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1/5

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Unrated Yu-Gi-Oh Cards (Page 43)

Dark Saviors
DASA-EN007
Card Type: Xyz Monster
Card Info Dhampir Vampire Sheridan
DARK / Zombie-Type Xyz / Rank 6 / ATK 2600 / DEF 1000
2+ Level 6 monsters
If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by a card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position.
SECRET RARE  
Rating: 3
Comments: Although Rank 6 Xyz Monsters typically take more work, this guy allows you to treat any monster you stole from your opponent as a Level 6 monster so you may not even have to have any monsters out to bring this guy out and that's pretty useful. The other effects aren't bad either.   
DASA-EN006
Card Type: Effect Monster
Card Info Vampire Red Baron
DARK / Zombie / Level 6 / ATK 2400 / DEF 1000
Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
SUPER RARE  
Rating: 3
Comments: It can certainly work on its own thanks to its Monarch ATK and DEF but the effect will be a nice bonus if you can make use of it.   
DASA-EN005
Card Type: Effect Monster
Card Info Vampire Scarlet Scourge
DARK / Zombie / Level 6 / ATK 2200 / DEF 2200
If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
SECRET RARE 
Rating: 2
Comments: Literally not much better than Grimson as its ATK is only 200 points more and it still costs 1000 LP to use the 1st effect.   
DASA-EN004
Card Type: Effect Monster
Card Info Vampire Grimson
DARK / Zombie / Level 5 / ATK 2000 / DEF 1400
If a monster(s) you control would be destroyed by battle or an opponent's card effect, you can pay 1000 LP for each monster that would be destroyed, instead (you must protect all your monsters that would be destroyed, if you use this effect). At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
SUPER RARE 
Rating: 2
Comments: The effect can even work on itself and the fee isn't too steep but can become costly with each monster you opt to save from destruction in battle.
DASA-EN003
Card Type: Effect Monster
Card Info Vampire Fraulein
DARK / Zombie / Level 5 / ATK 600 / DEF 2000
When a monster declares an attack: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Vampire Fraulein" once per turn. Once per battle, when your Zombie monster battles an opponent's monster, during that damage calculation (Quick Effect): You can pay LP in multiples of 100 (max. 3000); that monster you control gains that much ATK/DEF during that damage calculation only. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
SECRET RARE 
Rating: 2
Comments: Not a very strong Level 5 monster but it's easy to bring out by its effect and won't likely expose your LP to battle damage if it's destroyed. However, your LP will take a hit if you opt to use the 2nd effect.   
DASA-EN002
Card Type: Effect Monster
Card Info Vampire Retainer
DARK / Zombie / Level 2 / ATK 1200 / DEF 0
If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.
SUPER RARE
Rating: 2
Comments: Haven't really analyzed the Vampire Spell/Trap card support in this set but in case any are playable, I'll give this guy a 2.   
DASA-EN001
Card Type: Effect Monster
Card Info Vampire Familiar
DARK / Zombie / Level 1 / ATK 500 / DEF 0
If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.
SUPER RARE
Rating: 2
Comments: It's quite feeble with 500 ATK and 0 DEF but can easily grab any Vampire monster in your Deck once it's been Special Summoned and since that has to happen, you'll have your Normal Summon ready to go. Plus, this guy can easily get the effect using Call of the Mummy and Book of Life.
Legendary Duelists: Ancient Millennium (Continued)
LED2-EN040
Card Type: Trap Card
Card Info Ultimate Crystal Magic
Normal Trap
When your "Crystal Beast" monster is destroyed by battle: You can send 7 "Crystal Beast" cards with different names from your hand, Deck, and/or face-up from your field to the GY; Special Summon 1 "Ultimate Crystal" Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) If a face-up "Ultimate Crystal" monster you control leaves the field because of an opponent's card effect: You can banish this card from your GY; place any number of "Crystal Beast" monsters from your GY face-up in your Spell & Trap Zone as Continuous Spells.
SUPER RARE
Rating: 2
Comments: Perhaps the easiest way to bring out Rainbow Overdragon considering it only needs the loss of 1 Crystal Beast monster in battle to bring it out. Plus it has a bonus effect for when your Ultimate Crystal monster is off the field thanks to your opponent's card effect. Still, there's only one Ultimate Crystal Fusion monster to choose from so you're quite limited on what you bring out.
LED2-EN039
Card Type: Spell Card
Card Info Crystal Bond
Normal Spell
Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.
ULTRA RARE
Rating: 2
Comments: This is certainly better than Rainbow Bridge since it brings out any Crystal Beast monster from your Deck as a Monster Card and 1 as a Continuous Spell. Unfortunately, you're limited to using one copy per turn.
LED2-EN038
Card Type: Spell Card
Card Info Rainbow Bridge
Normal Spell
Add 1 "Crystal" Spell/Trap from your Deck to your hand.
ULTRA RARE
Rating: 2
Comments: This gives you access to any of the Crystal Beast support, except Ancient City - Rainbow Ruins but that still doesn't mean you'll meet that card's activation requirements. Plus since your opponent will know it's coming, they may have a counter ready to go by the time you activate it.
LED2-EN037
Card Type: Fusion Monster
Card Info Rainbow Overdragon
LIGHT / Dragon-Type Fusion / Level 12 / ATK 4000 / DEF 0
7 "Crystal Beast" monsters
(This card is always treated as an "Ultimate Crystal" card.)
Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.
SUPER RARE
Rating: 2
Comments: You don't have to Fusion Summon it but that may be arguably easier than trying to get a Level 10 Ultimate Crystal monster like Rainbow Dragon (whom is now designated as such thanks to this card's release). Unfortunately, the ATK boost doesn't last long and the last effect applies to both sides of the field so you're going to likely lose more than your opponent.
LED2-EN033
Card Type: Trap Card
Card Info Cross-Dimensional Duel
Normal Trap
Target 1 "Ancient Gear" monster you control; banish it. During the next Standby Phase, return that monster banished by this effect to the field, and if you do, its ATK becomes double its original ATK until the end of that turn. If 1 or more "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
SUPER RARE
Rating: 1
Comments: Pretty well pointless considering we already have a way to banish monsters and return them to the field, not to mention the ATK boost only lasts one turn. The other effect is also replicated better with more generic cards.
LED2-EN032
Card Type: Spell Card
Card Info Ancient Gear Fusion
Normal Spell
Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.
ULTRA RARE
Rating: 2
Comments: This is really only useful in a dedicated Ancient Gear Deck because otherwise, running just one Ancient Gear Golem or Ultimate Pound will likely limit your options.
LED2-EN031
Card Type: Fusion Monster
Card Info Ancient Gear Megaton Golem
EARTH / Machine-Type Fusion / Level 9 / ATK 3300 / DEF 3300
3 "Ancient Gear" monsters
If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions.
SUPER RARE
Rating: 2
Comments: It has the potential to deal lots of damage but only if multiple Gear Golems and/or Ultimate Pounds are used for its Fusion Summon. The other effect isn't too bad but since it bypasses Summoning conditions, Ultimate Ancient Gear Golem can't be revived later.