*Also available as an Ultimate Rare card
**Also available as an Ultimate Rare and Ghost Rare card |
CROS-EN059 |
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Zefra Path
Continuous Spell
Activate this card only if you have 2 "Zefra" cards in your Pendulum
Zones, with active Pendulum Scales of 1 and 7. If this card is
activated: Shuffle all monsters you control into the Deck, except "Zefra"
monsters. Neither player can Special Summon monsters, except from the
hand or Extra Deck. While you have a card(s) in your Pendulum Zone, this
card cannot be targeted by card effects. Destroy this card if a card(s)
in your Pendulum Zone is destroyed.
COMMON |
Rating: |
1 |
Comments: |
Its strict activation requirements are not offset by
anything else it has to offer because restricting Special Summons to the
hand or Extra Deck doesn't do much because that gives both players
access to cards with effects that do not target and thus get around this
card's protection. Plus, the effects can also take out a Pendulum
Monster you own, which in turn will take out this card too, not to
mention you also lose any other monsters you have out that are not Zefra
monsters. |
CROS-EN058 |
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Yosen Whirlwind
Continuous Spell
Activate this card by paying 800 LP. Once per turn, if a face-up "Yosenju"
monster you control returns to the hand (except during the Damage Step):
You can target 1 card your opponent controls; return it to the hand.
During your End Phase, unless this effect was activated this turn (and
was not negated), destroy this card.
COMMON |
Rating: |
1 |
Comments: |
Having to pay 800 LP as a fee to start isn't bad
unless it's accompanied by an effect that not only doesn't stop your
Yosenju monsters from returning to the hand but allows you to return one
lone card your opponent controls to the hand. |
CROS-EN057 |
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Rank-Up-Magic Revolution Force
Quick-Play Spell
● During your turn: Target 1 "Raidraptor" Xyz Monster you control;
Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1
Rank higher than that target, by using that target as the Xyz Material.
● During your opponent's turn: Target 1 Xyz Monster your opponent
controls with no Xyz Materials; take control of that Xyz Monster, then
Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1
Rank higher than that monster, by using it as the Xyz Material.
(These Special Summons are treated as Xyz Summons. Attached Xyz
Materials also become Xyz Materials on the Summoned monster.)
RARE |
Rating: |
2 |
Comments: |
Being able to steal your opponent's Xyz Materialess
Xyz Monster to use in ranking up your Raidraptor Xyz Monster isn't all
that bad as it could be their only monster out but you also get to use
it on your own Raidraptor Xyz Monster and either way, the new Xyz
Monster gets Xyz Materials. |
CROS-EN056 |
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Frightfur Fusion
Normal Spell
Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, by
banishing Fusion Materials listed on it from your side of the field or
your Graveyard. You can only activate 1 "Frightfur Fusion" per turn.
RARE |
Rating: |
2 |
Comments: |
Definitely the better way to go if you can't Fusion
Summon from the hand, though this doesn't let you do that either. |
CROS-EN055 |
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Suture Rebirth
Normal Spell
Target 1 "Fluffal" or "Frightfur" monster in your Graveyard; Special
Summon it, but its effects are negated. You can only activate 1 "Suture
Rebirth" per turn.
RARE |
Rating: |
1 |
Comments: |
You'd have to be pretty desperate to use this with
Call of the Haunted at three and that doesn't take out its effect. |
CROS-EN054 |
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Frightfur Factory
Continuous Spell
You can banish 1 "Polymerization" Spell Card or "Fusion" Spell Card from
your Graveyard, except "Diffusion Wave-Motion"; Fusion Summon 1 "Frightfur"
Fusion Monster from your Extra Deck, using monsters from your hand or
your side of the field as Fusion Materials. If this card is sent to the
Graveyard: You can target 1 of your banished "Frightfur Fusion"; add it
to your hand. You can only use each effect of "Frightfur Factory" once
per turn.
