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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Unrated Card Ratings (Page 57)

Duel Power
DUPO-EN005
Double Hero Attack
Quick-Play Spell
If you control a Fusion Monster that lists "Elemental HERO Neos" as material: Target 1 "HERO" Fusion Monster in your GY; Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Double Hero Attack" per turn.
ULTRA RARE
Rating: 1
Comments: Neos sucks even to this day and none of its Fusion Monsters are really all that good, apart from Cosmo Neos. Plus, reviving another one that isn't Summoned properly is just as bad.
DUPO-EN004
Elemental HERO Grandmerge
LIGHT / Warrior-Type Fusion / Level 6 / ATK 0 / DEF 0
2 "HERO" Normal Monsters
Must be Fusion Summoned. Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 300. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions, but it cannot attack monsters with an equal or lower Level than it.
ULTRA RARE
Rating: 1
Comments: It's pretty easy to Summon but that's mitigated by the really bad last effect, which really serves no purpose at all and its original ATK and DEF of 0.
DUPO-EN003
Draw of Fate
Normal Spell
If your LP are lower than your opponent's and your opponent controls a monster with the highest ATK on the field (even if it's tied): Reveal 3 cards with different names from your Deck, place them on top of your Deck in random order, then draw 1 card. For the rest of this turn after this card resolves, you cannot Set Spells/Traps, also you can only activate one more card or effect. You can only activate 1 "Draw of Fate" per turn.
ULTRA RARE
Rating: 1
Comments: All that suspense when you're not really putting the odds in your favor at all, especially since your LP needs to be lower than your opponent's and are facing a probably strong opponent's monster.
DUPO-EN002
Dark Cavalry
DARK / Spellcaster-Type Fusion / Level 8 / ATK 2800 / DEF 2300
"Dark Magician" + 1 Warrior monster
Gains 100 ATK for each Spell/Trap on the field and in the GYs. If this card attacks a Defense Position monster, inflict piercing battle damage. When a card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it.
ULTRA RARE
Rating: 3
Comments: It already has uses with The Eye of Timaeus and even if the ATK boost is bad, it still inflicts piercing battle damage and can negate card effects that target for a very minimal price.
DUPO-EN001
Magician of Chaos
DARK / Spellcaster-Type Ritual / Level 7 / ATK 2500 / DEF 2100
You can Ritual Summon this card with "Chaos Form". This card's name becomes "Dark Magician" while on the field or in the GY. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can target 1 card on the field; destroy it. If this Ritual Summoned card is destroyed by battle or card effect: You can Special Summon 1 "Chaos" or "Black Luster Soldier" Ritual Monster from your hand, except "Magician of Chaos", ignoring its Summoning conditions.
ULTRA RARE
Rating: 1
Comments: Dark Magician's latest poor incarnation because you're wasting resources to bring out a monster that at best destroys a card and leaves you with a useless Ritual Monster when destroyed.
The Infinity Chasers (Continued)
INCH-EN039
Evil Eye Retribution
Counter Trap
When a Spell/Trap Card is activated, while you control an "Evil Eye" monster: Negate the activation, and if you do, destroy it. If "Evil Eye of Selene" is in your Spell & Trap Zone, this card's activation and effect cannot be negated. You can only activate 1 "Evil Eye Retribution" per turn.
SECRET RARE
Rating: 2
Comments: Perhaps the best support the Archetype has to offer thus far because it just requires you to have an Evil Eye monster out to negate a Spell/Trap.
INCH-EN038
Evil Eye Mesmerism
Continuous Trap
When your opponent Special Summons a monster(s): Activate this card by targeting 1 of those Summoned monsters in Attack Position, with less ATK than an "Evil Eye" monster you control; take control of that monster. When that monster leaves the field, destroy this card. While "Evil Eye of Selene" is in your Spell & Trap Zone, that targeted monster is also treated as an "Evil Eye" monster. You can only activate 1 "Evil Eye Mesmerism" per turn.
SECRET RARE
Rating: 1
Comments: It has to be weaker than your Evil Eye monster and since they're already weak to begin with, you'll have an even weaker monster to take control of, which is pretty much pointless unless the monster's effect offsets it (and most don't).
INCH-EN037
Evil Eye Defeat
Normal Trap
If you control an "Evil Eye" monster: Target 1 monster on the field, or up to 2 instead if "Evil Eye of Selene" is in your Spell & Trap Zone; return them to the hand. You can only activate 1 "Evil Eye Defeat" per turn.
SUPER RARE
Rating: 1
Comments: Brionac has already outclassed this card because it can return many cards to the hand and the cost is well worth it, unlike the crappiness we get here. Heck, I'd rather use Compulsory Evacuation Device as that's generic.
INCH-EN036
Evil Eye Repose
Continuous Spell
When you activate this card: You can banish 1 "Evil Eye" card from your GY; draw 1 card. Once per turn, after damage calculation, if your "Evil Eye" monster equipped with "Evil Eye of Selene" attacked an opponent's monster: You can banish that opponent's monster. If this card in the Spell & Trap Zone is destroyed by card effect: You can target up to 3 of your banished "Evil Eye" cards; return them to the GY. You can only activate 1 "Evil Eye Repose" per turn.
SECRET RARE
Rating: 1
Comments: Regardless of what strikes your fancy, you can do them better without this pitiful Spell Card.
