← Back to Yu-Gi-Oh Card Ratings Return to Index Forward to Unrated Cards Page 66 →

Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Unrated Cards (Page 65)

For info on how these ratings are determined, click here.
Legendary Duelists: Immortal Destiny
LED5-EN027
Card Type: Trap Card
Card Info Ultimate Earthbound Immortal
Continuous Trap
If a Normal Summoned/Set "Earthbound Immortal" monster is on the field: You can target 1 face-up monster on the field; destroy it. You can only use this effect of "Ultimate Earthbound Immortal" once per turn.
RARE
Rating: 1
Comments: Even though Continuous Trap effects can be used during either player's turn, this offers so little for requiring an Earthbound Immortal that it's not even worth it.
LED5-EN026
Card Type: Spell Card
Card Info Earthbound Geoglyph
Field Spell
While any Level 10 monsters are on the field, this card cannot be targeted or destroyed by card effects. You can treat 1 Synchro Monster as 2 Tributes for the Tribute Summon of an "Earthbound Immortal" monster. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can add 1 "Earthbound Immortal" Spell/Trap from your Deck to your hand. You can only use this effect of "Earthbound Geoglyph" once per turn.
SUPER RARE
Rating: 2
Comments: It's not specific to Earthbound Immortals with the 1st effect but the other two effects basically are and that really hurts this card's playability.
LED5-EN025
Card Type: Effect Monster
Card Info Supay, Duskwalker
EARTH / Spellcaster / Level 5 / ATK 2200 / DEF 1900
You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Supay" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Supay, Duskwalker" once per turn.
ULTRA RARE
Rating: 1
Comments: Much like Ascator, Daywalker, this guy just doesn't make Rex Goodwin's Synchros any better because they still generally work with cards that were already bad to begin with.
LED5-EN024
Card Type: Effect Monster
Card Info Ascator, Dawnwalker
EARTH / Spellcaster / Level 5 / ATK 2300 / DEF 1500
You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Fire Ant Ascator" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Ascator, Dawnwalker" once per turn.
ULTRA RARE
Rating: 1
Comments: I think the intent is to make Synchro Summoning Moon Dragon Quilla and Sun Dragon Inti easier but they aren't all that good so that's a moot point. Apart from that, this guy is worse than The Tricky even though its ATK is higher.
LED5-EN023
Card Type: Effect Monster
Card Info Earthbound Greater Linewalker
DARK / Fiend / Level 8 / ATK 2900 / DEF 2900
If you control a Synchro Monster(s) and have a Synchro Monster(s) in your GY: You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Earthbound Immortal" monster from your Deck or GY to your hand. If an "Earthbound Immortal" monster is Normal Summoned while this monster is on the field: You can make your opponent's LP 3000. You can only use each effect of "Earthbound Greater Linewalker" once per turn.
ULTRA RARE
Rating: 1
Comments: "Greater" isn't what I'd call this guy, even if you compare it to the original Earthbound Linewalker, which was pretty bad. This guy comes with pretty specific conditions that have to be met and its ATK just isn't high enough to warrant using it as a beatstick.
LED5-EN016
Card Type: Spell Card
Card Info Evil Mind
Normal Spell
If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY;
● 1+: Draw 1 card.
● 4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand.
● 10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand.
You can only activate 1 "Evil Mind" per turn.
RARE
Rating: 3
Comments: This isn't even specific to Evil HERO Decks as any Deck that uses Fiends can make use of it and it's pretty powerful too.
LED5-EN015
Card Type: Spell Card
Card Info Supreme King's Castle
Field Spell
You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).
RARE
Rating: 2
Comments: While it's certainly decent in Decks that use Dark Fusion, the fact that this was made specifically for that makes it not that good as a whole.
LED5-EN014
Card Type: Effect Monster
Card Info Evil HERO Sinister Necrom
DARK / Fiend / Level 5 / ATK 1600 / DEF 1800
You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.
ULTRA RARE
Rating: 3
Comments: You wouldn't want to bring out Necrom when you an bring out Malicious Edge and the effect isn't just the one time it's in the Grave.
LED5-EN013
Card Type: Effect Monster
Card Info Evil HERO Adusted Gold
LIGHT / Fiend / Level 4 / ATK 2100 / DEF 800
You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.
ULTRA RARE
Rating: 2
Comments: At least Dark Calling has a viable search option but that's about all this is good for apart from maybe attacking with it.
LED5-EN012
Card Type: Fusion Monster
Card Info Evil HERO Malicious Bane
DARK / Fiend-Type Fusion / Level 8 / ATK 3000 / DEF 3000
1 "Evil HERO" monster + 1 Level 5 or higher monster
Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.
ULTRA RARE
Rating: 3
Comments: Even with only 3000 ATK and DEF, that's likely going to be higher than most monsters your opponent will have out and it's pretty easy to bring out as a whole.
LED5-EN005
Card Type: Trap Card
Card Info Sentence of Doom
Continuous Trap
You can target any number of your Fiend monsters that are banished or in your GY, up to the number of "Destiny Board" and/or "Spirit Message" cards you control; add them to your hand. You can send this card from your Spell & Trap Zone to the GY; place 1 "Spirit Message" card from your hand, Deck, or GY in your Spell & Trap Zone. (This is treated as being placed by the effect of "Destiny Board".) You can only use 1 "Sentence of Doom" effect per turn, and only once that turn.
