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Poor |
Alright |
Decent |
Outstanding! |
Epic!!! |
1/5 |
2/5 |
3/5 |
4/5 |
5/5 |
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Unrated Card Ratings (Page 38)
Legendary Duelists | |
LEDU-EN029 | |
Mixeroid WIND / Machine / Level 4 / ATK 0 / DEF 2200 You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn. RARE |
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Rating: | 2 |
Comments: | I definitely don't recommend paying half your LP to bypass Fusion Summonining a roid Fusion Monster from your Extra Deck, especially since it doesn't last very long. The best thing about this is really its 2200 DEF as the first effect costs you a monster and is pretty restrained on what you can bring out. |
LEDU-EN025 | |
Cyberdark Inferno Field Spell "Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. You can only use this effect of "Cyberdark Inferno" once per turn. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. SUPER RARE |
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Rating: | 2 |
Comments: | This can help protect your Cyberdarks but only while they have an Equip Card and this doesn't protect the card they're equipped to from effects, making them still quite vulnerable. The last effect isn't too bad either though. |
LEDU-EN024 | |
Cyberdarkness Dragon DARK / Machine-Type Fusion / Level 10 / ATK 2000 / DEF 2000 5 "Cyberdark" Effect Monsters Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. SUPER RARE |
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Rating: | 2 |
Comments: | It can become quite powerful but if you lose the equipped monster for any reason, it's back to its less-than-useful 2000 ATK and DEF. |
LEDU-EN023 | |
Cyberdark Claw DARK / Dragon / Level 3 / ATK 1600 / DEF 800 If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn. ● You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY. RARE |
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Rating: | 1 |
Comments: | Unlike Cannon, this card's effect are just bad, pretty much relying entirely on an archetype that hasn't done well and won't do well now. |
LEDU-EN022 | |
Cyberdark Cannon DARK / Dragon / Level 3 / ATK 1600 / DEF 800 If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn. ● You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY. RARE |
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Rating: | 2 |
Comments: | It's pretty weak and has sub-par effects but thankfully can get its first effect triggered when equipped to any monster. |
LEDU-EN018 | |
Sea Stealth Attack Continuous Trap When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster. RARE |
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Rating: | 2 |
Comments: | Too bad A Legendary Ocean doesn't count as Umi while in the hand or Grave, forcing you to use the original to make this card worthwhile but Umi isn't the worst card Konami has created and neither is this. |
LEDU-EN017 | |
Rage of Kairyu-Shin Quick-Play Spell If "Umi" is on the field: Target monsters your opponent controls, up to the number of WATER monsters you control whose original Levels are 5 or higher; destroy them, and if you do, the zones they were in cannot be used until the end of the next turn. You can only activate 1 "Rage of Kairyu-Shin" per turn. RARE |
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Rating: | 1 |
Comments: | Despite the fact that Kairyu-Shin is on the artwork, it's still not out in English yet and it's a good thing this doesn't need it but is still too situational to be that useful. |
LEDU-EN016 | |
Citadel Whale WATER / Fish / Level 7 / ATK 2350 / DEF 2150 If this card is in your hand or GY: You can Tribute 2 WATER monsters; Special Summon this card. You can only use this effect of "Citadel Whale" once per turn. If this card is Special Summoned: You can Set 1 "Sea Stealth Attack" directly from your Deck. Once per turn, when your opponent activates a card or effect that targets 1 WATER monster you control (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy that card. ULTRA RARE |
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Rating: | 2 |
Comments: | I probably wouldn't recommend Special Summoning it by its effect considering it's the same effort as Normal Summoning it (more if you have A Legendary Ocean out). However, the last effect is probably best out of all of them but that only makes this card a slight improvement over Fortress Whale. |
LEDU-EN015 | |
The Legendary Fisherman II WATER / Warrior / Level 5 / ATK 2200 / DEF 1800 This card's name becomes "The Legendary Fisherman" while on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand. SUPER RARE |
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Rating: | 2 |
Comments: | Not much of an improvement over the original, which is better protected from harm than this card. The only good thing this has is use with A Legendary Ocean and maybe the last effect. |
LEDU-EN011 | |
Amazoness Onslaught Continuous Trap Once per turn, during the Battle Phase: You can Special Summon 1 "Amazoness" monster from your hand, and if you do, it gains 500 ATK until the end of this turn (even if this card leaves the field). After damage calculation, if your "Amazoness" monster battled an opponent's monster while this card is already face-up in your Spell & Trap Zone: You can banish that opponent's monster. If this card on the field is destroyed and sent to the GY: You can target 1 "Amazoness" monster in your GY; Special Summon it. RARE |
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Rating: | 2 |
Comments: | It works even on Amazoness Queen, which'll have 2900 ATK for the turn but the last two effects are pretty slow and probably won't help much. |
LEDU-EN010 | |
Amazoness Call Quick-Play Spell Take 1 "Amazoness" card from your Deck, except "Amazoness Call", and either add it to your hand or send it to the GY. During your Main Phase: You can banish this card from your GY, then target 1 "Amazoness" monster you control; this turn, that monster can attack all monsters your opponent controls, once each, also other monsters you control cannot attack. You can only activate 1 "Amazoness Call" per turn. RARE |
