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1/5 |
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Structure Deck: Yugi Muto New Card Ratings and Spoiler
*For info on how these ratings are determined, click here. | |
Previously rated | |
SDMY-EN045 | |
Card info: | Buster Blader, the Dragon Destroyer
Swordsman LIGHT / Warrior-Type Fusion / Level 8 / ATK 2800 / DEF 2500 1 "Buster Blader" + 1 Dragon-Type monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot attack directly. This card gains 1000 ATK and DEF for each Dragon-Type monster your opponent controls or is in their Graveyard. Change all Dragon-Type monsters your opponent controls to Defense Position, also Dragon-Type monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. COMMON |
SDMY-EN044 | |
Card info: | Chimera the Flying Mythical Beast WIND / Beast-Type Fusion / Level 6 / ATK 2100 / DEF 1800 "Gazelle the King of Mythical Beasts" + "Berfomet" (This card is always treated as a "Phantom Beast" card.) When this card is destroyed: You can target 1 "Berfomet" or 1 "Gazelle the King of Mythical Beasts" in your Graveyard; Special Summon that target. COMMON |
SDMY-EN043 | |
Card info: | Dark Paladin (3rd artwork) DARK / Spellcaster-Type Fusion / Level 8 / ATK 2900 / DEF 2400 "Dark Magician" + "Buster Blader" Must be Fusion Summoned and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. This card gains 500 ATK for each Dragon-Type monster on the field or in either player's Graveyard. COMMON |
SDMY-EN042 | |
Card info: | Arcana Knight Joker (2nd artwork) LIGHT / Warrior-Type Fusion / Level 9 / ATK 3800 / DEF 2500 "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Once per turn, during either player's turn, if this face-up card on the field is targeted by a Spell Card, Trap Card, or monster effect: You can discard the same type of card (Spell, Trap, or Monster Card); negate the effect. COMMON |
SDMY-EN041 | |
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Imperion Magnum the Superconductive Battlebot EARTH / Rock-Type Fusion / Level 10 / ATK 4000 / DEF 4000 "Valkyrion the Magna Warrior" + "Berserkion the Electromagna Warrior" Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can negate the activation, and if you do, destroy that card. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Valkyrion the Magna Warrior" and 1 "Berserkion the Electromagna Warrior" from your hand and/or Deck, ignoring their Summoning conditions. ULTRA RARE |
Rating: | 2 |
Comments: | It's a powerful monster that asks for both Valkyrion and its retrained counterpart but while it can negate a Spell/Trap card during either player's turn for free, getting out either of its Fusion Materials isn't that great since it won't be Summoned properly. |
Previously rated | |
SDMY-EN040 | |
Card info: | Rock Bombardment Normal Trap Send 1 Rock-Type monster from your Deck to the Graveyard; inflict 500 damage to your opponent. COMMON |
SDMY-EN039 | |
Card info: | Soul Rope Normal Trap When a monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): Pay 1000 LP; Special Summon 1 Level 4 monster from your Deck. COMMON |
SDMY-EN038 | |
Card info: | Magic Cylinder Normal Trap When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK. COMMON |
SDMY-EN037 | |
Card info: | Mirror Force Normal Trap When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls. COMMON |
SDMY-EN036 | |
Card info: | Magician's Circle Normal Trap When a Spellcaster-Type monster declares an attack: Each player Special Summons 1 Spellcaster-Type monster with 2000 or less ATK from their Deck in Attack Position. COMMON |
SDMY-EN035 | |
Magnet Conversion Normal Trap Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your Graveyard; add them to your hand. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it. COMMON |
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Rating: | 2 |
Comments: | A bit slow but you can meet the requirements for either Valkyrion or its retrained version. |
Previously rated | |
SDMY-EN034 | |
Card info: | Attack the Moon! Continuous Spell Once per turn, when the battle position of a Rock-Type monster you control is changed: You can target 1 Spell/Trap Card your opponent controls; destroy that target. COMMON |
SDMY-EN033 | |
