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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

All Foil  New Card Ratings (Page 3)

For info on how these ratings are determined, click here.
2. FIGA-EN card gallery:
 https://yugipedia.com/wiki/Set_Card_Galleries:Fists_of_the_Gadgets_(TCG-EN-1E)
3. DUOV-EN card gallery:
https://yugipedia.com/wiki/Set_Card_Galleries:Duel_Overload_(TCG-EN-1E
Fists of the Gadgets (Spoiler)
                               FIGA-EN045
Link Monster
Rasterliger
LIGHT | Cyberse-Type Link | ATK 2000 | Link-4
Active Link Arrow(s): Top, Bottom, Left and Right
2+ monsters, except Tokens
You can target 1 Link Monster in either GY; this card gains ATK equal to that target's ATK until the end of this turn. You can Tribute any number of your monsters this card points to; destroy an equal number of cards on the field. You can only use each effect of "Rasterliger" once per turn.
(Super Rare)

                                                    Rating: 2
Pretty weak for a Link-4 monster but can get stronger by using a Link Monster in either Grave. The other effect is too costly to be useful.
 
                               FIGA-EN044
Link Monster
Talkback Lancer
DARK | Cyberse-Type Link | ATK 1200 | Link-1
Active Link Arrow(s): Bottom
1 Level 2 or lower Cyberse monster
You can Tribute 1 other Cyberse monster, then target 1 "Code Talker" monster in your GY with a different original name from that monster; Special Summon it to your zone this card points to. You can only use this effect of "Talkback Lancer" once per turn.
(Super Rare)

                                                    Rating: 1
It can talk back to me all it wants but there's nothing that'll change the fact that it's a terrible Link Monster.
 
                               FIGA-EN045
Link Monster
Elphase
WIND | Cyberse-Type Link | ATK 2000 | Link-2
Active Link Arrow(s): Top and Right
2 Level 3 or higher Cyberse monsters
Gains 300 ATK for each monster this card points to. If this Link Summoned card leaves the field: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use this effect of "Elphase" once per turn.
(Super Rare)

                                                    Rating: 1
I'd like to see Konami elphase out cards this bad but that's just not going to happen as they're pretty intent on making sure cards are as unplayable as possible.
 
                               FIGA-EN044
Link Monster
Shootingcode Talker
WATER | Cyberse-Type Link | ATK 2300 | Link-3
Active Link Arrow(s): Top, Left and Bottom
2+ Cyberse monsters
At the start of your Battle Phase: You can activate this effect; this Battle Phase, this card can make attacks on your opponent's monsters, up to the number of monsters this card currently points to +1, but this turn, when it attacks your opponent's only monster, this card loses 400 ATK during that damage calculation only. At the end of each Battle Phase: You can draw cards equal to the number of monsters this card destroyed by battle this turn.
(Super Rare)

                                                    Rating: 1
Why even bother bringing this guy out if he's going to get weaker when he attacks your opponent's only monster and only lets you draw cards if it's succesful in battle? Even Airknight Parshath has more uses than this and also lets you draw cards when successful.
 
                               FIGA-EN043
Link Monster
Code Talker
DARK | Cyberse-Type Link | ATK 1300 | Link-2
Active Link Arrow(s): Top and Bottom
2 Effect Monsters
Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.
(Super Rare)

                                                    Rating: 1
It can't talk its way out of getting my lowest rating because it's weaker than its counterpart Decode Talker and can only reach its counterpart's ATK while pointing to monsters. Plus, since one arrow points to your opponent, they won't be keen on putting a monster there.
 
                               FIGA-EN042
Trap Card
Cynet Conflict
Counter Trap
When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn.
(Super Rare)

                                                    Rating: 1
The duration is even less than Cursed Seal of the Forbidden Spell, which while somewhat more costly renders all other copies of the negated card and the negated card itself useless.
 
                               FIGA-EN041
Spell Card
Cynet Optimization
Continuous Spell
If your "Code Talker" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Cyberse monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You can only use this effect of "Cynet Optimization" once per turn.
(Super Rare)

                                                    Rating: 1
I don't know why there's a sudden need to support a very minor range of Link Monsters that are garbage, especially when the support isn't going to help them be successful.
 
                               FIGA-EN040
Spell Card
Spool Code
Quick-Play Spell
When an opponent's monster declares a direct attack, while you have 3 or more Cyberse monsters in your GY: Negate the attack, then, you can Special Summon up to 3 "Spool Tokens" (Cyberse/LIGHT/Level 1/
ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon.
(Super Rare)

                                                    Rating: 1
Requiring a direct attack to be heading your way and 3 Cyberse monsters in your Grave just to use it it makes it leagues worse than Scapegoat, which is also a Quick-Play Spell.
 
