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Poor

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Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Starter Deck: Yuya New Card Ratings and Spoiler

*For info on how these ratings are determined, click here.
Previously rated
YS16-EN040
Card info: Pendulum Reborn
Normal Trap
Special Summon 1 face-up Pendulum Monster from your Extra Deck, or 1 Pendulum Monster from your Graveyard.
COMMON
YS16-EN039
Card info: Chaos Burst
Normal Trap
When your opponent's monster declares an attack: Tribute 1 monster, then target the attacking monster; destroy that target, then inflict 1000 damage to your opponent.
COMMON
YS16-EN038
Card info: Dark Bribe
Counter Trap
When an opponent's Spell/Trap Card is activated: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.
COMMON
YS16-EN037
Card info: Threatening Roar
Normal Trap
Your opponent cannot declare an attack this turn.
COMMON
YS16-EN036
Card info: Draining Shield
Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.
COMMON
YS16-EN035
Card info: Raigeki Break
Normal Trap
Discard 1 card, then target 1 card on the field; destroy it.
COMMON
YS16-EN034
Card info: Ceasefire
Normal Trap
If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.
COMMON
YS16-EN033
Card info: Wall of Disruption
Normal Trap
When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.
COMMON
YS16-EN032
Card info: Performapal Pinch Helper
Continuous Trap
Once per turn, when an opponent's monster declares a direct attack: You can negate the attack, and if you do, Special Summon 1 "Performapal" monster from your Deck, but its effects are negated. When an attack is declared involving a monster you control and an opponent's monster: You can send this card to the Graveyard; you take no battle damage from that battle.
COMMON
YS16-EN031
Performapal Show Down
Normal Trap
Target any number of face-up monsters your opponent controls, up to the number of face-up Spell Cards you control; change those monsters to face-down Defense Position.
COMMON
Rating: 1
Comments: The more Spells you control the less room you have to use this but the less Spells you control, the less monsters you can turn face-down. Any way you slice it, Swords of Concealing Light can do this card's job with no effort and the same result.
Previously rated
YS16-EN030
Card info: Back-Up Rider
Normal Spell
Target 1 face-up monster on the field; it gains 1500 ATK until the end of this turn.
COMMON
YS16-EN029
Card info: Burden of the Mighty
Continuous Spell
Each face-up monster your opponent controls loses 100 ATK x its own Level.
COMMON
YS16-EN028
Card info: Lucky Iron Axe
Equip Spell
The equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card.
COMMON
YS16-EN027
Card info: Book of Moon
Quick-Play Spell
Target 1 face-up monster on the field; change that target to face-down Defense Position.
COMMON
YS16-EN026
Card info: Lightning Vortex
Normal Spell
Discard 1 card; destroy all face-up monsters your opponent controls.
COMMON
YS16-EN025
Card info: Mystical Space Typhoon
Quick-Play Spell
Target 1 Spell/Trap Card on the field; destroy that target.
COMMON
YS16-EN024
Card info: Draw Muscle
Quick-Play Spell
Target 1 Defense Position monster you control with 1000 or less DEF; draw 1 card, also that monster cannot be destroyed by battle this turn. You can only activate 1 "Draw Muscle" per turn.
COMMON
YS16-EN023
Card info: Hippo Carnival
Quick-Play Spell
Special Summon 3 "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone. For the rest of this turn after this card resolves, monsters your opponent controls cannot target monsters for attacks, except "Hippo Tokens".
COMMON
YS16-EN022
Smile World
Normal Spell
All face-up monsters currently on the field gain 100 ATK for each monster currently on the field, until the end of this turn.
COMMON
Rating: 1
Comments: There's nothing to smile about with this card unless it's to ridicule it because the only thing this card offers is a pitiful temporary ATK boost, which can already be obtained with Axe of Despair and the like. Surely new players deserve better than this.
YS16-EN021
Performapal Dramatic Theater
Field Spell
Monsters you control gain 200 ATK for monster you control with a different Type. Once per turn, if you control 4 "Performapal" monsters with different Types: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or Graveyard.
COMMON
Rating: 1
Comments: These Performapals need to stop being so dramatic because behind the smoke and mirrors is a act so lousy that it has everyone rolling on the floor, then taking it to social media to riducule it further.
Previously rated
YS16-EN020
Card info: Giant Rat
EARTH / Beast / Level 4 / ATK 1400 / DEF 1450
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in Attack Position.
COMMON
YS16-EN019
Card info: Dragon Dowser
EARTH / Wyrm / Level 4 / ATK 1500 / DEF 1500
When this card is destroyed by battle and sent to the Graveyard or when this card you control is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 EARTH Pendulum Monster from your Deck in Defense Position, but destroy it during the End Phase. You can only use this effect of "Dragon Dowser" once per turn.
COMMON
YS16-EN018
Card info: Pitch-Black Warwolf
DARK / Beast-Warrior / Level 4 / ATK 1600 / DEF 600
Your opponent cannot activate Trap Cards during the Battle Phase.
COMMON
YS16-EN017
Card info: Beast King Barbaros
EARTH / Beast-Warrior / Level 8 / ATK 3000 / DEF 1200
You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all cards your opponent controls.
COMMON
YS16-EN016
Card info: Gene-Warped Warwolf
EARTH / Beast-Warrior / Level 4 / ATK 2000 / DEF 100
This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction.
COMMON
YS16-EN015
Card info: Archfiend Eccentrick
LIGHT / Fiend-Type Pendulum / Level 3 / ATK 800 / DEF 1000 / Scale 7
You can target 1 other Spell/Trap Card on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn.

