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Secret Slayers New Card Ratings

For info on how these ratings are determined, click here.
Secret Slayers
                                                               SESL-EN036
Trap Card

El Dorado Adelantado
Normal Trap
If you control an "Eldlich" monster: Activate 1 of these effects;
● Shuffle 3 of your banished "Eldlixir" Spells/Traps with different names into your Deck, and if you do, destroy all cards on the field.
● Shuffle 3 of your banished "Golden Land" Spells/Traps with different names into your Deck, and if you do, halve your opponent's LP, then you gain LP equal to their LP.
You can only activate 1 "El Dorado Adelantado" per turn.
SECRET RARE

                                               Rating: 1
Using bad support does not justify using this no matter how good the effects are. Besides, you'll likely never pull off the effect anyway.
 
                                                               SESL-EN035
Trap Card

Golden Land Forever!
Counter Trap
When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.
SUPER RARE

                                               Rating: 1
Are we sure it'll last forever? I don't think so given our only member so far is made from Fool's Gold, which is a cheap knockoff of real gold.
 
                                                               SESL-EN034
Trap Card

Conquistador of the Golden Land
Continuous Trap
Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.
SECRET RARE

                                               Rating: 1
The Golden Land has one bad leader and no one else protecting it. Thus, seizing the land is a very easy task. Maybe it can then be made better?
 
                                                               SESL-EN033
Trap Card

Huaquero of the Golden Land
Continuous Trap
Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.
SECRET RARE

                                               Rating: 1
Huaquero: (noun) Of or relating to bad support for an equally bad Archetype. No, that's probably not accurate for the real word, if it is one but it's accurate to describe this card.
 
                                                               SESL-EN032
Trap Card

Guardian of the Golden Land
Continuous Trap
Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.
SECRET RARE

                                               Rating: 1
Since The Golden Lord and its support are a giant waste of time and space, this is just a generic Trap Monster until whatever lackluster members and support we get in the future.
 
                                                               SESL-EN031
Trap Card

Eldlixir of Scarlet Sanguine
Normal Trap
Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.
SECRET RARE

                                               Rating: 1
I can't imagine the rest of the support is any good since we've had nothing useful from this 2nd Archetype.
 
                                                               SESL-EN030
Spell Card

Eldlixir of White Destiny
Quick-Play Spell
Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.
SECRET RARE

                                               Rating: 1
Your destiny isn't set in stone but including this card in your Deck along with the other likely rejects this Archetype has yet-to-offer will likely lead to your downfall in a Duel.
 
                                                               SESL-EN029
Spell Card

Eldlixir of Black Awakening
Normal Spell
Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.
SECRET RARE

                                               Rating: 1
Pretty much useless if I can't bring out regular Zombies with its effect since I've already dismissed the Golden Lord as a candidate.
 
                                                               SESL-EN028
Spell Card

Cursed Eldland
Continuous Spell
You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn.
● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand.
● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.
SUPER RARE

                                               Rating: 1
Why would I use a card that screws me over out of the gate? It can work with Zombies but so can about a billion other cards that don't restrict attacks from non-Zombies.
 
                                                               SESL-EN027
Effect Monster

Eldlich the Golden Lord
LIGHT / Zombie / Level 10 / ATK 2500 / DEF 2800
You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.
SECRET RARE

                                               Rating: 1
He may be made of gold but it's obviously Fool's Gold because you'd be a fool to consider this card valuable or worthy of Deck use.
 
                                                               SESL-EN026
Trap Card

Rikka Sheet
Normal Trap
Target 1 face-up monster your opponent controls, also, you can Tribute 1 Plant monster; players cannot activate that face-up monster's effects on the field this turn, then, if you Tributed a monster when you activated this card, take control of that monster until the End Phase, and if you do, it becomes a Plant monster until the End Phase. You can only activate 1 "Rikka Sheet" per turn.
SECRET RARE

                                               Rating: 1
We've lost Change of Heart but there's still other ways to take monsters from the opponent and this shouldn't be one of your choces.
 