COMMON |
Rating: |
2 |
Comments: |
Not all the Frightfur Fusion Monsters are good but
this does help Fusion Summon the good ones, though you'll have to banish
a Fusion or Polymerization card from your Graveyard first. |
CROS-EN053 |
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Fusion Conscription
Normal Spell
Reveal 1 Fusion Monster in your Extra Deck and add 1 of the Fusion
Materials listed on that card from your Deck or Graveyard to your hand,
and if you do, for the rest of this turn after this card is activated,
you cannot Normal Summon/Set or Special Summon monsters with the added
monster's name, nor activate their effects. You can only activate 1
"Fusion Conscription" per turn.
RARE |
Rating: |
1 |
Comments: |
There's very little point in searching out a card
you can't use because that'd mean this is is simply for Fusion Summoning
whereas Fusion Reserve does this job much better as you can not only get
and use the Fusion Material but you also can retrieve Polymerization. |
CROS-EN052 |
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Performapal Recasting
Normal Spell
Reveal any number of "Performapal" monsters from your hand and shuffle
them into the Deck, then draw cards equal to the number cards you
shuffled into the Deck +1. You can only activate 1 "Performapal
Recasting" per turn.
COMMON |
Rating: |
2 |
Comments: |
The Magical Mallet of sorts for Performapals and you
draw more than you return, which isn't all that bad, though Magical
Mallet doesn't care what cards you return, nor do you have to reveal
them. |
CROS-EN051 |
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Madolche Puddingcess Chocolat-a-la-Mode
EARTH / Fairy-Type Xyz / Rank 5 / ATK 2500 / DEF 2200
2 Level 5 EARTH monsters
You can also Xyz Summon this card by using a Rank 4 or lower "Madolche"
Xyz Monster you control as the Xyz Material. (Xyz Materials attached to
that monster also become Xyz Materials on this card.) Once per turn: You
can target 1 "Madolche" card in your Graveyard; shuffle it into the
Deck. While this card has "Madolche Puddingcess" as Xyz Material, when a
"Madolche" card(s) in your Graveyard is shuffled into the Main Deck
(except during the Damage Step): You can detach 1 Xyz Material from this
card; Special Summon 1 "Madolche" monster from your Deck in Attack
Position or face-down Defense Position.
ULTRA RARE |
Rating: |
2 |
Comments: |
Being able to rank up to it is nice and you'll then
have more Xyz Materials and thus more monsters to work with but to
obtain any of its friends from your Deck, you'll need to have regular
Puddingcess as the Xyz Material and have any of its friends shuffled
into the Deck outside of the Damage Step. |
CROS-EN050* |
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Tellarknight Ptolemaeus
LIGHT / Warrior-Type Xyz / Rank 4 / ATK 550 / DEF 2600
2 or more Level 4 monsters
Once per Chain, during either player's turn: You can detach 3 Xyz
Materials from this card; Special Summon from your Extra Deck, 1 monster
that is 1 Rank higher than this card, except a "Number" monster, by
using this face-up card you control as the Xyz Material. (This is
treated as an Xyz Summon. Xyz Materials attached to this card also
become Xyz Materials on the Summoned monster.) You can detach 7 Xyz
Materials from this card; skip your opponent's next turn. During each
player's End Phase: You can attach 1 "Stellarknight" card from your
Extra Deck to this card as a face-up Xyz Material.
ULTRA RARE |
Rating: |
2 |
Comments: |
It's too weak to have it in Attack Mode and using
its best effects drastically reduces your Xyz Material count so even if
you skip your opponent's next turn, it's not going to help you all that
much. On top of that, you'd need to use at least 3 Level 4 monsters to
even use to rank up and even that wouldn't be all that useful since it'd
use up its Xyz Materials to do so. |
CROS-EN049 |
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Raidraptor - Revolution Falcon
DARK / Winged Beast-Type Xyz / Rank 6 / ATK 2000 / DEF 3000
3 Level 6 Winged Beast-Type monsters
You can detach 1 Xyz Material from this card; this turn, this card can
attack all monsters your opponent controls, once each. At the start of
the Damage Step, if this card battles an opponent's face-up Special
Summoned monster: That monster's ATK and DEF become 0. If this card has
a "Raidraptor" Xyz Monster as Xyz Material, it gains this effect.
