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Unrated Cards (Page 60)
Battles of Legend: Hero's Revenge | |
BLHR-EN017 | |
Card Type: | Effect Monster |
Card Info | Fortune Fairy Swee WATER / Spellcaster / Level 4 / ATK 0 / DEF 0 When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 other face-up monster on the field; banish it until the Standby Phase of your next turn. You can only use each effect of "Fortune Fairy Swee" once per turn. ULTRA RARE |
Rating: | 2 |
Comments: | Just another mediocre Fortune Fairy for fans of Carly and her Deck. |
BLHR-EN016 | |
Card Type: | Effect Monster |
Card Info | Fortune Fairy Hu WIND / Spellcaster / Level 3 / ATK 0 / DEF 0 When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 of your banished Spellcaster monsters; add it to your hand. You can only use each effect of "Fortune Fairy Hu" once per turn. ULTRA RARE |
Rating: | 2 |
Comments: | Their Level may be going up but their playability is staying static. |
BLHR-EN015 | |
Card Type: | Effect Monster |
Card Info | Fortune Fairy En FIRE / Spellcaster / Level 2 / ATK 0 / DEF 0 When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 Set card your opponent controls; destroy it. You can only use each effect of "Fortune Fairy En" once per turn. ULTRA RARE |
Rating: | 2 |
Comments: | Unlike in the anime where Carly's Fortune Fairies were equally useless, these cards are at least somewhat playable. |
BLHR-EN014 | |
Card Type: | Effect Monster |
Card Info | Fortune Fairy Hikari LIGHT / Spellcaster / Level 1 / ATK 0 / DEF 0 When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 monster you control; send it to the GY, and if you do, Special Summon 1 Level 1 Spellcaster monster from your Deck. You can only use each effect of "Fortune Fairy Hikari" once per turn. SECRET RARE |
Rating: | 2 |
Comments: | Carly Carmine's Fortune Fairies get a much needed upgrade, though they're really only good for the 1st effect. |
BLHR-EN013 | |
Card Type: | Trap Card |
Card Info | Apparition Normal Trap If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn. ULTRA RARE |
Rating: | 2 |
Comments: | It's maybe a bit better than Hero Signal in that you also weaken an opponent's monster but most Vision HERO monsters suck. |
BLHR-EN012 | |
Card Type: | Spell Card |
Card Info | Vision Fusion Normal Spell Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use up to 2 monsters in your Spell & Trap Zone that are being treated as Continuous Traps as Fusion Material, by banishing them. You can only activate 1 "Vision Fusion" per turn. SECRET RARE |
Rating: | 2 |
Comments: | It's less versatile than the likes of Polymerization but is more versatile than Elemental HERO Fusion-based Spell Cards. |
BLHR-EN011 | |
Card Type: | Spell Card |
Card Info | Vision Release Normal Spell Target 1 "Vision HERO" Monster Card in your Spell & Trap Zone; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Vision HERO" monster in your GY; add it to your hand. ULTRA RARE |
Rating: | 1 |
Comments: | The only ones capable of meeting this card's requirements suck and serve as a desperate move to make when you're at a disadvantage. |
BLHR-EN010 | |
Card Type: | Effect Monster |
Card Info | Vision HERO Faris DARK / Warrior / Level 5 / ATK 1600 / DEF 1800 You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn. SECRET RARE |
Rating: | 2 |
Comments: | Thankfully its effect is not another wall of meaningless text like the others in this set so far but it's not much better. |
BLHR-EN009 | |
Card Type: | Effect Monster |
Card Info | Vision HERO Gravito DARK / Warrior / Level 4 / ATK 500 / DEF 2000 If this card is Normal or Special Summoned: You can target 1 of your banished "HERO" monsters; add it to your hand. You can Tribute this card, then target 2 "Vision HERO" Monster Cards in your Spell & Trap Zones; Special Summon them. You can only use each effect of "Vision HERO Gravito" once per turn. ULTRA RARE |
