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LED7-EN spoiler |
Legendary Duelists Card Ratings (Page 4)
1.
Only new cards and those with
updated text that changes how they work are included below.
2. Sets below have their name shortened as the remaining half is listed above. 3. LED5-EN info: https://yugipedia.com/wiki/Legendary_Duelists:_Immortal_Destiny 4. LED6-EN info: https://yugipedia.com/wiki/Legendary_Duelists:_Magical_Hero |
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Set Name (ABCD-EN000) |
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Rating: out of 5 x |
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Set Name (ABCD-EN000) |
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Rating: out of 5 x |
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Rage of
Ra (LED7-EN037) Everlasting Alloy |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you control "Jinzo": Activate 1 of these effects; ● All Machine monsters you currently control cannot be destroyed by your opponent's card effects, until the end of this turn. ● When a card or effect is activated that targets a Machine monster(s) you control: Negate that effect. (Rare) |
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Rating: 3 out of 5 Only one effect can be used at activation, but they're both pretty good, and not even limited to Jinzo itself. |
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Rage of
Ra (LED7-EN036) Cosmos Chanelling |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can send 1 monster you control that is owned by your
opponent to the GY; Special Summon 1 Machine monster from your
hand or GY. When your opponent draws for their normal draw in
their Draw Phase while you control "Jinzo": You can declare 1
card type (Monster, Spell, or Trap); your opponent reveals the
card they drew, and if it is the declared card type, send this
card to the GY, and if you do, draw 1 card. You can only use
each effect of "Cosmos Channelling" once per turn. (Rare) |
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Rating: 2 out of 5 Aids in Summoning Machines more easily, but there aren't as many ways to gain control of monsters these days. |
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Rage of
Ra (LED7-EN035) Law of the Cosmos |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Your opponent can Set 1 Trap directly from their hand or Deck.
Then, if they did, Special Summon 1 "Jinzo" from your Deck. If
they did not, add 1 "Jinzo", or 1 monster that specifically
lists that card in its text, from your Deck to your hand. You
can only activate 1 "Law of the Cosmos" per turn. (Super Rare) |
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Rating: 2 out of 5 Letting them Set the Trap puts the Duel in your favor two-fold, but otherwise, Jinzo will be highly anticipated. |
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Rage of
Ra (LED7-EN034) Cyber Energy Shock |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you control "Jinzo": Target 1 card on the field; destroy it,
then, if it was a Trap, you can apply 1 of these effects. ● Negate the effects of 1 face-up card on the field until the end of this turn. ● All "Jinzo" you control gain 800 ATK. You can only activate 1 "Cyber Energy Shock" per turn. (Rare) |
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Rating: 2 out of 5 Mystical Space Typhoon for when Jinzo is out, but the effects aren't that great. |
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Rage of
Ra (LED7-EN033) Psychic Megacyber |
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DARK | Machine / Effect | Level 6 | ATK: 2200 DEF: 1200 |
Pendulum Scale: |
If your opponent controls more Spells/Traps than you do, you can
Special Summon this card (from your hand). You can only Special
Summon "Psychic Megacyber" once per turn this way. When this
card declares an attack on an opponent's Effect Monster while
you control "Jinzo": You can Tribute this card; place that
opponent's monster face-up in their Spell & Trap Zone as a
Continuous Trap. You can only use this effect of "Psychic
Megacyber" once per turn. (Rare) |
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Rating: 2 out of 5 It's swapped the monster requirement from the original for Spells & Traps. Not much better as a whole honestly. |
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Rage of
Ra (LED7-EN032) Psychic Bounder |
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LIGHT | Machine / Effect | Level 4 | ATK: 1700 DEF: 1000 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can add 1
"Jinzo" or 1 Spell/Trap that specifically lists that card in its
text, from your Deck to your hand. When another monster you
control is attacked by an opponent's monster, before damage
calculation: You can destroy both the attacking monster and this
card. You can only use each effect of "Psychic Bounder" once per
turn. (Super Rare) |
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Rating: 2 out of 5 The first effect is the only plus side to this card at all. |
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Rage of
Ra (LED7-EN031) Jinzo the Machine Menace |
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DARK | Machine / Effect | Level 7 | ATK: 2400 DEF: 1500 |
Pendulum Scale: |
If a Trap is face-up on the field or
in either GY: You can Special Summon this card from your hand,
and if you do, it becomes Level 6 until the end of this turn.
