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Dimension Force (DIFO-EN) Card Spoiler

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Dimension_Force_(TCG-EN-1E)
                                                       DIFO-EN100
Ghost Belle & Haunted Mansion
EARTH | Zombie-Type Tuner | Level 3 | ATK 0 | DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
● Special Summon a Monster Card(s) from the GY.
● Banish a card(s) from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
(Starlight Rare)
 
                                                       DIFO-EN099
V-LAN Hydra
LIGHT | Cyberse-Type Link | ATK 1900 | Link-3
Active Link Arrow(s): Top, Left and Bottom
2+ monsters, except Tokens
Gains 300 ATK for each monster co-linked to this card. You can target 1 Link-3 or lower monster co-linked to this card; Tribute it, and if you do, Special Summon "V-LAN Tokens" (Cyberse/LIGHT/Level 1/ATK 0/
DEF 0) equal to the Tributed monster's Link Rating, also you cannot Special Summon monsters with the same Link Rating as that targeted monster for the rest of this turn. You can only use this effect of "V-LAN Hydra" once per turn.
(Common)
 
                                                       DIFO-EN098
Odd-Eyes Wing Dragon
DARK | Dragon, Synchro & Pendulum | Level 8 | ATK 3000 | DEF 2500 | Scale 10
Once per turn, before damage calculation, if your monster battles an opponent's monster: You can make your monster gain ATK equal to the opponent's monster's ATK, until the end of the Damage Step.

1 DARK Tuner + 1 non-Tuner "Clear Wing" monster
If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use 1 of the following effects of "Odd-Eyes Wing Dragon" per turn, and only once that turn.
● You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn.
● During the Battle Phase, if you control this Synchro Summoned card (Quick Effect): You can destroy all Level 5 or higher monsters your opponent controls.
(Super Rare)
 
                                                       DIFO-EN097
Curse of Dragon, the Magical Knight Dragon
DARK | Dragon-Type Fusion | Level 5 | ATK 2000 | DEF 1500
1 Warrior monster + 1 Level 5 or higher Dragon monster
If you Fusion Summon a Level 7 Dragon Fusion Monster, you can also banish monsters from your GY as material. If this card is Fusion Summoned: You can target 1 Spell/Trap in your GY that mentions "Gaia the Dragon Champion"; add it to your hand. You can only use this effect of "Curse of Dragon, the Magical Knight Dragon" once per turn.
(Super Rare)
 
                                                       DIFO-EN096
Changshi the Spiridao
DARK | Zombie | Level 6 | ATK 2000 | DEF 0
During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn.
(Super Rare)
 
                                                       DIFO-EN095
Yakua, Lord of the Eight Thunders
LIGHT | Wyrm | Level 8 | ATK 2000 | DEF 2000
You can Special Summon this card (from your hand) by banishing 1 Level/Rank 8 monster from your GY. You can target 1 Level/Rank 8 Ritual, Fusion, Synchro, or Xyz Monster in your GY; shuffle it into the Deck, then apply the following effect depending on the returned monster's card type.
● Ritual/Fusion: Draw 1 card.
● Synchro/Xyz: This card gains 1000 ATK.
You can only use this effect of "Yakusa, Lord of the Eight Thunders" once per turn.
(Super Rare)
 
                                                       DIFO-EN094
Crow Tengu
EARTH | Zombie | Level 4 | ATK 1400 | DEF 1200
If this card in your possession is destroyed by an opponent's card effect and sent to your GY, or if this card is Special Summoned from the GY: You can target 1 Attack Position monster your opponent controls; destroy it. You can only use this effect of "Crow Tengu" once per turn.
(Common)
 
                                                       DIFO-EN093
Chow Sai the Ghost Stopper
DARK | Spellcaster | Level 4 | ATK 1900 | DEF 800
Neither player can activate the effects of Spell/Trap Cards in the GY. If this card is sent from the field to your GY: You can target 1 Spell/Trap in your opponent's GY; banish it.
(Super Rare)
 
                                                       DIFO-EN092
Motor Frenzy
DARK | Machine | Level 6 | ATK 2100 | DEF 1200
If this card is Normal or Special Summoned, or if another Machine monster(s) is Normal or Special Summoned to your field: You can activate this effect; until the end of your opponent's turn, that Normal or Special Summoned monster(s) gains ATK equal to half its original DEF, also its battle position cannot be changed. If this Tribute Summoned card is sent to the GY: You can Special Summon 2 "Engine Tokens" (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You can only use each effect of "Motor Frenzy" once per turn.
(Super Rare)
 
                                                       DIFO-EN091
Libromancer Prevented
Continuous Trap
If you control a "Libromancer" monster: You can target 1 face-up monster your opponent controls; this turn, that face-up monster cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Libromancer Prevented" once per turn. Once per turn, during the End Phase, if you control no "Libromancer" Ritual Monsters: Send this card to the GY.
(Super Rare)
 
                                                       DIFO-EN090
Libromancer Displaced
Normal Trap
Target 1 "Libromancer" monster you control and 1 monster your opponent controls; return your monster to the hand, and if you do, take control of that opponent's monster. If your "Libromancer" monster you targeted was not a Ritual Monster, the monster you took control of returns to the hand during the End Phase. You can only activate 1 "Libromancer Displaced" per turn.
(Ultra Rare)
 
