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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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High-Speed Riders New Card Ratings and Spoiler (Page 1)

*For info on how these ratings are determined, click here.
HSRD-EN018
Chain Resonator
LIGHT / Fiend-Type Tuner / Level 1 / ATK 100 / DEF 100
When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 "Resonator" monster from your Deck, except "Chain Resonator".
COMMON
Rating: 2
Comments: Resonator monsters are generally weak and/or Tuner monsters so unless you have a good reason to bring out that extra Tuner, this probably won't do you much good.
HSRD-EN017
Synkron Resonator
DARK / Fiend-Type Tuner / Level 1 / ATK 100 / DEF 100
If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.
COMMON
Rating: 2
Comments: Doesn't matter where the Synchro Monster is but they don't appear as often as they used to and you won't get anything out of it if you Special Summon it by its effect, nor with its other effect.
HSRD-EN016
Red Resonator
FIRE / Fiend-Type Tuner / Level 2 / ATK 600 / DEF 200
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.
COMMON
Rating: 3
Comments: About time we get a decent card in this set. What makes it so decent? First of all, it's a Tuner monster that has Marauding Captain's first effect and second, when it's Special Summoned, you get extra LP from the ATK of any monster on the field.
HSRD-EN015

Red Sprinter
FIRE / Fiend / Level 4 / ATK 1700 / DEF 1200
When this card is Normal or Special Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower Fiend-Type Tuner monster from your hand or Graveyard. You can only use this effect of "Red Sprinter" once per turn.
SUPER RARE
Rating: 2
Comments: You won't have many choices to accompany this card but I suppose you could bring out a Tuner monster and then Synchro Summon, though regardless of what you do with it and/or this card, you won't be getting its effect off again that turn.
HSRD-EN014
Dice Roll Battle
Normal Trap
When an opponent's monster declares an attack: Target 1 "Speedroid" monster in your Graveyard; banish both it and 1 "Speedroid" Tuner monster in your hand, and if you do, Special Summon from your Extra Deck, 1 Synchro Monster whose Level equals the total original Levels of those 2 monsters. During your opponent's Battle Step: You can banish this card from your Graveyard, then target 1 face-up Attack Position Synchro Monster on each side of the field; make that face-up Attack Position monster your opponent controls attack that monster you control, and perform damage calculation.
RARE
Rating: 1
Comments: You're just wasting your Deck space and removing your resources with this because your new Synchro Monster cannot come back from the Graveyard later and doesn't automatically become your opponent's attack target unless this is in the Graveyard after activation.
HSRD-EN013
Synchro Cracker
Normal Spell
Target 1 Synchro Monster you control; return it to the Extra Deck, and if you do, destroy all face-up monsters your opponent controls with ATK
less than or equal to that Synchro Monster's original ATK.
COMMON
Rating: 1
Comments: You undo your efforts to bring out the Synchro to wipe out weaker monsters and that's not a good trade-off either because while it could be your opponent's only monsters, you may not even be able to wipe those monsters out either thanks to effects your opponent has and that'll leave you worse off than just having the Synchro Monster.
HSRD-EN012
Shock Surprise
Normal Spell
Banish up to 2 "Speedroid" monsters from your Graveyard, then target that many cards on the field; destroy them.
RARE
Rating: 1
Comments: A 2 for one deal that is by no means a good deal because it proves you're desperate to get rid of threats on the field when better options exist.
HSRD-EN011
Speed Recovery
Normal Spell
Target 1 "Speedroid" monster in your Graveyard; Special Summon it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Speedroid" monster in your Graveyard; add it to your hand.
SUPER RARE
Rating: 2
Comments: Bring back any Speedroid monster you want but from what I've seen so far, no member is better than another.
HSRD-EN010
Hi-Speedroid Chanbara
WIND / Machine-Type Synchro / Level 5 / ATK 2000 / DEF 1000
1 Tuner + 1 or more non-Tuner monsters
This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the Graveyard: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.
SECRET RARE
Rating: 2
Comments: A generic Synchro monster that'll get a bit stronger whenever it battles and could retrieve a banished Speedroid card but you won't be quickly swarming the field with this guy thanks to his last effect.
Previously rated
HSRD-EN009
Card info: Hi-Speedroid Kendama
WIND / Machine-Type Synchro / Level 6 / ATK 2200 / DEF 1600
1 Tuner + 1 or more non-Tuner monsters
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "Hi-Speedroid Kendama" once per turn.
● You can banish 1 Machine-Type monster from your Graveyard; inflict 500 damage to your opponent.
● If this card is in your Graveyard and you control no cards: You can Special Summon this card. You cannot Normal Summon/Set the turn you activate this effect.
RARE
HSRD-EN008
Speedroid Red-Eyed Dice
WIND / Machine-Type Tuner / Level 1 / ATK 100 / DEF 100
When this card is Normal or Special Summoned: You can target 1 "Speedroid" monster you control, except "Speedroid Red-Eyed Dice", and declare a Level from 1 to 6; it becomes that Level until the end of this turn.
SUPER RARE
Rating: 2
Comments: Probably a key card to Speedroid Decks, though I will likely never see how they end up. Regardless, you still have a viable Tuner monster at your disposal if you don't want to make said Speedroid Deck.
HSRD-EN007
Speedroid Ohajikid
WIND / Machine / Level 3 / ATK 1000 / DEF 200
When this card is Normal Summoned: You can target 1 Tuner monster in either player's Graveyard; Special Summon it to your side of the field, and if you do, immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using that monster and this card only.
RARE
Rating: 2
Comments: Though Synchros have not entirely died out, they aren't what they once were so you won't likely find a Tuner in either Graveyard that makes this card all that useful.
HSRD-EN006

