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Millennium Pack New Card Ratings and Spoiler

*For info on how these ratings are determined, click here.
Previously rated
MIL1-EN048
Card info: Kunai with Chain (2nd artwork)
Normal Trap
Activate 1 or both of these effects (simultaneously).
● When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
● Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
RARE
MIL1-EN047
Card info: Crush Card Virus (2nd artwork)
Normal Trap
Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.
COMMON
MIL1-EN046
Card info: Widespread Ruin (2nd artwork)
Normal Trap
When an opponent's monster declares an attack: Destroy the Attack Position monster your opponent controls with the highest ATK (your choice, if tied).
RARE
MIL1-EN045
Card info: Metalmorph (2nd artwork)
Normal Trap
Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
COMMON
MIL1-EN044
Card info: Acid Trap Hole (2nd artwork)
Normal Trap
Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.
RARE
MIL1-EN043
Card info: Spiral Spear Strike
Continuous Spell
If "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight", or "Gaia the Dragon Champion" you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If "Gaia the Dragon Champion" inflicts battle damage with this effect: Draw 2 cards, then discard 1 card.
COMMON
MIL1-EN042
Card info: Toon World (2nd artwork)
Continuous Spell
Activate this card by paying 1000 LP.
COMMON
MIL1-EN041
Card info: Dark Paladin (2nd artwork)
DARK / Spellcaster-Type Fusion / Level 9 / ATK 2900 / DEF 2400
"Dark Magician" + "Buster Blader"
Must be Fusion Summoned and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. This card gains 500 ATK for each Dragon-Type monster on the field or in either player's Graveyard.
COMMON
MIL1-EN040
Card info: XYZ-Dragon Cannon (2nd artwork)
LIGHT / Machine-Type Fusion / Level 8 / ATK 2800 / DEF 2600
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 card your opponent controls; destroy that target.
RARE
MIL1-EN039
Card info: Thousand Dragon (2nd artwork)
WIND / Dragon-Type Fusion / Level 7 / ATK 2400 / DEF 2000
"Time Wizard" + "Baby Dragon"
RARE
MIL1-EN038
Card info: Flame Swordsman (2nd artwork)
FIRE / Warrior-Type Fusion / Level 5 / ATK 1800 / DEF 1600
"Flame Manipulator" + "Masaki the Legendary Swordsman"
RARE
MIL1-EN037
Card info: Viser Des (2nd artwork)
DARK / Fiend / Level 4 / ATK 500 / DEF 1200
If this card is Normal Summoned: Target 1 monster your opponent controls; during your third Standby Phase after this effect's activation, destroy that monster. This card cannot be destroyed by battle while the targeted monster is on the field.
COMMON
MIL1-EN036
Card info: Panther Warrior
EARTH / Beast-Warrior / Level 4 / ATK 2000 / DEF 1600
This card cannot declare an attack unless you Tribute 1 monster.
RARE
MIL1-EN035
Card info: Red-Eyes Black Metal Dragon (2nd artwork)
DARK / Machine / Level 8 / ATK 2800 / DEF 2400
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph".
COMMON
MIL1-EN034
Card info: Kuriboh (3rd artwork)
DARK / Fiend / Level 1 / ATK 300 / DEF 200
During your opponent's turn, at damage calculation: You can discard this card; you take no battle damage from that battle (this is a Quick Effect).
COMMON
MIL1-EN033
Card info: Pendulum Machine (2nd artwork)
DARK / Machine / Level 6 / ATK 1750 / DEF 2000
A horrible torture machine with a large pendulum blade.
COMMON
MIL1-EN032
Card info: Vorse Raider (2nd artwork)
DARK / Beast-Warrior / Level 4 / ATK 1900 / DEF 1200
This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.
COMMON
MIL1-EN031
Card info: Tiger Axe (2nd artwork)
EARTH / Beast-Warrior / Level 4 / ATK 1300 / DEF 1100
A fast and powerful axe-wielding beast-warrior.
COMMON
MIL1-EN030
Card info: Launcher Spider (2nd artwork)
FIRE / Machine / Level 7 / ATK 2200 / DEF 2500
A mechanical spider with rocket launchers capable of random fire.
COMMON
MIL1-EN029
Card info: La Jinn the Mystical Genie of the Lamp (2nd artwork)
DARK / Fiend / Level 4 / ATK 1800 / DEF 1000
A genie of the lamp that is at the beck and call of its master.
COMMON
MIL1-EN028
Card info: Summoned Skull (3rd artwork)
DARK / Fiend / Level 6 / ATK 2500 / DEF 1200
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.

