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Pendulum Domination Structure Deck New Card Ratings and Spoiler
*For info on how these ratings are determined, click here. | |
Previously rated | |
SDPD-EN043 | |
Card info: | D/D/D Wave King Caesar WATER / Fiend-Type Xyz / Rank 4 / ATK 2400 / DEF 1200 2 Level 4 Fiend-Type monsters During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn. COMMON |
SDPD-EN042 | |
D/D/D Cursed King Siegfried DARK / Fiend-Type Synchro / Level 8 / ATK 2800 / DEF 2200 1 Tuner + 1 or more non-Tuner "D/D" monsters During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control. SUPER RARE |
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Rating: | 1 |
Comments: | Why not instead use a card that can let you gain LP for each Spell/Trap Card you send without the extra effort like Emergency Provisions? |
SDPD-EN041 | |
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D/D/D Dragonbane King Beowulf DARK / Fiend-Type Fusion / Level 8 / ATK 3000 / DEF 2500 1 "D/D/D" monster + 1 "D/D" monster If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones. SUPER RARE |
Rating: | 2 |
Comments: | Relatively easy to bring out, has decent stats and a pretty decent effect but still requires D/D and D/D/D monsters. |
Previously rated | |
SDPD-EN040 | |
Card info: | Hope for Escape Normal Trap If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; Draw 1 card for every 2000 points difference between your LP and your opponent's. COMMON |
SDPD-EN039 | |
Card info: | Escape from the Dark Dimension Continuous Trap Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy that target, and if you do, banish it. When that target is destroyed, destroy this card. COMMON |
SDPD-EN038 | |
Card info: | Sinister Yorishiro Continuous Trap Each turn, 1 Level 5 or higher Fiend-Type monster you Normal Summon can be Summoned without Tributing. If exactly 1 Normal Summoned/Set Level 5 or higher Fiend-Type monster (and no other cards) would be destroyed, you can send this card to the Graveyard instead. COMMON |
SDPD-EN037 | |
Card info: | Contract Laundering Normal Trap Destroy as many "Dark Contract" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect. COMMON |
SDPD-EN036 | |
Card info: | Dark Contract with Errors Continuous Trap Once per turn, if you control a "D/D" monster: You can negate all Trap Card effects on the field (other than this card's) for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage. COMMON |
SDPD-EN035 | |
Card info: | Dark Contract with the Witch Continuous Trap You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage. COMMON |
SDPD-EN034 | |
Card info: | D/D/D Human Resources Normal Trap Shuffle 3 cards into the Deck (any combination of "D/D" monsters in your hand, field, or Graveyard, and/or "D/D" cards in your Pendulum Zone), then you can add 2 "D/D" monsters from your Deck to your hand. COMMON |
SDPD-EN033 | |
D/D Recruits Normal Trap If your opponent controls more monsters than you do: Target any number of "D/D" monsters and/or "Dark Contract" cards in your Graveyard up to the difference; add those cards to your hand. You can only activate 1 "D/D Recruits" per turn. COMMON |
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Rating: | 1 |
Comments: | They need better recruits because the ones they have are terrible as it is with only a select few being viable for use. |
SDPD-EN032 | |
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D/D Reroll Continuous Trap "Dark Contract" cards you control cannot be destroyed by your opponent's card effects. You can banish this card from your Graveyard, then target up to 3 of your other banished "D/D" cards; shuffle them into the Deck. COMMON |
Rating: | 1 |
Comments: | You're preventing your opponent from doing you a favor by getting rid of the Dark Contracts before their costly side-effects kick in, though you can avoid using this by not using those cards. |
Previously rated | |
SDPD-EN031 | |
Card info: | Emergency Provisions Quick-Play Spell Send any number of other Spell/Trap Cards you control to the Graveyard; gain 1000 LP for each card sent to the Graveyard this way. COMMON |
SDPD-EN030 | |
Card info: | Dark Eruption Normal Spell Target 1 DARK monster with 1500 or less ATK in your Graveyard; add that target to your hand. COMMON |
SDPD-EN029 | |
Card info: | Allure of Darkness Normal Spell Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the Graveyard. COMMON |
SDPD-EN028 | |
Card info: | One for One Normal Spell Send 1 monster from your hand to the Graveyard; Special Summon 1 Level 1 monster from your hand or Deck. COMMON |
SDPD-EN027 | |
Card info: | Foolish Burial Normal Spell Send 1 monster from your Deck to the Graveyard. COMMON |
SDPD-EN026 | |
Card info: | Forbidden Dark Contract with the Swamp
King Continuous Spell Once per turn: You can Special Summon 1 "D/D/D" monster from your hand in Defense Position, but its effects are negated. Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Summoned by this card with the above effect. Once per turn, during your Standby Phase: Take 2000 damage. COMMON |
SDPD-EN025 | |
Card info: | Dark Contract with the Swamp King Continuous Spell During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage. COMMON |
SDPD-EN024 | |
Card info: | Dark Contract with the Gate Continuous Spell During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage. COMMON |
SDPD-EN023 | |
