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1/5 |
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Cyber Dragon Revolution Structure Deck New Card Ratings and Spoiler
*For info on how these ratings are determined, click here. | |
SDCR-EN038 | |
Cyber Dragon Nova LIGHT / Machine-Type Xyz / Rank 5 / ATK 2100 / DEF 1600 2 Level 5 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Cyber Dragon" in your Graveyard; Special Summon that target. Once per turn, during either player's turn: You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Card Zone; this card gains 2100 ATK until the End Phase. If this card in your possession is sent to your Graveyard by your opponent's card effect: You can Special Summon 1 Machine-Type Fusion Monster from your Extra Deck. ULTRA RARE |
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Rating: | 2 |
Comments: | It's no stronger than the original but can not only bring out the original or those that make themselves become the original but can use what it can bring out to power itself up for the turn. Plus it's an Honest target and when it leaves the field by an opponent's card effect, you get to Special Summon a Machine-Type Fusion Monster from your Extra Deck but since it's not a Fusion Summon, it doesn't really add to this guy's rating. |
Previously rated | |
SDCR-EN037 | |
Card info: | Cyber Twin Dragon LIGHT / Machine-Type Fusion / Level 8 / ATK 2800 / DEF 2100 "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Material Monsters. This card can make a second attack during each Battle Phase. ULTRA RARE |
SDCR-EN036 | |
Card info: | Call of the Haunted Continuous Trap Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card. COMMON |
SDCR-EN035 | |
Card info: | Waboku Normal Trap You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn. COMMON |
SDCR-EN034 | |
Card info: | Malevolent Catastrophe Normal Trap When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field. COMMON |
SDCR-EN033 | |
Card info: | Dimensional Prison Normal Trap When an opponent's monster declares an attack: Target that monster; banish that target. COMMON |
SDCR-EN032 | |
Card info: | Trap Stun Normal Trap Negate all other Trap Card effects on the field this turn. COMMON |
SDCR-EN031 | |
Card info: | Three of a Kind Normal Trap If you control 3 or more monsters with the same name, except Tokens: Target 3 cards your opponent controls; destroy those targets. COMMON |
SDCR-EN030 | |
Card info: | Cybernetic Hidden Technology Continuous Trap When an opponent's monster declares an attack: You can send to the Graveyard 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, then target the attacking monster; destroy that target. COMMON |
SDCR-EN029 | |
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Cyber Network Continuous Trap Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine-Type monster from your Deck. When this card is sent from the field to the Graveyard: Special Summon as many of your banished LIGHT Machine-Type monsters as possible, and if you do, destroy all Spell and Trap Cards you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect. COMMON |
Rating: | 2 |
Comments: | It automatically self-destructs during your 3rd Standby Phase, giving you that long to get LIGHT Machine-Type monsters banished but then you will lose any other Spells and Traps you have out and your Battle Phase that turn, not to mention, the monsters it brings out don't get their effects. |
Previously rated | |
SDCR-EN028 | |
Card info: | Machina Armored Unit Continuous Spell Once per turn, when a Machine-Type monster is destroyed by battle and sent to your Graveyard: You can Special Summon 1 Machine-Type monster from your Deck that has the same Attribute and less ATK than that destroyed Machine-Type monster in the Graveyard. COMMON |
SDCR-EN027 | |
Card info: | Light of Redemption Equip Spell Pay 800 Life Points, then target 1 of your banished LIGHT monsters; add that target to your hand. COMMON |
SDCR-EN026 | |
Card info: | Mystical Space Typhoon Quick-Play Spell Target 1 Spell/Trap Card on the field; destroy that target. COMMON |
SDCR-EN025 | |
Card info: | D.D.R. - Different Dimension Reincarnation Equip Spell Discard 1 card, then target 1 of your banished monsters; Special Summon it in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster. COMMON |
SDCR-EN024 | |
Card info: | Megamorph Equip Spell While your Life Points are lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your Life Points are higher, the equipped monster's ATK becomes half its original ATK. COMMON |
SDCR-EN023 | |
Card info: | Limiter Removal Quick-Play Spell Double the ATK of all Machine-Type monsters you controlled at both the activation and resolution of this card, until the End Phase. During the End Phase, destroy those monsters. COMMON |
SDCR-EN022 | |
Card info: | Power Bond Normal Spell Fusion Summon 1 Machine-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon. COMMON |
SDCR-EN021 | |
Card info: | Super Polymerization Quick-Play Spell Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either side of the field as Fusion Materials. Cards and effects cannot be activated in response to this card's activation. COMMON |
SDCR-EN020 | |
Card info: | Evolution Burst Normal Spell If you control a "Cyber Dragon": Target 1 card your opponent controls; destroy that target. "Cyber Dragons" cannot attack the turn you activate this card. COMMON |
SDCR-EN019 | |
Cyber Repair Plant Normal Spell If "Cyber Dragon" is in your Graveyard: You can activate 1 of these effects. If you have 3 or more "Cyber Dragons" in your Graveyard at activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine-Type monster from your Deck to your hand. ● Target 1 LIGHT Machine-Type monster in your Graveyard; shuffle that target into your Deck. COMMON |
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Rating: | 2 |
Comments: | It gives you two options that aren't all that bad given the conditions it asks for but they aren't all that great either. |
Previously rated | |
SDCR-EN018 | |