Card info: | Swords of Concealing Light Continuous Spell When this card resolves, all monsters your opponent controlled when this card was activated are changed to face-down Defense Position. Monsters your opponent controls cannot change their battle positions. Destroy this card during your 2nd Standby Phase after activation. COMMON |
SDMY-EN032 | |
Card info: | De-Fusion Quick-Play Spell Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the Fusion Materials that were used for its Fusion Summon are in your Graveyard, you can Special Summon all of them. COMMON |
SDMY-EN031 | |
Card info: | Polymerization (original artwork) Normal Spell Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. COMMON |
SDMY-EN030 | |
Card info: | Spell Shattering Arrow Quick-Play Spell Destroy as many face-up Spell Cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each. COMMON |
SDMY-EN029 | |
Card info: | Swords of Revealing Light Normal Spell Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack. COMMON |
SDMY-EN028 | |
Card info: | Mystic Box Normal Spell Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent. COMMON |
SDMY-EN027 | |
Card info: | Dark Magic Curtain Normal Spell Pay half your LP; Special Summon 1 "Dark Magician" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Set). COMMON |
SDMY-EN026 | |
Card info: | Dark Magic Attack Normal Spell If you control "Dark Magician": Destroy all Spell and Trap Cards your opponent controls. COMMON |
SDMY-EN025 | |
Dark Magic Inheritance Quick-Play Spell Banish 2 Spell Cards from your Graveyard; add 1 Spell/Trap Card from your Deck to your hand, that specifically lists the card "Dark Magician" or "Dark Magician Girl" in its text, except "Dark Magic Inheritance". You can only activate 1 "Dark Magic Inheritance" per turn. COMMON |
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Rating: | 1 |
Comments: | A bad inheritance because you can only get Spell/Trap Cards that list Dark Magician or Dark Magician Girl and that's only if you're willing to banish 2 of your used Spell Cards in your Graveyard. I don't know why you'd waste the used Spell Cards in your Graveyard for multiple copies of this anyway. |
SDMY-EN024 | |
Magnetic Field Field Spell If you control a Level 4 or lower EARTH Rock-Type monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your Graveyard; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand. COMMON |
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Rating: | 2 |
Comments: | It's not limited to the Magnet Warriors but there aren't very many EARTH Rock-Type monsters that are all that good so either effect is going to generally end up mediocre. |
Previously rated | |
SDMY-EN023 | |
Card info: | Twin-Headed Behemoth WIND / Dragon / Level 3 / ATK 1500 / DEF 1200 During the End Phase, if this card is in the Graveyard because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK and DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel. COMMON |
SDMY-EN022 | |
Card info: | Skilled White Magician LIGHT / Spellcaster / Level 4 / ATK 1700 / DEF 1900 Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard. COMMON |
SDMY-EN021 | |
Card info: | Skilled Dark Magician DARK / Spellcaster / Level 4 / ATK 1900 / DEF 1700 Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard. COMMON |
SDMY-EN020 | |
Card info: | Kuriboh (original artwork) DARK / Fiend / Level 1 / ATK 300 / DEF 200 During your opponent's turn, at damage calculation: You can discard this card; you take no battle damage from that battle (this is a Quick Effect). COMMON |
SDMY-EN019 | |
Card info: | Giant Soldier of Stone EARTH / Rock / Level 3 / ATK 1300 / DEF 2000 A giant warrior made of stone. A punch from this creature has earth-shaking results. COMMON |
SDMY-EN018 | |
Card info: | Obnoxious Celtic Guard EARTH / Warrior / Level 4 / ATK 1400 / DEF 1200 This card cannot be destroyed by battle with a monster that has 1900 or more ATK. COMMON |
SDMY-EN017 | |
Card info: | Gazelle the King of Mythical Beasts EARTH / Beast / Level 4 / ATK 1500 / DEF 1200 This monster moves so fast that it looks like an illusion to mortal eyes. COMMON |
SDMY-EN016 | |
Card info: | Berfomet DARK / Fiend / Level 5 / ATK 1400 / DEF 1800 When this card is Normal or Flip Summoned: You can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand. COMMON |
SDMY-EN015 | |
Card info: | King's Knight LIGHT / Warrior / Level 4 / ATK 1600 / DEF 1400 When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck. COMMON |