                               FIGA-EN039
Effect Monster
Code Radiator
WATER | Cyberse |
Level 4 | ATK 1600 | DEF 800
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 face-up monster your opponent controls; change its ATK 0, also negate its effects. If this card on the field was used as material, you can target 2 monsters, instead. You can only use each effect of "Code Radiator" once per turn.
(Secret Rare)

                                                    Rating: 1
Its effects are very specific to monsters that just aren't all that playable. In fact, I can just bring out Reptilianne Medusa/use Darkworld Shackles for the same result or better for pretty much no effort.
 
                               FIGA-EN038
Effect Monster
Prohibit Snake
LIGHT | Cyberse | Level 2 | ATK 500 | DEF 1000
At the start of the Damage Step, if your Cyberse Link Monster battles an opponent's monster: You can send this card from your hand to the GY; return that opponent's monster to the hand. When your Cyberse monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can banish 1 card from your GY, then target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand. You can only use each effect of "Prohibit Snake" once per turn.
(Super Rare)

                                                    Rating: 1
Only Wizard is a playable target with the effect and you can just revive it from the Grave for free with Call of the Haunted and the like.
 
                               FIGA-EN037
Effect Monster
Defcon Bird
WIND | Cyberse | Level 3 | ATK 100 | DEF 1700
You can discard 1 other Cyberse monster; Special Summon this card from your hand. You can only use this effect of "Defcon Bird" once per turn. Once per turn, when your Cyberse monster is targeted for an attack: You can make its ATK/DEF become double its original ATK, then you can change it to Defense Position. This ATK/DEF change lasts until the end of the Damage Step.
(Super Rare)

                                                    Rating: 2
Unfortunate that its stats are pretty weak to start but the effect can include itself.
 
                               FIGA-EN036
Effect Monster
Swap Cleric
EARTH | Cyberse | Level 2 | ATK 500 | DEF 1000
If this card is sent to the GY as Link Material: You can have that Link Monster lose 500 ATK, then draw 1 card. You can only use this effect of "Swap Cleric" once per turn.
(Super Rare)

                                                    Rating: 1
At least Latency didn't have any major drawbacks. It's not much but the ATK loss means that even a monster like Borreload Dragon drops below the ATK of Blue-Eyes White Dragon.
 
                               FIGA-EN035
Effect Monster
Latency
LIGHT | Cyberse | Level 1 | ATK 0 | DEF 0
If this card is added from your GY to your hand by a card effect: You can Special Summon it from your hand. If this card Summoned this way is sent to the GY as Link Material: You can draw 1 card. You can only use each effect of "Latency" once per turn.
(Super Rare)  

                                                    Rating: 2
This gives you a bonus for adding it to your hand but you're still Special Summoning it either way and it has to be Link Material for the effect to be used.   
 
                               FIGA-EN034
Fusion Monster
Archfiend's Manifestation
DARK | Fiend-Type Fusion | Level 6 | ATK 2500 | DEF 1200
"Summoned Skull" + 1 DARK monster
This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. All "Summoned Skull" you control gain 500 ATK. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.
(Secret Rare)  

                                                    Rating: 1
Much like Ascent, this guy just isn't worth bringing out as you can get a better ATK boost with more generic cards that are also less effort to play. Plus, the other counterparts in this set do his job better.  
 
                               FIGA-EN033
Xyz Monster
Archfiend's Ascent
DARK | Fiend-Type Xyz |
Rank 6 | ATK 2500 | DEF 1200
2 Level 6 monsters
This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. If "Summoned Skull(s)" you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this Xyz Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.
(Secret Rare)  

                                                    Rating: 1
Unfortunately, this version of Summoned Skull doesn't have what it takes to be playable apart from its ATK and DEF, which the other versions already have with better effects and are easier to summon.  
 
                               FIGA-EN032
Synchro Monster
Archfiend's Call
DARK | Fiend-Type Synchro | Level 6 | ATK 2500 | DEF 1200
1 Tuner + 1+ non-Tuner monsters
This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Your opponent cannot target any "Summoned Skull" you control with card effects. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.
(Secret Rare)  

                                                    Rating: 3
Since it counts as Summoned Skull, it's protected by its own effect and much like Awakening brings out the original when it's sent to the Grave.   
 
