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Outstanding! |
Epic!!! |
1/5 |
2/5 |
3/5 |
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Text card ratings | Rarity Changes | Visual spoiler | Card spoiler | Improved Effects |
Dark Neostorm (Page 2)
For info on how these ratings are determined, click here. | |
DANE-EN039 | |
Madolche Teacher Glassouffle EARTH / Fairy-Type Xyz / Rank 4 / ATK 1800 / DEF 2500 2 Level 4 "Madolche" monsters (Quick Effect): You can detach 1 material from this card, then target 1 "Madolche" monster on the field; this turn, that face-up monster is unaffected by monster effects, except its own. If a "Madolche" card is sent to your GY while this card is on the field (except during the Damage Step): You can shuffle up to 2 cards from the GYs into the Deck(s). You can only use each effect of "Madolche Teacher Glassouffle" once per turn. RARE |
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Rating: | 2 |
Comments: | Madolches get a new Xyz Monster but her status as a teacher isn't going to make me rate her any higher than the others. The effects don't do that much for me either. |
DANE-EN038 | |
Dingirsu, the Orcust of the Evening Star DARK / Machine-Type Xyz / Rank 8 / ATK 2600 / DEF 2100 2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material. ULTRA RARE |
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Rating: | 2 |
Comments: | The effects are pretty bad apart from its ability to avoid destruction and for an Ultra Rare, that's pretty bad too. |
DANE-EN037 | |
Super Quantal Mech Beast Lusterrex LIGHT / Machine-Type Xyz / Rank 7 / ATK 2700 / DEF 1900 2 Level 7 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 Effect Monster on the field; negate that face-up monster's effects until the end of this turn. This is a Quick Effect if this card has "Super Quantum White Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material. SUPER RARE |
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Rating: | 1 |
Comments: | 2 Level 7 monsters shouldn't result in an Xyz Monster this bad. It's copying Fiendish Chain and once its materials run out, it's a sitting duck. |
DANE-EN036 | |
Firewall eXceed Dragon DARK / Cyberse-Type Xyz / Rank 4 / ATK 2500 / DEF 2000 2+ Level 4 monsters This Xyz Summoned card gains 500 ATK x the total Link Rating of Link Monsters linked to this card. You can detach 2 materials from this card, then target 1 Link-4 Cyberse Link Monster in your GY; Special Summon it to your field so it points to this card, also you cannot Special Summon other monsters or attack directly for the rest of this turn. ULTRA RARE |
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Rating: | 2 |
Comments: | Well this is going to throw a wrench in the pronunciation of Xyz because this looks like the translation fans provided before Xyz Monsters were released. Nevertheless, it's ranked pretty low on my scale. |
DANE-EN035 | |
Ib the World Chalice Justiciar WATER / Spellcaster-Type Synchro-Type Tuner / Level 5 / ATK 1800 / DEF 2100 1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "World Chalice" Normal Monster you control as a Tuner. You can only use each of the following effects of "Ib the World Chalice Justiciar" once per turn. ● If this card is Synchro Summoned: You can add 1 "World Legacy" card from your Deck to your hand. ● If this Synchro Summoned card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your Deck or GY, except "Ib the World Chalice Justiciar". SECRET RARE |
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Rating: | 2 |
Comments: | World Chalice Decks contiue to get support but my view on them is staying static because they just aren't making themselves useful on their own. |
DANE-EN034 | |
Dinowrestler Giga Spinosavate EARTH / Dinosaur-Type Synchro / Level 8 / ATK 3000 / DEF 0 1 Dinosaur Tuner + 1+ non-Tuner monsters If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attacks, except this one. Once per turn: You can target 1 monster your opponent controls; destroy it. If this card would be destroyed by battle or card effect, you can destroy 1 card you control instead. RARE |
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Rating: | 3 |
Comments: | Rares are typically not all that good but here's a good exception because it's more generic for Dinosaur Decks and has some pretty good effects. The 0 DEF is to be expected with monsters this powerful. |
