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1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual spoiler Card spoiler Improved effects

Code of the Duelist (Page 1)

Chosen by the World Chalice
FIRE / Psychic / Level 3 / ATK 1600 / DEF 0
Inspired by the World Hero legends he heard as a boy, this crusader adds a piece to his armor from every Mekkstrosity he destroys. He has set out on a quest from Fairy Lee to recover the Seven World Legacies and save their world.
Rating: 1
Comments: With only 1600 ATK and 0 DEF, I'd say he's chosen to be the first one to lose and he certainly will. He won't be a chosen monster in my Decks that's for sure.
Crowned by the World Chalice
WATER / Spellcaster / Level 2 / ATK 0 / DEF 2100
With her magical staff, she can channel the living heart of her world to shield her people from the Mekk-Knights that have overrun it.
Rating: 2
Comments: She may have been crowned by the World Chalice but there's no telling whether that's good or bad and with only 2100 DEF, I can only crown her a rating of 2.
D/D Vice Typhon
DARK / Fiend / Level 7 / ATK 2300 / DEF 2800
When this card is Normal Summoned: You can Tribute 1 "D/D" monster; Special Summon 1 Level 7 "D/D/D" monster from your Deck. During your Main Phase, if this card is in the GY because it was sent there this turn: You can Fusion Summon 1 Level 8 or higher "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY, including this card. You can only use each effect of "D/D Vice Typhon" once per turn.
Rating: 2
Comments: Not much to give it since it doesn't have much that is even remotely worthwhile apart from its DEF and sub-par effects.
Predaplant Banksiogre
DARK / Plant-Type Tuner / Level 6 / ATK 2000 / DEF 100
You can Special Summon this card (from your hand) by Tributing 1 opponent's monster with a Predator Counter. If this card is sent from the field to the GY: Place 1 Predator Counter on each face-up monster your opponent controls, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter.
Rating: 2
Comments: Using an opponent's monster as the Tribute isn't too bad and once it's off the field, you're prime to play another copy later. However, it won't do you much good on its own.
Supreme King Dragon Odd-Eyes
DARK / Dragon-Type Pendulum / Level 8 / ATK 2500 / DEF 2000 / Scale 4
You can Tribute 1 "Supreme King Dragon" monster; destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand.