                               FIGA-EN031
Ritual Monster
Archfiend's Awakening
DARK | Fiend-Type Ritual | Level 6 | ATK 2500 | DEF 1200
You can Ritual Summon this card with "Contract with the Abyss". This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Cannot be destroyed by battle, except by battle with a Ritual Monster, and cannot be destroyed by monster effects, except those of Ritual Monsters. If this Ritual Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.
(Secret Rare)  

                                                    Rating: 3
Summoned Skull has gotten a good Ritual Counterpart as it can basically avoid destruction by any means apart from its own kind. Plus when sent to the Grave, you can bring out the original.   
 
                               FIGA-EN021
Trap Card
Ultimate Fire Formation - Sinto
Counter Trap
When a Spell/Trap Card is activated, while you control a "Fire Fist" monster and a "Fire Formation" Spell/Trap: Negate the activation, and if you do, destroy that card. You can only activate 1 "Ultimate Fire Formation - Sinto" per turn.
(Secret Rare)

                                                    Rating: 2
The activation requirements aren't too strict but they're exclusive to Fire Fist Decks.
 
                               FIGA-EN020
Spell Card
Fire Formation - Ingen
Continuous Spell
When this card is activated: You can Fusion Summon 1 Beast-Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 "Fire Fist" monster in your GY; add it to your hand. You can only use this effect of "Fire Formation - Ingen" once per turn. You can only activate 1 "Fire Formation - Ingen" per turn.
(Super Rare)  

                                                    Rating: 1
So even Polymerization gets a vulnerable Counterpart for Beast-Warriors. Too bad it's no better than other Polymerization counterparts.  
 
                               FIGA-EN019
Spell Card
Fire Formation - Domei
Continuous Spell
When this card is activated: You can Ritual Summon 1 Beast-Warrior Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 "Fire Fist" monster in your GY; Special Summon it. You can only use this effect of "Fire Formation - Domei" once per turn. You can only activate 1 "Fire Formation - Domei" per turn.
(Secret Rare)  

                                                    Rating: 1
Only two can be Ritual Summoned with this but why even use this when it's no different than regular Ritual Summoning except it's more vulnerable?  
 
                               FIGA-EN018
Spell Card
Fire Fortress atop Liang Peak
Field Spell
(This card is always treated as a "Fire Formation" card.)
Each time a "Fire Fist" monster(s) is Normal or Special Summoned, place 1 Fire Fist Counter on this card. Once per turn: You can remove Fire Fist Counters from your field to activate 1 of these effects;
● 2: If your Beast-Warrior monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step.
● 6: Add 1 Beast-Warrior monster from your Deck to your hand.
● 10: Special Summon 1 Beast-Warrior monster from your Deck or Extra Deck, ignoring its Summoning conditions.
(Secret Rare)

                                                    Rating: 2
This is the only card that can get Fire Fist Counters but it can get them pretty quickly with a bit of luck. Still, it's gonna cost you some or many of those to use the effects.
 
                               FIGA-EN017
Link Monster
Brotherhood of the Fire Fist - Peacock
FIRE | Beast-Warrior-Type Link | ATK 1000 | Link-2
Active Link Arrow(s): Left and Bottom
2 "Fire Fist" monsters
While this card points to a "Fire Fist" monster, your opponent's monsters cannot target this card for attacks. When this card declares an attack: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 monster your opponent controls; place that opponent's monster in a zone this card points to and take control of it until the End Phase, but it cannot declare an attack this turn. You can only use this effect of "Brotherhood of the Fire Fist - Peacock" once per turn.
(Secret Rare)

                                                    Rating: 1
Even its ability to snatch opponent's monsters isn't good enough because it's too slow and relies entirely on this guy being able to attack, which means if the effect is negated, it's probably not going to win a battle.
 
                               FIGA-EN016
Link Monster
Brotherhood of the Fire Fist - Eagle
FIRE | Beast-Warrior-Type Link | ATK 1700 | Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 Beast-Warrior monsters
You can only Special Summon "Brotherhood of the Fire Fist - Eagle(s)" once per turn. You can activate "Fire Fist" monsters' effects without sending "Fire Fist" or "Fire Formation" card(s) from your hand or field to the GY. You can target 1 "Fire Formation" Spell/Trap you control or in your GY; return it to the hand, then send 1 "Fire Fist" monster from your Deck to the GY. You can only use this effect of "Brotherhood of the Fire Fist - Eagle" once per turn.
(Secret Rare)

                                                    Rating: 1
It's pretty weak but being able to use Fire Fist monster effects basically for free isn't all that bad.
 