                                                       DIFO-EN089
Libromancer Bonded
Ritual Spell
This card can be used to Ritual Summon any "Libromancer" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you Ritual Summon "Libromancer Fireburst" with this effect, using "Libromancer Firestarter" on the field, it cannot be destroyed, or banished, by card effects.
(Super Rare)
 
                                                       DIFO-EN088
Libromancer Realized
Continuous Spell
You can reveal 1 "Libromancer" Ritual Monster in your hand: Special Summon 1 "Fire Token" (Cyberse/
FIRE/ATK 0/DEF 0) with the same Level as the revealed monster. While you control that Token, you cannot Special Summon monsters, except "Libromancer" monsters. You can only use this effect of "Libromancer Realized" once per turn.
(Super Rare)
 
                                                       DIFO-EN087
Libromancer Fireburst
FIRE | Cyberse-Type Ritual | Level 7 | ATK 2800 | DEF 2800
You can Ritual Summon this card with a "Libromancer" card. If this card was Ritual Summoned by using a monster(s) on the field, it cannot be destroyed by battle, also any battle damage it inflicts to your opponent is doubled. This card can make up to 2 attacks on monsters during each Battle Phase. When a monster declares an attack: You can banish 1 "Libromancer" Ritual Monster from your GY; this card gains 200 ATK.
(Ultra Rare)
 
                                                       DIFO-EN086
Libromancer Mystigirl
LIGHT | Fairy-Type Ritual | Level 4 | ATK 1400 | DEF 2100
You can Ritual Summon this card with a "Libromancer" card. If this card was Ritual Summoned by using a monster(s) on the field, your opponent cannot target Ritual Monsters you control with monster effects. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. You can only use this effect of "Libromancer Mystigirl" once per turn.
(Super Rare)
 
                                                       DIFO-EN085
Backup Team
Normal Trap
Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Backup Team" effect per turn, and only once that turn.
(Common)
 
                                                       DIFO-EN084
Omega Judgment
Normal Trap
Target 1 face-up Monster Card in your Spell & Trap Zone and 2 cards your opponent controls; destroy them.
(Common)
 
                                                       DIFO-EN083
Patissciel Couverture
DARK | Fairy, Fusion & Pendulum | Level 5 | ATK 1700 | DEF 700 | Scale 1
If you have no card in your other Pendulum Zone: You can place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use this effect of "Patissciel Couverture" once per turn.
2 Pendulum Monsters
If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
(Super Rare)
 
                                                       DIFO-EN082
Navy Dragon Mech
WATER | Machine-Type Synchro | Level 9 | ATK 2700 | DEF 1800
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can target face-up cards your opponent controls, up to the number of Tuners in your GY; negate their effects until the end of this turn. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 Tuner in your GY; add it to your hand.
(Super Rare)
 
                                                       DIFO-EN081
Colonel on C-String
LIGHT | Warrior | Level 4 | ATK 1400 | DEF 1600
When this card is Normal Summoned: You can Special Summon 2 Level 4 or lower Warrior monsters with different names from your hand in Defense Position.
(Common)
 
                                                       DIFO-EN080
Vivid Tail
Normal Trap
Target 1 card you control; return it to the hand. If this card is in your GY: You can target 1 face-up card you control; Set this card (but banish it when it leaves the field), and if you do, return that face-up card to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name that card had once it returned to the hand. You can only use 1 "Vivid Tail" effect per turn, and only once that turn.
(Common)
 
                                                       DIFO-EN079
XX-clusion
Counter Trap
When your opponent activates a monster effect in their hand: Negate that activation, then if they have any cards in their hand, you discard 1 card from their hand (of their choice).
(Common)
 
                                                       DIFO-EN078
Ichiroku's Ledger Book
Normal Trap
Target up to 2 monsters your opponent controls; banish them until the End Phase, then your opponent gains 1000 LP for each monster that left the field by this effect.
(Common)
 
                                                       DIFO-EN077
Dinomorphia Frenzy
Normal Trap
During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.
(Ultra Rare)
 
                                                       DIFO-EN076
\Haunted Zombies
Normal Trap
Banish 1 Zombie monster from either GY and Special Summon 2 "Haunted Tokens" (Zombie/DARK/
ATK 0/DEF 0) with the same Level as the banished monster. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Haunted Zombies" effect per turn, and only once that turn.
(Common)
 
                                                       DIFO-EN075
Scareclaw Alternative
Normal Trap
Tribute 3 "Scareclaw" monsters; for the rest of this turn, your opponent can only Special Summon monsters in Defense Position. During your turn: Banish this card from your GY; inflict 100 damage to your opponent for each Defense Position monster on the field. You can only use this effect of "Scareclaw Alternative" once per turn.
(Common)
 
                                                       DIFO-EN074
Scareclw Sclash
Continuous Trap
Once per turn: You can target 1 "Scareclaw" monster or "Visas Starfrost" you control; it can attack while in face-up Defense Position this turn. If it does, apply its ATK or DEF (whichever is higher) for damage calculation. When your opponent activates a card or effect, while you control a "Scareclaw" monster in the Extra Monster Zone: You can send this face-up card to the GY; negate that effect. You can only use this effect of "Scareclaw Sclash" once per turn.
(Super Rare)
 
                                                       DIFO-EN073
Dogmatikaturgy
Normal Trap
Ritual Summon 1 "Dogmatika" Ritual Monster from your hand or Deck by Tributing "Dogmatika" monsters and/or Ritual, Fusion, or Synchro Monsters from your field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can banish this card, then target 2 "Dogmatika" monsters with different Levels in your GY; add 1 of them to your hand, and place the other on the bottom of your Deck. You can only use 1 "Dogmatikaturgy" effect per turn, and only once that turn.
(Common)
 
