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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Super Starter: Space-Time Showdown New Card Ratings and Spoiler

*For info on how these ratings are determined, click here.
Previously rated
YS14-EN040
Card info: Seven Tools of the Bandit
Counter Trap
When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.
COMMON
YS14-EN039
Card info: Magic Jammer
Counter Trap
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
COMMON
YS14-EN038
Card info: Jar of Greed
Normal Trap
Draw 1 card.
COMMON
YS14-EN037
Card info: Soul Resurrection
Continuous Trap
Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon it in Defense Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
COMMON
YS14-EN036
Card info: A Hero Emerges
Normal Trap
When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard.
COMMON
YS14-EN035
Card info: Shadow Spell
Continuous Trap
Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.
COMMON
YS14-EN034
Card info: Dust Tornado
Normal Trap
Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand.
COMMON
YS14-EN033
Card info: Raigeki Break
Normal Trap
Discard 1 card, then target 1 card on the field; destroy it.
COMMON
YS14-EN032
Card info: Sakuretsu Armor
Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
COMMON
YS14-EN031
Card info: Trap Hole
Normal Trap
When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.
COMMON
YS14-EN030
Card info: Poison of the Old Man
Quick-Play Spell
Activate 1 of these effects;
● Gain 1200 LP.
● Inflict 800 damage to your opponent.
COMMON
YS14-EN029
Card info: Dark Factory of Mass Production
Normal Spell
Target 2 Normal Monsters in your Graveyard; add those targets to your hand.
COMMON
YS14-EN028
Card info: Monster Reincarnation
Normal Spell
Discard 1 card, then target 1 monster in your Graveyard; add it to your hand.
COMMON
YS14-EN027
Card info: Lucky Iron Axe
Equip Spell
The equipped monster gains 500 ATK. When this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card.
COMMON
YS14-EN026
Card info: Axe of Despair
Equip Spell
(This card is always treated as an "Archfiend" card.)
The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck.
COMMON
YS14-EN025
Card info: Ego Boost
Quick-Play Spell
When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase.
COMMON
YS14-EN024
Card info: Mystical Space Typhoon
Quick-Play Spell
Target 1 Spell/Trap Card on the field; destroy that target.
COMMON
YS14-EN023
Card info: Lightning Vortex
Normal Spell
Discard 1 card; destroy all face-up monsters your opponent controls.
COMMON
YS14-EN022
Supply Squad
Continuous Spell
Once per turn, if a monster(s) you control is destroyed by battle or by card effect: Draw 1 card.
COMMON
Rating: 3
Comments: You can really benefit with this, especially with monsters whose effect lets you draw cards like Card Trooper or just let Yubel self-destruct and draw 1 card.
YS14-EN021
Sorcerous Spell Wall
Field Spell
All monsters you control gain 300 ATK during your turn only. All monsters you control gain 300 DEF during your opponent's turn only.
COMMON
Rating: 1
Comments: A one-sided Field Spell that doesn't do you or your monsters any good since the boost alternates depending on whose turn it is and does not accumulate.
YS14-EN020
Green Turtle Summoner
WATER / Spellcaster-Type Flip / Level 3 / ATK 400 / DEF 1500
FLIP: Target 1 monster your opponent controls; destroy it.
COMMON
Rating: 2
Comments: While it's no worse or better than Old Vindictive Magician, the card being ripped-off here, OVM can be searched by Apprentice Magician whereas this one cannot.
YS14-EN019
White Tiger Summoner
EARTH / Spellcaster / Level 3 / ATK 1000 / DEF 1700
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand. All monsters you control gain 100 ATK and DEF.
COMMON
Rating: 2
Comments: Another Marauding Captain rip-off but it's not much worse than the original.
YS14-EN018
Red Sparrow Summoner
FIRE / Spellcaster / Level 4 / ATK 1600 / DEF 1300
When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Warrior-Type monster with 1500 or less ATK from your Deck in Attack Position.
COMMON
Rating: 2
Comments: It's a less restrictive and stronger Warrior Lady of the Wasteland, leaving you with more options but obviously cannot search itself.
YS14-EN017
Blue Dragon Summoner
WIND / Spellcaster / Level 4 / ATK 1500 / DEF 600
If this card is sent from the field to the Graveyard: You can add 1 Dragon, Warrior, or Spellcaster-Type Normal Monster from your Deck to your hand.
COMMON
Rating: 3
Comments: Sure it is restricted to Normal Monsters but there's a wide range to choose from including Blue-Eyes White Dragon, Alexandrite Dragon or Gemini Elf and it doesn't matter how he's sent from the field to the Graveyard!
YS14-EN016
Golden Dragon Summoner
LIGHT / Spellcaster / Level 4 / ATK 1000 / DEF 1000
You can Tribute 1 monster, then target 1 monster on the field; return it to the hand. You can only use this effect of "Golden Dragon Summoner" once per turn.
COMMON
Rating: 1
Comments: A new "Gold" monster has appeared and as usual it's totally bad.
YS14-EN015
Hydrotortoise, the Empowered Warrior
WATER / Warrior-Type Flip / Level 3 / ATK 1400 / DEF 900
FLIP: Target 1 Spell/Trap Card your opponent controls; destroy it.
COMMON
Rating: 1
Comments: So "Flip" is now among the likes of "Union" and "Gemini" in that it's a subtype but it's stupid because it's been the way it previously was before for years without a problem and now it's just redundant.
YS14-EN014
Terratiger, the Empowered Warrior
EARTH / Warrior / Level 4 / ATK 1800 / DEF 1200
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position.
COMMON
Rating: 3
Comments: He comes with a more restrictive Marauding Captain effect but it isn't that bad as it can still bring out monsters like Gene-Warped Warwolf and Gemini Elf, leaving you with Rank 4 Xyz Materials.
YS14-EN013
Arnis the Empowered Warrior
FIRE / Warrior / Level 4 / ATK 1700 / DEF 1200
When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster with 1500 or less ATK from your Deck in Attack Position.
COMMON
Rating: 2
Comments: You could choose a Pendulum Monster as Timegazer and Stargazer meet this card's needs but it goes in Attack Position, leaving you to take some damage.
YS14-EN012
Ventdra, the Empowered Warrior
WIND / Warrior / Level 5 / ATK 2000 / DEF 800
This card can attack your opponent directly. If this card is sent from the field to the Graveyard: You can target 1 Dragon, Warrior, or Spellcaster-Type Normal Monster in your Graveyard; add it to your hand.
COMMON
Rating: 2
Comments: The strongest monster that can attack directly without any real drawback and can help with deck such as Exodia, and the obvious ones listed in its text but isn't very strong either.
YS14-EN011
Aether, the Empowering Dragon
LIGHT / Dragon / Level 6 / ATK 2300 / DEF 1600
When this card is Pendulum Summoned: You can target 1 card on the field; return it to the hand. You can only use this effect of "Aether, the Empowering Dragon" once per turn.
COMMON
Rating: 1
Comments: Pendulum Summoning it is the best way to use it but when you do, you return 1 lone card to the hand and it isn't very strong.
YS14-EN010

