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Synchron Extreme Structure Deck New Card Ratings and Spoiler
*For info on how these ratings are determined, click here. | |
Previously rated | |
SDSE-EN043 | |
Card info: | Junk Warrior DARK / Warrior-Type Synchro / Level 5 / ATK 2300 / DEF 1300 "Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control. COMMON |
SDSE-EN042 | |
Accel Synchron DARK / Machine-Type Synchro-Type Tuner / Level 5 / ATK 500 / DEF 2100 1 Tuner + 1 or more non-Tuner monsters Once per turn: You can send 1 "Synchron" monster from your Deck to the Graveyard, then activate 1 of these effects; ● Increase this card's Level by the Level of the sent monster. ● Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using Materials including this card you control (this is a Quick Effect). You can only Synchro Summon "Accel Synchron(s)" once per turn. SUPER RARE |
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Rating: | 1 |
Comments: | Synchro Summoning during your opponent's turn is just a lousy stall tactic because your new monster can't attack and likely can't use its effects while your opponent is free to destroy your hard work in an instant. |
SDSE-EN041 | |
Jet Warrior FIRE / Warrior-Type Synchro / Level 5 / ATK 2100 / DEF 1200 "Jet Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: You can target 1 card your opponent controls; return it to the hand. If this card is in your Graveyard: You can Tribute 1 Level 2 or lower monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Jet Warrior" once per turn. ULTRA RARE |
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Rating: | 1 |
Comments: | You're much better off using Flamvell Uraquizas because although that monster is Level 6, it's also a FIRE monster, doesn't need any specific Synchro Materials and offers much better effects than this card ever will. |
SDSE-EN040 | |
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Stardust Warrior WIND / Warrior-Type Synchro / Level 10 / ATK 3000 / DEF 2500 1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, if your opponent would Special Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.) ULTRA RARE |
Rating: | 2 |
Comments: | Bringing this guy out takes a fair bit of work but you're rewarded with the ability to negate Special Summons and/or replace this guy with a Level 8 or lower "Warrior" Synchro Monster as a Synchro Summon but of course using his first effect removes him from your field, which could be costly. |
Previously rated | |
SDSE-EN039 | |
Card info: | Solemn Warning Counter Trap When a monster(s) would be Summoned, OR when a Spell Card, Trap Card, or monster effect is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy that card. COMMON |
SDSE-EN038 | |
Card info: | Imperial Iron Wall Continuous Trap Neither player can banish cards. COMMON |
SDSE-EN037 | |
Card info: | Call of the Haunted Continuous Trap Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card. COMMON |
SDSE-EN036 | |
Card info: | Limiter Overload Normal Trap If this card is sent to the Graveyard: Special Summon 1 "Speed Warrior" from your hand, Deck, or Graveyard. COMMON |
SDSE-EN035 | |
Card info: | Scrap-Iron Scarecrow Normal Trap When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the Graveyard. COMMON |
SDSE-EN034 | |
Scrap-Iron Statue Normal Trap When a Spell/Trap Card that is already face-up on your opponent's side of the field activates its effect: Destroy that card, also, after that, Set this card face-down instead of sending it to the Graveyard. If this card is sent to the Graveyard: You can target 1 "Junk" monster in your Graveyard; Special Summon it in Defense Position. You can only use each effect of "Scrap-Iron Statue" once per turn. COMMON |
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Rating: | 3 |
Comments: | Even if you're just using this to get rid of pesky opposing threats, this card still has lots of uses. |
Previously rated | |
SDSE-EN033 | |
Card info: | Double Cyclone Quick-Play Spell Target 1 Spell/Trap Card you control and 1 Spell/Trap Card your opponent controls; destroy them. COMMON |
SDSE-EN032 | |
Card info: | Night Beam Normal Spell Target 1 Set Spell/Trap Card your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation. COMMON |
SDSE-EN031 | |
Card info: | One for One Normal Spell Send 1 monster from your hand to the Graveyard; Special Summon 1 Level 1 monster from your hand or Deck. COMMON |
SDSE-EN030 | |