INCH-EN035
Evil Eye Confrontation
Quick-Play Spell
If you control an "Evil Eye" monster: Target 1 Spell/Trap your opponent controls; destroy it, and if you do, and "Evil Eye of Selene" is in your Spell & Trap Zone, banish that destroyed card. You can only activate 1 "Evil Eye Confrontation" per turn.
SUPER RARE
Rating: 1
Comments: A watered down MST that relies on a subpar Equip Spell to do anything extra.
INCH-EN034
Evil Eye Awakening
Normal Spell
Special Summon 1 "Evil Eye" monster from your hand or GY, or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 1 "Evil Eye" monster from your Deck instead. You can only activate 1 "Evil Eye Awakening" per turn.
SECRET RARE
Rating: 2
Comments: We'll need better monsters or this card will be mostly subpar.
INCH-EN033
Evil Eye Domain - Pareidolia
Field Spell
When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in
your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn.
SECRET RARE
Rating: 2
Comments: Not even their Field Spells look all that promising because once again the 1st amd last effects are the only worthwhile effect and not by much.
INCH-EN032
Evil Eye of Selene
Equip Spell
Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn.
SECRET RARE
Rating: 2
Comments: It's mostly only good for the 1st effect as the 2nd effect also costs you LP and the 3rd costs you even more just to reset this card once it's in the Grave.
INCH-EN031
Zerrziel, Ruler of the Evil Eyed
DARK / Fiend-Type Link / ATK 2600 / Link-3
Active Link Arrow(s):
Top, Bottom-Left and Bottom-Right
2+ "Evil Eye" monsters
If this card was Link Summoned using a monster with 2600 or higher ATK as material, it can make a second attack during each Battle Phase. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Zerrziel, Ruler of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Negate the effect of 1 Effect Monster this card currently points to.
SECRET RARE
Rating: 1
Comments: A waste of 3 Link Materials given it won't do anything without using a Link Material with 2600 or more ATK and having the Archetype's beloved Equip Spell equipped to it. Plus, after all that, it also locks out the effect of an Effect Monster it's pointing to, which will eventually be your monsters.
INCH-EN030
Basilius, Familiar of the Evil Eye
DARK / Fiend / Level 3 / ATK 400 / DEF 2000
If you control an "Evil Eye" monster, you can Special Summon this card (from your hand). You can only Special Summon "Basilius, Familiar of the Evil Eye" once per turn this way. During your Main Phase: You can send 1 "Evil Eye" Spell/Trap from your Deck to the GY. You can only use this effect of "Basilius, Familiar of the Evil Eye" once per turn.
SUPER RARE
Rating: 2
Comments: 2000 DEF and the ability to Special Summon itself even when you have 1 copy out isn't too bad but it's just not good enough to be considered good.
INCH-EN029
Catoblepas, Familiar of the Evil Eye
DARK / Fiend / Level 3 / ATK 600 / DEF 1900
You can target 1 "Evil Eye" Spell/Trap you control; once, until the end of the next turn, that card cannot be destroyed by your opponent's card effects. If you control an "Evil Eye" monster other than "Catoblepas, Familiar of the Evil Eye", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Catoblepas, Familiar of the Evil Eye" once per turn.
SECRET RARE
Rating: 2
Comments: At least it has 1900 DEF and no manditory side-effects apart from the standard one for when a monster revives itself from the Grave.
INCH-EN028
Medusa, Watcher of the Evil Eye
DARK / Fiend / Level 4 / ATK 1400 / DEF 1600
When this card is Normal Summoned: You can target 1 "Evil Eye" card in your GY, except "Medusa, Watcher of the Evil Eye"; add it to your hand. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 monster in your opponent's GY; banish it. You can only use this effect of "Medusa, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Banish 1 card in your GY.
SUPER RARE
Rating: 1
Comments: The punishment in this case only further makes this card totally unplayable because both the effects and its stats are bad.
INCH-EN027
Serziel, Watcher of the Evil Eye
DARK / Fiend / Level 4 / ATK 1600 / DEF 1200
When this card is Normal Summoned: You can add 1 "Evil Eye" card from your Deck to your hand, except "Serziel, Watcher of the Evil Eye". If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy it. You can only use this effect of "Serziel, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 card you control.
SECRET RARE
Rating: 2
Comments: Looking at the rest of the Archetype's current members, they all revolve around one card but this guy seems to be the only one that punishes you in return for meeting the requirements, though one can make use of that.
INCH-EN026
Witchcrafter Masterpiece
Normal Trap
If you control a "Witchcrafter" monster: Target 1 Spell in either GY; add 1 card with the same name from your Deck to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card and any number of Spells from your GY; Special Summon 1 "Witchcrafter" monster from your Deck whose Level equals the number of Spells banished to activate this effect. You can only use each effect of "Witchcrafter Masterpiece" once per turn.
SUPER RARE
Rating: 2
Comments: The 1st effect is the only viable one because you can get a copy of any Spell Card from either Grave from your Deck but you still need a Witchcrafter monster out and there are very few good ones.
INCH-EN025
Witchcrafter Scroll
Continuous Spell
Once per turn, when your Spellcaster monster destroys a monster by battle: You can draw 1 card. You can only use 1 of the following effects of "Witchcrafter Scroll" per turn, and only once that turn.
● If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead.
● During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone.
SECRET RARE
Rating: 2
Comments: At least the very first effect isn't even restrained to Witchcrafters, making the card automatically usable in generic Spellcaster Decks.