                               FIGA-EN015
Fusion Monster
Brotherhood of the Fire Fist - Swan
FIRE | Beast-Warrior-Type Fusion | Level 8 | ATK 2600 | DEF 2200
2 Beast-Warrior monsters
If this card is Special Summoned: You can inflict 200 damage to your opponent for each "Fire Formation" Spell/Trap you control. During the Battle Phase (Quick Effect): You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 card your opponent controls; destroy it. You can only use each effect of "Brotherhood of the Fire Fist - Swan" once per turn.
(Secret Rare)

                                                    Rating: 1
The 1st effect is probably the best this card can offer because it's pretty easy to activate the support cards and then you get a 2nd member from the Grave but it's still not very good.
 
                               FIGA-EN014
Ritual Monster
Brotherhood of the Fire Fist - Eland
FIRE | Beast-Warrior-Type Ritual | Level 6 | ATK 2400 | DEF 2000
You can Ritual Summon this card with "Fire Formation - Domei". You can discard 1 monster; Set 1 "Fire Formation" Spell/Trap directly from your Deck or GY. When your opponent activates a monster effect (Quick Effect): You can send 1 face-up "Fire Fist" or "Fire Formation" card you control to the GY, except "Brotherhood of the Fire Fist - Eland"; negate that effect. You can only use each effect of "Brotherhood of the Fire Fist - Eland" once per turn.
(Secret Rare)

                                                    Rating: 1
I can't even give it credit for the unique way it can be Ritual Summoned since it only stops 1/3 of card effects.
 
                               FIGA-EN013
Effect Monster
Brotherhood of the Fire Fist - Panda
FIRE | Beast-Warrior | Level 5 | ATK 2100 | DEF 400
If you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 "Fire Fist" monster from your GY, except "Brotherhood of the Fire Fist - Panda", also you cannot Special Summon monsters for the rest of this turn, except "Fire Fist" monsters. If a "Fire Fist" monster(s) you control would be destroyed by your opponent's card effect, you can send 1 face-up "Fire Formation" Spell/Trap you control to the GY instead. You can only use each effect of "Brotherhood of the Fire Fist - Panda" once per turn.
(Secret Rare)

                                                    Rating: 1
The 1st effect is probably the best this card can offer because it's pretty easy to activate the support cards and then you get a 2nd member from the Grave but it's still not very good.
 
                               FIGA-EN012
Effect Monster
Brotherhood of the Fire Fist - Elephant
FIRE | Beast-Warrior | Level 4 | ATK 1000 | DEF 1800
If this card is Normal or Special Summoned: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY; Special Summon 1 "Fire Fist" monster from your hand, except "Brotherhood of the Fire Fist - Elephant". You can target 1 "Fire Formation" Spell/Trap in your GY; shuffle it into the Deck, then, you can add 1 Level 5 or higher "Fire Fist" monster from your Deck to your hand. You can only use each effect of "Brotherhood of the Fire Fist - Elephant" once per turn.
(Secret Rare)

                                                    Rating: 2
I suppose the trade-offs this has to offer aren't all that bad but Fire Fists haven't proven that they're a good Deck to me.
 
                               FIGA-EN011
Effect Monster
Brotherhood of the Fire Fist - Ram
FIRE | Beast-Warrior | Level 3 | ATK 800 | DEF 200
When this card is Normal Summoned: You can discard 1 card, then target 1 "Fire Formation" Spell/Trap you control; Set 1 "Fire Formation" Spell/Trap with a different name directly from your Deck. If this card is Special Summoned by the effect of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck, with a different name from the cards in your GY. You can only use each effect of "Brotherhood of the Fire Fist - Ram" once per turn.
(Secret Rare)

                                                    Rating: 1
Weak and it Sets a completely obvious support card from your Deck that you may not even be able to activate right away.
 
                               FIGA-EN005
Trap Card
Powerhold the Moving Battery
Continuous Trap
Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000), then, you can equip 1 Level 4 Machine "Gadget" monster from your hand or Deck to this card. (This card is also still a Trap.) If Summoned this way, this card gains ATK equal to double the ATK of the monster equipped to it by this effect.
(Super Rare)

                                                    Rating: 2
It's restrained to Level 4 Gadgets and none of them except Gold Gadget have over 1500 ATK so the best it can do is 3400 ATK, which isn't bad but not great either since nothing else works with it.
 
                               FIGA-EN004
Trap Card
Boot-Up Order - Gear Force
Normal Trap
When either player's monster declares an attack and all monsters you control are face-up Machine monsters (min. 1): Destroy Attack Position monsters your opponent controls, up to the number of Machine monsters you control.
(Secret Rare)

                                                    Rating: 2
So even Machines get their own Miror Force but nothing beats the regular one except for Quaking Mirror Force, which prevents them from getting out of their new predicament.
 
