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The Infinity Chasers New Card Ratings
*Booster set gallery: https://yugipedia.com/wiki/Set_Card_Galleries:The_Infinity_Chasers_(TCG-EN-1E) |
INCH-EN039 Trap Card Evil Eye Retribution Counter Trap When a Spell/Trap Card is activated, while you control an "Evil Eye" monster: Negate the activation, and if you do, destroy it. If "Evil Eye of Selene" is in your Spell & Trap Zone, this card's activation and effect cannot be negated. You can only activate 1 "Evil Eye Retribution" per turn. (Secret Rare) Rating: 2 Perhaps the best support the Archetype has to offer thus far because it just requires you to have an Evil Eye monster out to negate a Spell/Trap. |
INCH-EN038 Trap Card Evil Eye Mesmerism Continuous Trap When your opponent Special Summons a monster(s): Activate this card by targeting 1 of those Summoned monsters in Attack Position, with less ATK than an "Evil Eye" monster you control; take control of that monster. When that monster leaves the field, destroy this card. While "Evil Eye of Selene" is in your Spell & Trap Zone, that targeted monster is also treated as an "Evil Eye" monster. You can only activate 1 "Evil Eye Mesmerism" per turn. (Secret Rare) Rating: 1 It has to be weaker than your Evil Eye monster and since they're already weak to begin with, you'll have an even weaker monster to take control of, which is pretty much pointless unless the monster's effect offsets it (and most don't). |
INCH-EN037 Trap Card Evil Eye Defeat Normal Trap If you control an "Evil Eye" monster: Target 1 monster on the field, or up to 2 instead if "Evil Eye of Selene" is in your Spell & Trap Zone; return them to the hand. You can only activate 1 "Evil Eye Defeat" per turn. (Super Rare) Rating: 1 Brionac has already outclassed this card because it can return many cards to the hand and the cost is well worth it, unlike the crappiness we get here. Heck, I'd rather use Compulsory Evacuation Device as that's generic. |
INCH-EN036 Spell Card Evil Eye Repose Continuous Spell When you activate this card: You can banish 1 "Evil Eye" card from your GY; draw 1 card. Once per turn, after damage calculation, if your "Evil Eye" monster equipped with "Evil Eye of Selene" attacked an opponent's monster: You can banish that opponent's monster. If this card in the Spell & Trap Zone is destroyed by card effect: You can target up to 3 of your banished "Evil Eye" cards; return them to the GY. You can only activate 1 "Evil Eye Repose" per turn. (Secret Rare) Rating: 1 Regardless of what strikes your fancy, you can do them better without this pitiful Spell Card. |
INCH-EN035 Spell Card Evil Eye Confrontation Quick-Play Spell If you control an "Evil Eye" monster: Target 1 Spell/Trap your opponent controls; destroy it, and if you do, and "Evil Eye of Selene" is in your Spell & Trap Zone, banish that destroyed card. You can only activate 1 "Evil Eye Confrontation" per turn. (Super Rare) Rating: 1 A watered down MST that relies on a subpar Equip Spell to do anything extra. |
INCH-EN034 Spell Card Evil Eye Awakening Normal Spell Special Summon 1 "Evil Eye" monster from your hand or GY, or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 1 "Evil Eye" monster from your Deck instead. You can only activate 1 "Evil Eye Awakening" per turn. (Secret Rare) Rating: 2 We'll need better monsters or this card will be mostly subpar. |
INCH-EN0033 Spell Card Evil Eye Domain - Pareidolia Field Spell When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn. (Secret Rare) Rating: 2 Not even their Field Spells look all that promising because once again the 1st amd last effects are the only worthwhile effect and not by much. |
INCH-EN032 Spell Card Evil Eye of Selene Equip Spell Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn. (Secret Rare) Rating: 2 It's mostly only good for the 1st effect as the 2nd effect also costs you LP and the 3rd costs you even more just to reset this card once it's in the Grave. |
INCH-EN031 Link Monster Zerrziel, Ruler of the Evil Eyed DARK | Fiend-Type Link | ATK 2600 | Link-3 Active Link Arrow(s): Top, Bottom-Left and Bottom-Right 2+ "Evil Eye" monsters If this card was Link Summoned using a monster with 2600 or higher ATK as material, it can make a second attack during each Battle Phase. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Zerrziel, Ruler of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Negate the effect of 1 Effect Monster this card currently points to. (Secret Rare) Rating: 1 A waste of 3 Link Materials given it won't do anything without using a Link Material with 2600 or more ATK and having the Archetype's beloved Equip Spell equipped to it. Plus, after all that, it also locks out the effect of an Effect Monster it's pointing to, which will eventually be your monsters. |