DANE-EN033 | |
Altergeist Dragvirion DARK / Spellcaster-Type Synchro / Level 6 / ATK 2200 / DEF 1200 1 Tuner + 1+ non-Tuner monsters When an opponent's Special Summoned monster declares an attack: You can return 1 "Altergeist" monster you control to the hand; negate that attack. If this card is Tributed and sent to the GY: You can Special Summon this card. You can only use each effect of "Altergeist Dragvirion" once per turn. COMMON |
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Rating: | 1 |
Comments: | It has all the hallmarks of a playable Extra Deck Monster, except the effect, which is pretty bad and doesn't make up for its weak ATK/DEF. |
DANE-EN032 | |
World Chalice Guardragon Almarduke WIND / Dragon-Type Fusion / Level 9 / ATK 3000 / DEF 2600 3 Link Monsters Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK. RARE |
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Rating: | 2 |
Comments: | Being able to attack all opponent's monsters in a single turn is the best this monster has to offer because it needs 3 Link Monsters for Fusion Mateirals and those already take at least 1 monster each. |
DANE-EN031 | |
Destniny HERO - Dominance DARK / Warrior-Type Fusion / Level 10 / ATK 2900 / DEF 2600 3 "Destiny HERO" monsters During your Main Phase: You can look at the top 5 cards of your Deck or your opponent's Deck, then place them on the top of the Deck in any order. When this card destroys an opponent's monster by battle: You can draw 1 card. If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower "Destiny HERO" monsters with different names in your GY; Special Summon them. You can only use each effect of "Destiny HERO - Dominance" once per turn. SUPER RARE |
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Rating: | 2 |
Comments: | It's certainly better than most of the ones released in Destiny Soldiers but not by much and it's entirely restrained to Destiny HERO Decks. |
DANE-EN030 | |
Dinowrestler Chimera T Wrextle EARTH / Dinosaur-Type Fusion / Level 8 / ATK 3500 / DEF 0 1 "Dinowrestler" Link Monster + 1 "Dinowrestler" monster If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. Your opponent's monsters cannot target monsters for attacks, except this one. If this card destroys a monster by battle: It gains 500 ATK. If this card is destroyed by card effect: Destroy all your opponent's Attack Position monsters. COMMON |
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Rating: | 2 |
Comments: | Unfortunately, the materials are entirely restrained to Dinowrestlers so not even generic Dinosaur Decks can use it but its effects and ATK make it worthwhile in Dinowrestler Decks at least. |
DANE-EN029 | |
Crealtar, the Impcantation Originator LIGHT / Fiend-Type Ritual / Level 10 / ATK 3000 / DEF 3000 You can Ritual Summon this card with "Impcantation Inception". During the Main Phase (Quick Effect): You can reveal this card in your hand; discard 1 card, then Special Summon "Impcantation" monsters from your GY whose total Levels equal 10, but shuffle them into the Deck during the End Phase. You can only use this effect of "Crealtar, the Impcantation Originator" once per turn. Non-Ritual "Impcantation" monsters you control gain 2000 ATK, but their effects are negated. COMMON |
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Rating: | 1 |
Comments: | Impcantions continue to stay at the very bottom of the barrel as their effects are not improving with new cards. |
DANE-EN028 | |
Cupid Dunk LIGHT / Fairy / Level 4 / ATK 1800 / DEF 600 Cannot be destroyed by battle with a monster, unless that monster has a higher Level. Once per turn, during your Standby Phase: You can increase this card's Level by 1. COMMON |
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Rating: | 3 |
Comments: | The higher you make its Level the less likely it'll be taken down in battle and with Extra Deck monsters being more prevelent these days, notably Link Monsters, it's even less likely. She's also boasting 1800 ATK for a Level 4 monster and works with Honest in case of emergency. |
DANE-EN027 | |
Emperor Maju Garzett DARK / Fiend / Level 9 / ATK 0 / DEF 0 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. This card's ATK becomes the combined original ATK of the Tributed monsters. Your opponent cannot activate cards or effects during the Battle Phase. COMMON |