Card info: | Dark Eruption Normal Spell Target 1 DARK monster with 1500 or less ATK in your Graveyard; add that target to your hand. COMMON |
SDSE-EN029 | |
Card info: | The Warrior Returning Alive Normal Spell Target 1 Warrior-Type monster in your Graveyard; add that target to your hand. COMMON |
SDSE-EN028 | |
Card info: | Reinforcement of the Army Normal Spell Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. COMMON |
SDSE-EN027 | |
Card info: | Tuning Normal Spell Add 1 "Synchron" Tuner monster from your Deck to your hand, then send the top card of your Deck to the Graveyard. COMMON |
SDSE-EN026 | |
Starlight Junktion Field Spell You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. During your opponent's turn, if you Special Summon a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. You can only use each effect of "Starlight Junktion" once per turn. COMMON |
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Rating: | 2 |
Comments: | Shuffling an opponent's card into the Deck isn't that great but the first effect isn't too bad since you can Tribute any Tuner monster and replace it with pretty much any Synchron monster you want and this is a Field Spell. |
SDSE-EN025 | |
Limit Overdrive Quick-Play Spell Return 1 Tuner Synchro Monster and 1 non-Tuner Synchro Monster you control to the Extra Deck; Special Summon 1 Synchro Monster from your Extra Deck that has a Level equal to the combined Level the 2 monsters had on the field, ignoring its Summoning conditions. You can only activate 1 "Limit Overdrive" per turn. COMMON |
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Rating: | 1 |
Comments: | It's always better to Synchro Summon normally than to bring out a Synchro Monster by ignoring its summoning conditions and this clearly is a prime example of why because you're not doing yourself any favors here. |
SDSE-EN024 | |
Scrap Fist Quick-Play Spell Target 1 "Junk Warrior" you control; if it battles an opponent's monster this turn while you control it, apply these effects. ● Your opponent cannot activate cards or effects until the end of the Damage Step. ● If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ● Double any battle damage your opponent takes. ● It cannot be destroyed by battle. ● Destroy the opponent's monster that battled it at the end of the Damage Step. SUPER RARE |
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Rating: | 2 |
Comments: | Although Junk Warrior is pretty mediocre on its own, this does help it out a bit by giving it 5 additional bonuses for that turn and is a Quick-Play Spell. |
Previously rated | |
SDSE-EN023 | |
Card info: | Black Dragon Collapserpent DARK / Dragon / Level 4 / ATK 1800 / DEF 1700 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "White Dragon Wyverburster" from your Deck to your hand. COMMON |
SDSE-EN022 | |
Card info: | White Dragon Wyverburster LIGHT / Dragon / Level 4 / ATK 1700 / DEF 1800 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand. COMMON |
SDSE-EN021 | |
Card info: | Plaguespreader Zombie DARK / Zombie-Type Tuner / Level 2 / ATK 400 / DEF 200 If this card is in your Graveyard: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field. COMMON |
SDSE-EN020 | |
Card info: | Genex Ally Birdman DARK / Machine-Type Tuner / Level 3 / ATK 1400 / DEF 400 If this card is in your hand: You can return 1 face-up monster you control to the hand; Special Summon this card, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field. COMMON |
SDSE-EN019 | |
Card info: | Genex Neutron LIGHT / Machine / Level 4 / ATK 1800 / DEF 1200 Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Machine-Type Tuner monster from your Deck to your hand. COMMON |
SDSE-EN018 | |
Card info: | Effect Veiler LIGHT / Spellcaster-Type Tuner / Level 1 / ATK 0 / DEF 0 During your opponent's Main Phase: You can send this card from your hand to the Graveyard, then target 1 face-up Effect Monster your opponent controls; negate that opponent's face-up monster's effects until the end of this turn (this is a Quick Effect). COMMON |
SDSE-EN017 | |
Card info: | Level Eater EARTH / Insect / Level 1 / ATK 600 / DEF 0 If this card is in your Graveyard: You can target 1 Level 5 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon. COMMON |
SDSE-EN016 | |
Card info: | Swift Scarecrow EARTH / Machine / Level 1 ATK 0 / DEF 0 When an opponent's monster declares a direct attack: You can discard this card; negate the attack, then end the Battle Phase (this is a Quick Effect). COMMON |