During the Main Phase (Quick Effect): You can Tribute this card;
Special Summon 1 "Jinzo" from your hand or GY, then you can
destroy all Traps your opponent controls (if a card is Set,
reveal it). You can only use each effect of "Jinzo the Machine
Menace" once per
turn. (Ultra Rare) |
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Rating: 2 out of 5 Jinzo - Lord was stronger, but required ditching the original. This seems to be a bit better. |
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Rage of
Ra (LED7-EN022) Meklord Astro the Eradicator |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 3 "Meklord" monsters with different names in your GY; add
them to your hand, OR Special Summon them, ignoring their
Summoning conditions. Until the end of your next turn after this
card is activated, you cannot Special Summon monsters, except
Machine monsters. If you control a "Meklord Astro" monster: You
can banish this card from your GY; destroy 1 Synchro Monster
your opponent controls, and if you do, inflict damage to your
opponent equal to its original ATK. You can only use each effect
of "Meklord Astro the Eradicator" once per turn. (Rare) |
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Rating: 2 out of 5 This might be the one exception to bypassing Summoning requirements, but only for the regular Meklords like Skiel. |
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Rage of
Ra (LED7-EN021) Meklord Deflection |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 "Meklord" monster you control; your opponent takes no
battle damage from attacks involving that face-up monster until
the end of this turn, also its ATK becomes (permanently) the
combined original ATK of all "Meklord" monsters you currently
control. If a "Meklord" monster(s) you control would be
destroyed by battle or card effect, you can banish this card
from your GY instead. You can only activate 1 "Meklord
Deflection" per turn. (Rare) |
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Rating: 2 out of 5 The opponent only avoids damage for that single turn, and your Meklord keeps the boost. |
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Rage of
Ra (LED7-EN020) Meklord Assembly |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
When this card is activated: You can add 1 "Meklord" monster
from your Deck to your hand. You can only activate 1 "Meklord
Assembly" per turn. You can only use each of the following
effects of "Meklord Assembly" once per turn. ● You can discard 1 card, then target 1 monster you control; destroy it. ● If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it. (Super Rare) |
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Rating: 2 out of 5 At least the Meklord monster is ready to go, but is also predictable. |
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Rage of
Ra (LED7-EN019) Meklord Army Deployer Obbligato |
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LIGHT | Machine / Effect | Level 4 | ATK: 1200 DEF: 1800 |
Pendulum Scale: |
During your Main Phase: You can activate this effect; destroy
this card, and if you do, Special Summon 2 "Meklord Army"
monsters from your Deck in Defense Position, except "Meklord
Army Deployer Obbligato", also you cannot Special Summon
monsters for the rest of this turn, except Machine monsters. If
this card is sent to the GY: You can activate this effect;
during the End Phase of this turn, you can inflict 100 damage to
your opponent for each "Meklord" monster you control. You can
only use each effect of "Meklord Army Deployer Obbligato" once
per turn. (Super Rare) |
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Rating: 2 out of 5 Deploy it in Defense Mode or don't use it at all. |
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Rage of
Ra (LED7-EN018) Meklord Nucleus Infinity Core |
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DARK | Machine / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
The first time this card would be destroyed by battle each turn,
it is not destroyed. You can only use each of the following
effects of "Meklord Nucleus Infinity Core" once per turn. If
this card is Normal or Special Summoned: You can add 1 "Meklord"
Spell/Trap from your Deck to your hand. If this card is
destroyed by card effect: You can Special Summon 1 "Meklord
Emperor" monster from your hand or Deck with a different
Attribute from the monsters you control, ignoring its Summoning
conditions, also for the rest of this turn, you can only declare
an attack with 1 monster. (Super Rare) |
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Rating: 1 out of 5 Rotten to the core, and not in a good way. |
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Rage of
Ra (LED7-EN017) Meklord Emperor Wisel - Synchro Absorption |
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DARK | Machine / Effect | Level 1 | ATK: 2500 DEF: 2500 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must be Special Summoned by its
own effect. During your opponent's turn (Quick Effect): You can
send 1 face-up "Meklord" monster you control to the GY; Special
Summon this card from your hand. You can only use this effect of
"Meklord Emperor Wisel - Synchro Absorption" once per turn. If
this card is Special Summoned: You can target 1 monster your
opponent controls; it cannot attack for the rest of this turn.
When a card or effect is activated that would destroy a card(s)
on the field (Quick Effect): You can Tribute this card; negate
the activation, and if you do, destroy that card. (Super Rare) |
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Rating: 1 out of 5 Where'd this extended name come from? It doesn't even live up to that extension at all. |
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Rage of
Ra (LED7-EN016) Meklord Astro Dragon Triskelion |
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DARK | Machine / Effect | Level 10 | ATK: 3000 DEF: 0 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must first be Special Summoned
(from your hand) by banishing 3 "Meklord" monsters with
different names from your GY. Once per turn, when this card
declares an attack: You can look at your opponent's Extra Deck
and equip 1 monster from it to this card. This card gains ATK
equal to the combined ATK of those equipped monsters. While
equipped with a Synchro Monster, this card can make up to 3
attacks on monsters during each Battle Phase. (Ultra Rare) |
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Rating: 2 out of 5 A lot like how Dark Necrofear is Summoned, but the effects come right away, and it's not limited to Synchros. |
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Rage of
Ra (LED7-EN008) Makyura the Destructor |
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DARK | Warrior / Effect | Level 4 | ATK: 1600 DEF: 1200 |
Pendulum Scale: |
If this card is sent from the Monster Zone to the GY: You can
activate 1 Trap Card from your hand this turn. You can only use
this effect of "Makyura the Destructor" once per turn. (Rare) |
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Rating: 2 out of 5 Now it's like the anime, except it has to be sent to the Grave from the Monster Zone. |
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Rage of
Ra (LED7-EN007) Sun God Unification |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
If you control a monster whose original name is "The Winged
Dragon of Ra", you can activate this card the turn it was Set.