                                                               SESL-EN025
Trap Card

Rikka Tranquility
Normal Trap
When you activate this card, you can also Tribute 1 Plant monster; Special Summon 1 "Rikka" monster from your GY in Defense Position, then, if you Tributed a monster when you activated this card, Special Summon 1 Plant monster from your GY in Defense Position. You can only activate 1 "Rikka Tranquility" per turn.
SUPER RARE

                                               Rating: 1
So is all their support just mostly copies of better or worse cards? It doesn't do you any good to copy cards if you don't improve how the copied card works or match its effect.
 
                                                               SESL-EN024
Spell Card

Rikka Flurries
Continuous Spell
If a "Rikka" monster you control is Tributed (except during the Damage Step): You can make your opponent Tribute 1 monster they control (their choice). You can only use this effect of "Rikka Flurries" once per turn. Once per turn, during your opponent's End Phase, if you control a face-up non-Plant monster: Destroy this card.
SECRET RARE

                                               Rating: 1
This is like a poorer version of Share the Pain, which, being a Normal Spell, isn't vulnerable to destruction once activated but is bad enough.
 
                                                               SESL-EN023
Spell Card

Rikka Glamour
Normal Spell
When you activate this card, you can also Tribute 1 Plant monster; add 1 "Rikka" monster from your Deck to your hand, then, if you Tributed a monster when you activated this card, add 1 Plant monster, with the same original Level as that "Rikka" monster but a different name, from your Deck to your hand. You can only activate 1 "Rikka Glamour" per turn.
SECRET RARE

                                               Rating: 1
Have we just forgotten about Lonefire Blossom, which I might add is actually in this set? It's also easy to search out and then brings out any Plant from your Deck once Tributed.
 
                                                               SESL-EN022
Xyz Monster

Teardrop the Rikka Queen
WATER / Plant-Type Xyz / Rank 8 / ATK 2800 / DEF 2800
2 Level 8 monsters
You can detach 1 material from this card, then target 1 monster on the field; Tribute it. This is a Quick Effect if this card has a Plant monster as material. You can only use this effect of "Teardrop the Rikka Queen" once per turn. Each time a monster(s) is Tributed: This card gains 200 ATK for each, until the end of this turn.
SECRET RARE

                                               Rating: 1
She'll be shedding more than one teardrop because as far as queens go, she's among the worst, right up there with Kanzashi.
 
                                                               SESL-EN021
Xyz Monster

Kanzashi the Rikka Queen
WATER / Plant-Type Xyz / Rank 6 / ATK 2400 / DEF 2400
2 Level 6 monsters
If a monster(s) is Tributed (except during the Damage Step): You can detach 1 material from this card, then target 1 monster in either GY; Special Summon it, but negate its effects, also it becomes a Plant monster. If a Plant monster(s) you control would be destroyed by a card effect, you can Tribute 1 Plant monster from your hand or field instead. You can only use each effect of "Kanzashi the Rikka Queen" once per turn.
SUPER RARE

                                               Rating: 1
There's no sense in wasting monsters for an Xyz Monster this bad, especially with cards that outlass it still legal for play.
 
                                                               SESL-EN020
Effect Monster

Hellebore the Rikka Fairy
WATER / Plant / Level 8 / ATK 2600 / DEF 1200
When your opponent activates a monster effect that targets a monster(s) you control, while you control a "Rikka" monster (Quick Effect): You can Tribute this card from your hand or face-up field; negate that effect. If this card is in your GY: You can Tribute 1 Plant monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Hellebore the Rikka Fairy" once per turn.
SUPER RARE

                                               Rating: 1
The woman in the artwork doesn't look particularly happy and with her "skills" being so lame and outclassed by Divine Wrath, who could blame her?
 
                                                               SESL-EN019
Effect Monster

Snowdrop the Rikka Fairy
WATER / Plant / Level 8 / ATK 1200 / DEF 2600
You can Tribute 1 Plant monster; Special Summon both this card and 1 other Plant monster from your hand, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can target 1 Plant monster you control; all Plant monsters you currently control become that monster's Level until the end of this turn. You can only use each effect of "Snowdrop the Rikka Fairy" once per turn.
SUPER RARE

                                               Rating: 2
This one at least balances out the lost monster with 2 so it's a bit better. Plus it cane make for easy Xyz Summons. Still, it's entirely restricted to Plant Decks.
 
