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All Foil Card Ratings (Page 8)
1.
Only new cards and those with
updated text that changes how they work are included below.
2.
THSF-EN
info:
https://yugipedia.com/wiki/Shadows_in_Valhalla
3. GFTP-EN info: https://yugipedia.com/wiki/Ghosts_From_the_Past_(set) |
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Ghosts From the Past
(GFTP-EN0) |
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Rating: out of 5 x |
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Ghosts From the Past
(GFTP-EN0) |
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Rating: out of 5 x |
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Ghosts From the Past
(GFTP-EN010) Fairy Tail Tales |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can reveal 1
Spellcaster monster in your hand with 1850 ATK and a different
name than the monsters you control; immediately after this
effect resolves, Normal Summon/Set it. You can only use this
effect of "Fairy Tail Tales" once per turn. The first time each
turn you would take battle or effect damage while you control a
Spellcaster monster(s) with 1850 original ATK, you take no
damage. (Ultra Rare) |
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Rating: 2 out of 5 I'm not sure if this would mean you can Normal Summon twice that turn, but the last effect is okay. |
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Ghosts From the Past
(GFTP-EN009) Fairy Tail - Rochka |
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LIGHT | Spellcaster / Effect | Level 4 | ATK: 1850 DEF: 1000 |
Pendulum Scale: |
When this card is Normal
Summoned: You can make your opponent gain 500 LP, then your
opponent looks at the top 3 cards in your Deck, and chooses 1 of
them for you to add to your hand, also shuffle the rest back
into the Deck. You can only use this effect of "Fairy Tail -
Rochka" once per turn. Once per battle, if this card battles,
before damage calculation: You can send this card to the GY. (Ultra Rare) |
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Rating: 3 out of 5 Fairy Tails continue to stay at least decent, but those effects better not become manditory down the road. |
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Ghosts From the Past
(GFTP-EN008) Nekroz of Areadbhair |
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WATER | Warrior / Ritual / Effect | Level 10 | ATK: 3300 DEF: 3200 |
Pendulum Scale: |
You can Ritual Summon this
card with any "Nekroz" Ritual Spell. Must be Ritual Summoned,
without using any Level 10 monsters. You can only use each of
these effects of "Nekroz of Areadbhair" once per turn. ● You can discard this card; Tribute up to 2 "Nekroz" monsters from your hand and/or field, and if you do, send that many "Nekroz" cards from your Deck to the GY. ● When a monster effect is activated (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation, and if you do, banish that card. (Ultra Rare) |
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Rating: 1 out of 5 Basically proves useless for Ritual Summons or otherwise. |
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Ghosts From the Past
(GFTP-EN007) Helshaddoll Hollow |
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FIRE | Fiend / Flip / Effect | Level 9 | ATK: 2900 DEF: 2900 |
Pendulum Scale: |
FLIP: You can target 1
face-up monster your opponent controls; send 1 "Shaddoll"
monster with its same Attribute from your Extra Deck to the GY,
and if you do, banish that monster. If this card is sent to the
GY by card effect: You can send cards from the top of your Deck
to the GY, equal to the number of different original Attributes
among the monsters on the field. You can only use 1 "Helshaddoll
Hollow" effect per turn, and only once that turn. (Ultra Rare) |
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Rating: 1 out of 5 Hollow like a dead tree waiting to come down in the next storm. Not a single good property here. |
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Ghosts From the Past
(GFTP-EN006) Nehshaddoll Genius |
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EARTH | Machine / Flip / Effect | Level 4 | ATK: 1800 DEF: 1000 |
Pendulum Scale: |
FLIP: You can target 1
"Shaddoll" monster you control; that face-up monster is
unaffected by monster effects this turn, except its own. If this card is sent to the GY by card effect: You can target 1 Effect Monster on the field; neither player can activate that target's effects on the field this turn. You can only use 1 "Nehshaddoll Genius" effect per turn, and only once that turn. (Ultra Rare) |
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Rating: 3 out of 5 A better genius than the Qliphort one, though the effects aren't really any good. |
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Ghosts From the Past
(GFTP-EN005) Hieratic Seal of Creation |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 Dragon Xyz
Monster you control; Special Summon from your Extra Deck, 1
"Hieratic" Xyz Monster with a different original name, by using
that target as material. (This is treated as an Xyz Summon.
