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Text card ratings Rarity Changes Visual spoiler Card spoiler No improved effects

Dark Legends (Page 5) 

DLG1-EN100
Exchange of the Spirit
Normal Trap
Activate only while there are 15 or more cards in your Graveyard. Pay 1000 Life Points. Both players swap the card(s) in their Graveyard with the card(s) in their Deck. Then, both players shuffle their Deck.
ULTRA RARE
Rating: 1
Comments: It's days of playability have ended but if it were to come back, it would actually get more playability than before but I don't see that happening but somehow I think UDE did.  
DLG1-EN099
Embodiment of Apophis
Continuous Trap
Activate only during a Main Phase. After activation, Special Summon this card; it is treated as a Normal Monster Card (Reptile-Type/EARTH/Level 4/ATK 1600/
DEF 1800). (This card is also still treated as a Trap Card.)
SUPER RARE
Rating: 2
Comments: Perhaps the reason for this card's rarity is because it has no other restrictions for activation or what you can do with your "monster".  Not very good except for tributes.
DLG1-EN098
Amazoness Chain Master
EARTH / Warrior / Level 4 / ATK 1500 / DEF 1300
When this card is destroyed by battle and sent to the Graveyard, you can pay 1500 Life Points to look at your opponent's hand, select 1 Monster Card in it, and add that card to your hand.
RARE
Rating: 1
Comments: At least she goes to a more fitting rarity. It's very easy to kill her in battle (possibly explaining her rarity) but paying 1500 LPs just to have a monster in your opponent's deck is pretty bad overall.
DLG1-EN097
Cyber Harpie Lady
WIND / Winged Beast / Level 4 / ATK 1800 / DEF 1300
This card's name is treated as "Harpie Lady".
SUPER RARE
Rating: 3
Comments: It's just a regular beatstick so I'm clueless as to why it's Super Rare. Granted it does work with the other Harpie cards but pretty much all of the other Harpie support is easier to get than this. Decent nonetheless.  
DLG1-EN096
Kaibaman
LIGHT / Warrior / Level 3 / ATK 200 / DEF 700
You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand.
RARE
Rating: 2
Comments: It summons your BEWD more easily but so does Ancient Rules, which needs nothing at all and you can still Normal Summon afterwards.  
DLG1-EN095
Cloning
Normal Trap
Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 "Clone Token" that has the same original Level, Type, Attribute, ATK, and DEF as the Summoned monster. When that monster is destroyed and sent to the Graveyard, destroy this Token.
SUPER RARE
Rating: 2
Comments: Yes you get to summon a generally strong Token but if the monster goes, so does the token and the token doesn't gain  the monster's effect(s).
DLG1-EN094
Relieve Monster
Normal Trap
Activate only when your opponent declares an attack. Return 1 monster you control to its owner's hand, then Special Summon 1 Level 4 monster from your hand.
ULTRA RARE
Rating: 2
Comments: This card is pretty restrictive on what it can bring out, especially since not all level 4 monsters are Normal Summon or Special Summonable by this method.
DLG1-EN093
Copycat
LIGHT / Spellcaster / Level 1 / ATK 0 / DEF 0
When this card is Summoned, select 1 monster your opponent controls. This card's ATK and DEF become equal to the selected monster's original ATK and DEF.
RARE
Rating: 3
Comments: With his low base stats, he escapes Trap Hole and Bottomless! Plus he's searchable by Sangan and Shining Angel! The only downside is he cannot select 1 of your monsters but still a good card.
DLG1-EN092
Blast Sphere
DARK / Machine / Level 4 / ATK 1400 / DEF 1400
If an opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, without damage calculation. Destroy the equipped monster and this card during the Standby Phase of your opponent's next turn, and inflict damage to your opponent equal to the equipped monster's ATK.
ULTRA RARE
Rating: 3
Comments: Weak stats allow it with little struggle to get equipped onto the unsuspecting opponent's monster! The fact is that it does not destroy the monster right away and must be face down.
DLG1-EN091
Scapegoat
Quick-Play Spell
If you activate this card, you cannot Summon other monsters this turn. Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. The "Sheep Tokens" cannot be used as a Tribute for a Tribute Summon (or Set).
SUPER RARE
Rating: 3
Comments: A good way to defend yourself from multiple attacks, or use them for monster effects!
DLG1-EN090
Penguin Soldier
WATER / Aqua / Level 2 / ATK 750 / DEF 500
FLIP: You can return up to 2 Monster Cards from the field to their owner's hands.
RARE
Rating: 3
Comments: Being able to return any 2 monsters your opponent has, or your own is pretty good!
DLG1-EN089
Graceful Charity
Normal Spell
Draw 3 cards, then discard 2 cards.
SUPER RARE
Rating: 1
Comments: Same as DLG1-EN006's comments.
DLG1-EN088
The Flute of Summoning Dragon
Normal Spell
Activate only while "Lord of D." is face-up on the field. Special Summon up to 2 Dragon-Type monsters from your hand.
RARE
Rating: 1
Comments: This card hurts in many ways: Lord of D must be on the field (and chances are it won't be) and you need this card in your hand, plus at least 2 Dragon-Type monsters in your hand.
DLG1-EN087
Lord of D.
DARK / Spellcaster / Level 4 / ATK 1200 / DEF 1100
While this card remains face-up on the field, all Dragon-Type monsters cannot be targeted by Spell Cards, Trap Cards, or Effect Monster's effects.
COMMON
Rating: 1
Comments: His low stats give him such low playability as they won't allow him to last long on the field.
DLG1-EN086
La Jinn the Mystical Genie of the Lamp (original artwork)
DARK / Fiend / Level 4 / ATK 1800 / DEF 1000
A genie of the lamp that's at the beck and call of its master.
COMMON
Rating: 3
Comments: Solid ATK for a level 4 monster!
DLG1-EN085
Card Destruction
Normal Spell
You and your opponent discard your entire hands and draw the same number of cards from your respective Decks that you discarded.
SUPER RARE
Rating: 3
Comments: A good way to throw out your bad hand or your opponent's good hand to give you a better hand and foil your opponent's strategy!
DLG1-EN084
Wall of Illusion
DARK / Fiend / Level 4 / ATK 1000 / DEF 1850
A monster that attacks this card is returned to its owner's hand after damage calculation. Damage calculation is applied normally.
RARE
Rating: 2
Comments: 1850 DEF blocks attacks from the 1800 ATK beatsticks or the Familiar Possessed monsters but is no match for anything above that. It can at least temporarily annoy your opponent though.
DLG1-EN083
Messenger of Peace
Continuous Spell
During each of your Standby Phases pay 100 Life Points or destroy this card. Neither player can declare attacks with face-up monsters with 1500 or more ATK.
RARE
Rating: 2
Comments: 100 LPs is a very small cost for keeping your monsters safe but it only stops monsters with ATK at at least 1500, letting monsters such as Shining Angel slip by and chip away at your LPs.
DLG1-EN082
Luminous Spark
Field Spell
All LIGHT monsters gain 500 ATK and lose 400 DEF.
COMMON
Rating: 3
Comments: Decent Level 4 LIGHT monsters like X-Head Cannon and Shining Angel will benefit from this card!
DLG1-EN081
Rising Air Current
Field Spell
All WIND monsters gain 500 ATK and lose 400 DEF.
COMMON
Rating: 2
Comments: Same as DLG1-EN079's comments.