(This card is always treated as an "Archfiend" card.)
COMMON
MIL1-EN027
Card info: Red-Eyes B. Dragon (original artwork)
DARK / Dragon / Level 7 / ATK 2400 / DEF 2000
A ferocious dragon with a deadly attack.
COMMON
MIL1-EN026
Card info: Celtic Guardian (2nd artwork)
EARTH / Warrior / Level 4 / ATK 1400 / DEF 1200
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
RARE
MIL1-EN025
Card info: Gaia The Fierce Knight (2nd artwork)
EARTH / Warrior / Level 7 / ATK 2300 / DEF 2100
A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
RARE
MIL1-EN024
Card info: Nightmare Wheel
Continuous Trap
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. During each of your Standby Phases: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
COMMON
MIL1-EN023
Card info: Ring of Destruction
Normal Trap
During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.
COMMON
MIL1-EN022
Trap Hole of Spikes
Normal Trap
When an opponent's monster that was Normal or Special Summoned this turn declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half the original ATK of that monster.
SUPER RARE
Rating: 2
Comments: A bit better than Sakuretsu Armor as you also deal half the destroyed monster's ATK to your opponent and thanks to its new name, you can search it with Traptrix cards, but a Flip Summoned monster will get by this pretty easily.
Previously rated
MIL1-EN021
Card info: Contract with the Dark Master
Ritual Spell
This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
COMMON
MIL1-EN020
Card info: Black Illusion Ritual
Ritual Spell
This card is used to Ritual Summon "Relinquished". You must also Tribute monsters from your hand or field whose total Levels equal 1 or more.
COMMON
MIL1-EN019
Card info: Scapegoat
Quick-Play Spell
Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
COMMON
MIL1-EN018
Card info: Shrink
Quick-Play Spell
Target 1 face-up monster on the field; the original ATK of that monster is halved until the end of this turn.
COMMON
MIL1-EN017
Symbol of Friendship
Normal Spell
To activate this card, you must draw it for your normal draw in your Draw Phase while your opponent controls 3 or more monsters and you control no monsters, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that same turn: You can activate this card from your hand; reveal 1 card from your Deck, and add it to your hand.
RARE
Rating: 1
Comments: Meeting even the first half of this card's requirements is slim to none, even with 3 copies, and then you get whatever card you want, but then your opponent will be able to counteract it when you finally play it.
MIL1-EN016
The True Name
Normal Spell
Declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand, then you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. Otherwise, send it to the Graveyard. You can only activate 1 "The True Name" per turn.
SUPER RARE
Rating: 2
Comments: Convulsion of Nature or similar cards can help you know which card is next but since the only DIVINE monsters that can be brought out by this effect stay on the field for one turn or are easily predictable for a future Summoning, it's hardly worth the effort unless you wish to Tribute Summon that monster.
MIL1-EN015
Left Arm Offering
Normal Spell
If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell Card from your Deck to your hand. You cannot Set Spell/Trap Cards during the turn you activate this card.
SUPER RARE
Rating: 2
Comments: A bad hand is probably one of the few times where banishing your hand would be good and you do get any Spell Card you want but aren't allowed to set Spells or Traps that turn.
MIL1-EN014
Card of Demise
Normal Spell
Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the Graveyard. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.
ULTRA RARE
Rating: 2
Comments: A nerf of this card was inevitable given the anime effect had a 5 turn delay before you discarded and you drew until you had 5 cards in your hand but at least this card is still somewhat playable.
MIL1-EN013
Rebellion
Quick-Play Spell
During either player's Battle Phase: Target 1 monster your opponent controls; take control of it until the end of the Battle Phase, also other monsters you control cannot attack for the rest of this turn. You can only activate 1 "Rebellion" per turn.
ULTRA RARE
Rating: 2
Comments: As a Quick-Play Spell, you can use it during your opponent's turn and nullify the drawback but you still won't be able to do anything with the new monster either way.
Previously rated
MIL1-EN012
Card info: Five-Headed Dragon
DARK / Dragon-Type Fusion / Level 12 / ATK 5000 / DEF 5000
5 Dragon-Type monsters
Must be Fusion Summoned, and cannot be Special Summoned by other ways. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.
COMMON
MIL1-EN011
Card info: B. Skull Dragon
DARK / Dragon-Type Fusion / Level 9 / ATK 3200 / DEF 2500
"Summoned Skull" + "Red-Eyes B. Dragon"