Transfer its materials to the Summoned monster.) You can banish
this card from your GY, then target 1 "Hieratic" monster in your
GY; Special Summon it in Defense Position. You can only use 1
"Hieratic Seal of Creation" effect per turn, and only once that
turn. (Ultra Rare) |
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Rating: 1 out of 5 Why ruin a perfectly good Xyz Monster with one no one uses? Besides, it puts both monsters at risk of a counter. |
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Ghosts From the Past
(GFTP-EN004) Hieratic Sky Dragon Overlord of Heliopolis |
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LIGHT | Dragon / Xyz / Effect | Rank 8 | ATK: 3000 DEF: 2400 |
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2 Level 8 monsters Once per turn, when your opponent activates a card or effect that targets a card(s) on your field, your GY, and/or your banished card(s) (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card. (Ultra Rare) |
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Rating: 2 out of 5 Blocks anything from targeting your cards, but it's a pretty weak effect for its Rank. |
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Ghosts From the Past
(GFTP-EN003) Lavalval Salamander |
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FIRE | Dragon / Synchro / Effect | Level 7 | ATK: 2600 DEF: 200 |
Pendulum Scale: |
1 Tuner + 1+ non-Tuner
FIRE monsters If this card is Synchro Summoned: You can draw 2 cards, then, if you have a FIRE monster in your hand, send 2 cards from your hand to the GY including a FIRE monster. Otherwise, reveal your entire hand, and shuffle it into the Deck. You can only use this effect of "Lavalval Salamander" once per turn. Once per turn: You can banish 1 FIRE monster from your GY; change face-up monsters your opponent controls, up to the number of "Laval" monsters you control, to face-down Defense Position. (Ultra Rare) |
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Rating: 1 out of 5 They were adding unnecessary syllables before it became routine, and they still have nothing to show for it. |
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Ghosts From the Past
(GFTP-EN002) Laval Archer |
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FIRE | Pyro / Effect | Level 4 | ATK: 1000 DEF: 200 |
Pendulum Scale: |
If this card is Normal
Summoned: During your Main Phase this turn, you can Normal
Summon 1 "Laval" monster, in addition to your Normal Summon/Set
(you can only gain this effect once per turn). If this card is
in your GY: You can target 1 FIRE monster you control; destroy
it, and if you do, Special Summon this card in Defense Position,
but banish it when it leaves the field, also you cannot Special
Summon monsters for the rest of this turn, except FIRE monsters.
You can only use this effect of "Laval Archer" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Did they miss the Hidden Arsenal bus? It left ages ago. |
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Ghosts From the Past
(GFTP-EN001) Vampire Voivode |
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DARK | Zombie / Effect | Level 8 | ATK: 2800 DEF: 2100 |
Pendulum Scale: |
If this card is Normal
Summoned: You can target up to 2 monsters in your opponent's GY;
Special Summon those monsters to your field in Defense Position,
but their effects are negated. When a monster's effect is
activated, while a monster(s) with its same name is in the GY(s)
(Quick Effect): You can negate the activation. If a monster(s)
is Special Summoned from your opponent's GY: You can Tribute 2
monsters; Special Summon this card from your GY. You can only
use each effect of "Vampire Voivode" once per turn. (Ultra Rare) |
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Rating: 3 out of 5 Has to be Normal Summoned, but that means you get two free monsters that could be used for other means. |
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The Secret
Forces (THSF-EN032) Ritual Beast Steeds |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
If you control a "Ritual Beast" monster: Destroy monsters on the
field up to the number of "Ritual Beast" monsters you currently
control. (Super Rare) |
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Rating: 1 out of 5 None of the Ritual Beasts proved worthwhile so neither is this. |
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The Secret
Forces (THSF-EN031) Ritual Beast's Bond |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Banish 2 "Ritual Beast" monsters you control; Special Summon 1
"Ritual Beast" monster from your Extra Deck, ignoring its