INCH-EN030 Effect Monster Basilius, Familiar of the Evil Eye DARK | Fiend | Level 3 | ATK 400 | DEF 2000 If you control an "Evil Eye" monster, you can Special Summon this card (from your hand). You can only Special Summon "Basilius, Familiar of the Evil Eye" once per turn this way. During your Main Phase: You can send 1 "Evil Eye" Spell/Trap from your Deck to the GY. You can only use this effect of "Basilius, Familiar of the Evil Eye" once per turn. (Super Rare) Rating: 2 2000 DEF and the ability to Special Summon itself even when you have 1 copy out isn't too bad but it's just not good enough to be considered good. |
INCH-EN029 Effect Monster Catoblepas, Familiar of the Evil Eye DARK | Fiend | Level 3 | ATK 600 | DEF 1900 You can target 1 "Evil Eye" Spell/Trap you control; once, until the end of the next turn, that card cannot be destroyed by your opponent's card effects. If you control an "Evil Eye" monster other than "Catoblepas, Familiar of the Evil Eye", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Catoblepas, Familiar of the Evil Eye" once per turn. (Secret Rare) Rating: 2 At least it has 1900 DEF and no manditory side-effects apart from the standard one for when a monster revives itself from the Grave. |
INCH-EN028 Effect Monster Medusa, Watcher of the Evil Eye DARK | Fiend | Level 4 | ATK 1400 | DEF 1600 When this card is Normal Summoned: You can target 1 "Evil Eye" card in your GY, except "Medusa, Watcher of the Evil Eye"; add it to your hand. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 monster in your opponent's GY; banish it. You can only use this effect of "Medusa, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Banish 1 card in your GY. (Super Rare) Rating: 1 The punishment in this case only further makes this card totally unplayable because both the effects and its stats are bad. |
INCH-EN027 Effect Monster Serziel, Watcher of the Evil Eye DARK | Fiend | Level 4 | ATK 1600 | DEF 1200 When this card is Normal Summoned: You can add 1 "Evil Eye" card from your Deck to your hand, except "Serziel, Watcher of the Evil Eye". If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy it. You can only use this effect of "Serziel, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 card you control. (Secret Rare) Rating: 2 Looking at the rest of the Archetype's current members, they all revolve around one card but this guy seems to be the only one that punishes you in return for meeting the requirements, though one can make use of that. |
INCH-EN026 Trap Card Witchcrafter Masterpiece Normal Trap If you control a "Witchcrafter" monster: Target 1 Spell in either GY; add 1 card with the same name from your Deck to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card and any number of Spells from your GY; Special Summon 1 "Witchcrafter" monster from your Deck whose Level equals the number of Spells banished to activate this effect. You can only use each effect of "Witchcrafter Masterpiece" once per turn. (Super Rare) Rating: 2 The 1st effect is the only viable one because you can get a copy of any Spell Card from either Grave from your Deck but you still need a Witchcrafter monster out and there are very few good ones. |
INCH-EN025 Spell Card Witchcrafter Scroll Continuous Spell Once per turn, when your Spellcaster monster destroys a monster by battle: You can draw 1 card. You can only use 1 of the following effects of "Witchcrafter Scroll" per turn, and only once that turn. ● If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead. ● During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone. (Secret Rare) Rating: 2 At least the very first effect isn't even restrained to Witchcrafters, making the card automatically usable in generic Spellcaster Decks. |
INCH-EN024 Spell Card Witchcrafter Bystreet Continuous Spell The first time each "Witchcrafter" monster you control would be destroyed each turn, by battle or card effect, it is not destroyed. You can only use 1 of the following effects of "Witchcrafter Bystreet" per turn, and only once that turn. ● If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead. ● During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone. (Secret Rare) Rating: 1 Whether you're using this to protect your Witchcrafters from destruction or to have a single cost-free moment to use their effects, there are better ways to go about it. |
INCH-EN023 Spell Card Witchcrafter Draping Quick-Play Spell Target Spells/Traps your opponent controls, up to the number of "Witchcrafter" monsters you control; return those targeted cards to the hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Draping" effect per turn, and only once that turn. (Super Rare) Rating: 2 Here we have the offspring of R - Righteous Justice and Giant Trunade but it's also a Quick-Play Spell, which helps a bit. |
INCH-EN022 Spell Card Witchcrafter Collaboration Normal Spell Target 1 "Witchcrafter" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn. (Super Rare) Rating: 2 Not much different than Holiday or Creation but at least the two attacks will go off without much of a hitch. |
