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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Unrated Yu-Gi-Oh Cards (Page 23)

Rise of the True Dragons Structure Deck
SR02-EN004
Card Type: Effect Monster
Card Info Guardian of Felgrand
LIGHT / Warrior / Level 4 / ATK 500 / DEF 500
If this card is Normal or Special Summoned: You can equip 1 Level 7 or 8 Dragon-Type monster from your hand or Graveyard to this card. This card gains ATK and DEF equal to half the ATK and DEF of the monster equipped to it by this effect. You can Tribute 1 monster and this card, then target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; Special Summon it.
COMMON
Rating: 1
Comments: The highest you can achieve is 2000 ATK from Beelzeus' 4000 ATK as most dragons of those two Levels aren't any stronger and using the very last effect is just as bad.
SR02-EN003
Card Type: Effect Monster
Card Info Paladin of Felgrand
LIGHT / Warrior / Level 4 / ATK 1700 / DEF 300
If this card is Normal or Special Summoned: You can equip 1 Level 7 or 8 Dragon-Type monster from your hand or Deck to this card. This card is unaffected by other monsters' effects, while equipped with an Equip Card. You can Tribute 1 monster and this card, then target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; Special Summon it.
COMMON
Rating: 2
Comments: Not much going for this card exept the very last effect, which revives a high-Level Dragon-Type monster from your Graveyard.
SR02-EN002
Card Type: Effect Monster
Card Info Dragon Knight of Creation
LIGHT / Dragon / Level 4 / ATK 1800 / DEF 600
Increase this card's Level by 4 during your opponent's turn only. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can send 1 Level 7 or 8 Dragon-Type monster from your Deck to the Graveyard. You can send 1 card from your hand to the Graveyard, then target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; send this card to the Graveyard, and if you do, Special Summon that monster. You can only use this effect of "Dragon Knight of Creation" once per turn.
SUPER RARE
Rating: 3
Comments: It can send any Dragon to the Graveyard, including the two below, though only half of those is worthwhile. Even if you don't want to use the effects, you still have a decent candidate for your Deck thanks to its low Level and high ATK.
SR02-EN001
Card Type: Effect Monster
Card Info Divine Dragon Lord Felgrand
LIGHT / Dragon / Level 8 / ATK 2800 / DEF 2800
If this card is Special Summoned from the Graveyard: You can target 1 monster your opponent controls or in their Graveyard; banish it, and if you do, this card gains ATK and DEF equal to the banished monster's original Level/Rank x 100. If this card destroys an opponent's monster by battle: You can target 1 Level 7 or 8 Dragon-Type monster in the Graveyard, except "Divine Dragon Lord Felgrand"; Special Summon it to your field.
ULTRA RARE
Rating: 3
Comments: A major step up from the original Felgrand as you can perform the ol' dump and revive technique to power it up a bit and whenever it takes out a monster, you'll revive another high-Level Dragon to join it.
SR02-EN000
Card Type: Effect Monster
Card Info Arkbrave Dragon
LIGHT / Dragon / Level 7 / ATK 2400 / DEF 2000
If this card is Special Summoned from the Graveyard: You can banish as many face-up Spell/Trap Cards your opponent controls as possible, and if you do, this card gains 200 ATK and DEF for each card banished. Once per turn, during the Standby Phase, if this card is in the Graveyard because it was sent there last turn: You can target 1 Level 7 or 8 Dragon-Type monster in your Graveyard, except "Arkbrave Dragon"; Special Summon it.
ULTRA RARE
Rating: 2
Comments: You won't get much unless you Special Summon it from the Graveyard but luckily it isn't specific for how it goes there unlike Felgrand Dragon.
Millennium Pack (Continued)
MIL1-EN022
Card Type: Trap Card
Card Info Trap Hole of Spikes
Normal Trap
When an opponent's monster that was Normal or Special Summoned this turn declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half the original ATK of that monster.
SUPER RARE
Rating: 2
Comments: A bit better than Sakuretsu Armor as you also deal half the destroyed monster's ATK to your opponent and thanks to its new name, you can search it with Traptrix cards, but a Flip Summoned monster will get by this pretty easily.
MIL1-EN017
Card Type: Spell Card
Card Info Symbol of Friendship
Normal Spell
To activate this card, you must draw it for your normal draw in your Draw Phase while your opponent controls 3 or more monsters and you control no monsters, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that same turn: You can activate this card from your hand; reveal 1 card from your Deck, and add it to your hand.
RARE
Rating: 1
Comments: Meeting even the first half of this card's requirements is slim to none, even with 3 copies, and then you get whatever card you want, but then your opponent will be able to counteract it when you finally play it.
MIL1-EN016
Card Type: Spell Card
Card Info The True Name
Normal Spell
Declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand, then you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. Otherwise, send it to the Graveyard. You can only activate 1 "The True Name" per turn.
SUPER RARE
Rating: 2
Comments: Convulsion of Nature or similar cards can help you know which card is next but since the only DIVINE monsters that can be brought out by this effect stay on the field for one turn, it's hardly worth the effort unless you wish to Tribute Summon that monster.
MIL1-EN015
Card Type: Spell Card
Card Info Left Arm Offering
Normal Spell
If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell Card from your Deck to your hand. You cannot Set Spell/Trap Cards during the turn you activate this card.
SUPER RARE
Rating: 2
Comments: A bad hand is probably one of the few times where banishing your hand would be good and you do get any Spell Card you want but aren't allowed to set Spells or Traps that turn.
MIL1-EN014
Card Type: Spell Card
Card Info Card of Demise
Normal Spell
Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the Graveyard. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.
ULTRA RARE
Rating: 2
Comments: A nerf of this card was inevitable given the anime effect had a 5 turn delay before you discarded and you drew until you had 5 cards in your hand but at least this card was still somewhat playable.