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Unrated Card Ratings (Page 22)

Millennium Pack
Quick-Play Spell
During either player's Battle Phase: Target 1 monster your opponent controls; take control of it until the end of the Battle Phase, also other monsters you control cannot attack for the rest of this turn. You can only activate 1 "Rebellion" per turn.
Rating: 2
Comments: As a Quick-Play Spell, you can use it during your opponent's turn and nullify the drawback but you still won't be able to do anything with the new monster either way.

Sky Galloping Gaia the Dragon Champion
WIND / Dragon-Type Fusion / Level 7 / ATK 2600 / DEF 2100
1 "Gaia The Fierce Knight" monster + 1 Dragon-Type monster
This card's name becomes "Gaia the Dragon Champion" while it is on the field. If this card is Special Summoned: You can add 1 "Spiral Spear Strike" from your Deck or Graveyard to your hand. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster.
Rating: 1
Comments: While a step up from the original Dragon Champion, it's still not worth bringing out because Spiral Spear Strike is a poorer version of Fairy Meteor Crush and changing the battle position of the opponent's monster isn't good enough to offset the effort it takes to bring this guy out.

Holding Legs
DARK / Fiend / Level 4 / ATK 800 / DEF 600
If this card is Summoned: Return all Set Spell and Trap Cards on the field to the hand. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated until the end of your opponent's next turn.
Rating: 1
Comments: Once you get past its first effect, you won't have anything else to do with it except temporarily lock a threat your opponent has waiting, if at all.

Holding Arms
DARK / Fiend / Level 4 / ATK 500 / DEF 1200
If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects.
Rating: 2
Comments: It got a bit of a buff from the anime where its effect was only 3 turns but it's still pretty feeble as the affected monster can still be used for whatever the opponent wants, thus making this card and you quite vulnerable.
Curse of Dragonfire
DARK / Dragon / Level 5 / ATK 2000 / DEF 1500
If this card is Normal or Special Summoned: You can target 1 Field Spell Card on the field; destroy it. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.
Rating: 2
Comments: Field Spells don't see much play these days but since you can control 2 at a time, that literally doubles the odds of you seeing one and you can destroy just your opponent's if you want, though the other effect and its stats aren't all that great.

The Winged Dragon of Ra - Immortal Phoenix
DIVINE / Divine-Beast / Level 10 / ATK 4000 / DEF 4000
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If "The Winged Dragon of Ra" is sent from the field to your Graveyard while this card is in your Graveyard: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. This card is unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the Graveyard. Once per turn, during the End Phase: Send this card to the Graveyard, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or Graveyard, ignoring its Summoning conditions.
Rating: 1
Comments: You'll have to get this guy into the Graveyard first and have Ra go there from the field, which can happen any old way but getting Ra out won't be easy because it can't be Special Summoned. Being unaffected by other effects is little compensation when it'll replace itself with Sphere Mode during the End Phase wherever you have it.