                                                       DIFO-EN072
Branded Banishment
Normal Trap
Target 1 "Despia" monster or 1 Level 8 or higher Fusion Monster in your GY; Special Summon it, then you can apply this effect.
● Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from either field.
You can only activate 1 "Branded Banishment" per turn.
(Super Rare)
 
                                                       DIFO-EN071
Therion Stand Up!
Normal Trap
Target 1 "Therion" monster in your GY; Special Summon it, then you can equip 1 "Therion" monster from your hand or GY to it. During the Main Phase: You can banish this card from your GY, then target 2 "Therion" monsters (1 on your field and 1 in your GY); equip that monster from your GY to the other monster you control. You can only use 1 "Therion Stand Up!" effect per turn, and only once that turn.
(Common)
 
                                                       DIFO-EN070
Therion Cross
Normal Trap
When your opponent activates a monster effect, while you control a "Therion" monster: You can activate 1 of these effects;
● Negate that effect.
● Banish that monster.
If you have "Endless Engine Argyro System" in your GY at activation, you can activate both effects (at resolution, negate, then banish). You can only activate 1 "Therion Cross" per turn.
(Super Rare)
 
                                                       DIFO-EN069
Pendulum Scale
Normal Trap
If you have 2 cards in your Pendulum Zones: Apply the following effect, based on the difference in the Pendulum Scales.
● 0: Destroy 2 Spells/Traps on the field.
● 1, 2, or 3: Add 1 Level 2, 3, or 4 Pendulum Monster from your Deck to your hand.
● 4, 5, or 6: Add 1 Level 5, 6, or 7 Pendulum Monster from your Deck to your hand.
● 7+: Return up to 2 cards from your Pendulum Zone(s) to the hand, then you can Special Summon 1 Pendulum Monster from your hand.
You can only activate 1 "Pendulum Scale" per turn.
(Common)
 
                                                       DIFO-EN068
Surprise Chain
Quick-Play Spell
Activate only as Chain Link 2 or higher; apply the following effects, depending on the Chain Link number of this card, in sequence (skip over any that do not apply). You cannot activate this card if multiple cards/effects with the same name are in that Chain.
● 2+: Excavate the top cards of your Deck, equal to the Chain Link number of this card, then place them on the top of your Deck in any order.
● 3+: Send the top card of your Deck to the GY.
● 4+: Draw 1 card.
You can only activate 1 "Surprise Chain" per turn.
(Common)
 
                                                       DIFO-EN067
Parasomnia Pillow
Equip Spell
During the End Phase: You can destroy the equipped monster. If this card is sent to the GY because the equipped monster was destroyed and sent to the GY: Special Summon 1 "Parasomnia Token" (Level 1/
ATK ?/DEF 0) with the equipped monster's original Type, Attribute, and ATK, then equip this card to that Token. You can only use each effect of "Parasomnia Pillow" once per turn.
(Common)
 
                                                       DIFO-EN066
Materiactor Annulus
Normal Spell
Detach 1 Xyz Material from a monster you control, then if the detached material was sent to your GY, you can Set that card to your field. You can only activate 1 "Materiactor Annulus" per turn.
(Common)
 
                                                       DIFO-EN065
War Rock Medium
Continuous Spell
While your opponent controls a Special Summoned monster and you control a Level 7 or higher "War Rock" monster, during Main Phase 1, neither player can activate the effects of monsters on the field. During your Main Phase: You can Set 1 "War Rock" Spell/Trap directly from your Deck, except "War Rock Medium", also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use this effect of "War Rock Medium" once per turn.
(Common)
 
                                                       DIFO-EN064
Ancient Warriors Saga - Deception and Betrayal
Continuous Spell
During your Main Phase: You can Special Summon 1 "Ancient Warriors" monster from your hand, and if you do, take damage equal to its Level x 100. You can send this face-up card from the Spell & Trap Zone to the GY, then target 1 "Ancient Warriors" monster on the field; change it to any Attribute, then, if you targeted an opponent's monster, you can take control of it. You can only use each effect of "Ancient Warriors Saga - Deception and Betrayal" once per turn.
(Common)
 
                                                       DIFO-EN063
The Weather Forecast
Field Spell
When this card is activated: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use each of the following effects of "The Weather Forecast" once per turn. If you Link Summon a "The Weather" Link Monster, you can also use face-up "The Weather" cards in your Spell & Trap Zone as "The Weather" monsters for its Link Summon. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "The Weather" monster from your hand. You can only activate 1 "The Weather Forecast" per turn.
(Super Rare)
 
                                                       DIFO-EN062
Generappropbe
Continuous Spell
Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. You can only use each of the following effects of "Generalprobe" once per turn. You can remove 3 Symphonic Counters from your field; add 1 "Symphonic Warrior" monster from your Deck to your hand. If you Normal or Special Summon a "Symphonic Warrior" monster(s) (except during the Damage Step): You can add 1 "Symph Amplifire" from your Deck to your hand.
(Common)
 
                                                       DIFO-EN061
Heroic Envoy
Normal Spell
Add 1 "Heroic" monster from your Deck to your hand. If your LP are 500 or less: You can banish this card from your GY, then target 1 "Heroic" card in your GY; add it to your hand. You can only use each effect of "Heroic Envoy" once per turn.
(Common)
 