                                                               SESL-EN018
Effect Monster

Erica the Rikka Fairy
WATER / Plant / Level 6 / ATK 2400 / DEF 1000
When an attack is declared involving another Plant monster you control: You can Tribute this card from your hand or face-up field; that monster you control gains 1000 ATK/DEF until the end of this turn. If a Plant monster(s) you control is Tributed, while this card is in your GY (except during the Damage Step): You can Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Erica the Rikka Fairy" once per turn.
SUPER RARE

                                               Rating: 3
The effects suck but you still have a decent Plant-Type monster for WATER or Plant Decks.
 
                                                               SESL-EN017
Effect Monster

Mudan the Rikka Fairy
WATER / Plant / Level 6 / ATK 1000 / DEF 2400
You can Tribute 1 Plant monster; Special Summon this card from your hand. If this card is Normal Summoned, or Special Summoned by the effect of a Plant monster: You can add 1 "Rikka" Spell/Trap from your Deck to your hand. You can only use each effect of "Mudan the Rikka Fairy" once per turn.
SECRET RARE

                                               Rating: 1
I could've at least rated it a 2 if the 1st effect didn't require you to Tribute a monster but since it does, and is accompnied by mostly poor members, I really couldn't care less about this card.
 
                                                               SESL-EN016
Effect Monster

Cyclemen the Rikka Fairy
WATER / Plant / Level 4 / ATK 1800 / DEF 800
You can Tribute this card from your hand or face-up field, then target up to 2 Plant monsters you control; reduce their Level(s) by 2 until the end of this turn. During the End Phase, if this card is in the GY because it was Tributed and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Cyclamen the Rikka Fairy" once per turn.
SUPER RARE

                                               Rating: 3
At last a decent monster has taken root and it can work on its own too.
 
                                                               SESL-EN015
Effect Monster

Primula the Rikka Fairy
WATER / Plant / Level 4 / ATK 800 / DEF 1800
If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand in Defense Position. You can target up to 2 Plant monsters you control; increase their Level(s) by 2 until the end of this turn. You can only use each effect of "Primula the Rikka Fairy" once per turn.
SECRET RARE

                                               Rating: 2
So far, these guys aren't any better than Adamancipators but at least their effects are more generic and not relient on a mediocre mill strategy.
 
                                                               SESL-EN014
Effect Monster

Rikka Petal
WATER / Plant / Level 1 / ATK 0 / DEF 0
During your Main Phase: You can take 1 "Rikka" monster from your Deck, except "Rikka Petal", and either add it to your hand or send it to the GY, also you cannot Special Summon for the rest of this turn, except Plant monsters. During your opponent's End Phase, while this card is in your GY, if you control no monsters or all monsters you control are Plant monsters: You can Special Summon this card. You can only use each effect of "Rikka Petal" once per turn.
SUPER RARE

                                               Rating: 2
Plants have gotten some decent generic support so this has minor uses but with 0 ATK and DEF, it literally doesn't have many uses.
 
                                                               SESL-EN013
Trap Card

Adamancipator Resonance
Counter Trap
When a monster effect is activated, while you control an "Adamancipator" Synchro Monster: Negate the activation, and if you do, destroy it.
SUPER RARE

                                               Rating: 1
Divine Wrath is still the best counter Trap to deal with Effect Monsters. Or just use Prime Material Dragon for those pesky destruction effects.
 
                                                               SESL-EN012
Trap Card

Adamancipator Relief
Normal Trap
Tribute any number of "Adamancipator" monsters, then target cards on the field equal to that number +1; destroy them.
SECRET RARE

                                               Rating: 1
What relief? You're losing monsters just to get rid of threats on the field. You'll be in bigger danger than you would be otherwise.
 
                                                               SESL-EN011
Spell Card

Adamancipator Signs
Normal Spell
Target 1 Rock monster in your GY; Special Summon it in Defense Position, then, if you Special Summoned an "Adamancipator" monster by this effect, you can take 1 Level 4 or lower Rock monster from your Deck and place it on top of your Deck.
SUPER RARE

                                               Rating: 2
Too bad so few Rock-Type monsters are playable, even today, as most of them just have high DEF or low stats and medicore effects.
 
