CIBR-EN099 |
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SPYRAL Double Helix
EARTH / Warrior-Type Link / ATK 1900 / Link-2
Active Link Arrow(s):
Left
and
Bottom
2 "SPYRAL" monsters
This card's name becomes "SPYRAL Super Agent" while on the field or in
the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal
the top card of your opponent's Deck, and if you do, and its type
matches the declared type, take 1 "SPYRAL" monster from your Deck or GY,
and either add it to your hand or Special Summon it to your zone this
card points to. You can only use this effect of "SPYRAL Double Helix"
once per turn.
ULTRA RARE |
Rating: |
1 |
Comments: |
It may be less specific for Link Materials but
its effects are so bad that that's not good enough. I'd rather use the
two monsters I brought out on the field for something more worthwhile. |
CIBR-EN098 |
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Subterror Behemoth Fiendess
EARTH / Wyrm-Type Link / ATK 2000 / Link-2
Active Link Arrow(s):
Bottom-Left
and
Bottom-Right
2 Flip monsters
Gains ATK equal to the combined original Levels of the "Subterror"
monsters used for its Link Summon x 100. During your Main Phase: You can
send 1 Flip monster from your Deck to the GY, and if you do, Special
Summon 1 monster from your hand in face-down Defense Position to your
zone this card points to. You can only use this effect of "Subterror
Behemoth Fiendess" once per turn. Once per turn, if a monster this card
points to is flipped face-up: Add 1 Flip monster from your Deck or GY to
your hand.
SUPER RARE |
Rating: |
2 |
Comments: |
Not all that strong and only using high-Level
Subterrors will give it a decent amount of ATK, though that requires
more effort. The other effects it has to offer aren't great either. |
CIBR-EN097 |
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Number 41: Bagooska the Terribly Tired Tapir
EARTH / Fiend-Type Xyz / Rank 4 / ATK 2100 / DEF 2000
2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this
card. If you cannot, destroy it. This Attack Position card cannot be
destroyed by your opponent's card effects. Your opponent cannot target
this Attack Position card with card effects. While this card is in
face-up Defense Position, change all face-up monsters on the field to
Defense Position, also negate the activated effects of monsters that
were in Defense Position when that effect was activated.
SUPER RARE |
Rating: |
1 |
Comments: |
I guess he's so tired that he couldn't be
bothered to stay in Battles of Light: Light's Revenge as he was in the
Japanese counterpart to that but ended up here for English release. He's
so lazy that he requires you to detach a material just to keep him alive
on the field. Put him out of his misery for good instead. |
CIBR-EN096 |
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Quiet Life
Continuous Spell
Activate this card at the start of your Main Phase 1, if you control no
monsters. If any player Normal Summons/Sets a monster, that player
cannot Special Summon that turn. If any player Special Summons a
monster, that player cannot Normal Summon/Set that turn.
SUPER RARE |
Rating: |
2 |
Comments: |
It hurts both players regardless of strategy but
if there's a method preventing you from doing the other, it's not all
that bad. |
CIBR-EN095 |
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Amazoness Empress
EARTH / Warrior-Type Fusion / Level 8 / ATK 2800 / DEF 2400
"Amazoness Queen" + 1 "Amazoness" monster
Other "Amazoness" cards you control cannot be destroyed by battle or
card effects. If your "Amazoness" monster attacks a Defense Position
monster, inflict piercing battle damage to your opponent. If this
face-up Fusion Summoned card is destroyed by battle, or leaves the field
because of an opponent's card effect while its owner controls it: You
can Special Summon 1 "Amazoness Queen" from your hand, Deck, or GY.
COMMON |
Rating: |
2 |
Comments: |
It doesn't protect itself from destruction but
does protect its friends and with Queen on the field, she'll be
indestructible. Speaking of Queen, she's the only Fusion Monster
requirement specified as the other one can be any Amazoness monster.
Dealing piercing battle damage and Special Summoning Queen from
virtually anywhere upon her destruction isn't too bad either though. |
CIBR-EN094 |
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Amazoness Pet Liger
EARTH / Beast-Type Fusion / Level 7 / ATK 2500 / DEF 2400
"Amazoness Tiger" + 1 "Amazoness" monster
Once per battle, if this card attacks, during damage calculation: You
can make this card gain 500 ATK during that damage calculation only. If
your "Amazoness" monster attacked an opponent's monster, after damage
calculation: You can target 1 face-up monster your opponent controls; it
loses 800 ATK. Monsters your opponent controls cannot attack "Amazoness"
monsters you control, except this one.
COMMON |
Rating: |
2 |
Comments: |
Not all that strong but somewhat easy to bring
out and gets a bit stronger when it attacks, though only temporarily.
