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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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OTS Tournament Pack 2 New Card Ratings and Spoiler

*For info on how these ratings are determined, click here.
Previously rated
OP02-EN027
Card info: Wiretap
Counter Trap
When a Trap Card is activated: Negate the activation, and if you do, shuffle that card into the Deck.
COMMON
OP02-EN026
Card info: Ninjitsu Art of Super-Transformation
Continuous Trap
Activate this card by targeting 1 "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the Graveyard, then Special Summon 1 Dragon, Dinosaur, or Sea Serpent-Type monster from your Deck whose Level is less than or equal to the combined original Levels of the sent monster(s). When this card leaves the field, banish that monster.
COMMON
OP02-EN025
Card info: Prediction Ritual
Ritual Spell
This card is used to Ritual Summon "Prediction Princess Tarotrei". You must also Tribute monsters from your hand or field whose total Levels equal 9 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Prediction Princess" monster from your Deck to your hand.
COMMON
OP02-EN024
Card info: The Melody of Awakening Dragon
Normal Spell
Discard 1 card; add up to 2 Dragon-Type monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.
COMMON
OP02-EN023
Card info: United We Stand
Equip Spell
The equipped monster gains 800 ATK and DEF for each face-up monster you control.
COMMON
OP02-EN022
Skullbird
WIND / Winged Beast-Type Fusion / Level 6 / ATK 1900 / DEF 1700
Takuhee + "Temple of Skulls"
COMMON
Rating: 1
Comments: Can't even Instant Fusion it but that's not even good enough to warrant using it anyway.
Previously rated
OP02-EN021
Card info: Prediction Princess Tarotrei
LIGHT / Fairy-Type Ritual / Level 9 / ATK 2700 / DEF 1200
You can Ritual Summon this card with "Prediction Ritual". Once per turn, during your End Phase: You can Special Summon 1 Flip monster from your hand or Graveyard in face-down Defense Position. You can only use 1 of the following effects of "Prediction Princess Tarotrei" per turn, and only once that turn.
● During either player's turn: You can target 1 face-down monster on the field; change it to face-up Attack Position.
● During either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.
COMMON
OP02-EN020
Card info: Prediction Princess Coinorma
EARTH / Fairy-Type Flip / Level 3 / ATK 800 / DEF 1400
FLIP: You can Special Summon 1 Level 3 or higher Flip monster from your hand or Deck in face-down Defense Position, also you cannot activate monster effects for the rest of this turn, except "Prediction Princess" monsters'.
COMMON
OP02-EN019
Galaxy Dragon
LIGHT / Dragon / Level 4 / ATK 2000 / DEF 1200
This card cannot attack directly, and can only attack Dragon-Type monsters. If this card battles a Dragon-Type monster, this card gains 1000 ATK during the Damage Step only, also that monster has its effects negated during this Battle Phase, as long as this card remains face-up on the field.
COMMON
Rating: 1
Comments: Though it's not a new card anymore, its text has been updated to clarify how it works and erratums like this will be enough for me to rate them again as they now have a different way to be played. Unfortunately, this guy has now lost what playability it had before.
Previously rated
OP02-EN018
Card info: Cyber Dragon Core
LIGHT / Machine / Level 2 / ATK 400 / DEF 1500
When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap Card from your Deck to your hand. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.
COMMON
OP02-EN017
Card info: Infernity Archfiend
DARK / Fiend / Level 4 / ATK 1800 / DEF 1200
When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.
COMMON
OP02-EN016
Card info: Dark Eradicator Warlock
DARK / Spellcaster / Level 7 / ATK 2500 / DEF 2100
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Dark Magician", and cannot be Special Summoned by other ways. Each time a Normal Spell Card is activated, inflict 1000 damage to your opponent immediately after it resolves.
COMMON
OP02-EN015
Card info: Temple of Skulls
DARK / Zombie / Level 4 / ATK 900 / DEF 1300
A mysterious temple of skulls and bones that pulls in unsuspecting enemies.
