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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

 Duelist Pack New Card Ratings (Page 2)

Duelist Pack: Dimensional Guardians
DPDG-EN008
Card Type: Trap Card
Card Info Raidraptor Replica
Normal Trap
Target 1 "Raidraptor" monster you control; Special Summon 1 monster with the same name from your Deck, and if you do, as long as you control the face-up Special Summoned monster, monsters your opponent controls cannot target the targeted monster for attacks, also your opponent cannot target the targeted monster with card effects.
ULTRA RARE
Rating: 1
Comments: Doesn't do much good to bring out an exact copy of what you have out if you're just using it to restrain your opponent's attacks to it. Plus, that'd mean you can't use that monster for anything and it'd probably get taken out rather easily.
DPDG-EN007
Card Type: Spell Card
Card Info Frightfur Reborn
Normal Spell
Target 1 "Frightfur" monster in your Graveyard; Special Summon it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished "Fluffal" or "Frightfur" monsters; return it to the Graveyard.
ULTRA RARE
Rating: 2
Comments: With Monster Reborn banned for tournament play again, this may be the next best thing as Call of the Haunted is slower and more restrained. Still, Call can revive Frightfurs too and being in Attack Position is what you'd want for most of them anyway.
DPDG-EN006
Card Type: Fusion Monster
Card Info Frightfur Daredevil
DARK / Fiend-Type Fusion / Level 8 / ATK 3000 / DEF 2200
1 "Edge Imp" monster + 1 "Fluffal" monster
When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can inflict 500 damage to your opponent for each "Frightfur" monster in your Graveyard. You can only use this effect of "Frightfur Daredevil" once per turn.
SUPER RARE
Rating: 2
Comments: Relatively easy to bring out and has 3000 ATK, not to mention deals 1000 damage for each monster it takes out in battle. The last effect isn't that great though.
DPDG-EN005
Card Type: Spell Card
Card Info Pendulum Fusion
Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. If you have 2 cards in your Pendulum Zones, you can also use cards in your Pendulum Zones as Fusion Material(s). You can only activate 1 "Pendulum Fusion" per turn.
SUPER RARE
Rating: 1
Comments: Even Polymerization, the first Fusion Summoning Spell Card can do more as it allows you to send Materials from your hand too. If you don't have any in your hand, this may not be too bad but still.
DPDG-EN004
Card Info Speedroid Dominobutterfly
WIND / Machine, Pendulum and Tuner / Level 2 / ATK 100 / DEF 300 / Scale 8
You cannot Pendulum Summon monsters, except WIND monsters. This effect cannot be negated. You can discard 1 WIND monster, then target 1 of your banished WIND monsters; add it to your hand. You can only use this effect of "Speedroid Dominobutterfly" once per turn.

Cannot be used as a Synchro Material, except for the Synchro Summon of a WIND Dragon or Machine-Type Synchro Monster. If this card, Special Summoned from the Extra Deck, is used as a Material for a Synchro Summon, banish it.
ULTRA RARE
Rating: 2
Comments: It was very nearly infected with Archetype Bias but is still restrained to WIND monsters. That's still better as it opens up more options than it would have otherwise.
DPDG-EN003
Card Info Performapal Barracuda
EARTH / Plant-Type Pendulum / Level 3 / ATK 500 / DEF 1100 / Scale 5
Once per turn, if your "Performapal" monster battles an opponent's monster, before damage calculation: You can make that opponent's monster lose ATK equal to the difference between its original ATK and current ATK (even if this card leaves the field).

During either player's turn: You can target 1 "Performapal" monster whose current ATK is different from its original ATK; it gains ATK equal to the difference until the end of this turn. You can only use this effect of "Performapal Barracuda" once per turn.
SUPER RARE
Rating: 2
Comments: Literally not any better than Ballad considering it's practically an exact copy given its stats, Attribute, Type and mediocre effects. Its Scale makes it less playable though.
DPDG-EN002
Card Info Performapal Ballad
EARTH / Plant-Type Pendulum / Level 3 / ATK 500 / DEF 1100 / Scale 2
Once per turn, at the start of the Damage Step, when your "Performapal" monster battles an opponent's face-up monster: You can make that opponent's monster lose 600 ATK (even if this card leaves the field).