The other effects aren't that great either, though the third is better
than the 2nd. |
CIBR-EN093 |
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Amazoness Spy
EARTH / Warrior / Level 3 / ATK 800 / DEF 1200
You can reveal 1 other "Amazoness" monster in your hand; Special Summon
this card from your hand. You can only use this effect of "Amazoness
Spy" once per turn. When this card is destroyed by battle and sent to
the GY: You can target 1 "Amazoness" monster in your GY, except
"Amazoness Spy"; return it to the hand, or shuffle it into the Deck.
COMMON |
Rating: |
2 |
Comments: |
Amazoness monsters still need support as no one
today runs them effectively to my knowledge. This isn't great but it's a
start. |
CIBR-EN092 |
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Lyrilusc - Recital Starling
WIND / Winged Beast-Type Xyz / Rank 1 / ATK 0 / DEF 0
2+ Level 1 monsters
If this card is Xyz Summoned: You can target 1 face-up monster on the
field; it gains 300 ATK/DEF for each material attached to this card.
Once per turn: You can detach 1 material from this card; add 1 Level 1
Winged Beast monster from your Deck to your hand. All battle damage you
take from battles involving this Xyz Summoned card is also inflicted to
your opponent.
COMMON |
Rating: |
1 |
Comments: |
If you want to deal the same damage to your
opponent, use Relinquished, which is also searchable, easier to play and
can become way more powerful than this card could ever be. Better yet,
use cards like Yubel or Amazoness Swords Woman to deal the battle damage
to your opponent. Both of those are also searchable and easier to Summon
than this. |
CIBR-EN091 |
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Lunalight Kaleido Chick
DARK / Beast-Warrior / Level 4 / ATK 1400 / DEF 800
Once per turn: You can send 1 "Lunalight" monster from your Deck or
Extra Deck to the GY; the name of this face-up card on the field can be
treated as the sent monster's, if used as Fusion Material this turn. If
this card is sent to the GY by a card effect: You can target 1
"Polymerization" in your GY; add it to your hand. You can only use this
effect of "Lunalight Kaleido Chick" once per turn. If this card is
banished: You can activate this effect; this turn, your opponent's cards
and effects cannot be activated during the Battle Phase.
COMMON |
Rating: |
2 |
Comments: |
All three of its effects are somewhat
situational but the first two help with Fusion Summning, albeit only
with Lunalights. |
CIBR-EN090 |
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Lunalight Crimson Fox
DARK / Beast-Warrior / Level 4 / ATK 1800 / DEF 600
If this card is sent to the GY by a card effect: You can target 1
face-up monster your opponent controls; change its ATK to 0 until the
end of this turn. When a card or effect is activated that targets a
"Lunalight" monster you control (Quick Effect): You can banish this card
from your GY; negate the activation, and if you do, each player gains
1000 LP.
COMMON |
Rating: |
3 |
Comments: |
Not only is it a strong Level 4 monster but it
also drains the ATK of an opponent's monster if sent to the Grave by an
opponent's card effect. The other effect helps both players though. |
CIBR-EN089 |
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F.A. Pit Stop
Quick-Play Spell
Target 1 "F.A." monster you control; reduce its Level by 2, and if you
do, draw cards equal to the number of "F.A. Pit Stop" in your GY +1.
During your Main Phase, except the turn this card was sent to the GY:
You can banish this card from your GY, then target 1 "F.A." monster in
your GY; Special Summon it. You can only use each effect of "F.A. Pit
Stop" once per turn.
COMMON |
Rating: |
2 |
Comments: |
Maybe a pit stop would actually allow them to be
tuned up for a much better performance but this doesn't really help them
at all, only you, and only if you run more than one copy. |
CIBR-EN088 |
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F.A. Off-Road Grand Prix
Field Spell
Increase the Levels of all "F.A." monsters on the field by 2 during the
Main Phase only. You can only use each of the following effects of "F.A.
Off-Road Grand Prix" once per turn.
● When a "F.A." monster you control is destroyed by battle: You can
discard 1 random card from your opponent's hand.
● If this face-up card on the field is destroyed by a card effect: You
can add 1 "F.A." card from your Deck to your hand, except "F.A. Off-Road
Grand Prix".
COMMON |
Rating: |
1 |
Comments: |
If the effect gave them 2 extra Levels at all
times it was on the field, then F.A. monsters would have a shot and be
useful for Xyz, Link and other Summons but it's only during the Main
Phase and will only add 600 ATK to them anyway. |
CIBR-EN087 |
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F.A. Turbo Charger
WIND / Machine / Level 6 / ATK 0 / DEF 1500
Gains ATK equal to its Level x 300. Your opponent's monsters whose
original Level/Rank is lower than this card's Level cannot target
monsters for attacks, except this one. Your opponent cannot target
monsters, except this one, with the effects of monsters whose original
Level/Rank is lower than this card's Level. Each time a "F.A."
Spell/Trap Card or effect is activated: You can increase this card's
Level by 1. If your "F.A." monster battles while you control this Level
7 or higher card, your opponent's monsters cannot activate their effects
until the end of the Damage Step.