COMMON
OP02-EN014
Card info: Takuhee
WIND / Winged Beast / Level 4 / ATK 1450 / DEF 1000
This bird is known far and wide as a harbinger of doom.
COMMON
OP02-EN013
Card info: The Prime Monarch
Continuous Trap
Once per turn: You can target 2 "Monarch" Spell/Trap Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. If this card is in your Graveyard: You can banish 1 other "Monarch" Spell/Trap Card from your Graveyard; Special Summon this card in Defense Position as a Normal Monster (Fairy-Type/LIGHT/Level 5/ATK 1000/DEF 2400). (This card is NOT treated as a Trap Card.) You can only use this effect of "The Prime Monarch" once per turn.
SUPER RARE
OP02-EN012
Card info: Armor Ninjitsu Art of Freezing
Continuous Trap
When an opponent's monster declares an attack, if you control a "Ninja" monster: You can flip this card face-up; negate that attack and end the Battle Phase. While this card is face-up on the field and you control a "Ninja" monster, monsters your opponent controls cannot change their battle positions.
SUPER RARE
OP02-EN011
Card info: Ninjitsu Art of Transformation
Continuous Trap
Activate this card by Tributing 1 face-up "Ninja" monster; Special Summon 1 Beast, Winged Beast, or Insect-Type monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster.
SUPER RARE
OP02-EN010
Card info: Mask of Restrict
Continuous Trap
Neither player can Tribute cards.
SUPER RARE
OP02-EN009
Card info: System Down
Normal Spell
Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard.
SUPER RARE
OP02-EN008
Card info: Super Quantum Blue Layer
WATER / Psychic / Level 3 / ATK 1200 / DEF 2000
When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn.
SUPER RARE
OP02-EN007
Card info: The Phantom Knights of Ragged Gloves
DARK / Warrior / Level 3 / ATK 1000 / DEF 500
A DARK Xyz Monster that was Summoned using this card on the field as an Xyz Material gains this effect.
● If it is Xyz Summoned: It gains 1000 ATK. You can banish this card from your Graveyard; send 1 "Phantom Knights" card from your Deck to the Graveyard. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.
SUPER RARE
OP02-EN006
Card info: Mithra the Thunder Vassal
LIGHT / Thunder / Level 2 / ATK 800 / DEF 1000
If this card is in your hand: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, Special Summon 1 "Vassal Token" (Thunder-Type/LIGHT/Level 1/ATK 800/DEF 1000) to your opponent's field in
Defense Position. If this card is Tributed for a Tribute Summon: You can activate this effect; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.) You can only use each effect of "Mithra the Thunder Vassal" once per turn.
SUPER RARE
OP02-EN005
Card info: Fiendish Rhino Warrior
EARTH / Fiend / Level 3 / ATK 1400 / DEF 900
Fiend-Type monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can send 1 Fiend-Type monster from your Deck to the Graveyard, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.
SUPER RARE
OP02-EN004
Card info: Gameciel, the Sea Turtle Kaiju
WATER / Aqua / Level 8 / ATK 2200 / DEF 3000
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. During either player's turn, when your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju": You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
SUPER RARE
OP02-EN003
Card info: Raigeki
Normal Spell
Destroy all monsters your opponent controls.
ULTIMATE RARE
OP02-EN002
Card info: Kuraz the Light Monarch
LIGHT / Warrior / Level 6 / ATK 2400 / DEF 1000
When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. This card cannot attack during the turn it is Normal or Special Summoned.
ULTIMATE RARE
OP02-EN001
Card info: Fog King
WATER / Spellcaster / Level 7 / ATK 0 / DEF 0
You can Tribute 1 monster, or no monsters, to Normal Summon (but not Set) this card. The ATK of this card becomes the combined original ATK of the Tributed monsters. Neither player can Tribute cards.
ULTIMATE RARE