INCH-EN021 Spell Card Witchcrafter Holiday Normal Spell Target 1 "Witchcrafter" monster in your GY; Special Summon it. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn. (Secret Rare) Rating: 2 Much like Witchcrafter Creation, this card self-retrieves if you have a Witchcrafter out but it's really just another watered down Monster Reborn and there isn't much to choose from since most Witchcrafters thus far are pretty subpar or worse. |
INCH-EN020 Spell Card Witchcrafter Creation Normal Spell Add 1 "Witchcrafter" monster from your Deck to your hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Creation" effect per turn, and only once that turn. (Secret Rare) Rating: 2 Unfortunately, most Witcrafters are pretty bad so this has little to pick from but assuming this isn't the end of the Archetype, there's still hope for better ones. |
INCH-EN019 Effect Monster Witcrafter Madame Verre LIGHT | Spellcaster | Level 8 | ATK 1000 | DEF 2800 During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn. (Secret Rare) Rating: 2 A Level 8 monster with no way to be Special Summoned on her own but still has ways to be searched and has 2800 DEF, not to mention okay effects. |
INCH-EN018 Effect Monster Witchcrafter Haine DARK | Spellcaster | Level 7 | ATK 2400 | DEF 1000 Your opponent cannot target other Spellcaster monsters you control with card effects. (Quick Effect): You can discard 1 Spell, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Witchcrafter Haine" once per turn. (Super Rare) Rating: 2 Her stats are pretty poor but at least she can restrian your opponent's card effects to her. |
INCH-EN017 Effect Monster Witchcrafter Edel LIGHT | Spellcaster | Level 5 | ATK 2000 | DEF 2300 (Quick Effect): You can discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your hand, except "Witchcrafter Edel". You can Tribute this card, then target 1 Spellcaster monster in your GY, except "Witchcrafter Edel"; Special Summon it. You can only use each effect of "Witchcrafter Edel" once per turn. (Super Rare) Rating: 1 If you're going to use a Spell Card, you might as well pick one that can bring out a Spellcaster for free, or at least in a better way like Magical Dimension. |
INCH-EN016 Effect Monster Witchcrafter Schmietta FIRE | Spellcaster | Level 4 | ATK 1800 | DEF 600 During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn. (Super Rare) Rating: 3 3 stars for being a low-Level Beatstick. |
INCH-EN015 Effect Monster Witchcrafter Pittore WATER | Spellcaster | Level 3 | ATK 1000 | DEF 1500 During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Pittore". You can banish this card from your GY; draw 1 card, then send 1 "Witchcrafter" card from your hand to the GY, or, if you have none, banish your entire hand. You can only use each effect of "Witchcrafter Pittore" once per turn. (Secret Rare) Rating: 1 Both effects are bad and there's nothing else to make use of with her that can't be done better with other cards. She's not fooling me with all the colored objects around her. |
INCH-EN014 Effect Monster Witchcrafter Potterie EARTH | Spellcaster | Level 2 | ATK 0 | DEF 2000 During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Potterie". If you have no cards in your hand: You can banish this card from your GY, then target 1 "Witchcrafter" card in your GY; add it to your hand. You can only use each effect of "Witchcrafter Potterie" once per turn. (Super Rare) Rating: 2 Clearly her skills need work because she's only got 2000 DEF to work with as the effects are pretty bad. |
INCH-EN013 Trap Card Spin Turn Normal Trap Activate 1 of the following effects. ● Target 1 EARTH Machine Xyz Monster you control in Attack Position and 1 monster your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's monster. ● Target 1 EARTH Machine Xyz Monster you control in Defense Position and 1 Spell/Trap your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's Spell/Trap. (Super Rare) Rating: 1 What's the point in changing my Xyz Monster's battle position just to destroy 1 of my opponent's cards? We have cards released previously that can do more, or at least do it better. |
INCH-EN012 Spell Card Outrigger Extension Continuous Spell Your opponent cannot target Machine Xyz Monsters you control with card effects. Once per turn: You can target 1 "Infinitrack" Xyz Monster you control; Special Summon from your Extra Deck, 1 Machine monster that is 2 Ranks higher than that target, by using that target as material, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters (even if this card leaves the field). (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) (Super Rare) Rating: 2 There's not much this can Rank Up to given that Infinitracks are really the only sure-fire way to properly Rank-Up as other Xyz Monsters may lack one or more of the requirements needed. You're also restrained to Special Summoning EARTH Machines the turn the effect is used. |