                                                       DIFO-EN060
Zombie Reborn
Normal Spell
Target 1 Zombie monster in either GY; banish 1 monster with the same name from your Deck or Extra Deck, and if you do, Special Summon the targeted monster to your field. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Reborn" effect per turn, and only once that turn.
(Super Rare)
 
                                                       DIFO-EN059
Scareclaw Arrival
Normal Spell
Target 1 "Scareclaw" monster or "Visas Starfrost" in your GY; Special Summon it in Defense Position. If a "Scareclaw" Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Scareclaw Arrival" once per turn.
(Super Rare)
 
                                                       DIFO-EN058
Primative Planet Reichphobia
Field Spell
When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. If 3 or more Defense Position monsters are on the field: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Primitive Planet Reichphobia" once per turn. You can only activate 1 "Primitive Planet Reichphobia" per turn.
(Ultra Rare)
 
                                                       DIFO-EN057
Branded Loss
Normal Spell
Target 1 monster your opponent controls that was Special Summoned from the Extra Deck and 1 Fusion Monster you control; shuffle them into the Deck(s), also, during the End Phase of this turn, each player can Special Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from their own Extra Deck. You can only activate 1 "Branded Loss" per turn.
(Common)
 
                                                       DIFO-EN056
Icejade Curse
Continuous Spell
While an "Icejade" monster and "Icejade Cenote Enion Cradle" are on the field, your opponent cannot activate the effects of monsters that were Summoned that turn. When a monster is destroyed by battle involving your "Icejade" monster: You can target 1 of those destroyed monsters; inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Icejade Curse" once per turn.
(Common)
 
                                                       DIFO-EN055
Therion Charge
Normal Spell
Send 1 "Therion" card, except "Therion Charge", or 1 "Endless Engine Argyro System" from your hand or your face-up Spell & Trap Zone to the GY; draw 2 cards. You can only activate 1 "Therion Charge" per turn.
(Super Rare)
 
                                                       DIFO-EN054
Endless Engine Argyro System
Normal Spell
Send 1 "Therion" card from your Deck to the GY. If this card is in your GY: You can target 1 "Therion" card in your GY; if both are still in your GY, add either that card or this card to your hand, and if you do, place the other on the bottom of your Deck. You can only use 1 "Endless Engine Argyro System" effect per turn, and only once that turn.
(Ultra Rare)
 
                                                       DIFO-EN053
Therion Discolosseum
Field Spell
When this card is activated: You can add 1 "Therion" monster from your Deck to your hand. Once per turn, if your monster would be destroyed by battle, you can send 1 "Therion" card or 1 "Endless Engine Argyro System" from your Deck to the GY instead. Once per turn, when a monster is destroyed by battle and sent to the GY: You can target 1 "Therion" monster in your GY; add it to your hand. You can only activate 1 "Therion Discolosseum" per turn.
(Ultra Rare)
 
                                                       DIFO-EN052
Extra Pendulum
Normal Spell
During your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) from your Extra Deck in addition to your Pendulum Summon. (You can only gain this effect once per turn.)
(Super Rare)
 
                                                       DIFO-EN051
Sylvan Dancepione
WIND | Plant-Type Link | ATK 1200 | Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 Plant monsters
If this card is Link Summoned: You can choose a number from 1 to 3 and excavate that many cards from the top of your Deck, and if you do, you can Special Summon up to 2 excavated Plant monsters, but they cannot be used as Link Material, also send the remaining cards to the GY. You can target 1 Plant monster in your GY that has a Level; the Levels of monsters this card points to become that monster's Level, until the end of this turn. You can only use each effect of "Sylvan Dancepione" once per turn.
(Super Rare)
 
                                                       DIFO-EN050
The Weather Painter Moonbow
DARK | Fairy-Type Link | ATK 2400 | Link-3
Active Link Arrow(s): Bottom, Bottom-Left and Bottom-Right
3 "The Weather" monsters
If this card is Link Summoned: You can Special Summon 1 of your banished "The Weather" monsters. If this Link Summoned card is destroyed: You can Special Summon 1 "The Weather Painter Rainbow" from your Extra Deck. "The Weather" Effect Monsters this card points to gain the following effect.
● (Quick Effect): You can banish this card, then target 1 monster your opponent controls; banish it until the Standby Phase of the next turn.
(Ultra Rare)
 
                                                       DIFO-EN049
Scareclaw Tri-Heart
DARK | Beast-Warrior-Type Link | ATK 3000 | Link-3
Active Link Arrow(s): Bottom, Bottom-Left and Bottom-Right
3 Effect Monsters
Must be Link Summoned. All face-up monsters on the field are changed to Defense Position. Unaffected by the activated effects of Defense Position monsters. Once per turn, if this card is in the Extra Monster Zone: You can target 1 Level 3 "Scareclaw" monster in your GY; Special Summon it, and if you do, add 1 "Scareclaw" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Scareclaw" monsters.
(Secret Rare)
 
                                                       DIFO-EN048
Beyond the Pendulum
DARK | Spellcaster-Type Link | ATK 1200 | Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 Effect Monsters, including a Pendulum Monster
If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.
(Secret Rare)
 