Summoning conditions. (Super Rare) |
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Rating: 1 out of 5 A waste of 2 monsters just for a Fusion Monster that isn't Summoned properly and is bad. |
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The Secret
Forces (THSF-EN030) Ritual Beast Ulti-Cannahawk |
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WIND | Thunder / Fusion / Effect | Level 6 | ATK: 1400 DEF: 1600 |
Pendulum Scale: |
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position. (Secret Rare) |
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Rating: 1 out of 5 The newest and weakest version of Multiple Piece Golem. |
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The Secret
Forces (THSF-EN029) Ritual Beast Ulti-Pettlephin |
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WIND | Aqua / Fusion / Effect | Level 6 | ATK: 200 DEF: 2800 |
Pendulum Scale: |
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position. (Secret Rare) |
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Rating: 1 out of 5 So it's either going to sit in Defense Mode or undo all you progress from bringing it out in the first place? |
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The Secret
Forces (THSF-EN028) Ritual Beast Ulti-Apelio |
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WIND | Pyro / Fusion / Effect | Level 6 | ATK: 2600 DEF: 400 |
Pendulum Scale: |
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position. (Secret Rare) |
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Rating: 2 out of 5 Now I'm starting to see why this was kept a secret until now. |
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The Secret
Forces (THSF-EN027) Spiritual Beast Cannahawk |
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WIND | Thunder / Effect | Level 4 | ATK: 1400 DEF: 600 |
Pendulum Scale: |
Once per turn: You can banish 1 "Ritual Beast" card from your
Deck, face-up. During your second Standby Phase after this
effect's activation, add the card banished by this effect to
your hand. You can only Special Summon "Spiritual Beast
Cannahawk(s)" once per turn. (Super Rare) |
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Rating: 1 out of 5 As slow as Gold Sarcophagus, but also more vulnerable and reveals your chosen card. |
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The Secret
Forces (THSF-EN026) Spiritual Beast Pettlephin |
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WIND | Aqua / Effect | Level 4 | ATK: 0 DEF: 2000 |
Pendulum Scale: |
Once per turn: You can banish 1 "Ritual Beast" card from your
hand, then target 1 card your opponent controls; return it to
the hand. You can only Special Summon "Spiritual Beast
Pettlephin(s)" once per turn. (Super Rare) |
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Rating: 2 out of 5 The effect is a good way to lose a monster so make use of its DEF. |
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The Secret
Forces (THSF-EN025) Spiritual Beast Apelio |
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WIND | Pyro / Effect | Level 4 | ATK: 1800 DEF: 200 |
Pendulum Scale: |
Once per turn, during either player's turn: You can banish 1
"Ritual Beast" card from your Graveyard; for the rest of this
turn, all "Ritual Beast" monsters you control will gain 500 ATK
and DEF. You can only Special Summon "Spiritual Beast Apelio(s)"
once per turn. (Super Rare) |
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Rating: 3 out of 5 Now here's one member that's useful. Heck, could even make the weaker members useful for the effect. |
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The Secret
Forces (THSF-EN024) Ritual Beast Tamer Wen |
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WIND | Psychic / Effect | Level 3 | ATK: 1500 DEF: 1000 |
Pendulum Scale: |
If this card is Normal Summoned: You can target 1 of your
banished "Ritual Beast" monsters; Special Summon it. You can
only Special Summon "Ritual Beast Tamer Wen(s)" once per turn. (Secret Rare) |
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Rating: 2 out of 5 At least some have high DEF or ATK and are low-Level. |
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The Secret
Forces (THSF-EN023) Ritual Beast Tamer Elder |
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WIND | Psychic / Effect | Level 2 | ATK: 200 DEF: 1000 |
Pendulum Scale: |
After you Normal Summon this card, you can Normal Summon 1
"Ritual Beast" monster during your Main Phase this turn, in
addition to your Normal Summon/Set. (You can only gain this
effect once per turn.) You can only Special Summon "Ritual Beast