Card info: | Shining Angel LIGHT / Fairy / Level 4 / ATK 1400 / DEF 800 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position. COMMON |
SDCR-EN017 | |
Card info: | The Light - Hex-Sealed Fusion LIGHT / Rock / Level 3 / ATK 1000 / DEF 1600 You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding LIGHT Fusion Monster from your Extra Deck. COMMON |
SDCR-EN016 | |
Card info: | Reflect Bounder LIGHT / Machine / Level 4 / ATK 1700 / DEF 1000 Before damage calculation, if this card is being attacked by an opponent's monster, and was in face-up Attack Position at the start of the Damage Step: Inflict damage to your opponent equal to the attacking monster's ATK. If you do, after damage calculation: Destroy this card. COMMON |
SDCR-EN015 | |
Card info: | Falchionβ LIGHT / Machine / Level 4 / ATK 1200 / DEF 800 If this card destroys an opponent's monster by battle: Activate 1 of these effects. ● Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to your Graveyard. ● Target 1 LIGHT Machine-Type monster with 1200 or less ATK in your Graveyard; Special Summon that target. COMMON |
SDCR-EN014 | |
Card info: | Jade Knight LIGHT / Machine / Level 4 / ATK 1000 / DEF 1800 While this card is in Attack Position, Machine-Type monsters you control with 1200 or less ATK cannot be destroyed by Trap effects. When this card is destroyed by battle and sent to the Graveyard: You can add 1 Level 4 LIGHT Machine-Type monster from your Deck to your hand. COMMON |
SDCR-EN013 | |
Card info: | Solar Wind Jammer LIGHT / Machine / Level 5 / ATK 800 / DEF 2400 If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 "Solar Wind Jammer" on the field. COMMON |
SDCR-EN012 | |
Card info: | Satellite Cannon LIGHT / Machine / Level 5 / ATK 0 / DEF 0 This card cannot be destroyed by battle with a Level 7 or lower monster. During each of your End Phases: This card gains 1000 ATK. If this card attacks, this increased ATK returns to 0, after damage calculation. COMMON |
SDCR-EN011 | |
Card info: | Armored Cybern WIND / Machine-Type Union / Level 4 / ATK 0 / DEF 2000 Once per turn, you can either: Target 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. Once per turn, while equipped to a monster by this effect: You can target 1 face-up monster on the field; the equipped monster loses exactly 1000 ATK, and if it does, destroy that target. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) COMMON |
SDCR-EN010 | |
Card info: | Cyber Eltanin LIGHT / Machine / Level 10 / ATK ? / DEF ? Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT Machine-Type monsters from your side of the field and your Graveyard, and cannot be Special Summoned by other ways. This card's ATK and DEF become the number of monsters banished for its Special Summon x 500. When this card is Special Summoned: Send all other face-up monsters on the field to the Graveyard. COMMON |
SDCR-EN009 | |
Card info: | Cyber Dinosaur LIGHT / Machine / Level 7 / ATK 2500 / DEF 1900 When your opponent Special Summons a monster from their hand: You can Special Summon this card from your hand. COMMON |
SDCR-EN008 | |
Card info: | Cyber Phoenix FIRE / Machine / Level 4 / ATK 1200 / DEF 1600 While this card is in Attack Position, negate any Spell/Trap effects that target exactly 1 Machine-Type monster you control (and no other cards). When this card is destroyed by battle and sent to the Graveyard: You can draw 1 card. COMMON |
SDCR-EN007 | |
Card info: | Cyber Larva LIGHT / Machine / Level 1 / ATK 400 / DEF 600 If this face-up card is targeted for an attack: You take no battle damage for the rest of this turn. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Cyber Larva" from your Deck. COMMON |
SDCR-EN006 | |
Card info: | Cyber Valley LIGHT / Machine / Level 1 / ATK 0 / DEF 0 You can use 1 of these effects. ● When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase. ● You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards. ● You can target 1 card in your Graveyard; banish this card and 1 card from your hand, then place that target on top of the Deck. COMMON |
SDCR-EN005 | |
Card info: | Proto-Cyber Dragon LIGHT / Machine / Level 3 / ATK 1100 / DEF 600 This card's name becomes "Cyber Dragon" while it is on the field. COMMON |
SDCR-EN004 | |
Card info: | Cyber Dagon Zwei LIGHT / Machine / Level 4 / ATK 1500 / DEF 1000 If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn: You can reveal 1 Spell Card in your hand; this card's name becomes "Cyber Dragon" until the End Phase. This card's name becomes "Cyber Dragon" while it is in the Graveyard. COMMON |
SDCR-EN003 | |
Card info: | Cyber Dragon (original artwork) LIGHT / Machine / Level 5 / ATK 2100 / DEF 1600 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). COMMON |
SDCR-EN002 | |
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Cyber Dragon Drei LIGHT / Machine / Level 4 / ATK 1800 / DEF 800 When this card is Normal Summoned: You can make all "Cyber Dragons" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine-Type monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or by card effects this turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard. SUPER RARE |
Rating: | 3 |
Comments: | A new beatstick with the power to make even itself Level 5 as it becomes Cyber Dragon while on the field or in the Graveyard! It does restrict you to Special Summoning only Machine-Type monsters but in an all-Machine-Type Deck, that's not an issue. As a bonus, banish him and protect a Cyber Dragon from harm that turn! |
SDCR-EN001 | |
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Cyber Dragon Core LIGHT / Machine / Level 2 / ATK 400 / DEF 1500 When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap Card from your Deck to your hand. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard. SUPER RARE |
Rating: | 2 |
Comments: | You get to take any Cyber Spell or Trap when this guy is Normal Summoned and can grab a Cyber Dragon monster straight from your deck if you have no monsters and your opponent dues but while this guy also becomes Cyber Dragon while face-up or in the Graveyard, it's pretty weak overall and as of yet, there isn't any good support that it can pick up during that time. |