                                                       DIFO-EN047
Musical Sumo Dice Games
FIRE | Machine-Type Xyz | Rank 6 | ATK 600 | DEF 3000
2 Level 6 monsters
At the start of your opponent's Battle Phase: If this card is in the Main Monster Zone, roll a six-sided die and move this card directly to that many (1 to 6) Main Monster Zones clockwise, and if a monster is already in that zone it moves to, attach that monster to this card as material. (Transfer its materials to this card.) If this effect causes this monster's number of materials to exceed 6, you win the Duel. If this card cannot be moved, or the monster in the zone it moves to cannot be attached, send this card to the GY.
(Common)
 
                                                       DIFO-EN046
Exosisters Magnifica
LIGHT | Warrior-Type Xyz | Rank 8 | ATK 2800 | DEF 2800
2 Rank 4 "Exosister" Xyz Monsters
Must be Xyz Summoned with the above materials. This card can make a second attack during each Battle Phase. Once per turn (Quick Effect): You can detach 1 material from this card; banish 1 card your opponent controls. When your opponent activates a card or effect (Quick Effect): You can return 1 Xyz Monster you own attached to this card to your Extra Deck, then you can Special Summon that monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.)
(Ultra Rare) & (Starlight Rare)
 
                                                       DIFO-EN045
Heroic Champion Jarngreipr
EARTH | Warrior-Type Xyz | Rank 1 | ATK 700 | DEF 1800
2 Level 1 Warrior monsters
The first time each Warrior monster you control would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Heroic Champion - Jarngreipr" once per turn. You can detach 2 materials from this card, then target 1 Level/Rank 4 Warrior monster in your GY; Special Summon it, and if you do, this card gains ATK equal to that monster's original ATK. When an attack is declared involving your opponent's monster: You can gain LP equal to half its ATK.
(Common)
 
                                                       DIFO-EN044
Heroic Champion - Claivesolish
LIGHT | Warrior-Type Xyz | Rank 4 | ATK 2500 | DEF 2000
2 Level 4 Warrior monsters
Your opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of "Heroic Champion - Claivesolish" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn.
(Super Rare)
 
                                                       DIFO-EN043
Psychic End Punisher
LIGHT | Psychic-Type Synchro | Level 11 | ATK 3500 | DEF 3500
1 Tuner + 1+ non-Tuner monsters
While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.
(Secret Rare)
 
                                                       DIFO-EN042
Symphonic Warrior Rockks
WIND | Machine, Synchro & Pendulum | Level 7 | ATK 2500 | DEF 1500 | Scale 10
During each Standby Phase: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Symphonic Warrior Rockks" once per turn. When an opponent's monster declares an attack: You can destroy both that monster and this card.
1 Tuner + 1+ non-Tuner monsters

If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Symphonic Warrior Rockks" once per turn. If this card is Special Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. If "Symph Amplifire" is in your Field Zone: You can destroy 1 card on the field.
(Common)
 
                                                       DIFO-EN041
Immortal Dragon
DARK | Zombie, Synchro and Tuner | Level 6 | ATK 500 | DEF 2400
1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can send 1 Zombie monster from your Deck to your GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.
(Super Rare)
 
                                                       DIFO-EN040
Skeletal Dragon Felgrand
LIGHT | Zombie-Type Synchro | Level 8 | ATK 2800 | DFE 2800
1 Zombie Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn.
(Ultra Rare)
 
                                                       DIFO-EN039
Red-Eyes Zombie Dragon Lord
DARK | Zombie-Type Synchro | Level 10 | ATK 2800 | DEF 2400
1 Zombie Tuner + 1+ non-Tuner monsters
During your opponent's turn (Quick Effect): You can target 1 Zombie monster in your GY, except "Red-Eyes Zombie Dragon Lord"; Special Summon it. If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card. You can only use each effect of "Red-Eyes Zombie Dragon Lord" once per turn.
(Ultra Rare)
 
                                                       DIFO-EN038
Dinomorphia Rexterm
DARK | Dinosaur-Type Fusion | Level 8 | ATK 3000 | DEF 0
1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster
Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.
(Ultra Rare)
 
                                                       DIFO-EN037
Predaplant Ambulomelides
DARK | Plant-Type Fusion | Level 5 | ATK 1000 | DEF 2500
2 "Predaplant" monsters
If this card is Fusion Summoned: You can add 1 "Predaplant" monster or 1 "Predap" Spell/Trap from your Deck, GY, or face-up Extra Deck to your hand. You can target 1 monster your opponent controls with a Predator Counter or 1 monster you control; Tribute it, and if you do, Special Summon 1 "Predaplant" monster from your Deck. You can only use each effect of "Predaplant Ambulomelides" once per turn.
(Common)
 
                                                       DIFO-EN036
Starving Venom Predapower Fusion Dragon
DARK | Dragon-Type Fusion | Level 10 | ATK 3600 | DEF 2500
1 DARK Fusion Monster + 1 Fusion Monster
(This card is always treated as a "Predaplant" card.)
Once per turn, when a card or effect is activated (Quick Effect): You can Tribute 1 monster on either field with a Predator Counter, and if you do, negate the activation. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can target 1 DARK monster in your GY; Special Summon it. You can only use this effect of "Starving Venom Predapower Fusion Dragon" once per turn.
(Ultra Rare)
 
                                                       DIFO-EN035
Alba-Lenatus the Abyss Dragon
DARK | Dragon-Type Fusion | Level 8 | ATK 2500 | DEF 2500
1 "Fallen of Albaz" + 1+ Dragon monsters
Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned by sending the above cards from any Monster Zones to the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand.
(Secret Rare) & (Starlight Rare)
 
                                                       DIFO-EN034
Odd-Eyes Pendulumgraph Dragon
LIGHT | Dragon, Ritual & Pendulum | Level 7 | ATK 2700 | DEF 2500 | Scale 4
During the End Phase: You can add 1 Ritual Spell from your Deck or GY to your hand, then return this card to the hand. You can only use this effect of "Odd-Eyes Pendulumgraph Dragon" once per turn.