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Rating: | 2 |
Comments: | It can fetch any Amazoness card, which can help Amazoness Decks out a bit, especially since it's a Quick-Play Spell but most Amazoness monsters are mediocre or bad and the 2nd effect of this card is pretty poor. |
LEDU-EN009 | |
Amazoness Baby Tiger EARTH / Beast / Level 2 / ATK 500 / DEF 500 This card's name becomes "Amazoness Tiger" while on the field or in the GY. If an "Amazoness" monster(s) is Normal or Special Summoned to your field while this card is in your hand or GY: You can Special Summon this card. You can only use this effect of "Amazoness Baby Tiger" once per turn. Gains 100 ATK for each "Amazoness" card in your GY. SUPER RARE |
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Rating: | 1 |
Comments: | Amazoness Tiger is nearly 3 times as strong as this card but both cards are useless. |
LEDU-EN008 | |
Amazoness Princess EARTH / Warrior / Level 3 / ATK 1200 / DEF 900 This card's name becomes "Amazoness Queen" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 "Amazoness" Spell/Trap from your Deck to your hand. You can only use this effect of "Amazoness Princess" once per turn. When this card declares an attack: You can send 1 other card from your hand or field to the GY; Special Summon 1 "Amazoness" monster from your Deck in Defense Position, except "Amazoness Princess". SUPER RARE |
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Rating: | 1 |
Comments: | Her "royal treatment" is a 1/5 because she's terrible as a whole. I'd much rather use Queen as it's stronger and has battle destruction prevention. |
LEDU-EN004 | |
Red-Eyes Fang with Chain Normal Trap Target 1 "Red-Eyes" monster you control; equip this card to it. It can make up to 2 attacks on monsters during each Battle Phase. You can send this Equip Card to the GY, then target 1 Effect Monster on the field; equip that target to the monster this card was equipped to, and if you do, while a monster is equipped to it by this effect, its ATK/DEF become equal to the original ATK/DEF of that equipped monster. ULTRA RARE |
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Rating: | 2 |
Comments: | Darkness Metal Dragon is still legal so it's your best target with this and may end up becoming stronger too, not to mention gain more attacks. |
LEDU-EN003 | |
Red-Eyes Slash Dragon DARK / Dragon-Type Fusion / Level 7 / ATK 2800 / DEF 2400 "Red-Eyes B. Dragon" + 1 Warrior monster When a "Red-Eyes" monster declares an attack: You can target 1 Warrior monster in your GY; equip it to this card as an Equip Spell with this effect. ● The equipped monster gains 200 ATK. When a card or effect is activated that targets a card you control (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect: You can Special Summon as many monsters from your GY as possible, that were equipped to this card. ULTRA RARE |
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Rating: | 2 |
Comments: | An improvement over the nearly-impossible-to-summon original but its effects aren't enough to make it that good. |
LEDU-EN002 | |
Gearfried the Red-Eyes Iron Knight DARK / Warrior / Level 4 / ATK 1800 / DEF 1600 Once per turn, if either player equips an Equip Card(s) to this card: You can destroy those Equip Cards, then you can destroy 1 Spell/Trap your opponent controls. Once per turn: You can send 1 Equip Card you control that is equipped to this card to the GY, then target 1 Level 7 or lower "Red-Eyes" monster in your GY; Special Summon it. ULTRA RARE |
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Rating: | 3 |
Comments: | This is one of those times where copying a good Monster Card pays off because this guy has followed the original Gearfried well by keeping itself as sort-of an upgraded counterpart to it. |
LEDU-EN001 | |
Red-Eyes Baby Dragon DARK / Dragon / Level 3 / ATK 1200 / DEF 700 When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck, and if you do, equip this card from the GY to it. It gains 300 ATK. If this card is sent to the GY while equipped to a monster: You can add 1 Level 1 Dragon monster from your Deck or GY to your hand. ULTRA RARE |
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Rating: | 2 |
Comments: | It's not restrained to Red-Eyes B. Dragon, which opens up more possibilities but it doesn't do a whole lot with either of its effects and is rather weak, given it's a Red-Eyes counterpart to Baby Dragon. |
OTS Tournament Pack 5 | |
OP05-EN022 | |
Rose Spectre of Dunn DARK / Plant-Type Fusion / Level 6 / ATK 2000 / DEF 1800 "Feral Imp" + "Snakeyashi" COMMON |
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Rating: | 1 |
Comments: | It's so bad, it's exempt from Instant Fusion territory. I'd rather name it Rose, Susceptible to Doom because those stats don't do well without a good effect these days. |
OP05-EN014 | |
Snakeyashi EARTH / Plant / Level 4 / ATK 1000 / DEF 1200 This monster is formed by several serpents that break off to individually attack nearby enemies. SHORT PRINT COMMON |
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Rating: | 1 |
Comments: | All those serpents clearly gave it no threatening properties because its stats and lack of a good effect say it's garbage. |
Starter Deck: Link Strike (Continued) | |
YS17-EN043 | |
Link Spider EARTH / Cyberse-Type Link / ATK 1000 / Link-1 Active Link Arrow(s): Bottom 1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to. SUPER RARE |
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Rating: | 2 |
Comments: | The easiest to Link Summon and weakest of the Link Monsters in this Starter Deck but thanks to the ability to use Link numbers to subtract them from required monsters for other Link Monsters helps a bit, though its ATK and the rule that forces Link Monsters to be in Attack Mode at all times won't do it any good. |