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Circuit Break (Page 5)

CIBR-EN099
SPYRAL Double Helix
EARTH / Warrior-Type Link / ATK 1900 / Link-2
Active Link Arrow(s): Left and Bottom
2 "SPYRAL" monsters
This card's name becomes "SPYRAL Super Agent" while on the field or in the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, take 1 "SPYRAL" monster from your Deck or GY, and either add it to your hand or Special Summon it to your zone this card points to. You can only use this effect of "SPYRAL Double Helix" once per turn.
ULTRA RARE
Rating: 1
Comments: It may be less specific for Link Materials but its effects are so bad that that's not good enough. I'd rather use the two monsters I brought out on the field for something more worthwhile.
CIBR-EN098
Subterror Behemoth Fiendess
EARTH / Wyrm-Type Link / ATK 2000 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 Flip monsters
Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand.
SUPER RARE
Rating: 2
Comments: Not all that strong and only using high-Level Subterrors will give it a decent amount of ATK, though that requires more effort. The other effects it has to offer aren't great either.
CIBR-EN097
Number 41: Bagooska the Terribly Tired Tapir
EARTH / Fiend-Type Xyz / Rank 4 / ATK 2100 / DEF 2000
2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
SUPER RARE
Rating: 1
Comments: I guess he's so tired that he couldn't be bothered to stay in Battles of Light: Light's Revenge as he was in the Japanese counterpart to that but ended up here for English release. He's so lazy that he requires you to detach a material just to keep him alive on the field. Put him out of his misery for good instead.
CIBR-EN096
Quiet Life
Continuous Spell
Activate this card at the start of your Main Phase 1, if you control no monsters. If any player Normal Summons/Sets a monster, that player cannot Special Summon that turn. If any player Special Summons a monster, that player cannot Normal Summon/Set that turn.
SUPER RARE
Rating: 2
Comments: It hurts both players regardless of strategy but if there's a method preventing you from doing the other, it's not all that bad.
CIBR-EN095
Amazoness Empress
EARTH / Warrior-Type Fusion / Level 8 / ATK 2800 / DEF 2400
"Amazoness Queen" + 1 "Amazoness" monster
Other "Amazoness" cards you control cannot be destroyed by battle or card effects. If your "Amazoness" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this face-up Fusion Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Amazoness Queen" from your hand, Deck, or GY.
COMMON
Rating: 2
Comments: It doesn't protect itself from destruction but does protect its friends and with Queen on the field, she'll be indestructible. Speaking of Queen, she's the only Fusion Monster requirement specified as the other one can be any Amazoness monster. Dealing piercing battle damage and Special Summoning Queen from virtually anywhere upon her destruction isn't too bad either though.
CIBR-EN094
Amazoness Pet Liger
EARTH / Beast-Type Fusion / Level 7 / ATK 2500 / DEF 2400
"Amazoness Tiger" + 1 "Amazoness" monster
Once per battle, if this card attacks, during damage calculation: You can make this card gain 500 ATK during that damage calculation only. If your "Amazoness" monster attacked an opponent's monster, after damage calculation: You can target 1 face-up monster your opponent controls; it loses 800 ATK. Monsters your opponent controls cannot attack "Amazoness" monsters you control, except this one.
COMMON
Rating: 2
Comments: Not all that strong but somewhat easy to bring out and gets a bit stronger when it attacks, though only temporarily. The other effects aren't that great either, though the third is better than the 2nd.
CIBR-EN093
Amazoness Spy
EARTH / Warrior / Level 3 / ATK 800 / DEF 1200
You can reveal 1 other "Amazoness" monster in your hand; Special Summon this card from your hand. You can only use this effect of "Amazoness Spy" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 "Amazoness" monster in your GY, except "Amazoness Spy"; return it to the hand, or shuffle it into the Deck.
COMMON
Rating: 2
Comments: Amazoness monsters still need support as no one today runs them effectively to my knowledge. This isn't great but it's a start.
CIBR-EN092
Lyrilusc - Recital Starling
WIND / Winged Beast-Type Xyz / Rank 1 / ATK 0 / DEF 0
2+ Level 1 monsters
If this card is Xyz Summoned: You can target 1 face-up monster on the field; it gains 300 ATK/DEF for each material attached to this card. Once per turn: You can detach 1 material from this card; add 1 Level 1 Winged Beast monster from your Deck to your hand. All battle damage you take from battles involving this Xyz Summoned card is also inflicted to your opponent.
COMMON
Rating: 1
Comments: If you want to deal the same damage to your opponent, use Relinquished, which is also searchable, easier to play and can become way more powerful than this card could ever be. Better yet, use cards like Yubel or Amazoness Swords Woman to deal the battle damage to your opponent. Both of those are also searchable and easier to Summon than this.
CIBR-EN091
Lunalight Kaleido Chick
DARK / Beast-Warrior / Level 4 / ATK 1400 / DEF 800
Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.
COMMON
Rating: 2
Comments: All three of its effects are somewhat situational but the first two help with Fusion Summning, albeit only with Lunalights.
CIBR-EN090
Lunalight Crimson Fox
DARK / Beast-Warrior / Level 4 / ATK 1800 / DEF 600
If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a "Lunalight" monster you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP.