SDSE-EN015 | |
Card info: | Tuningware LIGHT / Machine / Level 1 / ATK 100 / DEF 300 This card can be treated as a Level 2 monster when used for a Synchro Summon. If this card is sent to the Graveyard for a Synchro Summon: Draw 1 card. COMMON |
SDSE-EN014 | |
Card info: | Quillbolt Hedgehog EARTH / Machine / Level 2 / ATK 800 / DEF 800 If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect. COMMON |
SDSE-EN013 | |
Card info: | Doppelwarrior DARK / Warrior / Level 2 / ATK 800 / DEF 800 When a monster(s) is Special Summoned from your Graveyard (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the Graveyard as a Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior-Type/DARK/Level 1/ATK 400/DEF 400) in Attack Position. COMMON |
SDSE-EN012 | |
Card info: | Sonic Warrior WIND / Warrior / Level 2 / ATK 1000 / DEF 0 If this card is sent to the Graveyard: All Level 2 or lower monsters you currently control gain 500 ATK. COMMON |
SDSE-EN011 | |
Card info: | Speed Warrior WIND / Warrior / Level 2 / ATK 900 / DEF 400 Once per Battle Phase, if this card was Normal Summoned this turn (except during the Damage Step): You can make its ATK become double its original ATK, until the end of the Battle Phase. COMMON |
SDSE-EN010 | |
Card info: | Synchron Explorer EARTH / Machine / Level 2 / ATK 0 / DEF 700 When this card is Normal Summoned: You can target 1 "Synchron" monster in your Graveyard; Special Summon that target, but its effects are negated. COMMON |
SDSE-EN009 | |
Card info: | Fleur Synchron LIGHT / Machine-Type Tuner / Level 2 / ATK 400 / DEF 200 If this card is sent to the Graveyard as a Synchro Material: You can Special Summon 1 Level 2 or lower monster from your hand. COMMON |
SDSE-EN008 | |
Card info: | Unknown Synchron DARK / Machine-Type Tuner / Level 1 / ATK 0 / DEF 0 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Unknown Synchron" once per Duel this way. COMMON |
SDSE-EN007 | |
Card info: | Turbo Synchron WIND / Machine-Type Tuner / Level 1 / ATK 100 / DEF 500 When this card declares an attack: You can change the attack target to Defense Position. When you take battle damage while this card is attacking: You can Special Summon 1 monster from your hand with ATK less than or equal to the battle damage you took. COMMON |
SDSE-EN006 | |
Card info: | Drill Synchron EARTH / Machine-Type Tuner / Level 3 / ATK 800 / DEF 300 If a Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect: You can draw 1 card. COMMON |
SDSE-EN005 | |
Card info: | Quickdraw Synchron WIND / Machine-Type Tuner / Level 5 / ATK 700 / DEF 1400 You can Special Summon this card (from your hand) by sending 1 monster from your hand to the Graveyard. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner. COMMON |
SDSE-EN004 | |
Card info: | Junk Synchron DARK / Warrior-Type Tuner / Level 3 / ATK 1300 / DEF 500 When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated. COMMON |
SDSE-EN003 | |
Synchron Carrier EARTH / Machine / Level 2 / ATK 0 / DEF 1000 During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn. COMMON |
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Rating: | 1 |
Comments: | How can it be a "carrier" with those stats? It clearly can't even hold its own on the field and won't activate its effect unless you use another Synchro monster as Synchro Material and even then, all you get is a Token. |
SDSE-EN002 | |
Rush Warrior WIND / Warrior / Level 2 / ATK 300 / DEF 1200 During damage calculation (in either player's turn), if a "Warrior" Synchro Monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your Graveyard, then target 1 "Synchron" monster in your Graveyard; add it to your hand. You can only use each effect of "Rush Warrior" once per turn. COMMON |
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Rating: | 2 |
Comments: | Don't you rush out and try to get this card because it only works on "Warrior" Synchro Monsters like Junk Warrior and not any Warrior-Type Synchro Monster like Goyo Guardian and Colossal Fighter but for that, your Synchro Monster will still likely overpower the other monster. |
SDSE-EN001 | |
Jet Synchron FIRE / Machine-Type Tuner / Level 1 / ATK 500 / DEF 0 If this card is sent to the Graveyard as a Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your Graveyard: You can send 1 card from your hand to the Graveyard; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn. SUPER RARE |
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Rating: | 2 |
Comments: |