If your "Performapal" monster attacked, after damage calculation: You can target 1 face-up monster your opponent controls; that target loses ATK equal to the ATK of that "Performapal" monster.
SUPER RARE
Rating: 2
Comments: A low enough Scale for use on its own and the effects aren't too bad but the 2nd effect is your best option, and only if it's a strong Performapal.
DPDG-EN001
Card Type: Spell Card
Card Info Spiral Flame Strike
Normal Spell
Activate 1 of these effects;
● If you control an "Odd-Eyes" card: Target 1 card on the field; destroy it.
● Add to your hand, 1 Level 7 "Odd-Eyes" monster from your Deck, or 1 face-up Level 7 "Odd-Eyes" Pendulum Monster from your Extra Deck.
ULTRA RARE
Rating: 2
Comments: Modelled after the dub attack name of Odd-Eyes Pendulum Dragon but isn't restrained to it with its effect. Regardless, it's not that great since not many Odd-Eyes monsters can be searched with this.
Duelist Pack: Rivals of the Pharaoh
DPRP-EN038
Card Type: Effect Monster
Card Info Sangan
DARK / Fiend / Level 3 / ATK 1000 / DEF 600
If this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
COMMON
Rating: 2
Comments: Since the first line of this card's text now prevents you from activating cards or effects with the added card's name, this guy is pretty much reduced to Exodia Decks and very few others.
DPRP-EN037
Card Type: Spell Card
Card Info Temple of the Kings
Continuous Spell
You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.
COMMON
Rating: 2
Comments: This is what it should've had out of the gates, and I think it's what most people expected it to have before it was released in Japan but now it has very little uses and Mystical Beast of Serket is no more playable than it was before.
DPRP-EN035
Card Type: Trap Card
Card Info Exchange of the Spirit
Normal Trap
If both players have 15 or more cards in their Graveyards: Pay 1000 LP; each player swaps the cards in their Graveyard with the cards in their Deck, then shuffles their Deck. You can only activate 1 "Exchange of the Spirit" per Duel.
COMMON
Rating: 1
Comments: It was too overpowered before but now it's not even worth playing as it requires both players' Graveyards to have at least 15 cards and even if you resolve the effect successfully, your other copies won't do you any good.
DPRP-EN013
Card Type: Effect Monster
Card Info Dark Magician of Chaos
DARK / Spellcaster / Level 8 / ATK 2800 / DEF 2600
During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
RARE
Rating: 2
Comments: Well for all the playability it had before, it's certainly lost much of that with this erratum. In fact, the first effect is now too slow to be worthwhile, not to mention it can only be used once per turn.
DPRP-EN011
Card Type: Spell Card
Card Info Dark Sanctuary
Field Spell
If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (FiendType/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that monster your opponent controls.
ULTRA RARE
Rating: 3
Comments: It mimics the anime effect quite well and gives Destiny Board some support, not to mention can help stall until your better cards come up.
DPRP-EN010
Card Type: Spell Card
Card Info Tribute Burial
Normal Spell
You cannot Special Summon for the rest of this turn. Once during this turn, you can conduct a Tribute Summon that requires 2 Tributes by banishing 1 monster from each Graveyard instead of Tributing (it is still treated as a Tribute Summon).
SUPER RARE
Rating: 1
Comments: Yami Marik used this against Joey to bring out Helpoemer but we're forced to use it on 2 Tribute monsters, making it utterly pointless as you're not changing how the monster is Summoned.
DPRP-EN009
Card Type: Spell Card
Card Info Lullaby of Obedience
Normal Spell
Pay 2000 LP and declare 1 Monster Card name; your opponent looks at their Deck, reveals 1 of the declared monsters if there is any, and applies 1 of these effects.
● Add it to the hand of the player who activated this card.
● The player who activated this card Special Summons it to their field in Attack Position, ignoring its Summoning conditions.
ULTRA RARE
Rating: 2
Comments: Twice as costly to activate it as in the anime, not to mention your opponent gets to choose what you initially do with it and no doubt won't be letting you Special Summon it.
DPRP-EN008
Card Type: Spell Card
Card Info Neutron Blast
Normal Spell
Target 1 Fusion Summoned "Blue-Eyes Ultimate Dragon" you control; this turn, it can make a second and third attack during each Battle Phase, also when it attacks, your opponent's cards and effects cannot be activated until the end of the Damage Step.