                               FIGA-EN003
Spell Card
Boot-Up Order - Gear Charge
Continuous Spell
When this card is activated: You can target any number of "Gadget" Monster Cards you control that are equipped to a monster; Special Summon them. You can discard 1 card; add 1 "Boot-Up Admiral - Destroyer Dynamo" from your Deck to your hand. You can only use this effect of "Boot-Up Order - Gear Charge" once per turn. You can only activate 1 "Boot-Up Order - Gear Charge" per turn.
(Super Rare)

                                                    Rating: 2
There's no need to get Destroyer Dynamo to your hand when it's not that good to begin with so that leaves only the 1st effect, which isn't really any better.
 
                               FIGA-EN002
Effect Monster
Boot-Up Admiral - Destroyer Dynamo
EARTH | Machine | Level 8 | ATK 2500 | DEF 2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 "Gadget" Monster Cards from your hand and/or face-up field to the GY. Cannot be destroyed by battle or card effects while you control a "Gadget" monster or a "Gadget" Monster Card equipped to a monster. Once per turn: You can target 1 other card on the field; destroy it.
(Secret Rare)

                                                    Rating: 2
Not a very strong Level 8 monster and also has specific requirements to Summon it.
 
                               FIGA-EN001
Effect Monster
Boot-Up Corporal - Command Dynamo
EARTH | Machine | Level 4 | ATK 0 | DEF 2000
You can target up to 2 Machine "Gadget" monsters you control or in your GY with different names; Special Summon this card from your hand, then equip those targets to this card (regardless of their Type). You can only use this effect of "Boot-Up Corporal - Command Dynamo" once per turn. Gains 1000 ATK for each monster equipped to this card by this effect.
(Super Rare)

                                                    Rating: 2
It can have up to 2000 ATK but we already have monsters that have 2000 ATK without any drawbacks or need to be in specific Decks. All this guy has apart from that is 2000 DEF.
Duel Overload (Spoiler)
                               DUOV-EN056
Trap Card

Mayakashi Mayhem
Continuous Trap
If a Zombie Synchro Monster(s) is Special Summoned, except from the Extra Deck, even during the Damage Step: You can apply 1 of the following effects. You cannot apply that same effect of "Mayakashi Mayhem" for the rest of this turn.
● Draw 1 card.
● Set 1 "Mayakashi" Spell/Trap directly from your Deck, except "Mayakashi Mayhem".
● Send the 1 monster with the lowest ATK your opponent controls to the GY (your choice, if tied).
● Inflict 800 damage to your opponent.
You can only activate the effect of "Mayakashi Mayhem" once per Chain.
(Ultra Rare)

                                                    Rating: 1
We don't have Card of Safe Return anymore and unless that gets the erratum of death, it's not going to return to Dueling. This card doesn't do any good either as it's specific to Zombie Synchros and each effect is once per turn. Plus you won't get anything if that Synchro is brought out from the Extra Deck.
 
                               DUOV-EN055
Spell Card

Hollow Giants
Continuous Spell
Activate this card only if both players control a monster that was Special Summoned from the Extra Deck. Negate the effects of face-up monsters Special Summoned from the Extra Deck. If a monster(s) is destroyed by battle involving 2 monsters that were Special Summoned from the Extra Deck: Send this card to the GY, also the player(s) who controlled the destroyed monster(s) takes 1000 damage.
(Ultra Rare)

                                                    Rating: 1
Regardless of what monster you control, you're still risking the damage even though you played it. Pointless as a whole.
 
                               DUOV-EN054
Effect Monster

Traptrix Genlisea
EARTH | Plant | Level 4 | ATK 1200 | DEF 1600
Unaffected by the effects of "Hole" Normal Traps. You can Tribute this card; Set 2 "Hole" Normal Traps with different names, 1 from your Deck and 1 from your GY, but banish them when they leave the field. You can only use this effect of "Traptrix Genlisea" once per turn.
(Ultra Rare)

                                                    Rating: 1
No one would use a "Hole" Normal Trap on this card anyway. It's pointless to get 2 cards that are going to be plain as day for your opponent to counter and anticipate.
 
                               DUOV-EN053
Link Monster

Relinquished Anima
DARK | Spellcaster-Type Link | ATK 0 | Link-1
Active Link Arrow(s): Top
1 Level 1 monster, except a Token
You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.
(Ultra Rare)

                                                    Rating: 1
There's a reason why the original is better. It's because it can take any opponent's monster and requires the same amount of effort. Plus, it can also protect itself from destruction in battle whereas this guy can't do a thing. It also doesn't have any DEF printed on the card and can't be in Defense Mode.
 