● Once per turn: You can target 1 monster your opponent controls;
destroy it, and if you do, inflict damage to your opponent equal to half
the ATK that monster had on the field.
RARE |
Rating: |
2 |
Comments: |
Obviously Ranking up to this guy is what you'll want
to get the most out of it because otherwise, you're going to struggle to
bring out 3 Level 6 Winged Beasts and won't get to destroy any monsters
or inflict damage using its effect. |
CROS-EN048 |
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Raidraptor - Blaze Falcon
DARK / Winged Beast-Type Xyz / Rank 5 / ATK 1000 / DEF 2000
3 Level 5 Winged Beast-Type monsters
This card can attack directly while it has Xyz Material. When this card
inflicts battle damage to your opponent: You can target 1 monster your
opponent controls; destroy it. Once per turn: You can detach 1 Xyz
Material from this card; destroy as many Special Summoned monsters your
opponent controls as possible, and if you do, inflict 500 damage to your
opponent for each monster destroyed.
RARE |
Rating: |
2 |
Comments: |
All the Xyz Materials in the world won't make up for
its weak ATK so attacking directly won't do very much but getting rid of
your opponent's Special Summoned monsters and dealing 500 damage for
each destroyed Special Summoned monster might help and in fact is the
better option. Bringing this guy out isn't so easy without a
Rank-Up-Magic card though. |
CROS-EN047 |
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Chaofeng, Phantom of the Yang Zing
LIGHT / Wyrm-Type Synchro / Level 9 / ATK 2800 / DEF 2200
1 Tuner + 1 or more non-Tuner monsters
While this Synchro Summoned card is on the field, your opponent cannot
activate effects of monsters with the same original Attribute(s) as the
"Yang Zing" monster(s) used for the Synchro Summon of this card. When
this Synchro Summoned card is destroyed by battle or card effect and
sent to the Graveyard: You can add 1 Tuner monster from your Deck to
your hand. Once per turn, when a monster(s) your opponent controls is
destroyed by battle or card effect: You can Special Summon 1 Wyrm-Type
monster from your Deck, in Defense Position, whose original Attribute
matches the original Attribute that 1 of those destroyed monsters had on
the field.
SUPER RARE |
Rating: |
2 |
Comments: |
You'll need to use all six attributes of Yang Zing
to lock our your opponent's monster effects but even that can't stop
them from getting rid of this card and when this card is gone, your new
monster is in your hand and unable to defend you or attack, not to
mention Special Summoning a Wyrm monster only occurs when your
opponent's monster is destroyed and only Special Summons the Wyrm in
Defense Mode. |
CROS-EN046** |
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Clear Wing Synchro Dragon
WIND / Dragon-Type Synchro / Level 7 / ATK 2500 / DEF 2000
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn, when another Level 5 or
higher monster activates its effect on the field: You can negate the
activation, and if you do, destroy it. Once per turn, during either
player's turn, when a monster effect is activated that targets exactly 1
Level 5 or higher monster on the field (and no other cards): You can
negate the activation, and if you do, destroy it. If this card's effect
destroys a monster, this card gains ATK equal to the destroyed monster's
original ATK until the end of this turn.
SECRET RARE |
Rating: |
2 |
Comments: |
It only works on Level 5 or higher monsters but that
is still a pretty decent range yet at the same time, leaves it
vulnerable to Xyz Monsters and Level or lower monsters like Effect
Veiler. |
CROS-EN045* |
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Ritual Beast Ulti-Gaiapelio
LIGHT / Psychic-Type Fusion / Level 10 / ATK 3200 / DEF 2100
1 "Ritual Beast Ulti-" monster + 1 "Ritual Beast Tamer" monster + 1
"Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above
cards you control, and cannot be Special Summoned by other ways. (You do
not use "Polymerization".) If Summoned this way, this card gains this
effect.
● During either player's turn, when a Spell/Trap Card, or monster
effect, is activated: You can banish 1 "Ritual Beast" card from your
hand; negate the activation, and if you do, destroy it.
