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Previously rated | |
PGL3-EN050 | |
Card info: | Libic, Malebranche
of the Burning Abyss DARK / Fiend / Level 3 / ATK 1300 / DEF 700 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Libic, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can Special Summon 1 Level 3 DARK Fiend-Type monster from your hand, but its effects are negated. GOLD RARE |
PGL3-EN049 | |
Card info: | Farfa, Malebranche of the Burning Abyss DARK / Fiend / Level 3 / ATK 1000 / DEF 1900 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Calcab, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 Set Spell/Trap Card on the field; return that target to the hand. GOLD RARE |
PGL3-EN048 | |
Card info: | Calcab, Malebranche
of the Burning Abyss DARK / Fiend / Level 3 / ATK 1400 / DEF 0 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Calcab, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 Set Spell/Trap Card on the field; return that target to the hand. GOLD RARE |
PGL3-EN047 | |
Card info: | Alich, Malebranche of the Burning Abyss DARK / Fiend / Level 3 / ATK 1200 / DEF 0 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn. GOLD RARE |
PGL3-EN046 | |
Card info: | Rubic, Malebranche
of the Burning Abyss DARK / Fiend-Type Tuner / Level 3 / ATK 100 / DEF 2100 If you control a monster that is not a "Burning Abyss" monster, destroy this card. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Burning Abyss" Synchro Monster. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. You can only use this effect of "Rubic, Malebranche of the Burning Abyss" once per turn. GOLD RARE |
PGL3-EN045 | |
Card info: | Cir, Malebranche of the Burning Abyss DARK / Fiend / Level 3 / ATK 1600 / DEF 1200 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it. GOLD RARE |
PGL3-EN044 | |
Card info: | Graff, Malebranche
of the Burning Abyss DARK / Fiend / Level 3 / ATK 1000 / DEF 1500 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss". GOLD RARE |
PGL3-EN043 | |
Card info: | Scarm, Malebranche of the Burning Abyss DARK / Fiend / Level 3 / ATK 800 / DEF 2000 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss". GOLD RARE |
PGL3-EN042 | |
Card info: | Maxx "C" EARTH / Insect / Level 2 / ATK 500 / DEF 200 During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn. GOLD RARE |
PGL3-EN041 | |
Card info: |
Vector Pendulum,
the Dracoverlord DARK / Dragon-Type Pendulum / Level 4 / ATK 1850 / DEF 0 / Scale 3 Negate all card effects in your opponent's Pendulum Zones. This Overlord overran an entire world with his army of Dracofiends, using his Dragon Alchemy to convert all life into his terrible minions. The source of this power is unidentified, and probably extra-dimensional. GOLD RARE |
PGL3-EN040 | |
Card info: | Grand Horn of
Heaven Counter Trap During your opponent's Main Phase, when they would Special Summon a monster(s): Negate the Summon, and if you do, destroy that monster, then your opponent draws 1 card, then end the Main Phase. GOLD SECRET RARE |
PGL3-EN039 | |
Card info: | Time-Space Trap Hole Normal Trap When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster. GOLD SECRET RARE |
PGL3-EN038 | |
Card info: | Void Trap Hole Normal Trap When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it. GOLD SECRET RARE |
PGL3-EN037 | |
Card info: | Deep Dark Trap Hole Normal Trap When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s). GOLD SECRET RARE |
PGL3-EN036 | |
Card info: | Treacherous Trap
Hole Normal Trap If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets. GOLD SECRET RARE |
PGL3-EN035 | |
Card info: | Black Horn of Heaven Counter Trap When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it. GOLD SECRET RARE |
PGL3-EN034 | |
Card info: | Horn of Heaven Counter Trap When a monster(s) would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster(s). GOLD SECRET RARE |
PGL3-EN033 | |
Card info: | Kozmo Lightsword Equip Spell Equip only to a Psychic-Type "Kozmo" monster. It gains 500 ATK and DEF, it can make up to 2 attacks on monsters during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can pay 800 LP; add this card to your hand. You can only use this effect of "Kozmo Lightsword" once per turn. GOLD SECRET RARE |