You can Ritual Summon this card with "Odd-Eyes Advent". Must be either Ritual Summoned, or Pendulum Summoned from your hand. Each time your opponent Special Summons a monster(s) from the Extra Deck, inflict 300 damage to them. Once per turn, when your opponent activates a Spell Card or effect (Quick Effect): You can place this card in your Pendulum Zone, and if you do, negate that effect, then, if you placed this Ritual Summoned card in the Pendulum Zone, you can Special Summon 1 "Odd-Eyes" monster from your Extra Deck.
(Secret Rare)
 
                                                       DIFO-EN033
Devouring Sarcoughagus
DARK | Zombie | Level 4 | ATK 0 | DEF 0
When this card is destroyed by battle with an opponent's monster: You can take control of that opponent's monster, and if you do, it becomes a Zombie monster, also its ATK/DEF become 0. When your Zombie monster is destroyed by battle with an opponent's monster, while this card is in your GY: You can banish this card; take control of that opponent's monster, and if you do, it becomes a Zombie monster, also its ATK/DEF become 0. You can only use this effect of "Devouring Sarcoughagus" once per turn.
(Common)
 
                                                       DIFO-EN032
Yamatako Orochi
WATER | Sea Serpent-Type Tuner | Level 1 | ATK 0 | DEF 800
This card on the field can be treated as a Level 8 monster when used for a Synchro Summon. A Synchro Monster that used this card as material gains this effect based on its original Level.
● 8 or lower: Gains 800 ATK/DEF.
● 9 or higher: If this card attacks a Defense Position monster, inflict piercing battle damage.
(Common)
 
                                                       DIFO-EN031
Reverse Jar
EARTH | Rock-Type Flip | Level 3 | ATK 800 | DEF 900
FLIP: Change as many other monsters on the field as possible to face-down Defense Position, then, return as many face-up Spells/Traps as possible from the field to the hand, then, each player can Set Spells/Traps from their hand, up to the number returned to their own hand by this effect. You can only use this effect of "Reverse Jar" once per turn.
(Common)
 
                                                       DIFO-EN030
Supreme Sea Mare
WATER | Aqua | Level 4 | ATK 1500 | DEF 1600
If this card is Normal or Special Summoned: You can send 1 Aqua monster from your Deck to your GY, except "Supreme Sea Mare". During your End Phase: You can Tribute this card, then target 1 Aqua monster in your GY, except "Supreme Sea Mare"; add it to your hand. You can only use each effect of "Supreme Sea Mare" once per turn.
(Common)
 
                                                       DIFO-EN029
Amphibious Bugroth MK-11
WATER | Machine | Level 5 | ATK 1850 | DEF 1500
While "Umi" is not on the field, this card gains 700 ATK, also it cannot attack directly. While "Umi" is on the field: You can target 1 face-up non-WATER monster on the field; destroy it. You can only use this effect of "Amphibious Bugroth MK-11" once per turn.
(Common)
 
                                                       DIFO-EN028
Sunlit Sentinel
EARTH | Warrior | Level 6 | ATK 2300 | DEF 1500
You can Set this card from your hand to your Spell & Trap Zone as a Spell. Once per turn, during the Standby Phase of the next turn after this Set card was destroyed and sent to the GY: You can Special Summon this card, then destroy all cards your opponent controls in this card's column.
(Common)
 
                                                       DIFO-EN027
Divine Dragon Titanomakhia
LIGHT | Dragon | Level 10 | ATK 3000 | DEF 2000
This Special Summoned card cannot be destroyed by battle. You can only use each of the following effects of "Divine Dragon Titanomakhia" once per turn. You can banish 3 "Divine Dragon Titanomakhia" from your GY and/or face-up field, including this card on the field; destroy all cards your opponent controls. During the End Phase: You can send cards from the top of your Deck to your GY, equal to the number of Dragon monsters you control.
(Common)
 
                                                       DIFO-EN026
Light Law Medium
LIGHT | Fairy | Level 2 | ATK 400 | DEF 300
At the start of your opponent's Battle Phase: You can target any number of Attack Position monsters your opponent controls; while this card is in your Monster Zone, those monsters must attack this card this turn, if able. Once per turn, when an attack is declared involving this card and an opponent's Attack Position monster: You can negate the attack, and if you do, inflict damage to your opponent equal to half the original ATK of that opponent's monster.
(Common)
 
                                                       DIFO-EN025
Battleguard Cadet
EARTH | Warrior | Level 1 | ATK 50 | DEF 100
All "Battleguard" monsters you control gain 500 ATK. You can only use each of the following effects of "Battleguard Cadet" once per turn. If this card is Normal or Special Summoned: You can add 1 "Feast of the Wild LV5" from your Deck to your hand. You can Tribute this card; Special Summon 1 Level 8 Warrior monster from your hand.
(Common)
 