Rating: | 2 |
Comments: | Well that 2000 DEF makes it better than the past few rejects thus far but both effects are still pretty bad. |
BLHR-EN008 | |
Card Type: | Effect Monster |
Card Info | Vision HERO Poisoner DARK / Warrior / Level 3 / ATK 900 / DEF 700 If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can halve the ATK of 1 face-up monster on the field. You can only use each effect of "Vision HERO Poisoner" once per turn. ULTRA RARE |
Rating: | 1 |
Comments: | Again with the wall of text that offers no meaningful uses? They had better cards before this. |
BLHR-EN007 | |
Card Type: | Effect Monster |
Card Info | Vision HERO Increase DARK / Warrior / Level 3 / ATK 900 / DEF 1100 If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn. SECRET RARE |
Rating: | 1 |
Comments: | I see what's going on here. He's increasing the number of bad HERO monsters by being one himself. At least the original HERO monsters had better Fusions. |
BLHR-EN006 | |
Card Type: | Effect Monster |
Card Info | Vision HERO Multiply Guy DARK / Warrior / Level 3 / ATK 800 / DEF 700 If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can make 1 face-up monster on the field gain 800 ATK. You can only use each effect of "Vision HERO Multiply Guy" once per turn. ULTRA RARE |
Rating: | 1 |
Comments: | Aside from the inconsistancy with other HERO monsters where Guy becomes Dude, this guy is even worse off than Minimum Ray. He can multiply all he wants but will never have enough strength to win a real battle. |
BLHR-EN005 | |
Card Type: | Effect Monster |
Card Info | Vision HERO Minimum Ray DARK / Warrior / Level 3 / ATK 1200 / DEF 700 If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls. You can only use each effect of "Vision HERO Minimum Ray" once per turn. ULTRA RARE |
Rating: | 1 |
Comments: | Minimum is right because it clearly put in the bare minimum to be even remotely playable and failed miserably. None of its effects are worth using, which means its ATK and DEF have no merit either. |
BLHR-EN004 | |
Card Type: | Spell Card |
Card Info | Gingerbread House Continuous Spell During your opponent's Standby Phase: You can have as many monsters they control as possible gain 600 ATK, then destroy as many monsters they control as possible with 2500 or more ATK, and if you do, gain LP equal to the number of monsters destroyed x 500 (the ATK gain remains even if this card leaves the field.) You can only use this effect of "Gingerbread House" once per turn. ULTRA RARE |
Rating: | 2 |
Comments: | While it can prove effective in getting rid of monsters, it can also trigger their effects when they're destroyed. Plus, for some, they'll stick around even with the extra ATK, which'll probably put you at a disadvantage. |
BLHR-EN003 | |
Card Type: | Spell Card |
Card Info | Gold Moon Coin Normal Spell Add 2 cards from your hand to your opponent's hand, then draw 2 cards. You can only activate 1 "Gold Moon Coin" per turn. ULTRA RARE |
Rating: | 2 |
Comments: | It can help to give your opponent useless cards but the cards you draw afterwards may not be any better. |
BLHR-EN002 | |
Card Type: | Spell Card |
Card Info | Water of Life Normal Spell If you control no monsters: Target 1 monster in your GY; Special Summon that target in Attack Position, also, for the rest of this turn after this card resolves, you cannot activate monster effects, except the effects of that Special Summoned monster on the field. You can only activate 1 "Water of Life" per turn. ULTRA RARE |
Rating: | 1 |
Comments: | With all the better ways to revive monsters, there's no room for bad imitations like this one. |
BLHR-EN001 | |
Card Type: | Effect Monster |
Card Info | Ipiria EARTH / Reptile / Level 2 / ATK 500 / DEF 500 If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn. SECRET RARE |
Rating: | 2 |
Comments: | It triggers more often than Skelengel but the effect is once per turn and it's very weak. |