COMMON |
Rating: |
1 |
Comments: |
It's not turbo charged at all with those stats
and poor effects. I think these guys need an "I" and L" added to their
abbreviations because they are total failures at this point. |
CIBR-EN086 |
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F.A. Whip Crosser
WIND / Machine / Level 4 / ATK 0 / DEF 1000
Gains ATK equal to its Level x 300. Your opponent must pay 300 LP to
activate the effect of a monster whose original Level/Rank is lower than
this card's Level. Each time a "F.A." Spell/Trap Card or effect is
activated: You can increase this card's Level by 1. If this card is
Level 7 or higher, your opponent cannot discard or send cards from their
hand to the GY to activate a card effect.
COMMON |
Rating: |
1 |
Comments: |
With only 1000 DEF and 0 starting ATK, it's not
going to be helpful at all. 300 damage is also meaningless when you
start with 8000 LP for each Duel and can easily bypass all the effects
just by Link Summoning. |
CIBR-EN085 |
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Vendread Reunion
Normal Trap
Reveal 1 "Vendread" Ritual Monster in your hand, Special Summon any
number of your banished "Vendread" monsters with different names, in
face-down Defense Position, whose total Levels exactly equal the Level
of the revealed Ritual Monster, Tribute all those face-down Defense
Position monsters, then Ritual Summon that Ritual Monster from your
hand. You must be able to Ritual Summon to activate and to resolve this
effect.
RARE |
Rating: |
2 |
Comments: |
Although our current selection of Vendread
Ritual Monsters is quite poor at the moment, there's still the chance
that better ones will get released in the future. |
CIBR-EN084 |
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Vendread Nights
Field Spell
You can discard 1 card; add 1 "Vendread" monster from your Deck to your
hand. You can only use this effect of "Vendread Nights" once per turn.
When your "Vendread" monster destroys an opponent's monster by battle:
You can banish 1 "Vendread" monster from your GY; it can attack an
opponent's monster again in a row.
SUPER RARE |
Rating: |
2 |
Comments: |
Most Vendread monsters are pretty weak so you're
not really wasting resources but there isn't much to add from the
Archetype as of yet. |
CIBR-EN083 |
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Vendread Striges
DARK / Zombie / Level 2 / ATK 500 / DEF 2000
If this card is sent to the GY: You can reveal 1 "Vendread" card in your
hand; Special Summon this card, but banish it when it leaves the field.
A "Vendread" monster Ritual Summoned using this card on the field gains
the following effect. You can only use each of the preceding effects of
"Vendread Striges" once per turn.
● After damage calculation, if this card battled an opponent's monster:
You can draw 1 card, then discard 1 card.
COMMON |
Rating: |
2 |
Comments: |
Ritual Summoning Vendreads is rather poor at the
moment since Revendread Slayer is the best of the 2 Vendread Ritual
Monsters we've gotten so far and isn't much better than the new one
released in this set. This guy does have the DEF to last a bit though. |
CIBR-EN082 |
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Vendread Chimera
DARK / Zombie-Type Ritual / Level 5 / ATK 2300 / DEF 0
You can Ritual Summon this card with any "Vendread" Ritual Spell. When a
card or effect is activated that would destroy a card on the field
(Quick Effect): You can banish 1 Zombie monster from your GY; negate the
activation, and if you do, destroy that card. If this card is Tributed,
or banished, for a Ritual Summon: All monsters your opponent controls
lose 500 ATK/DEF. You can only use each effect of "Vendread Chimera"
once per turn.
SECRET RARE |
Rating: |
1 |
Comments: |
Vendreads have no reason to add this guy to
their arsenal as the only perk is that it can be used with any Vendread
Ritual Spell. Its stats are pretty low and both effects are pretty bad. |
CIBR-EN081 |
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Samurai Destroyer
EARTH / Machine-Type Synchro / Level 7 / ATK 2600 / DEF 1400
1 Tuner + 1+ non-Tuner monsters
If this card battles an opponent's monster, your opponent cannot
activate cards or effects until the end of the Damage Step, also that
opponent's monster has its effects negated during the Battle Phase only.
If this face-up card in its owner's control leaves the field because of
an opponent's card effect: You can target 1 Machine monster in your GY;
Special Summon it.
RARE |
Rating: |
2 |
Comments: |
Not bad in a Machine Deck and has generic
Synchro Materials and at least one good effect but not enough ATK or DEF
to warrant a higher rating. |
CIBR-EN080 |
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Ojama Duo
Normal Trap
Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to
your opponent's field in Defense Position. These Tokens cannot be
Tributed for a Tribute Summon, and each time 1 is destroyed, its
controller takes 300 damage. During either player's turn, except the
turn this card was sent to the GY: You can banish this card from your
GY; Special Summon 2 "Ojama" monsters with different names from your
Deck.
SHORT PRINT COMMON |
Rating: |
2 |
Comments: |
Unfortunately, this card came too late to be
useful as now Link Summons provide another use for Tokens so your
opponent won't have anything to fear with them. However, the 2nd effect
is at least somewhat worthwhile. |