Tamer Elder(s)" once per turn. (Secret Rare) |
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Rating: 1 out of 5 Double Summon doesn't waste one of your Normal Summons to get the result. |
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The Secret
Forces (THSF-EN022) Ritual Beast Tamer Lara |
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WIND | Psychic / Effect | Level 1 | ATK: 100 DEF: 2000 |
Pendulum Scale: |
If this card is Normal Summoned: You can target 1 "Ritual Beast"
monster in your Graveyard; Special Summon it. You can only
Special Summon "Ritual Beast Tamer Lara(s)" once per turn. (Secret Rare) |
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Rating: 2 out of 5 You won't find them as a lion tamer for a circus, but it may keep opponent's monsters at bay for a bit. |
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The Secret
Forces (THSF-EN021) Nekroz Kaleidoscope |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum Scale: |
This card can be used to Ritual Summon any number of "Nekroz"
Ritual Monsters. Tribute 1 monster from your hand or field, or
send 1 monster from your Extra Deck to the Graveyard, also,
after that, Ritual Summon any number of "Nekroz" monsters whose
total Levels exactly equal the Level of that monster. You can
only use this effect of "Nekroz Kaleidoscope" once per turn. If
you control no monsters: You can banish this card and 1 "Nekroz"
monster from your Graveyard; add 1 "Nekroz" Spell Card from your
Deck to your hand. (Secret Rare) |
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Rating: 1 out of 5 In other words, this works no differently than any other Ritual Spell ever released except it's more strict. |
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The Secret
Forces (THSF-EN020) Nekroz Mirror |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum Scale: |
This card can be used to Ritual Summon any "Nekroz" Ritual
Monster. Tribute monsters from your hand or field, and/or banish
"Nekroz" monsters from your Graveyard, then Ritual Summon 1 "Nekroz"
Ritual Monster from your hand whose Level exactly equals the
total Levels of those monsters. You can only use this effect of
"Nekroz Mirror" once per turn. If you control no monsters: You
can banish this card and 1 "Nekroz" monster from your Graveyard;
add 1 "Nekroz" Spell Card from your Deck to your hand. (Secret Rare) |
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Rating: 1 out of 5 The Nekroz are essentically corrupted and less viable versions of pre-existing monsters. |
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The Secret
Forces (THSF-EN019) Nekroz of Decisive Armor |
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WATER | Dragon / Ritual / Effect | Level 10 | ATK: 3300 DEF: 2300 |
Pendulum Scale: |
You can Ritual Summon this card with any "Nekroz" Ritual Spell
Card. Must be Ritual Summoned without using any Level 10
monsters, and cannot be Special Summoned by other ways. You can
only use each of these effects of "Nekroz of Decisive Armor"
once per turn. ● During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it gains 1000 ATK and DEF until the end of this turn. ● You can target 1 Set card your opponent controls; destroy it, and if you do, banish it. (Secret Rare) |
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Rating: 1 out of 5 Decisively bad because it's virtually a Normal Monster with unnecessarily strict requirements. |
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The Secret
Forces (THSF-EN018) Nekroz of Catastor |
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WATER | Dragon / Ritual / Effect | Level 5 | ATK: 2200 DEF: 1200 |
Pendulum Scale: |
You can Ritual Summon this card with any "Nekroz" Ritual Spell
Card. Must be Ritual Summoned without using "Nekroz of Catastor",
and cannot be Special Summoned by other ways. You can discard
this card, then target 1 "Nekroz" monster in your Graveyard;
Special Summon it. You can only use this effect of "Nekroz of
Catastor" once per turn. At the start of the Damage Step, if a "Nekroz"
monster you control battles an opponent's face-up monster that
was Special Summoned from the Extra Deck: Destroy that monster. (Secret Rare) |
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Rating: 1 out of 5 The original doesn't care what the other monster is, and has no strict requirements for bringing it out. |
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The Secret
Forces (THSF-EN017) Nekroz of Valkyrus |
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WATER | Spellcaster / Ritual / Effect | Level 8 | ATK: 2900 DEF: 1700 |