You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.
COMMON
YS16-EN014
Card info: Foucault's Cannon
DARK / Spellcaster-Type Pendulum / Level 5 / ATK 2200 / DEF 1200 / Scale 2
During the End Phase, if this card was activated this turn: You can target 1 face-up Spell/Trap Card on the field; destroy it.

A mechanical life form, roving through space-time. But the mysterious thing is that its memory i….re… ally gone. W…at is is t….e reason? D…. refuse t… b… interfered w…h?
COMMON
YS16-EN013
Card info: Performapal Hip Hippo
EARTH / Beast / Level 3 / ATK 800 / DEF 800
After you Normal Summon this card, you can Tribute Summon 1 Level 7 or higher monster in face-up Attack Position during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
COMMON
YS16-EN012
Card info: Performapal Secondonkey
EARTH / Beast / Level 4 / ATK 1000 / DEF 2000
When this card is Normal or Special Summoned: You can send 1 "Performapal" monster from your Deck to the Graveyard, except "Performapal Secondonkey". If you have 2 cards in your Pendulum Zones, you can add it to your hand instead.
COMMON
YS16-EN011
Card info: Performapal Drummerilla
EARTH / Beast-Type Pendulum / Level 5 / ATK 1600 / DEF 900 / Scale 2
Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase (even if this card leaves the field).

If there are no monsters on the field, you can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its Level becomes 4. Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase.
COMMON
YS16-EN010
Card info: Timegazer Magician
DARK / Spellcaster-Type Pendulum / Level 3 / ATK 1200 / DEF 600 / Scale 8
You must control no monsters to activate this card. If a Pendulum Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.

Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.
COMMON
YS16-EN009
Card info: Stargazer Magician
DARK / Spellcaster-Type Pendulum / Level 5 / ATK 1200 / DEF 2400 / Scale 1
If a Pendulum Monster you control battles, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.

Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.
COMMON
YS16-EN008
Card info: Odd-Eyes Pendulum Dragon
DARK / Dragon-Type Pendulum / Level 7 / ATK 2500 / DEF 2000 / Scale 4
You can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn.