Speedroid Taketomborg
WIND / Machine / Level 3 / ATK 600 / DEF 1200
If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.
SUPER RARE
Rating: 2
Comments: You don't need to control a Speedroid monster but that doesn't make its effect any better because it's not very strong in ATK or DEF and playing it by its effect restricts you on what you can Special Summon that turn and not many WIND monsters are that good.
HSRD-EN005
Speedroid Menko
WIND / Machine / Level 4 / ATK 100 / DEF 2000
When an opponent's monster declares a direct attack while this card is in your hand: You can Special Summon this card in Attack Position, and if you do, change all face-up monsters your opponent controls to Defense Position.
COMMON
Rating: 2
Comments: Thank goodness it switches your opponent's monsters to Defense Mode because otherwise, this wouldn't help you at all with only 100 ATK. Having 2000 DEF makes it a viable option for defending your LP though.
HSRD-EN004
Speedroid Razorang
WIND / Machine / Level 4 / ATK 2000 / DEF 0
Cannot attack the turn it is Normal Summoned. Once per turn: You can target 1 face-up monster on the field; change this card to Defense Position, and if you do, that target loses 800 ATK until the end of this turn.
RARE  
Rating: 2
Comments: At least if you Special Summon it, you don't really have to worry about any side-effects from this card as you aren't required to use the other effect, which is good because it's pretty bad. That 0 DEF still makes it vulnerable in Defense Mode though.  
HSRD-EN003
Speedroid Double Yoyo
WIND / Machine / Level 4 / ATK 1400 / DEF 1400
When this card is Normal Summoned: You can target 1 Level 3 or lower "Speedroid" monster in your Graveyard; Special Summon it.
COMMON
Rating: 2
Comments: Obviously your best bet is to use it with the previous card for a Synchro Summon but it literally doesn't have anything else to benefit you.
HSRD-EN002
Speedroid Tri-Eyed Dice
WIND / Machine-Type Tuner / Level 3 / ATK 300 / DEF 1500
During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
COMMON
Rating: 2
Comments: It won't stop the current attack but will stop the next attack by banishing itself from your Graveyard but it has to be there first and if it's there and the current attack will defeat you, it won't help you.
HSRD-EN001

Speedroid Terrortop
WIND / Machine / Level 3 / ATK 1200 / DEF 600
If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.
SUPER RARE
Rating: 2
Comments: Get virtually any Speedroid monster you want from your Deck virtually anytime it's Summoned but the other effect isn't all that great and neither are its stats.