                                                       DIFO-EN024
Ancient Warriors - Savage Don Ying
DARK | Beast-Warrior | Level 6 | ATK 2200 | DEF 1800
While you control a Level 7 or higher "Ancient Warriors" monster, your opponent must pay 400 LP to activate a card or effect. You can only use each of the following effects of "Ancient Warriors - Savage Don Ying" once per turn. If this card is Normal or Special Summoned: You can add 1 Level 7 or higher "Ancient Warriors" monster or 1 "Ancient Warriors" Continuous Spell/Trap from your Deck to your hand. If a monster is sent to your opponent's GY (except during the Damage Step): You can target 1 card in your opponent's GY; banish it, and if you do, draw 1 card.
(Common)
 
                                                       DIFO-EN023
Illegal Knight
DARK | Fiend | Level 7 | ATK 2000 | DEF 2000
During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. If you control an "Adventurer Token" (Quick Effect): You can target up to 2 cards your opponent controls; give control of this card to your opponent, and if you do, return that card(s) to the hand. You can only use each effect of "Illegal Knight" once per turn.
(Secret Rare)
 
                                                       DIFO-EN022
Noh-P.U.N.K. Deer Note
EARTH | Warrior | Level 5 | ATK 2100 | DEF 1800
You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn.
(Ultra Rare)
 
                                                       DIFO-EN021
Symphonic Warrior DJJ
WIND | Machine-Type Pendulum | Level 4 | ATK 1200 | DEF 1200 | Scale 8
Once per turn, during your Main Phase: You can flip 1 face-down Defense Position "Symphonic Warrior" monster you control to face-up Defense Position. If a "Symphonic Warrior" monster's effect is activated (except during the Damage Step): You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Symphonic Warrior DJJ" once per turn.

If this card is Normal or Special Summoned: You can Special Summon 1 "Symphonic Warrior" monster from your Deck in face-down Defense Position, except "Symphonic Warrior DJJ", or, if "Symph Amplifire" is in your Field Zone, you can Special Summon 1 "Symphonic Warrior" monster from your Deck instead, except "Symphonic Warrior DJJ", but negate its effects. You can only use this effect of "Symphonic Warrior DJJ" once per turn.
(Common)
 
                                                       DIFO-EN020
Symphonic Warrior Guitariss
WIND | Machine, Pendulum & Tuner | Level 3 | ATK 1100 | DEF 500 | Scale 0
You can target 1 other "Symphonic Warrior" card you control; return both that card and this card to the hand. You can only use this effect of "Symphonic Warrior Guitariss" once per turn.

If "Symph Amplifire" is in your Field Zone: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 card in your Pendulum Zone; return it to the hand. You can only use each effect of "Symphonic Warrior Guitariss" once per turn.
(Common)
 
                                                       DIFO-EN019
Predaplant Triantis
DARK | Plant-Type Pendulum | Level 8 | ATK 2400 | DEF 1000
While this card is in your Pendulum Zone, if you Fusion Summon a DARK Fusion Monster, you can also use cards in your Pendulum Zones as monsters on the field, as material for its Fusion Summon.

If this card is sent to the GY or added to your Extra Deck face-up because it was used as Fusion Material: You can choose monsters on the field, up to the number of monsters you control, and place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter.
(Common)
 
                                                       DIFO-EN018
Predaplant Bufolicula
DARK | Plant-Type Pendulum | Level 1 | ATK 0 | DEF 0 | Scale 0
During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only use this effect of "Predaplant Bufolicula" once per turn.

If this card is sent to the GY or added to your Extra Deck face-up because it was used as Fusion Material: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand, except "Predaplant Bufolicula". You can only use this effect of "Predaplant Bufolicula" once per turn.
(Common)
 
                                                       DIFO-EN017
Predaplant Byblisp
DARK | Plant | Level 1 | ATK 0 | DEF 1900
If this card is sent to the GY: You can add 1 "Predaplant" monster from your Deck to your hand, except "Predaplant Byblisp". If a monster with a Predator Counter is on the field: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Predaplant Byblisp" once per turn.
(Common)
 
                                                       DIFO-EN016
Heroic Challenger - Morning Star
EARTH | Warrior | Level 4 | ATK 1500 | DEF 1300
If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.
(Common)
 
                                                       DIFO-EN015
Heroic Challenger - Knuckle Sword
EARTH | Warrior | Level 1 | ATK 600 | DEF 200
If you control a "Heroic" monster, except a Level 1 monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 other Warrior monster you control with a Level; the Level of that monster or this card becomes the Level of the other, also you cannot declare an attack for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Heroic Challenger - Knuckle Sword" once per turn.
(Common)
 
                                                       DIFO-EN014
Alghoul Mazera
EARTH | Zombie | Level 8 | ATK 2800 | DEF 2300
If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.
(Common)
 
                                                       DIFO-EN013
Mad Mauler
DARK | Zombie-Type Tuner | Level 2 | ATK 400 | DEF 200
This card's name becomes "Plaguespreader Zombie" while on the field or in the GY. If this card is in your GY: You can target 1 Level 6 or higher monster you control; reduce its Level by 2, and if you do, Special Summon this card, also the player who Summoned it cannot Special Summon monsters, except Zombie monsters, while this card is face-up in the Monster Zone. You can only use this effect of "Mad Mauler" once per turn.
(Common)
 
                                                       DIFO-EN012
Scareclaw Reichheart
DARK | Warrior | Level 4 | ATK 1500 | DEF 2100
You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Reichheart" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Scareclaw" Spell/Trap from your Deck to your hand, then, if 3 or more Defense Position monsters are on the field, you can draw 1 card. You can only use this effect of "Scareclaw Reichheart" once per turn.
(Ultra Rare)
 