                               DUOV-EN052
Spell Card

Card of Fate
Normal Spell
Each player chooses 1 card from their Deck, then each player combines it with 4 additional random cards chosen from their Deck by their opponent, then randomly selects 1 of those 5 cards to reveal and add to their hand. Shuffle the rest back into the Decks. You can only activate 1 "Card of Fate" per turn.
(Ultra Rare)

                                                    Rating: 1
Regardless of what you get, it's more effort than drawing cards and hoping for the best.
 
                               DUOV-EN051
Trap Card

Cubic Causality
Normal Trap
Distribute a number of Cubic Counters on face-up monsters your opponent controls, up to the number of "Cubic" monsters you control. (Monsters with a Cubic Counter cannot attack, also negate their effects.) You can banish this card from your GY, then target 1 "Cubic" monster you control; this turn, each time it destroys a monster by battle that has a Cubic Counter, inflict damage to your opponent equal to the original ATK of that destroyed monster. You can only use each effect of "Cubic Causality" once per turn.
(Ultra Rare)

                                                    Rating: 2
At least they can have the same name but you won't be distributing many counters unless you have a Deck filled with Cubics and that's just not ideal.
 
                               DUOV-EN050
Spell Card

Cubic Dharma
Continuous Spell
You take no battle damage from attacks involving your "Cubic" monsters. You can only use each of the following effects of "Cubic Dharma" once per turn, during your Main Phase:
● You can send 1 "Cubic" card from your hand to the GY, and if you do, draw 1 card.
● You can banish this card from your GY, then target 1 "Cubic" monster in your GY; add it to your hand.
(Ultra Rare)

                                                    Rating: 1
Even with Vijam, there's no reason to use this as that card has many more generic cards to support it than this. You're not really missing out on anything by leaving this out of your Deck.
 
                               DUOV-EN049
Spell Card

Malefic Territory
Continuous Spell
When this card is activated: You can activate 1 "Malefic World" from your Deck. While that card is in the Field Zone, neither player can target a card(s) in the Field Zone with card effects. The "Malefic" monster effect, "There can only be 1 face-up "Malefic" monster on the field" becomes "There can only be 1 face-up "Malefic" monster on the field with the same name". During the Battle Phase, negate the effects of face-up "Malefic" monsters on the field.
(Ultra Rare)

                                                    Rating: 1
What's the point in this card when it doesn't really protect Malefics at all? We already have Field Barrier, which also prevents a Field Spell's destruction too. It's also not specific to Malefic-based cards.
 
                               DUOV-EN048
Effect Monster

Malefic Paradox Gear
DARK | Machine | Level 1 | ATK 0 | DEF 0
If a face-up Field Spell is on the field: You can Tribute this card; Special Summon 1 "Malefic Parallel Gear" from your Deck, then, add 1 "Malefic" monster from your Deck to your hand, except "Malefic Paradox Gear". If a "Malefic" monster would banish a monster to Special Summon itself by its own way, you can banish this card you control or in your GY instead. You can only use each effect of "Malefic Paradox Gear" once per turn.
(Ultra Rare)

                                                    Rating: 1
Its gears are clearly worn down to the point of being useless or were never designed properly in the first place because Malefics can't survive on their own or with this guy.
 
                               DUOV-EN047
Trap Card

Cubic Ascension
Normal Trap
When an opponent's monster declares an attack: Special Summon 1 "Vijam the Cubic Seed" from your Deck, and if you do, change the attack target to it, and perform damage calculation. If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; Special Summon 1 "Vijam the Cubic Seed" from your hand, Deck, or GY, then, if only your opponent controlled a monster when this effect was activated, you can Special Summon up to 2 more "Vijam the Cubic Seed". You can only use this effect of "Cubic Ascension" once per turn.
(Ultra Rare)

                                                    Rating: 3
Thank goodness it supports the only decent Cubic monster of the Archetype by bringing it out from just about anywhere.
 
                               DUOV-EN046
Trap Card

Malefic Tune
Normal Trap
If a face-up "Malefic" monster(s) you control is destroyed by battle or an opponent's card effect: Draw 2 cards. If a face-up "Malefic" monster(s) you control is destroyed, while this card is in your GY (except during the Damage Step): You can banish this card from your GY; add 1 "Malefic" monster from your Deck to your hand. You can only use each effect of "Malefic Tune" once per turn.
(Ultra Rare)

                                                    Rating: 1
No Malefic monster is worth using this with, even for drawing 2 cards since you wasted cards to bring them out, making those 2 cards not free at all.
 