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Rating: | 3 |
Comments: | One monster that is literally evolving over time is Maju Garzett because now he shuts down your opponent's responses during the Battle Phase. |
DANE-EN026 | |
Handigallop EARTH / Beast / Level 1 / ATK 0 / DEF 0 Cannot attack directly. Gains ATK equal to the difference between your LP and your opponent's. If your LP are higher than your opponent's, you take any battle damage your opponent would have taken from battles involving this attacking card, instead. COMMON |
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Rating: | 1 |
Comments: | It came in time for the 2019 Kentucky Derby but unfortunately, it's not cut out for it or for Duels because its skills are terrible. |
DANE-EN025 | |
Ghost Sister & Spooky Dogwood WATER / Zombie-Type Tuner / Level 3 / ATK 0 / DEF 1800 During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. ● Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase. SECRET RARE |
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Rating: | 2 |
Comments: | Here's our practically manidtory Ghost Sister Secret Rare that seems to be present in all booster packs these days. Unfortunately, she hasn't made any of them much better. |
DANE-EN024 | |
Star Staring Starling WIND / Winged Beast / Level 4 / ATK 1000 / DEF 1500 This card gains an effect based on your Main Monster Zone it is in. ● Leftmost: Increase its Level by 4. ● Rightmost: Increase its Level by 3. ● Center: Increase its Level by 2. ● Others: Increase its Level by 1. RARE |
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Rating: | 2 |
Comments: | It's taken a page from Ghost Bird of Bewitchment but thankfully can do better for a variety of Decks. |
DANE-EN023 | |
Xyz Slidolphin WATER / Sea Serpent / Level 4 / ATK 1200 / DEF 1800 If an Xyz Monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If an Xyz Monster(s) is Special Summoned to your field while this card is in your GY, except the turn this card was sent to your GY (and except during the Damage Step): You can target 1 of those Xyz Monsters; attach this card to it as material. You can only use each effect of "Xyz Slidolphin" once per turn. COMMON |
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Rating: | 2 |
Comments: | Both effects are somewhat situational but still better than other cards that involve Xyz Monsters. 1800 DEF might also be okay too. |
DANE-EN022 | |
Loud Cloud the Storm Serpent WATER / Reptile / Level 5 / ATK 0 / DEF 2000 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE and 1 WIND monster from your GY. You can only use each of the following effects of "Loud Cloud the Storm Serpent" once per turn. ● You can banish 1 FIRE monster from your GY, then target 1 monster your opponent controls; destroy that monster, and if you do, this card gains ATK equal to the destroyed monster's original ATK. ● You can banish 1 WIND monster from your GY, then target 1 card in your opponent's Spell & Trap Zone; destroy it. COMMON |
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Rating: | 2 |
Comments: | This time, it's the first bulleted effect that makes it even remotely playable as we already have monsters with 2000 DEF or more that are more playable for that property. |
DANE-EN021 | |
Chaos Betrayer DARK / Fiend / Level 6 / ATK 2000 / DEF 2000 If this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Betrayer"; Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Chaos Betrayer" once per turn. RARE |
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Rating: | 1 |
Comments: | If he's betraying anyone it's the card owner beause they're the ones doing the work when all they get at best is a one-time replica of a Trap no one uses (Disappear). |
DANE-EN020 | |
Omni Dragon Brotaur DARK / Dragon / Level 1 / ATK 0 / DEF 0 If a monster you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 face-up monster on the field; discard 1 card, and if you do, add 1 monster from your Deck to your hand, with the same Type and Attribute as that target, but a different name. You can only use each effect of "Omni Dragon Brotaur" once per turn. SECRET RARE |
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Rating: | 1 |
Comments: | It's not only weak in ATK/DEF but also has pretty bad effects as a whole. If this is my bro in the family, I'm letting everyone know they're not related to me. |