If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.
COMMON
YS16-EN007
Performapal Teeter Totter Hopper
EARTH / Insect / Level 4 / ATK 100 / DEF 1200
The first time this Special Summoned card would be destroyed by battle each turn, it is not destroyed. Once per turn, during your opponent's End Phase: You can target 1 Level 3 or lower "Performapal" monster in your Graveyard; send this card to the Graveyard, and if you do, add that monster to your hand. If a "Performapal" monster is sent from the hand to your Graveyard (except during the Damage Step), while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Performapal Teeter Totter Hopper" once per turn.
COMMON
Rating: 1
Comments: If only he had as many uses as he does lines of text but he's already teetering on the edge of defeat in battle with those stats.
YS16-EN006

Performapal Longphone Bull
EARTH / Beast / Level 4 / ATK 1600 / DEF 1200
If this card is Special Summoned: You can add 1 "Performapal" monster from your Deck to your hand, except a Pendulum Monster. You can only use this effect of "Performapal Longphone Bull" once per turn.
SUPER RARE
Rating: 1
Comments: He's clearly getting bad reception because his stats are poor and so is his effect. Please add him to your do not call list.
YS16-EN005

Performapal Parrotrio
WIND / Winged Beast-Type Pendulum / Level 3 / ATK 500 / DEF 500 / Scale 2
Once per turn, if you control a "Performapal", "Magician", or "Odd-Eyes" card in your other Pendulum Zone, except "Performapal Parrotrio": You can make this card's Pendulum Scale become 7 until the end of this turn.

When this card is destroyed by battle: You can Special Summon 1 "Performapal" monster from your Deck, except a Pendulum Monster.
SUPER RARE
Rating: 2
Comments: Being able to change its Scale to 7 isn't bad if you need to Pendulum Summon higher level monsters but you won't get that if you use this without one of its friends as the other Pendulum Zone occupant, nor will you resolve the other effect if you don't have other Performapals in your Deck.
YS16-EN004

Performapal Momoncarpet
EARTH / Beast, Pendulum and Flip / Level 3 / ATK 1000 / DEF 100 / Scale 7
Unless you have a card in your other Pendulum Zone, destroy this card. While this card is in the Pendulum Zone, any battle damage you take becomes halved.

FLIP: You can target 1 Set card on the field; destroy it. If this card is Special Summoned: You can change it to face-down Defense Position.
SUPER RARE
Rating: 2
Comments: Nimble Momonga's Pendulum Monster upgrade and being its first Pendulum Monster variant, it has bugs to work out like the fact that it self-destructs if your other Pendulum Zone isn't occupied, making the scale pretty well moot, though at least you can reset the effect if it's Special Summoned.
YS16-EN003
Performapal Swincobra
EARTH / Reptile-Type Pendulum / Level 4 / ATK 300 / DEF 1800 / Scale 2
Once per turn, when a monster you control inflicts battle damage to your opponent: You can send the top card of your opponent's Deck to the Graveyard.

This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.
COMMON
Rating: 2
Comments:  
YS16-EN002

Performapal King Bear
EARTH / Beast-Warrior-Type Pendulum / Level 6 / ATK 2200 / DEF 1000 / Scale 7
Once per turn, during the End Phase, if this card was activated this turn: You can destroy this card, and if you do, add 1 Level 7 or higher monster to your hand, that is either in your Graveyard or face-up in your Extra Deck.

Cannot be destroyed by Spell/Trap effects while in face-up Attack Position. This card gains 100 ATK for each "Performapal" card you control, during your Battle Phase only.
ULTRA RARE
Rating: 2
Comments: A bit better than Sleight Hand Magician, especially with its Monster effect and it has a decent enough Scale to warrant use in the Pendulum Zone, even if the other effects are pretty mediocre.
YS16-EN001

Performapal Sleight Hand Magician
LIGHT / Spellcaster / Level 7 / ATK 2500 / DEF 2000
You can Special Summon this card (from your hand) by Tributing 1 "Performapal" monster, except a Pendulum Monster. Once per turn: You can discard 1 card, then target 1 face-up card on the field; destroy it.
ULTRA RARE
Rating: 2
Comments: You can Special Summon it with one Tribute but that means Tributing a non-Pendulum Performapal monster and other than that, it can only get rid of one threat per turn.