Pendulum Scale: |
You can Ritual Summon this card with any "Nekroz" Ritual Spell
Card. Must be Ritual Summoned without using any Level 8
monsters, and cannot be Special Summoned by other ways. You can
only use each of these effects of "Nekroz of Valkyrus" once per
turn. ● When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your Graveyard and discard this card; negate the attack, then end the Battle Phase. ● During your Main Phase: You can Tribute up to 2 monsters from your hand and/or your side of the field, and if you do, draw the same number of cards you Tributed. (Secret Rare) |
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Rating: 1 out of 5 Negating attacks is done much more easily with the card aptly named Negate Attack. |
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The Secret
Forces (THSF-EN016) Nekroz of Unicore |
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WATER | Spellcaster / Ritual / Effect | Level 4 | ATK: 2300 DEF: 1000 |
Pendulum Scale: |
You can Ritual Summon this card with any "Nekroz" Ritual Spell
Card. Must be Ritual Summoned and cannot be Special Summoned by
other ways. You can discard this card, then target 1 "Nekroz"
card in your Graveyard, except "Nekroz of Unicore"; add it to
your hand. You can only use this effect of "Nekroz of Unicore"
once per turn. Negate the effects of face-up monsters on the
field that were Special Summoned from the Extra Deck. (Secret Rare) |
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Rating: 1 out of 5 The cards seem to know when they aren't wanted and allow to be disposed of during a Duel. |
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The Secret
Forces (THSF-EN015) Nekroz of Trishula |
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WATER | Warrior / Ritual / Effect | Level 9 | ATK: 2700 DEF: 2000 |
Pendulum Scale: |
You can Ritual Summon this card with any "Nekroz" Ritual Spell
Card. Must be Ritual Summoned without using any Level 9
monsters, and cannot be Special Summoned by other ways. You can
only use each of these effects of "Nekroz of Trishula" once per
turn. ● During either player's turn, when a card or effect is activated that targets a "Nekroz" monster(s) you control: You can discard this card; negate the activation. ● When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and Graveyard. (The card in the hand is chosen at random.) (Secret Rare) |
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Rating: 1 out of 5 Discarding it about the best you can do because you're unlikely to have 9 Levels of monsters to discard for its Summoning. |
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The Secret
Forces (THSF-EN014) Nekroz of Brionac |
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WATER | Warrior / Ritual / Effect | Level 6 | ATK: 2300 DEF: 1400 |
Pendulum Scale: |
You can Ritual Summon this card with any "Nekroz" Ritual Spell
Card. Must be Ritual Summoned without using "Nekroz of Brionac",
and cannot be Special Summoned by other ways. You can only use
each of these effects of "Nekroz of Brionac" once per turn. ● You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac". ● You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck. (Secret Rare) |
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Rating: 1 out of 5 A considerably weaker version of the original. It's also not as convenient. |
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The Secret
Forces (THSF-EN013) Nekroz of Clausolas |
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WATER | Warrior / Ritual / Effect | Level 3 | ATK: 1200 DEF: 2300 |
Pendulum Scale: |
You can Ritual Summon this card with any "Nekroz" Ritual Spell
Card. Must be Ritual Summoned and cannot be Special Summoned by
other ways. You can only use each of these effects of "Nekroz of
Clausolas" once per turn. ● You can discard this card; add 1 "Nekroz" Spell/Trap Card from your Deck to your hand. ● During either player's turn: You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, that target's ATK becomes 0, also that target's effects are negated. (Secret Rare) |
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Rating: 1 out of 5 The Main Deck members were poor to start, and now we're throwing awful Rituals into the mix too. |
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The Secret
Forces (THSF-EN012) Exa, Enforcer of the Nekroz |
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WATER | Dragon / Effect | Level 5 | ATK: 2000 DEF: 1000 |
Pendulum Scale: |
If this card is Tributed by a card effect: You can add 1
Dragon-Type "Nekroz" Ritual Monster from your Deck to your hand.