                                                               SESL-EN010
Spell Card

Adamancipator Laputite
Field Spell
All Rock monsters you control gain 500 ATK/DEF. Once per turn, during your Main Phase: You can take up to 5 "Adamancipator" cards from your Deck and place them on top of your Deck in any order.
SUPER RARE

                                               Rating: 1
I've always thought (and recently said) the whole "excavate" strategy wasn't very good. Heck, in real life, it could take hours or days before you get anything remotely interesting. This'll generally cost you money to obtain the same "benefits" in about 5 seconds.
 
                                                               SESL-EN009
Synchro Monster

Adamancipator Risen - Dragite
WATER / Rock-Type Synchro / Level 8 / ATK 3000 / DEF 2200
1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.
SECRET RARE

                                               Rating: 2
To say they're twice as good as most cards in Cyberdark Impact, which had mostly 1/5s for much of the set doesn't say much when just about anything is better. This may be the strongest Extra Deck member of the Archetype but the effects aren't going to make much of a splash.
 
                                                               SESL-EN008
Synchro Monster

Adamancipator Risen - Raptite
WIND / Rock-Type Synchro / Level 6 / ATK 2200 / DEF 2400
1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Rock monster in Defense Position, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a WIND monster is in your GY (Quick Effect): You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Adamancipator Risen - Raptite" once per turn.
SUPER RARE

                                               Rating: 2
Even their Extra Deck members are carbon copies of each other.
 
                                                               SESL-EN007
Synchro Monster

Adamancipator Risen - Leonite
FIRE / Rock-Type Synchro / Level 6 / ATK 2400 / DEF 2200
1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated "Adamancipator" card to your hand, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a FIRE monster is in your GY (Quick Effect): You can target 1 Rock monster in your GY; Special Summon it. You can only use each effect of "Adamancipator Risen - Leonite" once per turn.
SECRET RARE

                                               Rating: 2
It may be molten rock but unlike the real thing, this card is little more than a minor inconvenience on the field.
 
                                                               SESL-EN006
Effect Monster

Adamancipator Crystal - Dragite
WATER / Rock / Level 4 / ATK 0 / DEF 2200
If this card is Special Summoned by the effect of an "Adamancipator" card: You can draw 1 card. If this card is in your GY: You can target 1 WATER Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Dragite" once per turn.
SUPER RARE

                                               Rating: 2
Consequently, having the same effects means in this case the same low rating because I can't really rate them any higher.
 
                                                               SESL-EN005
Effect Monster

Adamancipator Crystal - Raptite
WIND / Rock / Level 4 / ATK 0 / DEF 2200
If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 Rock monster from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 WIND Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Raptite" once per turn.
SUPER RARE

                                               Rating: 2
Seems Konami likes to create 1 card, then use that card's properties for the entire fleet because that's just about what's going on thus far. At least my cards differ from each other in more ways.
 
                                                               SESL-EN004
Effect Monster

Adamancipator Crystal - Leonite
FIRE / Rock / Level 4 / ATK 0 / DEF 2200
If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 "Adamancipator" card from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 FIRE Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Leonite" once per turn.
SUPER RARE

                                               Rating: 2
A super-heated Rock that proves it's not any better.
 
                                                               SESL-EN003
Effect Monster

Adamancipator Analyzer
EARTH / Rock-Type Tuner / Level 4 / ATK 1500 / DEF 700
If only your opponent controls a monster: You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Analyzer" once per turn.
SECRET RARE

                                               Rating: 2
Giant Rat is already friends with it and it's a Level 4 Tuner but my analysis shows it's not any better than the previous two.
 
                                                               SESL-EN002
Effect Monster

Adamancipator Researcher
EARTH / Rock-Type Tuner / Level 2 / ATK 100 / DEF 2100
If you control a Rock monster, except "Adamancipator Researcher": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Researcher" once per turn.
SECRET RARE

                                               Rating: 2
The 2100 DEF and being a Tuner make this guy okay too but that's all he's going to get from me.
 
                                                               SESL-EN001
Effect Monster

Adamancipator Seeker
EARTH / Rock-Type Tuner / Level 2 / ATK 1200 / DEF 1000
If you control an "Adamancipator" monster, except "Adamancipator Seeker": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Seeker" once per turn.
SECRET RARE

                                               Rating: 2
Looks like they're a bunch of Rock-Type monsters but they aren't all that good.