SUPER RARE
Rating: 1
Comments: This is a pretty desperate attempt to win with Destiny Board and requires you to have Fiends in your Graveyard to even get the chance at winning by Destiny Board's effect.
LED5-EN004
Card Type: Spell Card
Card Info Dark Spirit's Mastery
Normal Spell
Discard 1 card; add 1 "Destiny Board" or 1 Level 8 Fiend monster from your Deck or GY to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; place any number of "Destiny Board" and/or "Spirit Message" cards with different names from your hand or GY on the bottom of the Deck in any order, then draw the same number of cards. You can only use each effect of "Dark Spirit's Mastery" once per turn.
ULTRA RARE
Rating: 1
Comments: Even with the support, Destiny Board is much too slow and vulnerable to win by its effect.
LED5-EN003
Card Type: Effect Monster
Card Info Dark Spirit of Malice
DARK / Fiend / Level 3 / ATK 1600 / DEF 0
When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Malice" once per turn.
SUPER RARE
Rating: 1
Comments: Here we have Dark Spirit of Banishment's equally useless twin/cousin. Nothing's really changed between them.
LED5-EN002
Card Type: Effect Monster
Card Info Dark Spirit of Banishment
DARK / Fiend / Level 3 / ATK 1600 / DEF 0
If your opponent's monster attacks, at the start of the Damage Step: You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated, and if you do, change the attack target to it and perform damage calculation. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Banishment" once per turn.
SUPER RARE
Rating: 1
Comments: It's weak to begin with and only works with Level 8 Fiends, making it pretty much useless.
LED5-EN001
Card Type: Effect Monster
Card Info Curse Necrofear
DARK / Fiend / Level 8 / ATK 2800 / DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can target 3 of your banished Fiend monsters; Special Summon this card from your hand, and if you do, shuffle those banished monsters into the Deck. During the End Phase, if this card is in the GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Special Summon this card from your GY, then, you can destroy cards your opponent controls, up to the number of face-up Spells/Traps you control with different names. You can only use each effect of "Curse Necrofear" once per turn.
ULTRA RARE
Rating: 3
Comments: It's much improved over the original version given it can be brought out by any card effect and can revive itself when destroyed as a Monster Card. It's also stronger than the original too.
Fists of the Gadgets (Continued)
FIGA-EN047
Card Type: Link Monster
Card Info Rasterliger
LIGHT / Cyberse-Type Link / ATK 2000 / Link-4
Active Link Arrow(s): Top, Bottom, Left and Right
2+ monsters, except Tokens
You can target 1 Link Monster in either GY; this card gains ATK equal to that target's ATK until the end of this turn. You can Tribute any number of your monsters this card points to; destroy an equal number of cards on the field. You can only use each effect of "Rasterliger" once per turn.
SUPER RARE
Rating: 2
Comments: Pretty weak for a Link-4 monster but can get stronger by using a Link Monster in either Grave. The other effect is too costly to be useful.
FIGA-EN046
Card Type: Link Monster
Card Info Talkback Lancer
DARK / Cyberse-Type Link / ATK 1200 / Link-1
Active Link Arrow(s): Bottom
1 Level 2 or lower Cyberse monster
You can Tribute 1 other Cyberse monster, then target 1 "Code Talker" monster in your GY with a different original name from that monster; Special Summon it to your zone this card points to. You can only use this effect of "Talkback Lancer" once per turn.
SUPER RARE
Rating: 1
Comments: It can talk back to me all it wants but there's nothing that'll change the fact that it's a terrible Link Monster.
FIGA-EN045
Card Type: Link Monster
Card Info Elphase
WIND / Cyberse-Type Link / ATK 2000 / Link-2
Active Link Arrow(s): Top and Right
2 Level 3 or higher Cyberse monsters
Gains 300 ATK for each monster this card points to. If this Link Summoned card leaves the field: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use this effect of "Elphase" once per turn.
SUPER RARE
Rating: 1
Comments: I'd like to see Konami elphase out cards this bad but that's just not going to happen as they're pretty intent on making sure cards are as leastplayable as possible.
FIGA-EN044
Card Type: Link Monster
Card Info Shootingcode Talker
WATER / Cyberse-Type Link / ATK 2300 / Link-3
Active Link Arrow(s): Top, Left and Bottom
2+ Cyberse monsters
At the start of your Battle Phase: You can activate this effect; this Battle Phase, this card can make attacks on your opponent's monsters, up to the number of monsters this card currently points to +1, but this turn, when it attacks your opponent's only monster, this card loses 400 ATK during that damage calculation only. At the end of each Battle Phase: You can draw cards equal to the number of monsters this card destroyed by battle this turn.
SUPER RARE
Rating: 1
Comments: Why even bother bringing this guy out if he's going to get weaker when he attacks your opponent's only monster and only lets you draw cards if it's succesful in battle? Even Airknight Parshath has more uses than this and also lets you draw cards when successful.
FIGA-EN043
Card Type: Link Monster
Card Info Code Talker
DARK / Cyberse-Type Link / ATK 1300 / Link-2
Active Link Arrow(s): Top and Bottom
2 Effect Monsters
Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.
SUPER RARE
Rating: 1
Comments: It can't talk its way out of getting my lowest rating because it's weaker than its counterpart Decode Talker and can only reach its counterpart's ATK while pointing to monsters. Plus, since one arrow points to your opponent, they won't be keen on putting a monster there.