PGL3-EN032 | |
Card info: | Kozmotown Field Spell Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand. GOLD SECRET RARE |
PGL3-EN031 | |
Card info: | Kozmo Dark Destroyer DARK / Machine / Level 8 / ATK 3000 / DEF 1800 If this card is Normal or Special Summoned: You can target 1 monster on the field; destroy it. Cannot be targeted by an opponent's card effects. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 7 or lower "Kozmo" monster from your Deck. GOLD SECRET RARE |
PGL3-EN030 | |
Card info: | Kozmo DOG Fighter DARK / Machine / Level 6 / ATK 2000 / DEF 2400 Once per turn, during the Standby Phase: You can Special Summon 1 "DOG Fighter Token" (Machine-Type/DARK/Level 6/ATK 2000/DEF 2400). If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck. GOLD SECRET RARE |
PGL3-EN029 | |
Card info: | Kozmoll Wickedwitch DARK / Psychic / Level 4 / ATK 1900 / DEF 300 During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Wickedwitch" once per turn. Once per turn, during either player's turn: You can pay 1000 LP; this turn, this card cannot be destroyed by battle or card effects. GOLD SECRET RARE |
PGL3-EN028 | |
Card info: | Kozmo Strawman LIGHT / Psychic / Level 2 / ATK 500 / DEF 1800 During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Strawman" once per turn. Once per turn: You can pay 500 LP, then target 1 of your banished "Kozmo" monsters; Special Summon it, but its effects are negated, also destroy it during the End Phase. GOLD SECRET RARE |
PGL3-EN027 | |
Card info: | Kozmo Forerunner LIGHT / Machine / Level 7 / ATK 2800 / DEF 1400 Cannot be targeted by an opponent's card effects. During your Standby Phase: Gain 1000 LP. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 6 or lower "Kozmo" monster from your Deck. GOLD SECRET RARE |
PGL3-EN026 | |
Card info: | Kozmo Sliprider LIGHT / Machine / Level 5 / ATK 2300 / DEF 800 If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck. GOLD SECRET RARE |
PGL3-EN025 | |
Card info: | Kozmo Goodwitch LIGHT / Psychic / Level 4 / ATK 1800 / DEF 1000 During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Goodwitch" once per turn. Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. GOLD SECRET RARE |
PGL3-EN024 | |
Card info: | Kozmo Farmgirl LIGHT / Psychic / Level 3 / ATK 1500 / DEF 1000 During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Farmgirl" once per turn. When this card inflicts battle damage to your opponent: You can pay 500 LP; add 1 "Kozmo" card from your Deck to your hand. GOLD SECRET RARE |
PGL3-EN023 | |
Card info: | Ice Hand WATER / Aqua / Level 4 / ATK 1400 / DEF 1600 When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck. GOLD SECRET RARE |
PGL3-EN022 | |
Card info: | Fire Hand FIRE / Pyro / Level 4 / ATK 1600 / DEF 1000 When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck. GOLD SECRET RARE |
PGL3-EN021 | |
Beatrice, Lady of the Eternal LIGHT / Fairy-Type Xyz / Rank 6 / ATK 2500 / DEF 2800 2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions. GOLD SECRET RARE |
|
Rating: | 1 |
Comments: | Ranking up seems like it's more effort than it's worth when you'll already have Dante out and Ranking up to Beatrice is going to leave you with one less option to do with her that turn and the best she can do is send another card from your Deck to the Graveyard, which isn't that impressive, even with Burning Abyss monsters. Lady of Eternal? I think Lady of Inferiority is more like it because she'll be in Defense Mode, cowering like a wimp most of the time. |
PGL3-EN020 | |
Red Supremacy Normal Trap Banish 1 "Red Dragon Archfiend" Synchro Monster from your Graveyard, then target 1 "Red Dragon Archfiend" Synchro Monster you control; its name becomes the banished monster's original name, and replace its effects with the banished monster's original effects. GOLD SECRET RARE |
|
Rating: | 1 |
Comments: | |
PGL3-EN019 | |
King's Consonance Normal Trap When an opponent's monster declares a direct attack: Negate the attack, then you can apply the rest of this card's effect. Banish 1 Tuner monster and any number of non-Tuner monsters from your Graveyard, whose total Levels equal 8 or less, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels of those banished monsters. (This Special Summon is treated as a Synchro Summon.) GOLD SECRET RARE |