You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card from your hand. If your Pendulum Monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. During the Battle Phase (Quick Effect): You can Tribute this card; Special Summon up to 2 face-up "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position, except "Supreme King Dragon Odd-Eyes".
Rating: 2
Comments: I can only muster up 2/5 for this guy because of dealing double battle damage with any of your Pendulum Monsters' battles against an opponent's monster. The rest makes me question how this is a "supreme" version of Odd-Eyes or anything else.
Cracking Dragon
DARK / Machine / Level 8 / ATK 3000 / DEF 0
Cannot be destroyed by battle with a monster with equal or lower Level. When your opponent Normal or Special Summons exactly 1 monster (and no other monsters are Summoned) while this monster is on the field: You can make that monster lose ATK equal to its Level x 200 (until the end of this turn), and if you do, inflict damage to your opponent equal to the ATK lost by this effect.
Rating: 2
Comments: 3000 ATK is promising but not having any DEF and only working against monsters with Levels isn't very good at all.
Jack Wyvern
DARK / Machine / Level 4 / ATK 1800 / DEF 0
You can banish this card and 1 face-up Machine monster you control, then target 1 DARK monster in your GY; Special Summon it. You can only use this effect of "Jack Wyvern" once per turn.
Rating: 2
Comments: The effect may come in handy but I don't recommend it and of course, it lacks DEF like some Zombies of the past and Goukis of the present, leaving its 1800 ATK to be the only remotely good thing about it.
Hack Worm
DARK / Machine / Level 1 / ATK 400 / DEF 0
If your opponent controls no monsters, you can Special Summon this card (from your hand).
Rating: 1
Comments: An effect that relies on an opponent lacking monsters is pretty poor, especially with its stats being equally dismal and this guy having no other effect.
Gouki Riscorpio
EARTH / Warrior / Level 5 / ATK 2300 / DEF 0
If you control no monsters, or all monsters you control are "Gouki" monsters, you can Normal Summon this card without Tributing. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Riscorpio". You can only use this effect of "Gouki Riscorpio" once per turn.
Rating: 2
Comments: Its first effect can help a bit, especially to increase your army but once again, that 0 DEF won't do it much good.
Gouki Suprex
EARTH / Warrior / Level 4 / ATK 1800 / DEF 0
When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn.
Rating: 2
Comments: As a Level 4 1800 ATK beatstick, it'd be fine but that 0 DEF is enough to lower its rating by 1 in spite of what its effects bring.
Gouki Twistcobra
EARTH / Warrior / Level 3 / ATK 1600 / DEF 0
(Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn.
Rating: 2
Comments: Using the 1st effect triggers the 2nd but then you'll be out a monster and unless you can make use of that 0 DEF with The Great Ogre, it's only going to aid in making this guy more vulnerable.
Trickstar Candina
LIGHT / Fairy / Level 4 / ATK 1800 / DEF 400
When this card is Normal Summoned: You can add 1 "Trickstar" card from your Deck to your hand. Each time your opponent activates a Spell/Trap Card, inflict 200 damage to them immediately after it resolves.
Rating: 3
Comments: The minimal burn damage probably won't do much but using the 1st effect and working with its high Level 4 ATK and Attribute probably will.
Trickstar Lycoris
LIGHT / Fairy / Level 3 / ATK 1600 / DEF 1200
(Quick Effect): You can reveal this card in your hand, then target 1 "Trickstar" monster you control, except "Trickstar Lycoris"; Special Summon this card, and if you do, return that monster to the hand. Each time a card(s) is added to your opponent's hand, inflict 200 damage to them for each.
Rating: 1
Comments: I don't get why this is a Super Rare when both effects are quite poor. What are you hoping to accomplish by trading one of its friends for this guy? Plus, your opponent isn't likely going to be afraid of 200 damage per card they add to the hand unless their Deck is focused around it.
Trickstar Lilybell
LIGHT / Fairy / Level 2 / ATK 800 / DEF 2000
If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. You can only use this effect of "Trickstar Lilybell" once per turn. This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 "Trickstar" monster in your GY; add it to your hand.
Rating: 2
Comments: Its DEF already makes it at least playable but using the other effect probably won't help out that much.
Salvagent Driver
LIGHT / Cyberse / Level 6 / ATK 2200 / DEF 2100
If a Cyberse Link Monster you control is destroyed by an opponent's card effect while this card is in your hand or GY (except during the Damage Step): You can Special Summon this card. You can discard 1 Spell, then target 1 Cyberse monster in your GY; Special Summon it, but it cannot attack directly this turn. You can only use each effect of "Salvagent Driver" once per turn.
Rating: 1
Comments: Don't put him in the driver's seat because he'll only let you down. His effects are both pretty poor and his stats don't hold much either.
Launcher Commander
EARTH / Cyberse / Level 4 / ATK 1700 / DEF 1200
All other Cyberse monsters you control gain 300 ATK and DEF. Once per turn: You can Tribute 1 Cyberse monster, then target 1 face-up monster your opponent controls; destroy it.
Rating: 1
Comments: If he's been put as commander, he was a very poor choice because the power up, which doesn't apply to itself, is a mere 300 ATK and DEF and using the 2nd effect reduces his army. Plus, he's not among the strongest monsters out there either.
Stack Reviver
DARK / Cyberse / Level 2 / ATK 100 / DEF 600
If this card is used as material for a Link Summon: You can target 1 other Level 4 or lower Cyberse monster in your GY, that was used as material for that Link Summon; Special Summon it in Defense Position. You can only use this effect of "Stack Reviver" once per Duel.
Rating: 1
Comments: It's certainly stacked all the reasons needed to confirm that it's a useless piece of hardware that's for sure.
Backup Secretary
LIGHT / Cyberse / Level 3 / ATK 1200 / DEF 800
If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.
Rating: 2
Comments: Doesn't matter whether the Cyberse monster is another copy of itself or not but it's pretty feeble on its own and has no other effects.
Cyberse Wizard
LIGHT / Cyberse / Level 4 / ATK 1800 / DEF 800
Once per turn: You can target 1 Attack Position opponent's monster; change it to Defense Position, and if you do, for the rest of this turn, your monsters cannot attack, except to attack that monster, and if your Cyberse monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Rating: 3
Comments: A better start than some of the other Cyberse monsters released so far in the TCG as its 1800 ATK and LIGHT attribute are sure to help out with Honest still legal. Plus it can deal piercing battle damage too but it requires using the effect that restrains your attacks to the monster targeted with the effect.
Vendread Houndhorde
DARK / Zombie / Level 3 / ATK 0 / DEF 2100
If this card is in your GY: You can discard 1 "Vendread" card; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Houndhorde" once per turn.
● Once per turn (Quick Effect): You can target 1 Spell/Trap your opponent controls; banish it.
Rating: 2
Comments: With only 1 Vendread Ritual Monster released in this set, there isn't much I can do with thsi card at the moment and its effects and stats aren't that great either.