ULTRA RARE
Rating: 1
Comments: It may allow the affected monster to attack three times unopposed but you can't even use it on a BEUD revived from the Graveyard or anything.
DPRP-EN007
Card Type: Trap Card
Card Info Magnet Force
Normal Trap
This turn, all monsters on the field whose original Types are Machine or Rock, are unaffected by your opponent's monster effects (except their own).
SUPER RARE
Rating: 2
Comments: The card that helped take down Atem's God Cards but while it won't work on them with our version, it still does have some minor benefits.
DPRP-EN006
Card Type: Spell Card
Card Info Magnet Reverse
Quick-Play Spell
Target 1 of your Machine or Rock-Type monsters, that is banished or is in your Graveyard, that cannot be Normal Summoned/Set; Special Summon it.
SUPER RARE
Rating: 1
Comments: There are only two viable targets with this and only one of them currently exists in the TCG. Even when we get the other, you're still left with a pretty well useless card.
DPRP-EN005
Card Type: Spell Card
Card Info Silent Burning
Quick-Play Spell
During the Battle Phase, if you control a "Silent Magician" monster and have more cards in your hand than your opponent: Each player draws until they have 6 cards in their hand. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Magician" monster from your Deck to your hand.
SUPER RARE
Rating: 1
Comments: I'm not falling for the trick to have this card resemble Card of Sanctity's anime effect and it's an obvious reference too. The fact that it can't be negated is pointless because no one would negate such a worthless card, especially since the opponent gets free cards and will draw more cards than you.
DPRP-EN004
Card Type: Spell Card
Card Info Silent Sword Slash
Quick-Play Spell
Target 1 "Silent Swordsman" monster you control; that monster you control gains 1500 ATK and DEF, and if it does, until the end of this turn, it is unaffected by your opponent's card effects. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Swordsman" monster from your Deck to your hand.
SUPER RARE
Rating: 1
Comments: If you have to use this to power up your Silent Swordsmans, you clearly need a better strategy because if the affected monster is flipped face-down, you lose all the benefits this has to offer and are left with the same weakling you chose to add into your Deck.
DPRP-EN003
Card Type: Effect Monster
Card Info Silent Paladin
LIGHT / Fairy / Level 4 / ATK 500 / DEF 1500
When this card is Normal Summoned: You can add 1 "Silent Swordsman LV3" or "Silent Magician LV4" from your Deck to your hand. During either player's turn, when a Spell Card is activated that targets exactly 1 monster you control (and no other cards): You can negate the activation. This effect can only be used once while this card is face-up on the field. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can target 1 LIGHT "LV" monster in your Graveyard; add it to your hand.
ULTRA RARE
Rating: 1
Comments: Normal Summoning it is very poor, especially considering it has such low ATK and then you get a monster that is only twice as strong and just as pitiful. Plus, it'll only negate one Spell Card, if that, unless you foolishly decide to run more than one. No, the other effect is pretty bad too.
DPRP-EN002
Card Type: Effect Monster
Card Info Silent Magician
LIGHT / Spellcaster / Level 4 / ATK 1000 / DEF 1000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster-Type monster, and cannot be Special Summoned by other ways. This card gains 500 ATK for each card in your hand. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Magician" monster from your hand or Deck, except "Silent Magician", ignoring its Summoning conditions.
ULTRA RARE
Rating: 1
Comments: Same as DPRP-EN001's comments.
DPRP-EN001
Card Type: Effect Monster
Card Info Silent Swordsman
LIGHT / Warrior / Level 4 / ATK 1000 / DEF 1000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Warrior-Type monster, and cannot be Special Summoned by other ways. Once per turn, during the Standby Phase: This card gains 500 ATK. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Swordsman" monster from your hand or Deck, except "Silent Swordsman", ignoring its Summoning conditions.
ULTRA RARE
Rating: 1
Comments: It shall be forever silenced because those stats are too weak to help and the effect is too slow and otherwise too mediocre to be any good.