ULTRA RARE |
Rating: |
2 |
Comments: |
It takes a page from the XYZ Fusion Monsters as it
banishes its Fusion Materials from your field but in doing so, it has
the ability to negate card effects by banishing its friends from your
hand and its high ATK won't mean much if you can't stop the effect. |
CROS-EN044 |
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El Shaddoll Anoyatyllis
WATER / Fiend-Type Fusion / Level 9 / ATK 2700 / DEF 2000
1 "Shaddoll" monster + 1 WATER monster
Must first be Fusion Summoned. Neither player can Special Summon
monsters from the hand or Graveyard with Spell/Trap effects. If this
card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap
Card in your Graveyard; add it to your hand.
SECRET RARE |
Rating: |
2 |
Comments: |
Specific in Fusion Materials and
hinders your Special Summons from the hand or Graveyard with Spells and
Traps too but if you don't do that many anyway, it won't be as bad but
it's easy to take out, even if that's what you want to happen. |
CROS-EN043* |
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Frightfur Chimera
DARK / Fiend-Type Fusion / Level 8 / ATK 2800 / DEF 2000
3 "Frightfur" monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. If
this card attacks or is attacked, your opponent cannot activate cards or
effects until the end of the Damage Step. When this card destroys an
opponent's monster by battle and sends it to the Graveyard: You can
Special Summon that monster to your side of the field, but its ATK is
halved. You can only use this effect of "Frightfur Chimera" once per
turn. This card gains 300 ATK for each monster you control that is owned
by your opponent.
RARE |
Rating: |
2 |
Comments: |
Since you can't use Dark Calling to bring this card
out, you'll have to use Frightfur Fusion, which is in this set and only
a Rare but even that doesn't make it a whole lot easier to play this and
thus does not improve this card's rating. |
CROS-EN042 |
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Frightfur Sheep
DARK / Fiend-Type Fusion / Level 5 / ATK 2000 / DEF 2000
"Edge Imp Chain" + 1 "Fluffal" monster
If this card attacks or is attacked, your opponent cannot activate cards
or effects until the end of the Damage Step. If this card is destroyed
by battle and sent to the Graveyard, or if this card in your possession
is destroyed by an opponent's card effect and sent to your Graveyard:
You can Special Summon this card, and if you do, it gains 800 ATK. You
can only use this effect of "Frightfur Sheep" once per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
It makes your opponent helpless to interfere when it
battles and can revive itself when it's destroyed and give itself 800
ATK but it too needs somewhat specific Fusion Materials. |
CROS-EN041 |
|
Frightfur Leo
DARK / Fiend-Type Fusion / Level 7 / ATK 2400 / DEF 2000
"Edge Imp Saw" + 1 "Fluffal" monster
Must be Fusion Summoned and cannot be Special Summoned by other ways.
You can target 1 face-up monster your opponent controls; destroy it, and
if you do, inflict damage to your opponent equal to the destroyed
monster's original ATK. You can only use this effect of "Frightfur Leo"
once per turn. This card cannot attack your opponent directly during the
turn you activate this effect.
SUPER RARE |
Rating: |
2 |
Comments: |
It can still attack the turn the effect is used but
cannot be Special Summoned other ways and it pretty specific on Fusion
Materials, not to mention it can't attack directly if you took out your
opponent's only monster with the effect. |
CROS-EN040 |
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Bloom Diva the Melodious Choir
LIGHT / Fairy-Type Fusion / Level 6 / ATK 1000 / DEF 2000
1 "Melodious Maestra" monster + 1 "Melodious" monster
Cannot be destroyed by battle or by card effects, also you take no
battle damage from attacks involving this card. If this card battles a
Special Summoned monster, after damage calculation: You can inflict
damage to your opponent equal to the difference between the original ATK
of that opponent's monster and this card, and if you do, destroy that
opponent's monster.
ULTRA RARE |
Rating: |
2 |
Comments: |
It's weak to start but your opponent basically takes
the Battle Damage you would've taken and can't get rid of this card with
destruction thanks to this card's 2nd effect but most of those upsides
only occur when it battles a Special Summoned monster and it's somewhat
Fusion Material specific. |