INCH-EN011 Link Monster Infinitrack Fortress Megaclops EARTH | Machine-Type Link | ATK 4000 | Link-3 Active Link Arrow(s): Right, Bottom-Left and Bottom-Right 3 Xyz Monsters Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn. (Secret Rare) Rating: 1 Talk about a giant waste. You not only need 3 Xyz Monsters for Link Material (and ironically enough is vulnerable to them as a whole as well as Spell and Trap effects) but also using the last effect halves the battle damage your opponent takes that turn. Might as recycle this rust bucket into something better. |
INCH-EN010 Link Monster Infinitrack Goliath EARTH | Machine-Type Link | ATK 1000 | Link-1 Active Link Arrow(s): Bottom-Right 1 non-Link "Infinitrack" monster If this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Infinitrack Goliath" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect. ● This card cannot be destroyed by card effects. (Super Rare) Rating: 2 It's not going to serve much of a purpose apart from being Xyz Material for the Archetype's Xyz Monsters but that's enough to make it somewhat worthwhile. |
INCH-EN009 Xyz Monster Infinitrack Earth Slicer EARTH | Machine-Type Xyz | Rank 9 | ATK 3100 | DEF 2100 2 Level 9 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Earth Slicer" once per turn. ● You can detach any number of materials from this card, then target that many cards on the field; destroy them. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position. (Secret Rare) Rating: 2 The most powerful Infinitrack monster thus far and consequently the hardest to Xyz Summon too but like the others, this guy has effects that help make it more worthwhile than it would be otherwise. |
INCH-EN008 Xyz Monster Infinitrack Mountain Smasher EARTH | Machine-Type Xyz | Rank 7 | ATK 2100 | DEF 3100 2 Level 7 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Mountain Smasher" once per turn. ● You can detach 1 material from this card; it gains 1000 ATK. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position. (Super Rare) Rating: 2 It's not as strong as River Stormer and it's also harder to Summon too but the other effects help make up for that, albeit not enough to give it the same rating. |
INCH-EN007 Xyz Monster Infinitrack River Stormer EARTH | Machine-Type Xyz | Rank 5 | ATK 2500 | DEF 500 2 Level 5 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. ● You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position. (Secret Rare) Rating: 3 Ordinarily, I don't rate Rank 5 or higher Xyz Monsters that high but this guy can be brought out pretty easily using a variety of cards inside and outside of its Archetype. |
INCH-EN006 Effect Monster Infinitrack Tunneller EARTH | Machine | Level 5 | ATK 2200 | DEF 500 You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn. (Super Rare) Rating: 2 Machines get their own Pot of Avarice but that's about all this guy is good for. |
INCH-EN005 Effect Monster Infinitrack Trencher EARTH | Machine | Level 5 | ATK 500 | DEF 2400 You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon that monster in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn. (Secret Rare) Rating: 2 It's literally not much of an improvement over Crab Crane or Drag Shovel and thus I can't say much more about it than that. |
INCH-EN004 Effect Monster Infinitrack Drag Shovel EARTH | Machine | Level 5 | ATK 1500 | DEF 2100 You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Spin Turn" from your Deck to your hand. You can only use each effect of "Infinitrack Drag Shovel" once per turn. (Super Rare) Rating: 1 This guy too searches a support card that isn't too specific but that support card sucks and thus so does this card. |
INCH-EN003 Effect Monster Infinitrack Crab Crane EARTH | Machine | Level 5 | ATK 2100 | DEF 500 You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Outrigger Extension" from your Deck to your hand. You can only use each effect of "Infinitrack Crab Crane" once per turn. (Super Rare) Rating: 2 The 2nd effect is this card's only use because the 1st effect is pretty bad given you're still Tributing a monster to bring it out. The 2nd effect also gets a card that isn't specific to Infinitracks completely. |
INCH-EN002 Effect Monster Infinitrack Anchor Drill EARTH | Machine | Level 4 | ATK 1800 | DEF 500 If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except "Infinitrack Anchor Drill". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn. (Secret Rare) Rating: 3 It seems the common theme with these guys is to be able to alter their Levels with other Machine-Type monsters and this guy also boasts 1800 ATK and a low Level so it's certainly a good choice, moreso than other monsters like it. |
INCH-EN001 Effect Monster Infinitrack Harvester EARTH | Machine | Level 2 | ATK 0 | DEF 2100 If this card is Normal or Special Summoned: You can add 1 "Infinitrack" monster from your Deck to your hand, except "Infinitrack Harvester". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Harvester" once per turn. (Secret Rare) Rating: 3 Although I can't say for sure that the other members of this Archetype are any good, this card at least has uses in other Decks and not just for its 2100 DEF. |