(This card is always treated as an "Archfiend" card.)
COMMON
MIL1-EN010

Sky Galloping Gaia the Dragon Champion
WIND / Dragon-Type Fusion / Level 7 / ATK 2600 / DEF 2100
1 "Gaia The Fierce Knight" monster + 1 Dragon-Type monster
This card's name becomes "Gaia the Dragon Champion" while it is on the field. If this card is Special Summoned: You can add 1 "Spiral Spear Strike" from your Deck or Graveyard to your hand. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster.
SUPER RARE
Rating: 1
Comments: While a step up from the original Dragon Champion, it's still not worth bringing out because Spiral Spear Strike is a poorer version of Fairy Meteor Crush and changing the battle position of the opponent's monster isn't good enough to offset the effort it takes to bring this guy out.
Previously rated
MIL1-EN009
Card info: Dark Master - Zorc
DARK / Fiend-Type Ritual / Level 8 / ATK 2700 / DEF 1500
You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.
COMMON
MIL1-EN008
Card info: Relinquished
DARK / Spellcaster-Type Ritual / Level 1 / ATK 0 / DEF 0
You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card's ATK and DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
COMMON
MIL1-EN007
Card info: Exodius the Ultimate Forbidden Lord
DARK / Spellcaster / Level 10 / ATK ? / DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling all monsters in your Graveyard into the Deck, and cannot be Special Summoned by other ways. When this card declares an attack: Send 1 monster from your hand or Deck to the Graveyard. This card gains 1000 ATK for each Normal Monster in your Graveyard. If this face-up card would leave the field, banish it instead. If there are 5 different "Forbidden One" cards in your Graveyard that were sent there by this card's effect, you win the Duel.
COMMON
MIL1-EN006
Card info: Gilford the Lightning (original artwork)
LIGHT / Warrior / Level 8 / ATK 2800 / DEF 1400
You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all monsters your opponent controls.
COMMON
MIL1-EN005
Card info: Gandora the Dragon of Destruction
DARK / Dragon / Level 8 / ATK 0 / DEF 0
Cannot be Special Summoned. You can pay half your LP; destroy as many cards on the field as possible (other than this card), and if you do, banish them. This card gains 300 ATK for each card destroyed this way. Once per turn, during the End Phase, if this card was Normal or Flip Summoned this turn: Send it to the Graveyard.
COMMON
MIL1-EN004

Holding Legs
DARK / Fiend / Level 4 / ATK 800 / DEF 600
If this card is Summoned: Return all Set Spell and Trap Cards on the field to the hand. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated until the end of your opponent's next turn.
SUPER RARE
Rating: 1
Comments: Once you get past its first effect, you won't have anything else to do with it except temporarily lock a threat your opponent has waiting, if at all.
MIL1-EN003

Holding Arms
DARK / Fiend / Level 4 / ATK 500 / DEF 1200
If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects.
SUPER RARE
Rating: 2
Comments: It got a bit of a buff from the anime where its effect was only 3 turns but it's still pretty feeble as the affected monster can still be used for whatever the opponent wants, thus making this card and you quite vulnerable.
MIL1-EN002
Curse of Dragonfire
DARK / Dragon / Level 5 / ATK 2000 / DEF 1500
If this card is Normal or Special Summoned: You can target 1 Field Spell Card on the field; destroy it. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.
ULTRA RARE
Rating: 2
Comments: Field Spells don't see much play these days but since you can control 2 at a time, that literally doubles the odds of you seeing one and you can destroy just your opponent's if you want, though the other effect and its stats aren't all that great.
MIL1-EN001

The Winged Dragon of Ra - Immortal Phoenix
DIVINE / Divine-Beast / Level 10 / ATK 4000 / DEF 4000
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If "The Winged Dragon of Ra" is sent from the field to your Graveyard while this card is in your Graveyard: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. This card is unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the Graveyard. Once per turn, during the End Phase: Send this card to the Graveyard, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or Graveyard, ignoring its Summoning conditions.
ULTRA RARE
Rating: 1
Comments: You'll have to get this guy into the Graveyard first and have Ra go there from the field, which can happen any old way but getting Ra out won't be easy because it can't be Special Summoned. Being unaffected by other effects is little compensation when it'll replace itself with Sphere Mode during the End Phase wherever you have it.