Dark Contract with the Yamimakai Continuous Spell Once per turn, during your Standby Phase: Take 1000 damage. You can only use 1 of the following effects of "Dark Contract with the Yamimakai" per turn, and only once that turn. ● During your Main Phase: You can target 1 "D/D" Pendulum Monster in your Graveyard; place it in your Pendulum Zone. ● During your Main Phase: You can place 1 face-up "D/D" Pendulum Monster from your Extra Deck in your Pendulum Zone. COMMON |
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Rating: | 2 |
Comments: | At least the damage is minimal but you won't be making use of the effects outside a D/D or D/D/D Deck. |
Previously rated | |
SDPD-EN022 | |
Card info: | Stygian Security DARK / Fiend-Type Tuner / Level 1 / ATK 100 / DEF 600 If this card is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 1 Fiend-Type monster from your Deck. COMMON |
SDPD-EN021 | |
Card info: | Stygian Street Patrol DARK / Fiend / Level 4 / ATK 1600 / DEF 1200 If this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the original Level of that monster in the Graveyard x 100. You can banish this card from your Graveyard; Special Summon 1 Fiend-Type monster with 2000 or less ATK from your hand. COMMON |
SDPD-EN020 | |
Card info: | Kuribandit DARK / Fiend / Level 3 / ATK 1000 / DEF 700 During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap Card to your hand, also send the remaining cards to the Graveyard. COMMON |
SDPD-EN019 | |
Card info: | Trance Archfiend DARK / Fiend / Level 4 / ATK 1500 / DEF 500 Once per turn: You can discard 1 Fiend-Type monster, and if you do, this card gains 500 ATK until the end of this turn. When this card you control is destroyed and sent to your Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand. COMMON |
SDPD-EN018 | |
Card info: | Armageddon Knight DARK / Warrior / Level 4 / ATK 1400 / DEF 1200 When this card is Summoned: You can send 1 DARK monster from your Deck to the Graveyard. COMMON |
SDPD-EN017 | |
Card info: | Dark Grepher DARK / Warrior / Level 4 / ATK 1700 / DEF 1600 You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the Graveyard. COMMON |
SDPD-EN016 | |
Card info: | Dark Armed Dragon DARK / Dragon / Level 7 / ATK 2800 / DEF 1000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your Graveyard, and cannot be Special Summoned by other ways. You can banish 1 DARK monster from your Graveyard, then target 1 card on the field; destroy that target. COMMON |
SDPD-EN015 | |
D/D Proud Chevalier DARK / Fiend-Type Pendulum / Level 5 / ATK 2000 / DEF 700 / Scale 6 Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; it loses 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5. When this card is Normal Summoned: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand. COMMON |
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Rating: | 1 |
Comments: | Much like the so-called Proud Ogre, this guy has nothing to be proud of from its pitiful stats to its equally bad effects. |
SDPD-EN014 | |
D/D Proud Ogre DARK / Fiend-Type Pendulum / Level 6 / ATK 2300 / DEF 1500 / Scale 8 Once per turn: You can pay 500 LP, then target 1 "D/D" monster you control; it gains 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5. When this card is Normal Summoned: You can Special Summon 1 face-up DARK Pendulum Monster from your Extra Deck, but it has its effects negated, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters. COMMON |
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Rating: | 1 |
Comments: | The Scale is only as high as printed if your other Pendulum Zone has a D/D monster and both effects are pretty bad as a whole. |
SDPD-EN013 | |
D/D/D Supreme King Kaiser DARK / Fiend / Level 7 / ATK 2800 / DEF 2100 If this card is Pendulum Summoned: All face-up cards your opponent currently controls have their effects negated, until the end of this turn. Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can target up to 2 cards in your Spell & Trap Zones; destroy them, and if you do, for each card destroyed, this card gains 1 additional attack during each Battle Phase this turn. COMMON |
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Rating: | 2 |
Comments: | The one-time card negation can be pretty deadly but that'll only happen if this guy is Pendulum Summoned and being Level 7, you need a pretty high Scale or drop its Level to achieve that. Unfortunately, none of the D/D/D or D/D monsters have a high enough scale that isn't hindered by Archetype Bias, except for Proud Ogre but he sucks anyway. |
Previously rated | |
SDPD-EN012 | |
Card info: | D/D/D Oblivion
King Abyss Ragnarok DARK / Fiend-Type Pendulum / Level 8 / ATK 2200 / DEF 3000 / Scale 5 If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it. COMMON |
SDPD-EN011 | |
Card info: | D/D Savant
Kepler DARK / Fiend-Type Pendulum / Level 1 / ATK 0 / DEF 0 / Scale 10 You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand. COMMON |
SDPD-EN010 | |
Card info: | D/D Savant
Galilei DARK / Fiend-Type Pendulum / Level 10 / ATK 0 / DEF 0 / Scale 1 You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Increase this card's Pendulum Scale by 2 (max. 10), then destroy all monsters you control with a Level less than or equal to this card's Pendulum Scale, except "D/D" monsters. During either player's turn: You can discard this card, then target 1 "D/D" or "Dark Contract" card you control; return it to the hand. You can only use this effect of "D/D Savant Galilei" once per turn. COMMON |
