*Also available as an Ultimate Rare card |
DREV-EN079* |
|
Chivalry
Counter Trap
Activate only during the Battle Phase, when the effect of an opponent's
Effect Monster is activated. Negate the activation and destroy that
card.
ULTRA RARE |
Rating: |
2 |
Comments: |
Like Solemn Warning, this card
also stops Effect Monster effects during the Battle Phase but that's all
it negates. |
DREV-EN078 |
|
Anti-Magic Prism
Normal Trap
Activate only when your opponent activates a Quick-Play Spell Card.
Select 1 card on the field and destroy it.
COMMON |
Rating: |
1 |
Comments: |
Where is the "Anti-Magic" part
of this anywhere on the card besides its art? The effect doesn't negate
the card's effect at all. |
DREV-EN077* |
|
Solemn Warning
Counter Trap
Pay 2000 Life Points to negate the Summon of a monster OR the activation
of a Spell Card, Trap Card, or Effect Monster's effect that includes an
effect that Special Summons a monster(s), and destroy that card.
ULTRA RARE |
Rating: |
3 |
Comments: |
Unlike Solemn Judgment, this
card stops even monsters that Special Summon during the Damage Step like
Gorz and Battle Fader! The steep activation cost stops its rating at 3. |
DREV-EN076 |
|
Paradox Fusion
Counter Trap
Activate by removing 1 face-up Fusion Monster you control from play.
Negate the activation of a Spell or Trap Card, OR the Special Summon of
a monster and destroy that card. During your 2nd End Phase, return the
removed Fusion Monster to the field in face-up Attack Position.
SUPER RARE |
Rating: |
2 |
Comments: |
At least you get your Fusion Monster back but by
then, it may be too late. |
DREV-EN075 |
|
Horn of the Phantom Beast
Normal Trap
Equip this card to a Beast-Type or Beast-Warrior-Type monster you
control. It gains 800 ATK. When the equipped monster destroys an
opponent's monster by battle and sends it to the Graveyard, draw 1 card.
RARE |
Rating: |
2 |
Comments: |
With Gene-Warped Warwolf being
a Beast-Warrior, he'll be at 2800 and has high potential to pull off
this card's effect but that's about it. |
DREV-EN074 |
|
Beast Rising
Continuous Trap
Once per turn, you can remove from play 1 face-up Beast-Type or
Beast-Warrior-Type monster you control to select 1 other face-up
Beast-Type or Beast-Warrior-Type monster you control. The selected
monster gains the original ATK of the monster removed from play for this
effect.
COMMON |
Rating: |
2 |
Comments: |
It appears that the boost is
permanent, which is good and you can do it each turn so this card isn't
all that bad. |
DREV-EN073 |
|
Queen's Pawn
Normal Trap
Activate only when an "Amazoness" monster you control destroys an
opponent's monster by battle and sends it to the Graveyard. Special
Summon 1 Level 4 or lower "Amazoness" monster from your Deck.
COMMON |
Rating: |
2 |
Comments: |
A slower Trap Card version of
Hydrogeddon but if your Amazoness monsters are strong, this card has
some uses. |
DREV-EN072 |
|
Amazoness Willpower
Continuous Trap
Select 1 "Amazoness" monster in your Graveyard and Special Summon it in
Attack Position. It cannot change its battle position and must attack if
able. When this card is removed from the field, destroy that monster.
When that monster is destroyed, destroy this card.
RARE |
Rating: |
1 |
Comments: |
Fight your willpower
to use this terrible card as long as we have Call of the Haunted and
other better ways to revive monsters. |
DREV-EN071 |
|
Wattcannon
Continuous Trap
Once per turn, when a Level 4 or lower Thunder-Type monster is Normal or
Special Summoned to the field, inflict 600 damage to your opponent.
COMMON |
Rating: |
1 |
Comments: |
The damage is so small, you
probably won't even see that it's there and this card isn't alone as
plenty of cards before it do the same thing. |
DREV-EN070 |
|
Scrap Rage
Normal Trap
Activate only during damage calculation, if a Defense Position "Scrap"
monster on the field is being attacked. It gains 2000 DEF and is
destroyed at the end of the Battle Phase.
COMMON |
Rating: |
2 |
Comments: |
Same as DREV-EN051's comments. |
DREV-EN069 |
|
Chain Whirlwind
Normal Trap
Activate only when a card on the field is destroyed by a card effect.