If this card is banished: You can target 1 of your banished "Nekroz"
monsters, except this card; Special Summon that monster. You can
only use 1 "Exa, Enforcer of the Nekroz" effect per turn, and
only once that turn. (Super Rare) |
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Rating: 1 out of 5 Enforcer of bad practices for sure. |
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The Secret
Forces (THSF-EN011) Great Sorcerer of Nekroz |
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WATER | Spellcaster / Effect | Level 4 | ATK: 1500 DEF: 800 |
Pendulum Scale: |
If this card is Tributed by a card effect: You can add 1
Spellcaster-Type "Nekroz" Ritual Monster from your Deck to your
hand. If this card is banished: You can send 1 "Nekroz" monster
from your Deck to the Graveyard, except "Great Sorcerer of the
Nekroz". You can only use 1 "Great Sorcerer of the Nekroz"
effect per turn, and only once that turn. (Super Rare) |
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Rating: 1 out of 5 Why even bother with this when Manju can get any Ritual or any Ritual Spell from your Deck? |
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The Secret
Forces (THSF-EN010) Shurit, Strategist of the Nekroz |
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WATER | Spellcaster / Effect | Level 4 | ATK: 300 DEF: 1800 |
Pendulum Scale: |
If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a
card effect that requires use of monsters, this card can be used
as the entire requirement. If this card is Tributed by a card
effect: You can add 1 Warrior-Type "Nekroz" Ritual Monster from
your Deck to your hand. You can only use this effect of "Shurit,
Strategist of the Nekroz" once per turn. (Super Rare) |
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Rating: 2 out of 5 Unlike Ritual Raven, this has no useful Ritual Monsters to take the Tributes for and only 1800 DEF otherwise. |
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The Secret
Forces (THSF-EN009) Yosenjus' Secret Move |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale: |
When a Spell/Trap Card, or monster effect, is activated while
you control at least 1 "Yosenju" card, and all face-up monsters
you control are "Yosenju" monsters: Negate the activation, and
if you do, destroy that card. (Super Rare) |
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Rating: 2 out of 5 Just one in the Pendulum Zone could work, and it negates for free, but the members are quite mediocre. |
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The Secret
Forces (THSF-EN008) Yusen Training Grounds |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Each time a "Yosenju" monster(s) is Normal or Special Summoned,
place 1 Yosen Counter on this card. You can remove any number of
Yosen Counters from this card; apply this effect, depending on
the number of Yosen Counters removed. You can only use this
effect of "Yosen Training Grounds" once per turn. ● 1 Counter: All "Yosenju" monsters you currently control gain 300 ATK until the end of this turn (even if this card leaves the field). ● 3 Counters: Add 1 "Yosenju" card from your Deck or Graveyard to your hand. (Secret Rare) |
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Rating: 1 out of 5 Going to take too long to get even 1 Yosenju card, and by then, this'll be destroyed. |
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The Secret
Forces (THSF-EN007) Yosenju Shinchu R |
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WIND | Rock / Pendulum / Effect | Level 4 | ATK: 0 DEF: 2100 |
Pendulum Scale: 5 |
Pendulum Text: Once per turn, if you have a "Yosenju" card in your other Pendulum Zone: You can make this card's Pendulum Scale 11 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Yosenju" monsters (even if this card leaves the field). | ||||
Monster Text:
If this card is Normal
Summoned: Change it to Defense Position. Your opponent cannot
target "Yosenju" monsters for attacks, except this one. (Super Rare) |
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Rating: 2 out of 5 Making its Pendulum Scale 11 hurts you more than it helps so take advantage of its low Level and high DEF. |
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The Secret
Forces (THSF-EN006) Yosenju Shinchu L |
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WIND | Rock / Pendulum / Effect | Level 4 | ATK: 0 DEF: 2100 |
Pendulum Scale: 3 |
