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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual spoiler Card spoiler Improved effects

Dark Beginning 1 (Page 2)

DB1-EN040
Toon Summoned Skull
DARK / Fiend-Type Toon / Level 6 / ATK 2500 / DEF 1200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
RARE
Rating: 2
Comments: What keeps him from receiving 3/5 like his counterpart is he has all the bad effects of the other Toon Monsters. He also has the good effect and decent stats, which keep him from receiving 1/5.
DB1-EN039
Toon Mermaid
WATER / Aqua-Type Toon / Level 4 / ATK 1400 / DEF 1500
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
COMMON
Rating: 1
Comments: While easier to summon than MRR, its stats still don't make up for needing TW to attack or be summoned, not to mention costing 500 lifepoints to attack with it.
DB1-EN038
Manga Ryu-Ran
FIRE / Dragon-Type Toon / Level 7 / ATK 2200 / DEF 2600
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
COMMON
Rating: 1
Comments: His Level 7 stats are terrible at (2200/2600) and he too has a 500 Life Point cost for attacking but at least he too can attack directly if Toon World is out so he gets 2/5.
DB1-EN037
Megamorph
Equip Spell
While your Life Points are lower than your opponent's, double the original ATK of a monster equipped with this card. While your Life Points are higher, halve the original ATK.
SUPER RARE
Rating: 3
Comments: On one hand, you can double your Monster's ATK! On the other, your Monster's ATK could get halved all in the same turn and that's why this card's rating is only 3/5.
DB1-EN036
Eternal Rest
Normal Spell
Destroy all monsters equipped with Equip Spell Cards.
COMMON
Rating: 1
Comments: This card will have an eternal rest because no one will even think about using it.
DB1-EN035
Labyrinth Wall
EARTH / Rock / Level 5 / ATK 0 / DEF 3000
These walls form a labyrinth with no exit for enemies.
COMMON
Rating: 3
Comments: Most Monsters in today's metagame can't stand against this card and requiring only 1 tribute is decent as well!
DB1-EN034
Horn of the Unicorn
Equip Spell
Increases the ATK and DEF of a monster equipped with this card by 700 points. When this card is sent from the field to the Graveyard, it returns to the top of your Deck.
COMMON
Rating: 3
Comments: Same as DB1-EN005's comments.
DB1-EN033
Painful Choice
Normal Spell
Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.
COMMON
Rating: 1
Comments: It is certainly a painful choice when your opponent chooses a card you didn't want them to choose and you end up stuck with it while your decent cards are in the Graveyard.
DB1-EN032
Giant Trunade
Normal Spell
Return all Spell and Trap Cards on the field to the respective owners' hands.
RARE
Rating: 2
Comments: It helps if you don't want to destroy your Spell and Trap Cards and get your opponent's Spell and Trap Cards out of the way but still, use Heavy Storm when you have no Spell or Trap Cards on the field.
DB1-EN031
Mystical Space Typhoon
Quick-Play Spell
Destroy 1 Spell or Trap Card on the field.
SUPER RARE
Rating: 3
Comments: Decent to use!
DB1-EN030
Chain Energy
Continuous Spell
Each Player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.
COMMON
Rating: 1
Comments: Had it actually only made your opponent pay lifepoints, this card would be better but since that isn't the case, don't use this.
DB1-EN029
The Forceful Sentry
Normal Spell
Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.
RARE
Rating: 1
Comments: Use Confiscation instead.
DB1-EN028
The Reliable Guardian
Quick-Play Spell
Increase 1 face-up monster's DEF by 700 points until the end of this turn.
COMMON
Rating: 2
Comments: Like RR, +700 DEF saves your Monster and briefly surprises your opponent but since it only lasts one turn, this guardian isn't very reliable and you should instead use Horn of  Light.
DB1-EN027
Rush Recklessly
Quick-Play Spell
Increase 1 face-up monster's ATK by 700 points until the end of this turn.
COMMON
Rating: 2
Comments: A quick +700 ATK to surprise your opponent isn't too bad but Malevolent and Axe of Despair are better still so use them instead.
DB1-EN026
Tailor of the Fickle
Quick-Play Spell
Switch 1 Equip Spell Card equipped to a monster to another correct target.
COMMON
Rating: 1
Comments: In most cases, duelists won't screw up to have an opponent's Monster gain the ATK from the Equip Spell Card that was meant for their own monster so don't use this.
DB1-EN025
Fairy's Hand Mirror
Normal Trap
Switch the opponent's Spell Card effect that designates 1 monster as a target to another correct target.
COMMON
Rating: 2
Comments: I suppose if you can get a nice boost from something like Malevolent Nuzzler or Axe of Despair, this card isn't too bad but still not at playable standards.
DB1-EN024
Delinquent Duo
Normal Spell
Pay 1000 Life Points. Your opponent randomly selects and discards 1 card from his/her hand and then selects and discards another card from his/her hand.
SUPER RARE
Rating: 2
Comments: It's slightly better than Confiscation for your opponent ends up losing 2 cards but still not great.
DB1-EN023
Confiscation
Normal Spell
Pay 1000 Life Points. Look at your opponent's hand, select 1 card among them and discard it to the Graveyard.
COMMON
Rating: 1
Comments: At least UDE knows what rarities to give bad cards like this one.
DB1-EN022
Chorus of Sanctuary
Field Spell
Increase the DEF of all Defense Position monsters by 500 points.
COMMON
Rating: 3
Comments: Good for Stall decks!
DB1-EN021
Snatch Steal
Equip Spell
Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.
ULTRA RARE
Rating: 4
Comments: With Change of Heart banned, this card is sure to be a good filler for any deck!