During the Main Phase: You can pay LP so that you only have 100
left; 1 Special Summoned "The Winged Dragon of Ra" you control
gains ATK/DEF equal to the amount of LP paid (even if this card
leaves the field). Once per turn: You can Tribute 1 "The Winged
Dragon of Ra"; gain LP equal to its ATK on the field. You cannot
activate both of this card's effects in the same Chain. (Super Rare) |
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Rating: 1 out of 5 Joining forces with the overcooked chicken is a REALLY bad idea. |
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Rage of
Ra (LED7-EN006) Millennium Revelation |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can send 1 Divine-Beast monster from your hand to the GY;
add 1 "Monster Reborn" from your Deck or GY to your hand. You
can send this face-up card to the GY; this turn, you can Special
Summon "The Winged Dragon of Ra" from your GY with "Monster
Reborn", ignoring its Summoning conditions. During the End Phase
of the turn this effect was activated, you must send "The Winged
Dragon of Ra" you control that was Special Summoned with
"Monster Reborn" to the GY. You can only use each effect of
"Millennium Revelation" once per turn. (Super Rare) |
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Rating: 0 out of 5 Nothing is achieved other than you're taking the long way around for the same result. |
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Rage of
Ra (LED7-EN005) Blaze Cannon |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
(This card is also always treated as a "Blaze Accelerator"
card.) One "The Winged Dragon of Ra" you control gains the following effects until the end of this turn. This card's activation and effect cannot be negated. ● This card is unaffected by your opponent's card effects. ● When an attack is declared involving this card: You can Tribute any number of other monsters that did not declare an attack this turn; this card gains ATK equal to the Tributed monsters' combined original ATK, until the end of this turn. ● After damage calculation, if this card attacked: You can send all monsters your opponent controls to the GY. (Ultra Rare) |
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Rating: 1 out of 5 Effect Ra is such a disappointment that these bonuses don't really matter. |
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Rage of
Ra (LED7-EN004) Ancient Chant |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Add 1 "The Winged Dragon of Ra" from your Deck or GY to your
hand, and if you do, you can Tribute Summon 1 monster during
your Main Phase this turn, in addition to your Normal
Summon/Set. (You can only gain this effect once per turn.) You
can banish this card from your GY: If you Tribute Summon "The
Winged Dragon of Ra" this turn, its original ATK/DEF become the
combined original ATK/DEF of the monsters Tributed for its
Summon. You can only activate 1 "Ancient Chant" per turn. (Ultra Rare) |
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Rating: 1 out of 5 Welp, here we go. A series of cards devoted to the monster that should've had them in its own text. |
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Rage of
Ra (LED7-EN003) Guardian Slime |
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WATER | Aqua / Effect | Level 10 | ATK: 0 DEF: 0 |
Pendulum Scale: |
If you take battle or effect damage: You can Special Summon this
card from your hand. During damage calculation, if this card
battles an opponent's monster (Quick Effect): You can make this
card gain DEF equal to that opponent's monster's ATK during that
damage calculation only. If this card is sent from the hand or
field to the GY: You can add 1 Spell/Trap from your Deck to your
hand that specifically lists the card "The Winged Dragon of Ra"
in its text. You can only use each effect of "Guardian Slime"
once per turn. (Ultra Rare) |
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Rating: 1 out of 5 It's Metal Reflect Slime as it was in the anime, but we already have that card and it's vastly superior. |
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Rage of
Ra (LED7-EN002) Reactor Slime |
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WATER | Aqua / Effect | Level 4 | ATK: 500 DEF: 500 |
Pendulum Scale: |
During your Main Phase: You can activate this effect; Special
Summon 2 "Slime Tokens" (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal or Special Summon
monsters for the rest of this turn, except Divine-Beast
monsters. During the Battle Phase (Quick Effect): You can
Tribute this card; Set 1 "Metal Reflect Slime" from your hand,
Deck, or GY. It can be activated this turn. You can only use
each effect of "Reactor Slime" once per turn. (Rare) |
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Rating: 3 out of 5 Jam Breeding Machine harmed the user about as much as Effect Ra does now so this a great improvement. |
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Rage of
Ra (LED7-EN001) Egyptian God Slime |
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WATER | Aqua / Fusion / Effect | Level 10 | ATK: 3000 DEF: 3000 |
Pendulum Scale: |
1 Aqua monster + 1 Level 10 WATER monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "Egyptian God Slime". (Ultra Rare) |
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Rating: 3 out of 5 With Metal Reflect Slime so easy to activate, this can hit the field easily and has some decent perks too. |