                               DUOV-EN045
Spell Card

Malefic Selector
Normal Spell
Banish 2 "Malefic" cards from your GY; add 2 "Malefic" cards from your Deck to your hand, except "Malefic Selector", with different names from each other and from the banished cards. You can only activate 1 "Malefic Selector" per turn.
(Ultra Rare)

                                                    Rating: 1
Want to try actually winning a Duel? Try Blackwings.
 
                               DUOV-EN044
Spell Card

Malefic Divide
Quick-Play Spell
Target 1 "Malefic" monster in your GY; Special Summon it, ignoring its Summoning conditions, but its effects are negated, also banish it during the End Phase.
(Ultra Rare)

                                                    Rating: 1
Malefics are a garbage Archetype and this only proves my point further.
 
                               DUOV-EN043
Trap Card

Graveyard of Wandering Souls
Continuous Trap
If this card is already face-up on the field:
● If a monster you control is destroyed by battle and sent to the GY: Special Summon 1 "Fireball Token" (Pyro/FIRE/Level 1/ATK 100/DEF 100).
● If a monster(s) in your hand and/or field is sent to the GY by an opponent's card effect: Special Summon as many "Fireball Tokens" as possible, up to the number of sent monsters. You can only use this effect of "Graveyard of Wandering Souls" once per turn.
(Ultra Rare)

                                                    Rating: 1
Highly vulnerable and will likely Special Summon less Tokens than you need. Scapegoat and Scapeghost can Special Summon plenty for nothing and are much less vulnerable.
 
                               DUOV-EN042
Trap Card

Enma's Judgment
Normal Trap
When your opponent Special Summons a monster(s): Destroy it, then you can banish 5 Zombie monsters from your GY, and if you do, Special Summon 1 Level 7 or higher Zombie monster from your hand or Deck.
(Ultra Rare)

                                                    Rating: 1
If you have to get rid of monsters, use Bottomless Trap Hole or negate the Summon outright.
 
                               DUOV-EN041
Spell Card

Synchro Transcend
Quick-Play Spell
Target 1 Synchro Monster your opponent controls; Special Summon 1 Synchro Monster that is 1 Level higher than it from your Extra Deck, but it cannot activate its effects this turn. You can only activate 1 "Synchro Transcend" per turn.
(Ultra Rare)

                                                    Rating: 1
The Synchro can't use its effects and you're screwing yourself over during your opponent's turn or yours. Not a smart decision to implement during a Duel.
 
                               DUOV-EN040
Spell Card

Rose Bell of Revelation
Normal Spell
Add 1 Plant monster with 2400 or more ATK from your Deck to your hand. You can banish this card from your GY; Special Summon 1 Plant monster with 2400 or more ATK from your hand. You can only use 1 "Rose Bell of Revelation" effect per turn, and only once that turn.
(Ultra Rare)  

                                                    Rating: 2
While there are some decent Plant-Type monsters to search with this, it's restrained to Plant-Type monsters and not all of them are worth searching with this, or any other card.   
 
                               DUOV-EN039
Fusion Monster
Phantasm Emperor Trilojig
DARK | Fiend-Type Fusion | Level 10 | ATK 4000 | DEF 4000
3 Level 10 monsters
If this card is Special Summoned, or if another monster is Special Summoned from the GY to your field while you control this monster: You can target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half its original ATK. You can only use this effect of "Phantasm Emperor Trilojig" once per turn.
(Ultra Rare)  

                                                    Rating: 1
Good luck finding 3 useful Level 10s to use as Fusion Material but even then, the best you can deal is half the original ATK of a monster per turn. Plus, we already have monsters with 4000 ATK and DEF that are more for less effort.   
 
                               DUOV-EN038
Fusion Monster

Dangerous Frightfur Nightmary
DARK | Fiend-Type Fusion | Level 10 | ATK 2000 | DEF 3000
1 "Edge Imp" monster + 2 "Fluffal" monsters
Gains 300 ATK for each Fairy and Fiend monster in your GY, during your turn only. When this Fusion Summoned card destroys a monster by battle: You can send "Frightfur", "Fluffal", and/or "Edge Imp" monsters from your Deck to the GY, equal to the original Level of that destroyed monster. When your opponent activates a card or effect that targets this card on the field (Quick Effect): You can banish 1 "Frightfur" monster from your Extra Deck; negate that effect.
(Ultra Rare)  

                                                    Rating: 1
The monster in the artwork certainly looks dangerous and nightmarish but the actual card sure isn't. It doesn't keep the gained ATK during all turns it's face-up, which leaves it vulnerable to attacks and with only 2000 ATK, there's plenty of monsters with lower Levels that can take it down. The other effects just aren't enough to make it useful either.   
 