|
Rating: | 1 |
Comments: | It's even worse than Urgent Tuning because you have to be threatened with a direct attack and can only Synchro Summon a Level 8 or less Synchro Monster. If the king is calling for this, have him dethroned. |
PGL3-EN018 | |
Dark Advance Normal Trap During either player's Main Phase or Battle Phase: Target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand, then immediately after this effect resolves, you can Tribute Summon 1 monster with 2400 or more ATK and 1000 DEF in face-up Attack Position. You can only activate 1 "Dark Advance" per turn. GOLD SECRET RARE |
|
Rating: | 2 |
Comments: | You'll get a Tribute Summon out of the deal and perhaps even during your opponent's turn but your opponent could easily negate or destroy the new monster, leaving you a possible step closer to defeat. |
PGL3-EN017 | |
The Phantom Knights of Tomb Shield Normal Trap Special Summon this card in Attack Position as a Normal Monster (Warrior-Type/ DARK/Level 3/ATK 0/DEF 0). (This card is NOT treated as a Trap Card.) During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Trap Card your opponent controls; negate its effects until the end of this turn. GOLD SECRET RARE |
|
Rating: | 1 |
Comments: | Tomb Shield is right because the knights at Medieval Times use better shields than this. |
PGL3-EN016 | |
The Phantom Knights of Dark Gauntlets Normal Trap Send 1 "Phantom Knights" Spell/Trap Card from your Deck to the Graveyard. When an opponent's monster declares a direct attack while you control no cards and this card is in your Graveyard: Special Summon this card in Defense Position as an Effect Monster (Warrior-Type/DARK/Level 4/ATK 300/DEF 600), but banish it when it leaves the field. (This card is NOT treated as a Trap Card.) If Summoned this way, this card gains 300 DEF for each "Phantom Knights" Spell/Trap Card in your Graveyard. GOLD SECRET RARE |
|
Rating: | 2 |
Comments: | It probably won't have much DEF when you bring it out as a Monster Card but any monster is better than no monster and Jinzo won't be negating this if this guy comes out first. |
PGL3-EN015 | |
The Phantom Knights of Shade Brigandine Normal Trap Special Summon this card in Defense Position as a Normal Monster (Warrior-Type/ DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap Card.) If you have no Trap Cards in your Graveyard, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn. GOLD SECRET RARE |
|
Rating: | 2 |
Comments: | Draw this early and you'll basically get a free monster out of the deal but it'd have to be before your Normal Summon to make this remotely worthwhile, though Fiend's Sanctuary is a better version of this. |
PGL3-EN014 | |
Shining Hope Road Normal Spell Target 3 monsters in your Graveyard; Special Summon all 3, but their effects are negated. Immediately after this effect resolves, Xyz Summon 1 "Utopia" or "Utopic" Xyz Monster using only those 3 monsters. You cannot Special Summon other monsters during the turn you activate this card. GOLD SECRET RARE |
|
Rating: | 2 |
Comments: | With several Utopia and Utopic monsters available, you do have a few options but even fewer good ones. |
PGL3-EN013 | |
Tsukumo Slash Quick-Play Spell If a monster you control attacks a monster whose ATK is higher than itself during damage calculation: Your battling monster gains ATK equal to the difference between your LP and your opponent's, during that damage calculation only. You can only activate 1 "Tsukumo Slash" per turn. GOLD SECRET RARE |
|
Rating: | 2 |
Comments: | A somewhat less restrained Honest effect for your battling monster and that can end the duel but this'd also tbe best in a LP Gain Deck where high LP differences are more likely. |
PGL3-EN012 | |
Frost Blast of the Monarchs Normal Spell If you control a monster with 2400 or more ATK and 1000 DEF: Target 1 Set card on the field; destroy it. You can banish this card and 1 "Monarch" Spell/Trap Card from your Graveyard, then target 1 Set card on the field; destroy it. GOLD SECRET RARE |
|
Rating: | 2 |
Comments: | Since the Monarchs all meet this card's criteria, you at least can use them as they're worthwhile but you won't get much out of this. |