 800
By Tributing this card, until the end of this turn, any effect damage
inflicted to the controller of this card becomes 0.
COMMON |
Rating: |
2 |
Comments: |
Good thing you have to tribute
it to use its effect because otherwise it'd almost never get its effect
activated and its stats certainly don't allow it to stay on the field
for very long. |
EOJ-EN007* |
 |
Cyber Prima
LIGHT / Warrior / Level 6 /
ATK 2300 / DEF 1600
When this card is Tribute Summoned, destroy all face-up Spell Cards on
the field.
SUPER RARE |
Rating: |
2 |
Comments: |
2300 ATK doesn't get very far in
today's metagame and while her effect might come in handy, it's
restricted to certain types of Spell Cards and that's why her rating is 2/5. |
EOJ-EN006 |
 |
Cyber Gymnast
EARTH / Warrior / Level 4 /
ATK 800 / DEF 1800
Once per turn, by discarding 1 card from your hand, destroy 1 face-up
Attack Position monster on your opponent's side of the field.
COMMON |
Rating: |
2 |
Comments: |
Her effect and DEF allow her to
receive a 2/5 for everything else would have left her
with a 1. |
EOJ-EN005 |
 |
Cyber Tutu
EARTH / Warrior / Level 3 /
ATK 1000 / DEF 800
If the ATK of each monster on your opponent's side of the field is
higher than the ATK of this card, this card can attack your opponent's
Life Points directly.
COMMON |
Rating: |
2 |
Comments: |
With only 1000 ATK, I highly
doubt that your opponent won't have a monster with more ATK than she
does so at least she can attack directly but she won't last long. |
EOJ-EN004* |
 |
Destiny Hero - Dreadmaster
DARK / Warrior / Level 8 /
ATK ? / DEF ?
If this card is Special Summoned by the effect of
"Clock Tower Prison", destroy all monsters on your side of the field
except the ones that include "Destiny Hero" in their card names, then
you can Special Summon up to 2 monsters from your Graveyard that include
"Destiny Hero" in their card names. During the turn this card is Special
Summoned, monsters on your side of the field that include "Destiny Hero"
in their card names cannot be destroyed, and all Battle Damage inflicted
to the controller of this card becomes 0 during battle involving
monsters on your side of the field that include "Destiny Hero" in their
card names. The ATK and DEF of this card are equal to the combined
original ATK of all monsters of your side of the field (except this
card) that include "Destiny Hero" in their card name.
ULTRA RARE |
Rating: |
3 |
Comments: |
With the right Destiny Heroes,
this guy can be quite strong! However, to bring back 2 Destiny Heroes,
he needs to be Special Summoned by Clock Tower Prison and that's why his
rating is only 3/5. |
EOJ-EN003* |
 |
Destiny Hero - Diamond Dude
DARK / Warrior / Level 4 /
ATK 1400 / DEF 1600
While this card is face-up on your side of the field, once per turn you
can look at the top card of your Deck. If the card is a Normal Spell
Card, send it to the Graveyard and you can activate the Normal Spell
Card during the Main Phase of your next turn. If the card is not a
Normal Spell Card, place it on the bottom of your Deck.
RARE |
Rating: |
2 |
Comments: |
Getting better but still not
what I consider to be a hero. |
EOJ-EN002 |
 |
Destiny Hero - Captain Tenacious
DARK / Warrior / Level 3 /
ATK 800 / DEF 800
Once per turn, while this card is face-up on your side of the field, if
a monster on your side of the field that includes "Destiny Hero" in its
card name (except this card) is destroyed as a result of battle and sent
to the Graveyard, you can Special Summon that 1 monster to your side of
the field during your next Standby Phase.
COMMON |
Rating: |
2 |
Comments: |
At least he can Special Summon
the fallen hero if he's destroyed in battle but this guy must be on the
field first and with those stats, it's not a sure thing that'll happen. |
EOJ-EN001 |
 |
Destiny Hero - Doom Lord
DARK / Warrior / Level 3 /
ATK 600 / DEF 800
Once per turn, if this card is in face-up Attack Position on your side
of the field, you can remove from play 1 of your opponent's monsters.
The player who used this effect cannot declare an attack this turn, and
the removed monster will be returned to the opponent's side of the field
in the same battle position during your second Standby Phase after
activation.
COMMON
|
Rating: |
1 |
Comments: |
Justice won't be served if the
new hero is as weak as this card. There is no doom on anything except
those who use this card. |