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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes  Visual Spoiler Card spoiler Improved Effects

Duelist Revolution (Page 4)

*Also available as an Ultimate Rare card
DREV-EN079*
Chivalry
Counter Trap
Activate only during the Battle Phase, when the effect of an opponent's Effect Monster is activated. Negate the activation and destroy that card.
ULTRA RARE
Rating: 2
Comments: Like Solemn Warning, this card also stops Effect Monster effects during the Battle Phase but that's all it negates.
DREV-EN078
Anti-Magic Prism
Normal Trap
Activate only when your opponent activates a Quick-Play Spell Card. Select 1 card on the field and destroy it.
COMMON
Rating: 1
Comments: Where is the "Anti-Magic" part of this anywhere on the card besides its art? The effect doesn't negate the card's effect at all.
DREV-EN077*
Solemn Warning
Counter Trap
Pay 2000 Life Points to negate the Summon of a monster OR the activation of a Spell Card, Trap Card, or Effect Monster's effect that includes an effect that Special Summons a monster(s), and destroy that card.
ULTRA RARE
Rating: 3
Comments: Unlike Solemn Judgment, this card stops even monsters that Special Summon during the Damage Step like Gorz and Battle Fader! The steep activation cost stops its rating at 3.
DREV-EN076
Paradox Fusion
Counter Trap
Activate by removing 1 face-up Fusion Monster you control from play. Negate the activation of a Spell or Trap Card, OR the Special Summon of a monster and destroy that card. During your 2nd End Phase, return the removed Fusion Monster to the field in face-up Attack Position.
SUPER RARE
Rating: 2
Comments: At least you get your Fusion Monster back but by then, it may be too late.
DREV-EN075
Horn of the Phantom Beast
Normal Trap
Equip this card to a Beast-Type or Beast-Warrior-Type monster you control. It gains 800 ATK. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card.
RARE
Rating: 2
Comments: With Gene-Warped Warwolf being a Beast-Warrior, he'll be at 2800 and has high potential to pull off this card's effect but that's about it.
DREV-EN074
Beast Rising
Continuous Trap
Once per turn, you can remove from play 1 face-up Beast-Type or Beast-Warrior-Type monster you control to select 1 other face-up Beast-Type or Beast-Warrior-Type monster you control. The selected monster gains the original ATK of the monster removed from play for this effect.
COMMON
Rating: 2
Comments: It appears that the boost is permanent, which is good and you can do it each turn so this card isn't all that bad.
DREV-EN073
Queen's Pawn
Normal Trap
Activate only when an "Amazoness" monster you control destroys an opponent's monster by battle and sends it to the Graveyard. Special Summon 1 Level 4 or lower "Amazoness" monster from your Deck.
COMMON
Rating: 2
Comments: A slower Trap Card version of Hydrogeddon but if your Amazoness monsters are strong, this card has some uses.
DREV-EN072
Amazoness Willpower
Continuous Trap
Select 1 "Amazoness" monster in your Graveyard and Special Summon it in Attack Position. It cannot change its battle position and must attack if able. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
RARE
Rating: 1
Comments: Fight your willpower to use this terrible card as long as we have Call of the Haunted and other better ways to revive monsters.
DREV-EN071
Wattcannon
Continuous Trap
Once per turn, when a Level 4 or lower Thunder-Type monster is Normal or Special Summoned to the field, inflict 600 damage to your opponent.
COMMON
Rating: 1
Comments: The damage is so small, you probably won't even see that it's there and this card isn't alone as plenty of cards before it do the same thing.
DREV-EN070
Scrap Rage
Normal Trap
Activate only during damage calculation, if a Defense Position "Scrap" monster on the field is being attacked. It gains 2000 DEF and is destroyed at the end of the Battle Phase.
COMMON
Rating: 2
Comments: Same as DREV-EN051's comments.
DREV-EN069
Chain Whirlwind
Normal Trap
Activate only when a card on the field is destroyed by a card effect. Select 2 Spell/Trap Cards on the field and destroy them.
COMMON
Rating: 2
Comments: The fact that the Spell or Trap Cards you choose to destroy can be from either side of the field or face up/face down is enough to give this card an extra star.
DREV-EN068
Barrier Wave
Normal Trap
Activate by Tributing 1 Synchro Monster when your opponent's monster declares an attack. Change all Attack Position monsters your opponent controls to Defense Position. Then, inflict damage to your opponent equal to the attacking monster's DEF.
COMMON
Rating: 2
Comments: Won't do much unless the monster has high DEF like Goyo Guardian and you need to Tribute a Synchro Monster you control just to activate this.
DREV-EN067
Reanimation Wave
Normal Trap
Activate only when your opponent's monster declares a direct attack. Select 1 Synchro Monster in your Graveyard with a Level less than or equal to the attacking monster's. The Battle Damage you take from that attack is halved. At the end of the Damage Step, Special Summon the selected Synchro Monster from the Graveyard.
RARE
Rating: 1
Comments: Reanimation Wave? What reanimation? The cards are NOT animated! You'll have a wave of times where you can't even activate this or you lose because of it.
DREV-EN066
Parallel Selection
Normal Trap
Activate only when a Synchro Monster you control is destroyed by your opponent (either by battle or by card effect) and sent to the Graveyard. Select 1 of your removed from play Spell Cards and add it to your hand.
RARE
Rating: 2
Comments: If you lost your Pot of Avarice, Monster Reborn or whatever due to your opponent's Macro Cosmos, then this card is okay but you need a Synchro Monster to be destroyed first.
DREV-EN065
Howl of the Wild
Continuous Trap
When a monster you control destroys an opponent's monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent for each face-up Beast-Type monster you control.
COMMON
Rating: 2
Comments: The damage adds up if you're running a Beast deck but really no other reason to use this.
DREV-EN064
Battle Instinct
Normal Trap
Activate only when your opponent declares a direct attack and you control no monsters. Special Summon 1 Level 4 or lower Beast-Type monster from your hand in face-up Attack Position.
COMMON
Rating: 1
Comments: My instinct tells me you shouldn't run this card as it's too situational but be my guest.
DREV-EN063
Desperate Tag
Continuous Trap
If a face-up Attack Position monster you control is destroyed by battle, during damage calculation, you can reduce the Battle Damage from this battle to 0 and Special Summon 1 Level 4 or lower Warrior-Type monster from your hand at the end of the Damage Step.
COMMON
Rating: 2
Comments: Warrior decks will get the most out of this card because you'll just replace 1 Warrior with another.
DREV-EN062
Pot of Duality
Normal Spell
Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon a monster(s) during the turn you activate this card.
SECRET RARE
Rating: 2
Comments: So this is the "most talked about Spell Card in years"? I have to say, I'm disappointed because while some decks don't Special Summon much, most do so this will hurt their chances of victory in duels.
DREV-EN061
Summoning Curse
Continuous Spell
When a monster is Special Summoned, the controller of that monster chooses 1 card in their hand and removes it from play. During each of your End Phases, pay 500 Life Points or destroy this card.
COMMON
Rating: 1
Comments: The curse is mostly upon you because you will have to literally pay for using this card.
DREV-EN060
Wiseman's Chalice
Normal Spell
If you control no monsters, select 1 monster in your opponent's Graveyard. Special Summon it. During the End Phase of this turn, give control of that Special Summoned monster to your opponent. The monster cannot be Tributed, or used as a Synchro Material Monster, while it is face-up on the field.
SUPER RARE
Rating: 1
Comments: A wiseman would probably tell you not to use this since Monster Reborn is now tournament legal again.