Timegazer Magician
DARK / Spellcaster-Type Pendulum / Level 3 / ATK 1200 / DEF 600 / Scale 8
You must control no monsters to activate this card. If a Pendulum Monster you control attacks or is attacked, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.

Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.
SUPER RARE
Rating: 3
Comments: Much like Stargazer Magician, its faults can only go so low as it's necessary for what is looking to be a great boost to Decks!
YS14-EN009
Stargazer Magician
DARK / Spellcaster-Type Pendulum / Level 5 / ATK 1200 / DEF 2400 / Scale 1
If a Pendulum Monster you control attacks or is attacked, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.

Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.
SUPER RARE
Rating: 3
Comments: They're finally here and I've been ready to try them out since they were unveiled and fully explained. Despite being somewhat restrictive on what the other Pendulum can be or you lose half the range you can Pendulum Summon, as long as the other one is has a high scale, you can make use of even that range. Plus all these guys provide a virtually endless Summoning supply!
Previously rated
YS14-EN008
Card info: Mystical Elf
LIGHT / Spellcaster / Level 4 / ATK 800 / DEF 2000
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
COMMON
YS14-EN007
Card info: Chamberlain of the Six Samurai
EARTH / Warrior / Level 3 / ATK 200 / DEF 2000
The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
COMMON
YS14-EN006
Card info: Warrior Dai Grepher
EARTH / Warrior / Level 4 / ATK 1700 / DEF 1600
The warrior who can manipulate dragons. Nobody knows his mysterious past.
COMMON
YS14-EN005
Card info: Dark Blade
DARK / Warrior / Level 4 / ATK 1800 / DEF 1500
They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
COMMON
YS14-EN004
Card info: Millennium Shield (2nd artwork)
EARTH / Warrior / Level 5 / ATK 0 / DEF 3000
A famous shield said to belong to an ancient Egyptian Pharaoh. Legends tell of its power to block any strong attack.
COMMON
YS14-EN003
Card info: Hunter Dragon
DARK / Dragon / Level 3 / ATK 1700 / DEF 100
This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first, it is vulnerable to a counter-attack.
COMMON
YS14-EN002
Card info: Luster Dragon
WIND / Dragon / Level 4 / ATK 1900 / DEF 1600
A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
COMMON
YS14-EN001
Card info: Wattaildragon
LIGHT / Dragon / Level 6 / ATK 2500 / DEF 1000
Capable of indefinite flight. Attacks by wrapping its body with electricity and ramming into opponents.
IMPORTANT: Capturing the "Wattaildragon" is forbidden by the Ancient Rules and is a Level 6 offense, the minimum sentence for which is imprisonment for no less than 2500 heliocycles.

COMMON