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Wing Raiders New Card Ratings and Spoiler (Page 2)

*For info on how these ratings are determined, click here.
Previously rated
WIRA-EN050
Card info: Number 52: Diamond Crab King
EARTH / Rock-Type Xyz / Rank 4 / ATK 0 / DEF 3000
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 "Number 52: Diamond Crab King".
SECRET RARE
WIRA-EN049
Card info: Cairngorgon, Antiluminescent Knight
DARK / Rock-Type Xyx / Rank 4 / ATK 2450 / DEF 1950
2 Level 4 monsters
During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.
COMMON
WIRA-EN048
Card info: Bujinki Amaterasu
LIGHT / Beast-Warrior-Type Xyz / Rank 4 / ATK 2600 / DEF 2500
3 Level 4 monsters
You can only control 1 "Bujinki Amaterasu". Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; apply this effect, depending on whose turn it is.
● Your turn: Target 1 of your banished Level 4 or lower monsters; Special Summon that target.
● Your opponent's turn: Target 1 of your banished Level 4 or lower monsters; add that target to your hand.
COMMON
WIRA-EN047
Card info: Number 101: Silent Honor ARK
WATER / Aqua-Type Xyz / Rank 4 / ATK 2100 / DEF 1000
2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as a face-up Xyz Material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead.
COMMON
WIRA-EN046
Card info: Ghostrick Alucard
DARK / Zombie-Type Xyz / Rank 3 / ATK 1800 / DEF 1600
2 Level 3 monsters
Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.
RARE
WIRA-EN045
Card info: Number 66: Master Key Beetle
DARK / Insect-Type Xyz / Rank 4 / ATK 2500 / DEF 800
2 Level 4 DARK monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control, except this card; while this card is face-up on the field, that card(s) cannot be destroyed by card effects. If this face-up card on the field would be destroyed, you can send one of its targets to the Graveyard instead.
COMMON
WIRA-EN044
Card info: Zubaba General
EARTH / Warrior-Type Xyz / Rank 4 / ATK 2000 / DEF 1000
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; equip 1 Warrior-Type monster from your hand to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.
COMMON
WIRA-EN043
Card info: Gagaga Cowboy
EARTH / Warrior-Type Xyz / Rank 4 / ATK 1500 / DEF 2400
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position.
● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only.
● Defense Position: Inflict 800 damage to your opponent.
RARE
WIRA-EN042
Card info: Gem-Knight Pearl
EARTH / Rock-Type Xyz / Rank 4 / ATK 2600 / DEF 1900
2 Level 4 monsters
COMMON
WIRA-EN041
Card info: Harpie Harpist
WIND / Winged Beast / Level 4 / ATK 1700 / DEF 600
This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. You can only use each of these effects of "Harpie Harpist" once per turn.
● When this card is Normal Summoned: You can target 1 Winged Beast-Type monster you control (other than this card) and 1 face-up monster your opponent controls; return them to the hand.
● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 4 Winged Beast-Type monster with 1500 or less ATK from your Deck to your hand.
RARE
WIRA-EN040
Card info: Crane Crane
EARTH / Winged Beast / Level 3 / ATK 300 / DEF 900
When this card is Normal Summoned: You can target 1 Level 3 monster in your Graveyard; Special Summon that target, but its effects are negated. You can only use this effect of "Crane Crane" once per turn.
COMMON
WIRA-EN039
Super Quantal Mech Sword - Magnaslayer
Normal Trap
Target 1 "Super Quant" Xyz Monster you control; equip this card to it. It gains ATK equal to its Rank x 100, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. During your Battle Phase: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make 3 attacks during each Battle Phase this turn.
COMMON  
Rating: 2
Comments: Its host gets a boost and a few new powers but giving it those extra attacks causes it to lose all the other bonuses this card gives it.   
WIRA-EN038
Super Quantal Mech Ship Magnacarrier
Field Spell
Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) You can send this card from the Field Zone to the Graveyard, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your Graveyard; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their Materials to it as Xyz Materials.
RARE  
Rating: 2
Comments: It could even bring out the Super Quantal Mech King but you won't be able to do anything with it but attack as its effects require more Xyz Material to be attached than it'll have, unless you do so with the other effect but that won't count as an Xyz Summon.  
WIRA-EN037
Super Quantal Mech King Great Magnus
LIGHT / Machine-Type Xyz / Rank 12 / ATK 3600 / DEF 3200
3 Level 12 monsters
If this card is sent to the Graveyard: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your Graveyard. This card gains these effects, based on the number of Xyz Materials with different names attached to it. ● 2 or more: Once per turn, during either player's Main Phase: You can detach 1 Xyz Material from this card; shuffle 1 card on the field into the Deck.
● 4 or more: It is unaffected by card effects, except "Super Quant" cards. ● 6 or more: Your opponent cannot add cards from the Deck to the hand by card effects.
SECRET RARE  
Rating: 2
Comments: You'll have your work cut out for you if you want this guy to hit the field but the effects are pretty poor IMO as there are monsters that already have the same or better versions of this card's effects but with less effort required to bring them out.   
WIRA-EN036
Super Quantal Mech Beast Magnaliger
FIRE / Machine-Type Xyz / Rank 5 / ATK 2600 / DEF 2000
2 Level 5 monsters
Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Red Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
ULTRA RARE  
Rating: 1
Comments: This is making Number 61: Volcasaurus look really good because at least that monster can attack whether it has Xyz Material or not.
WIRA-EN035

