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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Unrated Card Ratings (Page 16)

Synchron Extreme Structure Deck
SDSE-EN026
Starlight Junktion
Field Spell
You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. During your opponent's turn, if you Special Summon a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. You can only use each effect of "Starlight Junktion" once per turn.
COMMON
Rating: 2
Comments: Shuffling an opponent's card into the Deck isn't that great but the first effect isn't too bad since you can Tribute any Tuner monster and replace it with pretty much any Synchron monster you want and this is a Field Spell.
SDSE-EN025
Limit Overdrive
Quick-Play Spell
Return 1 Tuner Synchro Monster and 1 non-Tuner Synchro Monster you control to the Extra Deck; Special Summon 1 Synchro Monster from your Extra Deck that has a Level equal to the combined Level the 2 monsters had on the field, ignoring its Summoning conditions. You can only activate 1 "Limit Overdrive" per turn.
COMMON
Rating: 1
Comments: It's always better to Synchro Summon normally than to bring out a Synchro Monster by ignoring its summoning conditions and this clearly is a prime example of why because you're not doing yourself any favors here.
SDSE-EN024
Scrap Fist
Quick-Play Spell
Target 1 "Junk Warrior" you control; if it battles an opponent's monster this turn while you control it, apply these effects.
● Your opponent cannot activate cards or effects until the end of the Damage Step.
● If it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
● Double any battle damage your opponent takes.
● It cannot be destroyed by battle.
● Destroy the opponent's monster that battled it at the end of the Damage Step.
SUPER RARE
Rating: 2
Comments: Although Junk Warrior is pretty mediocre on its own, this does help it out a bit by giving it 5 additional bonuses for that turn and is a Quick-Play Spell.
SDSE-EN003
Synchron Carrier
EARTH / Machine / Level 2 / ATK 0 / DEF 1000
During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.
COMMON
Rating: 1
Comments: How can it be a "carrier" with those stats? It clearly can't even hold its own on the field and won't activate its effect unless you use another Synchro monster as Synchro Material and even then, all you get is a Token.
SDSE-EN002
Rush Warrior
WIND / Warrior / Level 2 / ATK 300 / DEF 1200
During damage calculation (in either player's turn), if a "Warrior" Synchro Monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your Graveyard, then target 1 "Synchron" monster in your Graveyard; add it to your hand. You can only use each effect of "Rush Warrior" once per turn.
COMMON
Rating: 2
Comments: Don't you rush out and try to get this card because it only works on "Warrior" Synchro Monsters like Junk Warrior and not any Warrior-Type Synchro Monster like Goyo Guardian and Colossal Fighter but for that, your Synchro Monster will still likely overpower the other monster.
SDSE-EN001
Jet Synchron
FIRE / Machine-Type Tuner / Level 1 / ATK 500 / DEF 0
If this card is sent to the Graveyard as a Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your Graveyard: You can send 1 card from your hand to the Graveyard; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.
SUPER RARE
Rating: 2
Comments: Regardless of what you do with it, you're not going to get much out of it because you can't use both effects during the same turn, nor can you use the same effect twice using two copies of itself so it's basically just a mediocre Tuner monster.
Duelist Pack: Battle City
DPBC-EN005
Multiple Destruction
Normal Trap
If both players have 3 or more cards in their hand: Each player places their entire hand on the bottom of the Deck in any order, also you lose LP equal to the total number of cards returned to the Deck by this effect x 300 (min. 1), then each player draws 5 cards. You can only activate 1 "Multiple Destruction" per turn.
ULTRA RARE
Rating: 1
Comments: You're taking a minimum of 1800 damage from this card's effect and it's no more than a risk. I don't see why it needed to be watered down from the anime when it was a mere 100 damage per card you discarded and it had the same activation requirements.
DPBC-EN004
Anti-Magic Arrows
Quick-Play Spell
At the start of the Battle Phase: For the rest of this turn after this card resolves, Spell/Trap Cards, and their effects, cannot be activated. Cards and effects cannot be activated in response to this card's activation.
ULTRA RARE
Rating: 3
Comments: One may consider this a better version of Cold Wave because not only is it Quick-Play but its activation cannot be chained to!
DPBC-EN003

Legion the Fiend Jester
DARK / Spellcaster / Level 4 / ATK 1300 / DEF 1500
During your Main Phase, you can Tribute Summon 1 Spellcaster-Type monster in face-up Attack Position, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent from the field to the Graveyard: You can add 1 Spellcaster-Type Normal Monster from your Deck or Graveyard to your hand. You can only use this effect of "Legion the Fiend Jester" once per turn.
SUPER RARE
Rating: 3
Comments: It can be quite useful in a Spellcaster Deck because not only can you bring out monsters like Dark Magician Girl but also other iconic monsters like Arkana's Dark Magician and I'm sure Arkana would've loved the buff this card got as he'd have his Dark Magician out a little sooner.
DPBC-EN002

Juragedo
DARK / Fiend / Level 4 / ATK 1700 / DEF 1300
During either player's Battle Step: You can Special Summon this card from your hand, and if you do, gain 1000 LP. You can only use this effect of "Juragedo" once per turn. During either player's turn: You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of the next turn.
SUPER RARE
Rating: 2
Comments: It got a major buff from the anime as the anime had it as a Normal Monster and both effects work during either player's turn and aren't all that bad, just not great either.
DPBC-EN001

The Winged Dragon of Ra - Sphere Mode
DIVINE / Divine-Beast / Level 10 / ATK ? / DEF ?
Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK and DEF become 4000.
ULTRA RARE
Rating: 2
Comments: It's acquired Effect Ra's inability to be Special Summoned but while it cannot attack, it also cannot be targeted for attacks or effects and you do get to Special Summon a beefed up Effect Ra but that still doesn't completely make up for the disaster Effect Ra has become and Tribute Summoning it to your opponent's field isn't a good idea either.