                                                       DIFO-EN011
Scareclaw Acro
EARTH | Beast | Level 3 | ATK 0 | DEF 2000
You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Acro" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) gain 300 ATK for each Defense Position monster you control.
(Common)
 
                                                       DIFO-EN010
Scareclaw Belone
EARTH | Beast | Level 3 | ATK 0 | DEF 1700
You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Belone" once per turn this way. If your "Scareclaw" monster in the Extra Monster Zone attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(Common)
 
                                                       DIFO-EN009
Scareclaw Astra
EARTH | Beast | Level 3 | ATK 0 | DEF 1300
You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Astra" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) can attack a number of times each Battle Phase, up to the number of Defense Position "Scareclaw" monsters you control with different names.
(Common)
 
                                                       DIFO-EN008
Visas Starfrost
LIGHT | Warrior-Type Tuner | Level 6 | ATK 2100 | DEF 1500
If this card is in your hand: You can target 1 monster you control with a different Type and Attribute than this card; destroy that monster, and if you do, Special Summon this card. You can only use this effect of "Visas Starfrost" once per turn. When this card destroys an opponent's monster by battle: You can make this card gain ATK equal to half the original ATK or DEF of that monster (whichever is higher, your choice if tied).
(Secret Rare)
 
                                                       DIFO-EN007
Therion "King" Regulus
EARTH | Machine | Level 8 | ATK 2800 | DEF 1600
You can only use each of the following effects of "Therion "King" Regulus" once per turn.
● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect.
A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".
(Secret Rare) & (Starlight Rare)
 
                                                       DIFO-EN006
Therion "Lily" Borea
WIND | Plant | Level 8 | ATK 2400 | DEF 2500
You can only use each of the following effects of "Therion "Lily" Borea" once per turn.
● You can target 1 "Therion" monster or 1 Plant monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
● You can send 1 card from your hand or field to the GY; add 1 "Therion" Spell/Trap from your Deck to your hand.
A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Lily" Borea".
(Secret Rare)
 
                                                       DIFO-EN005
Therion "Duke" Yul
LIGHT | Psychic | Level 8 | ATK 2100 | DEF 2800
You can only use the 1st of the following effects of "Therion "Duke" Yul" once per turn.
● You can target 1 "Therion" monster or 1 Psychic monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
● While you control an Equip Card, "Therion" monsters you control cannot be destroyed by your opponent's card effects.
A "Therion" monster equipped with this card gains 700 ATK, also it gains the 2nd effect listed above as if it were "Therion "Duke" Yul".
(Common)
 
                                                       DIFO-EN004
Therion "Reaper" Fum
WATER | Aqua | Level 7 | ATK 1400 | DEF 2500
You can only use each of the following effects of "Therion "Reaper" Fum" once per turn.
● You can target 1 "Therion" monster or 1 Aqua monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
● During your opponent's turn (Quick Effect): You can target 1 "Therion" card in your Spell & Trap Zone and 1 card your opponent controls; return them to the hand.
A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Reaper" Fum".
(Common)
 
                                                       DIFO-EN003
Therion "Bull" Ain
FIRE | Warrior | Level 7 | ATK 2100 | DEF 1600
You can only use each of the following effects of "Therion "Bull" Ain" once per turn.
● You can target 1 "Therion" monster or 1 Warrior monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
● You can target 1 "Therion" card you control and 1 card your opponent controls; destroy them.
A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Bull" Ain".
(Common)
 
                                                       DIFO-EN002
Performapal Ladyange
LIGHT | Fairy-Type Pendulum | Level 4 | ATK 1000 | DEF 1500 | Scale 1
Once per turn, when an attack is declared involving your monster and an opponent's monster: You can discard 1 Pendulum Monster; that opponent's monster loses 1000 ATK, until the end of this turn.

You can discard this card and 1 "Performapal" monster, except "Performapal Ladyange"; draw 2 cards. If this card is in your GY and you control an "Odd-Eyes" card or "Performapal Gentrude": You can place this card in your Pendulum Zone. You can only use 1 "Performapal Ladyange" effect per turn, and only once that turn.
(Super Rare)

 
                                                       DIFO-EN001
Performapal Gentrudew
DARK | Fiend-Type Pendulum | Level 4 | ATK 1500 | DEF 1000 | Scale 8
If "Performapal Ladyange" is in your other Pendulum Zone and you control no monsters, or only Pendulum Monsters: You can add 1 "Odd-Eyes" card from your Deck to your hand. You can only use this effect of "Performapal Gentrude" once per turn.

If this card is destroyed: You can place 1 "Performapal" Pendulum Monster from your Deck in your Pendulum Zone, except "Performapal Gentrude". If this card is face-up in your Extra Deck: You can discard 1 Pendulum Monster; add this card to your hand, then you can return 1 "Performapal" or "Odd-Eyes" card from your Pendulum Zone to the hand. You can only use 1 "Performapal Gentrude" effect per turn, and only
 
                                                       DIFO-EN000
Libromancer Fire
FIRE | Cyberse | Level 4 | ATK 1800 | DEF 1800
You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Libromancer" monster from your Deck to your hand, except "Libromancer Fire". You can only use each effect of "Libromancer Fire" once per turn.
(Secret Rare)