COMMON
Rating: 3
Comments: Not only is it a strong Level 4 monster but it also drains the ATK of an opponent's monster if sent to the Grave by an opponent's card effect. The other effect helps both players though.
CIBR-EN089
F.A. Pit Stop
Quick-Play Spell
Target 1 "F.A." monster you control; reduce its Level by 2, and if you do, draw cards equal to the number of "F.A. Pit Stop" in your GY +1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster in your GY; Special Summon it. You can only use each effect of "F.A. Pit Stop" once per turn.
COMMON 
Rating: 2
Comments: Maybe a pit stop would actually allow them to be tuned up for a much better performance but this doesn't really help them at all, only you, and only if you run more than one copy.  
CIBR-EN088
F.A. Off-Road Grand Prix
Field Spell
Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase only. You can only use each of the following effects of "F.A. Off-Road Grand Prix" once per turn.
● When a "F.A." monster you control is destroyed by battle: You can discard 1 random card from your opponent's hand.
● If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Off-Road Grand Prix".
COMMON 
Rating: 1
Comments: If the effect gave them 2 extra Levels at all times it was on the field, then F.A. monsters would have a shot and be useful for Xyz, Link and other Summons but it's only during the Main Phase and will only add 600 ATK to them anyway.  
CIBR-EN087
F.A. Turbo Charger
WIND / Machine / Level 6 / ATK 0 / DEF 1500
Gains ATK equal to its Level x 300. Your opponent's monsters whose original Level/Rank is lower than this card's Level cannot target monsters for attacks, except this one. Your opponent cannot target monsters, except this one, with the effects of monsters whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If your "F.A." monster battles while you control this Level 7 or higher card, your opponent's monsters cannot activate their effects until the end of the Damage Step.
COMMON
Rating: 1
Comments: It's not turbo charged at all with those stats and poor effects. I think these guys need an "I" and L" added to their abbreviations because they are total failures at this point. 
CIBR-EN086
F.A. Whip Crosser
WIND / Machine / Level 4 / ATK 0 / DEF 1000
Gains ATK equal to its Level x 300. Your opponent must pay 300 LP to activate the effect of a monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, your opponent cannot discard or send cards from their hand to the GY to activate a card effect.
COMMON
Rating: 1
Comments: With only 1000 DEF and 0 starting ATK, it's not going to be helpful at all. 300 damage is also meaningless when you start with 8000 LP for each Duel and can easily bypass all the effects just by Link Summoning.
CIBR-EN085
Vendread Reunion
Normal Trap
Reveal 1 "Vendread" Ritual Monster in your hand, Special Summon any number of your banished "Vendread" monsters with different names, in face-down Defense Position, whose total Levels exactly equal the Level of the revealed Ritual Monster, Tribute all those face-down Defense Position monsters, then Ritual Summon that Ritual Monster from your hand. You must be able to Ritual Summon to activate and to resolve this effect.
RARE
Rating: 2
Comments: Although our current selection of Vendread Ritual Monsters is quite poor at the moment, there's still the chance that better ones will get released in the future.
CIBR-EN084
Vendread Nights
Field Spell
You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. You can only use this effect of "Vendread Nights" once per turn. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row.
SUPER RARE
Rating: 2
Comments: Most Vendread monsters are pretty weak so you're not really wasting resources but there isn't much to add from the Archetype as of yet.
CIBR-EN083
Vendread Striges
DARK / Zombie / Level 2 / ATK 500 / DEF 2000
If this card is sent to the GY: You can reveal 1 "Vendread" card in your hand; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Striges" once per turn.
● After damage calculation, if this card battled an opponent's monster: You can draw 1 card, then discard 1 card.
COMMON
Rating: 2
Comments: Ritual Summoning Vendreads is rather poor at the moment since Revendread Slayer is the best of the 2 Vendread Ritual Monsters we've gotten so far and isn't much better than the new one released in this set. This guy does have the DEF to last a bit though.
CIBR-EN082
Vendread Chimera
DARK / Zombie-Type Ritual / Level 5 / ATK 2300 / DEF 0
You can Ritual Summon this card with any "Vendread" Ritual Spell. When a card or effect is activated that would destroy a card on the field (Quick Effect): You can banish 1 Zombie monster from your GY; negate the activation, and if you do, destroy that card. If this card is Tributed, or banished, for a Ritual Summon: All monsters your opponent controls lose 500 ATK/DEF. You can only use each effect of "Vendread Chimera" once per turn.
SECRET RARE
Rating: 1
Comments: Vendreads have no reason to add this guy to their arsenal as the only perk is that it can be used with any Vendread Ritual Spell. Its stats are pretty low and both effects are pretty bad.
CIBR-EN081
Samurai Destroyer
EARTH / Machine-Type Synchro / Level 7 / ATK 2600 / DEF 1400
1 Tuner + 1+ non-Tuner monsters
If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.
RARE
Rating: 2
Comments: Not bad in a Machine Deck and has generic Synchro Materials and at least one good effect but not enough ATK or DEF to warrant a higher rating.
CIBR-EN080
Ojama Duo
Normal Trap
Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.
SHORT PRINT COMMON
Rating: 2
Comments: Unfortunately, this card came too late to be useful as now Link Summons provide another use for Tokens so your opponent won't have anything to fear with them. However, the 2nd effect is at least somewhat worthwhile.