Select 2 Spell/Trap Cards on the field and destroy them.
COMMON |
Rating: |
2 |
Comments: |
The fact that the Spell or Trap
Cards you choose to destroy can be from either side of the field or face
up/face down is enough to give this card an extra star. |
DREV-EN068 |
|
Barrier Wave
Normal Trap
Activate by Tributing 1 Synchro Monster when your opponent's monster
declares an attack. Change all Attack Position monsters your opponent
controls to Defense Position. Then, inflict damage to your opponent
equal to the attacking monster's DEF.
COMMON |
Rating: |
2 |
Comments: |
Won't do much unless the monster has high DEF like
Goyo Guardian and you need to Tribute a Synchro Monster you control just
to activate this. |
DREV-EN067 |
|
Reanimation Wave
Normal Trap
Activate only when your opponent's monster declares a direct attack.
Select 1 Synchro Monster in your Graveyard with a Level less than or
equal to the attacking monster's. The Battle Damage you take from that
attack is halved. At the end of the Damage Step, Special Summon the
selected Synchro Monster from the Graveyard.
RARE |
Rating: |
1 |
Comments: |
Reanimation Wave? What
reanimation? The cards are NOT animated! You'll have a wave of
times where you can't even activate this or you lose because of it. |
DREV-EN066 |
|
Parallel Selection
Normal Trap
Activate only when a Synchro Monster you control is destroyed by your
opponent (either by battle or by card effect) and sent to the Graveyard.
Select 1 of your removed from play Spell Cards and add it to your hand.
RARE |
Rating: |
2 |
Comments: |
If you lost your Pot of
Avarice, Monster Reborn or whatever due to your opponent's Macro Cosmos,
then this card is okay but you need a Synchro Monster to be destroyed
first. |
DREV-EN065 |
|
Howl of the Wild
Continuous Trap
When a monster you control destroys an opponent's monster by battle and
sends it to the Graveyard, inflict 300 damage to your opponent for each
face-up Beast-Type monster you control.
COMMON |
Rating: |
2 |
Comments: |
The damage adds up if you're
running a Beast deck but really no other reason to use this. |
DREV-EN064 |
|
Battle Instinct
Normal Trap
Activate only when your opponent declares a direct attack and you
control no monsters. Special Summon 1 Level 4 or lower Beast-Type
monster from your hand in face-up Attack Position.
COMMON |
Rating: |
1 |
Comments: |
My instinct tells me you shouldn't run this
card as it's too situational but be my guest. |
DREV-EN063 |
|
Desperate Tag
Continuous Trap
If a face-up Attack Position monster you control is destroyed by battle,
during damage calculation, you can reduce the Battle Damage from this
battle to 0 and Special Summon 1 Level 4 or lower Warrior-Type monster
from your hand at the end of the Damage Step.
COMMON |
Rating: |
2 |
Comments: |
Warrior decks will get the most
out of this card because you'll just replace 1 Warrior with another. |
DREV-EN062 |
|
Pot of Duality
Normal Spell
Reveal the top 3 cards of your Deck, add 1 of them to your hand, then
shuffle the rest back into your Deck. You can only activate 1 "Pot of
Duality" per turn. You cannot Special Summon a monster(s) during the
turn you activate this card.
SECRET RARE |
Rating: |
2 |
Comments: |
So this is the "most talked
about Spell Card in years"? I have to say, I'm disappointed because
while some decks don't Special Summon much, most do so this will hurt
their chances of victory in duels. |
DREV-EN061 |
|
Summoning Curse
Continuous Spell
When a monster is Special Summoned, the controller of that monster
chooses 1 card in their hand and removes it from play. During each of
your End Phases, pay 500 Life Points or destroy this card.
COMMON |
Rating: |
1 |
Comments: |
The curse is mostly upon you
because you will have to literally pay for using this card. |
DREV-EN060 |
|
Wiseman's Chalice
Normal Spell
If you control no monsters, select 1 monster in your opponent's
Graveyard. Special Summon it. During the End Phase of this turn, give
control of that Special Summoned monster to your opponent. The monster
cannot be Tributed, or used as a Synchro Material Monster, while it is
face-up on the field.
SUPER RARE |
Rating: |
1 |
Comments: |
A wiseman would probably tell you not to
use this since Monster Reborn is now tournament legal again. |