SDMY-EN014 | |
Card info: | Queen's Knight LIGHT / Warrior / Level 4 / ATK 1500 / DEF 1600 This knight catches her opponents off guard, dominating them with swift yet graceful attacks. COMMON |
SDMY-EN013 | |
Card info: | Jack's Knight LIGHT / Warrior / Level 5 / ATK 1900 / DEF 1000 A strong master swordsman. His loyalty is to justice, his duty to protect the weak. COMMON |
SDMY-EN012 | |
Card info: | Buster Blader (original artwork) EARTH / Warrior / Level 7 / ATK 2600 / DEF 2300 This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard. COMMON |
SDMY-EN011 | |
Card info: | Dark Magician Girl (original artwork) DARK / Spellcaster / Level 6 / ATK 2000 / DEF 1700 This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard. COMMON |
SDMY-EN010 | |
Card info: | Dark Magician (6th artwork) DARK / Spellcaster / Level 7 / ATK 2500 / DEF 2100 The ultimate wizard in terms of attack and defense. COMMON |
SDMY-EN009 | |
Card info: | Gamma The Magnet Warrior EARTH / Rock / Level 4 / ATK 1500 / DEF 1800 Alpha, Beta, and Gamma meld as one to form a powerful monster. COMMON |
SDMY-EN008 | |
Card info: | Beta The Magnet Warrior EARTH / Rock / Level 4 / ATK 1700 / DEF 1600 Alpha, Beta, and Gamma meld as one to form a powerful monster. COMMON |
SDMY-EN007 | |
Card info: | Alpha The Magnet Warrior EARTH / Rock / Level 4 / ATK 1400 / DEF 1700 Alpha, Beta, and Gamma meld as one to form a powerful monster. COMMON |
SDMY-EN006 | |
Card info: | Valkyrion the Magna Warrior EARTH / Rock / Level 8 / ATK 3500 / DEF 3850 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand and/or field. You can Tribute this card, then target 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" in your Graveyard; Special Summon them. COMMON |
SDMY-EN005 | |
Kuribohrn LIGHT / Fiend / Level 1 / ATK 300 / DEF 200 At the end of the Battle Phase: You can discard this card, then target 1 monster in your Graveyard that was destroyed by battle and sent there this turn; Special Summon it. When an opponent's monster declares an attack: You can banish this card from your Graveyard, then target any number of "Kuriboh" monsters in your Graveyard; Special Summon them. COMMON |
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Rating: | 2 |
Comments: | As the pun in its name implies, it revives monsters but it waits until after you've lost the monster to revive it or will revive equally feeble monsters from your Graveyard. |
SDMY-EN004 | |
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Berserkion the Electromagna Warrior EARTH / Rock / Level 8 / ATK 3000 / DEF 2800 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them. ULTRA RARE |
Rating: | 2 |
Comments: | Its stats are high and you won't have too much trouble getting it out but it still requires the same lackluster monsters to do anything once it's on the field. |
SDMY-EN003 | |
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Gamma The Electromagnet Warrior EARTH / Rock / Level 3 / ATK 800 / DEF 2000 If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). SUPER RARE |
Rating: | 2 |
Comments: | The last of the retrained Magnet Warriors but it's really no better than the other two because while its 2000 DEF will hold back more than any of the previous Magnet Warriors, including the originals, the only thing it can do is copy what the other two do and that's not that great. |
SDMY-EN002 | |
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Beta The Eletromagnet Warrior EARTH / Rock / Level 3 / ATK 1500 / DEF 1500 If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). SUPER RARE |
Rating: | 2 |
Comments: | It's searchable by Giant Rat and thus will let you get another Magnet Warrior but thus far, what we have out isn't really that great and this applies to either effect you use. |
SDMY-EN001 | |
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Alpha The Eletromagnet Warrior EARTH / Rock / Level 3 / ATK 1700 / DEF 1100 If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). SUPER RARE |
Rating: | 2 |
Comments: | It may not be strong enough to hold back your opponent's first monster but will still open you up for their responses, especailly for your new monster. Of course, so far, none of the Magnet Warriors have the capability of holding back much. Plus getting Valkyrion isn't going to do you much good either. |