Super Quantal Mech Beast Aeroboros
WIND / Machine-Type Xyz / Rank 4 / ATK 2200 / DEF 2400
2 Level 4 monsters
Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
SUPER RARE  
Rating: 2
Comments: Looks like it got Grampulse's virus as it's also unable to attack without having Xyz Material and it's not much better. 
WIRA-EN034
Super Quantal Mech Beast Grampulse
WATER / Machine-Type Xyz / Rank 3 / ATK 1800 / DEF 2800
2 Level 3 monsters
Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
RARE  
Rating: 2
Comments: Being able to make any of its friends become its Xyz Material isn't that bad and neither is its DEF but its MST effect isn't any better, especially since using the effect during either player's turn requires it to have a specific member of its friends as Xyz Material. Though you probably won't want to attack with it anyway as monsters with more ATK and less effort will quickly threaten its survival on the field.
WIRA-EN033
Super Quantal Fairy Alphan
LIGHT / Fairy / Level 1 / ATK 0 / DEF 0
Once per turn: You can target 1 "Super Quant" monster you control; all face-up monsters you currently control become that monster's Level. You can Tribute this card; reveal 3 "Super Quant" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to your field, and you send the rest to the Graveyard. You can only use this effect of "Super Quantal Fairy Alphan" once per turn.
COMMON  
Rating: 2
Comments: Obviously it's meant for Xyz Summoning because of getting monsters to have the same Level but outside of that, it's not very good.
WIRA-EN032
Super Quantum Blue Layer
WATER / Psychic / Level 3 / ATK 1200 / DEF 2000
When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn.
RARE
Rating: 2
Comments: You'll want to Special Summon it in Defense Mode to protect your LP, even if you have another Summon waiting because using up your Normal Summon to get one of its friends to your hand isn't going to do you much good and the other effect isn't great either.
WIRA-EN031

Super Quantum Green Layer
WIND / Spellcaster / Level 4 / ATK 1600 / DEF 1400
When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your hand. If this card is sent to the Graveyard: You can discard 1 "Super Quant" card; draw 1 card. You can only use each effect of "Super Quantum Green Layer" once per turn.
SUPER RARE
Rating: 2
Comments: I haven't seen all of them yet but this doesn't seem to be a bad addition with its friends or perhaps make an Xyz Summon.
WIRA-EN030
Super Quantum Red Layer
FIRE / Warrior / Level 5 / ATK 2000 / DEF 800
If you control no monsters, you can Special Summon this card (from your hand). You can only use each of these effects of "Super Quantum Red Layer" once per turn.
● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your Graveyard; add it to your hand.
● If this card is sent to the Graveyard: You can target 1 "Super Quant" monster in your Graveyard, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.
ULTRA RARE
Rating: 3
Comments: An extra star due to it not caring what's on your opponent's field so you could bring it out on your first turn or 3 turns later, leaving you to have a Normal Summon and maybe an Xyz or Synchro Summon.
Previously rated
WIRA-EN029
Card info: Raidraptor - Readiness
Normal Trap
This turn, "Raidraptor" monsters you control cannot be destroyed by battle. If you have a "Raidraptor" monster in your Graveyard: You can banish this card from your Graveyard; you take no damage this turn.
COMMON
WIRA-EN028
Rank-Up-Magic Soul Shave Force
Normal Spell
Pay half your LP, then target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that is 2 Ranks higher than that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)
SUPER RARE
Rating: 1
Comments: You COULD use this, or you could, you know, use Call of the Haunted or one of the better alternatives and use that to Rank-Up whatever you want.
WIRA-EN027
Rank-Up-Magic Doom Double Force
Quick-Play Spell
Target 1 "Raidraptor" Xyz Monster in your Graveyard that was destroyed by battle and sent there this turn; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that has twice the Rank of that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)
RARE
Rating: 2
Comments: A pretty situational card as it only works on Raidraptor Xyz Monsters that were destroyed by battle and sent to the Graveyard earlier that turn but for that you get an Xyz Monster with twice the Rank, though from what I've seen, there aren't any really good choices.
Previously rated
WIRA-EN026
Card info: Raidraptor - Nest
Continuous Spell
If you control 2 or more "Raidraptor" monsters: You can add 1 "Raidraptor" monster from your Deck or Graveyard to your hand. You can only use this effect of "Raidraptor - Nest" once per turn.
COMMON
WIRA-EN025
Raidraptor - Call
Normal Spell
Target 1 "Raidraptor" monster you control; Special Summon 1 monster with the same name as that monster on the field from your hand or Deck in Defense Position. You can only activate 1 "Raidraptor - Call" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Raidraptor" monsters.
ULTRA RARE
Rating: 2
Comments: You'll probably get an Xyz Monster out of the deal but that's about it.
WIRA-EN024

Raidraptor - Satellite Cannon Falcon
DARK / Winged Beast-Type Xyz / Rank 8 / ATK 3000 / DEF 2000
2 Level 8 Winged Beast-Type monsters
If this card is Xyz Summoned by using a "Raidraptor" monster as Material: You can destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; it loses 800 ATK for each "Raidraptor" monster in your Graveyard.
SECRET RARE
Rating: 2
Comments: Good luck finding two Level 8 Winged Beasts that are any good to use as this guy's Xyz Material because otherwise you're forced to use a Rank-Up-Magic card, which'll only give you a one-time Harpie's Feather Duster effect. The other effect isn't all that bad though.
Previously rated
WIRA-EN023
Card info: Raidraptor - Revolution Falcon
DARK / Winged Beast / Rank 6 / ATK 2000 / DEF 3000
3 Level 6 Winged Beast-Type monsters
You can detach 1 Xyz Material from this card; this turn, this card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card battles an opponent's face-up Special Summoned monster: That monster's ATK and DEF become 0. If this card has a "Raidraptor" Xyz Monster as Xyz Material, it gains this effect.
● Once per turn: You can target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.
COMMON