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Unrated Yu-Gi-Oh Cards (Page 23)

Millennium Pack (Continued)
Card Type: Trap Card
Card Info Trap Hole of Spikes
Normal Trap
When an opponent's monster that was Normal or Special Summoned this turn declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half the original ATK of that monster.
Rating: 2
Comments: A bit better than Sakuretsu Armor as you also deal half the destroyed monster's ATK to your opponent and thanks to its new name, you can search it with Traptrix cards, but a Flip Summoned monster will get by this pretty easily.
Card Type: Spell Card
Card Info Symbol of Friendship
Normal Spell
To activate this card, you must draw it for your normal draw in your Draw Phase while your opponent controls 3 or more monsters and you control no monsters, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that same turn: You can activate this card from your hand; reveal 1 card from your Deck, and add it to your hand.
Rating: 1
Comments: Meeting even the first half of this card's requirements is slim to none, even with 3 copies, and then you get whatever card you want, but then your opponent will be able to counteract it when you finally play it.
Card Type: Spell Card
Card Info The True Name
Normal Spell
Declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand, then you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. Otherwise, send it to the Graveyard. You can only activate 1 "The True Name" per turn.
Rating: 2
Comments: Convulsion of Nature or similar cards can help you know which card is next but since the only DIVINE monsters that can be brought out by this effect stay on the field for one turn, it's hardly worth the effort unless you wish to Tribute Summon that monster.
Card Type: Spell Card
Card Info Left Arm Offering
Normal Spell
If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell Card from your Deck to your hand. You cannot Set Spell/Trap Cards during the turn you activate this card.
Rating: 2
Comments: A bad hand is probably one of the few times where banishing your hand would be good and you do get any Spell Card you want but aren't allowed to set Spells or Traps that turn.
Card Type: Spell Card
Card Info Card of Demise
Normal Spell
Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the Graveyard. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.
Rating: 2
Comments: A nerf of this card was inevitable given the anime effect had a 5 turn delay before you discarded and you drew until you had 5 cards in your hand but at least this card was still somewhat playable.