Pendulum Text: If a "Yosenju" monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead. | ||||
Monster Text:
If this card is Normal
Summoned: Change it to Defense Position. Your opponent cannot
target "Yosenju" monsters you control with card effects, except
this one. (Super Rare) |
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Rating: 2 out of 5 Two perks to use, but neither effect is all that good. |
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The Secret
Forces (THSF-EN005) Yosenju Kama 3 |
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WIND | Beast-Warrior / Effect | Level 4 | ATK: 1500 DEF: 800 |
Pendulum Scale: |
If this card is Normal Summoned, you can: Immediately after this
effect resolves, Normal Summon 1 "Yosenju" monster from your
hand, except "Yosenju Kama 3". When another "Yosenju" monster
you control inflicts battle damage to your opponent: You can add
1 "Yosenju" card from your Deck to your hand, except "Yosenju
Kama 3". You can only use this effect of "Yosenju Kama 3" once
per turn. During the End Phase, if this card was Normal Summoned
this turn: Return it to the hand. (Secret Rare) |
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Rating: 1 out of 5 Spirit Monsters are back, and someone thought it was a good idea for a new Archetype. |
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The Secret
Forces (THSF-EN004) Yosenju Kama 2 |
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WIND | Beast-Warrior / Effect | Level 4 | ATK: 1800 DEF: 200 |
Pendulum Scale: |
If this card is Normal Summoned, you can: Immediately after this
effect resolves, Normal Summon 1 "Yosenju" monster from your
hand, except "Yosenju Kama 2". This card can attack your
opponent directly, but when it does so using this effect, the
battle damage inflicted to your opponent is halved. During the
End Phase, if this card was Normal Summoned this turn: Return it
to the hand. (Secret Rare) |
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Rating: 1 out of 5 That's only 900 damage to deal before it takes itself off the field. |
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The Secret
Forces (THSF-EN003) Yosenju Kama 1 |
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WIND | Beast-Warrior / Effect | Level 4 | ATK: 1600 DEF: 500 |
Pendulum Scale: |
If this card is Normal Summoned, you can: Immediately after this
effect resolves, Normal Summon 1 "Yosenju" monster from your
hand, except "Yosenju Kama 1". If you control another "Yosenju"
monster: You can target 1 face-up card your opponent controls;
return it to the hand. This effect can only be used once while
this card is face-up on the field. During the End Phase, if this
card was Normal Summoned this turn: Return it to the hand. (Secret Rare) |
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Rating: 1 out of 5 It is certainly #1, but out of 5 and not for a championship. |
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The Secret
Forces (THSF-EN002) Yosenju Misak |
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WIND | Beast / Effect | Level 6 | ATK: 2300 DEF: 200 |
Pendulum Scale: |
At the start of the Damage Step, if this card battles a face-up
non-WIND monster: You can destroy that monster. When this card
is Pendulum Summoned: You can target 1 card your opponent
controls; destroy it. During the End Phase, if this card was
Special Summoned this turn: Return it to the hand. (Secret Rare) |
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Rating: 1 out of 5 Apparently I have nothing to look forward to from these guys as the Pendulum and regulars are just as bad. |
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The Secret
Forces (THSF-EN001) Mayosenju Daibak |
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WIND | Beast / Pendulum / Effect | Level 10 | ATK: 3000 DEF: 300 |
Pendulum Scale: 7 |
Pendulum Text: When a "Yosenju" monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase. | ||||
Monster Text:
Cannot be Special Summoned, except by
Pendulum Summon. This card's Pendulum Summon cannot be negated. If this
card is Normal or Special Summoned: You can target up to 2 cards on the
field; return them to the hand. During the End Phase, if this card was
Special Summoned this turn: Return it to the hand. (Secret Rare) |
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Rating: 1 out of 5 Special Summoned or not, this is quite a bit worse than most other monsters with 3000 ATK. |