SDPD-EN009 | |
D/D Nighthowl DARK / Fiend-Type Tuner / Level 3 / ATK 300 / DEF 600 When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage. COMMON |
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Rating: | 2 |
Comments: | Trust me, you do NOT want to use the effect, even if you plan on getting rid of the monster by other ways as you still run the risk of the new monster being destroyed and this guy doesn't have a lot to help save you from further damage. |
SDPD-EN008 | |
D/D Lilith DARK / Fiend / Level 4 / ATK 100 / DEF 2100 If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Lilith" once per turn. ● Target 1 "D/D" monster in your Graveyard; add it to your hand. ● Add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. COMMON |
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Rating: | 2 |
Comments: | If you've seen my previous ratings for D/D monsters, you'll know I don't often rate them that high and that will mean your choices won't be that high either, at least not in my view. The 2100 DEF will certainly help regardless though. |
SDPD-EN007 | |
D/D Cerberus DARK / Fiend-Type Pendulum / Level 4 / ATK 1800 / DEF 600 / Scale 6 Once per turn: You can target 1 "D/D" monster you control; change its Level to 4, and if you do, it gains 400 ATK and DEF (even if this card leaves the field). When this card is Pendulum Summoned from the hand, while you control a "D/D" monster other than "D/D Cerberus": You can target 1 Continuous Spell Card in your Graveyard; add it to your hand. COMMON |
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Rating: | 3 |
Comments: | The Scale isn't that great but its low Level and high ATK are enough to grant this guy the standard rating for monsters like it, albeit a bit higher on the rating though. |
SDPD-EN006 | |
D/D/D Doom King Armageddon DARK / Fiend-Type Pendulum / Level 8 / ATK 3000 / DEF 1000 / Scale 4 Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). Once per turn, if a monster(s) you control is destroyed by battle or by card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card. COMMON |
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Rating: | 3 |
Comments: | You may not always be able to make use of its Scale but that Monster Text sure has two effects that make it worthwhile and its ATK is certainly worthwhile. |
SDPD-EN005 | |
D/D Lamia DARK / Fiend-Type Tuner / Level 1 / ATK 100 / DEF 1900 If this card is in your hand or Graveyard: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up from your field to the Graveyard, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn. SUPER RARE |
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Rating: | 2 |
Comments: | You don't have to Special Summon it by its effect (and I wouldn't recommend it) and it does have higher DEF than most monsters of its Level, not to mention is a Tuner monster but really not much better than even the non-Tuners with high DEF. |
SDPD-EN004 | |
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D/D Orthros DARK / Fiend, Pendulum and Tuner / Level 4 / ATK 600 / DEF 1800 / Scale 3 Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. SUPER RARE |
Rating: | 2 |
Comments: | Thankfully, D/D and D/D/D monsters aren't all terrible Archetype Biased as this one isn't and is a Tuner but doesn't have much to offer, even as a Pendulum Monster. |
SDPD-EN003 | |
D/D Savant Copernicus DARK / Fiend-Type Pendulum / Level 4 / ATK 0 / DEF 0 / Scale 1 You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card. If this card is Normal or Special Summoned: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard, except "D/D Savant Copernicus". You can only use this effect of "D/D Savant Copernicus" once per turn. COMMON |
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Rating: | 1 |
Comments: | Declan Akaba's monsters continue to provide side-effects that make them pretty much worthless and the only reason why he wins is because of the writers making it so. This card has only further proven the monsters' flawed strategy. |
SDPD-EN002 | |
D/D Savant Newton DARK / Fiend-Type Pendulum / Level 7 / ATK 0 / DEF 0 / Scale 10 You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Trap effect that would inflict damage to you, then destroy this card. You can discard this card, then target 1 "D/D" or "Dark Contract" card in your Graveyard, except "D/D Savant Newton"; add it to your hand. You can only use this effect of "D/D Savant Newton" once per turn. COMMON |
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Rating: | 1 |
Comments: | When the scale is as high as 10, you know you're probably going to see some Archetype Bias in the Pendulum Text at least and we see that here while the other effect recycles either the useless Dark Contract cards or the mostly sub-par D/D monsters. |
SDPD-EN001 | |
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D/D/D Chaos King Apocalypse DARK / Fiend-Type Pendulum / Level 7 / ATK 2700 / DEF 2000 / Scale 4 You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone. During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy the targeted cards, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of "D/D/D Chaos King Apocalypse" once per turn. ULTRA RARE |
Rating: | 2 |
Comments: | I'm sure the reason for destroying the Spell/Trap Cards is so you can get rid of Contract Spell/Trap Cards that would otherwise cost you LP but even then, it's not that great and neither are those cards. |