                               DUOV-EN037
Pendulum Monster

Starving Venemy Lethal Dose Dragon
DARK | Dragon, Fusion and Pendulum | Level 8 | ATK 2800 | DEF 2000 | Scale 1
Once per turn, during your Main Phase: You can place 1 Venemy Counter on each face-up monster your opponent controls. All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field.

3 DARK Pendulum Monsters
Each time a card(s) is sent from the field to the GY, place 1 Venemy Counter on this card for each sent card. All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field. Once per turn, during your Main Phase: You can negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
(Ultra Rare)

                                                    Rating: 3
Finally, an evolution that isn't made worse than the original, not to mention a card that doesn't suck because its rating is the higest of the set so far. It's also pretty easy to bring out too and you'll have monsters to reuse later. Unfortunate that it's no stronger than the original, though.
 
                               DUOV-EN036
Pendulum Monster

Dark Anthelion Dragon
DARK | Dragon, Xyz and Pendulum | Rank 7 | ATK 3000 | DEF 2500 | Scale 10
Once per turn: You can target 1 face-up monster your opponent controls; halve its original ATK until the end of this turn (even if this card leaves the field).

2 Level 7 monsters
If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, its ATK becomes half its current ATK, and if it does, this card gains that lost ATK. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
(Ultra Rare)

                                                    Rating: 1
This card is like a package you get that is bigger than what's inside it. You end up with a bunch of extra fluff and paying extra money for an item that is likely less than half that size. The card fits this description well because nothing it has to offer is useful apart from its Pendulum Scale, which is mitigated by how it is Summoned and its effects.
 
                               DUOV-EN035
Pendulum Monster

Speedroid Hexasaucer
WIND | Machine-Type Penduum | Level 4 | ATK 100 | DEF 1600 | Scale 6
You can target 1 of your WIND Synchro Monsters that is banished or in your GY; return it to the Extra Deck. You can only use this effect of "Speedroid Hexasaucer" once per turn.

Both players take any battle damage from attacks involving this card. Any battle damage from battles involving this card is halved. If this card is destroyed in the Pendulum Zone: You can Special Summon 1 face-up "Speedroid" Pendulum Monster from your Extra Deck.
(Ultra Rare) 

                                                    Rating: 1
If sane people have learned anything about UFOs, it's that they never turn out to be a cool as they appear to be. This guy isn't even cool-looking to start with.  
 
                               DUOV-EN034
Pendulum Monster

Speedroid Marble Machine
WIND | Machine-Type Pendulum | Level 2 | ATK 200 | DEF 100 | Scale 1
Once per turn, when your Defense Position monster is targeted for an attack: You can change it to face-up Attack Position, also it cannot be destroyed by battle this turn (even if this card leaves the field).

When this card is Normal Summoned: You can activate this effect; add 1 "Speedroid" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Marble Machine" once per turn.
(Ultra Rare) 

                                                    Rating: 2
They may be speedy but they don't have a chance in the Dueling world because of their poor effects and/or stats. It's pretty clear Konami has lost many or all of their marbles over the years with the cards they've made. The only redeeming thing about this card is its Pendulum Scale, which is almost as low as you can go in this game.  
 
                               DUOV-EN033
Link Monster

Ojama Emperor
LIGHT | Beast-Type Link | ATK 0 | Link-3
Active Link Arrow(s): Bottom, Bottom-Left and Bottom-Right
3 Beast monsters, including an "Ojama" monster
While "Ojama Country" is in a Field Zone, this card gains 3000 ATK, also it cannot be destroyed by card effects. Your opponent takes any battle damage you would have taken from attacks on this card, instead. You can target 1 non-Link "Ojama" monster in your GY; Special Summon it, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Ojama Emperor" once per turn.
(Ultra Rare)  

                                                    Rating: 2
Perhaps one of the better Ojama monsters as all the others are pretty bad. Still, it requires a mediocre Field Spell to be in play to give it 3000 ATK and requires 3 Beasts, including an Ojama.   
 
                               DUOV-EN032
Link Monster

Ferocious Flame Swordsman
FIRE | Warrior-Type Link | ATK 1300 | Link-2
Active Link Arrow(s): Left and Bottom-Left
2 monsters with different names
All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.
(Ultra Rare)

                                                    Rating: 1
No point in bringing out a monster weaker than most monsters in the game just to revive another monster from the Grave when destroyed. It's even weaker than the original and its regular Effect counterpart.
 
                               DUOV-EN031
Trap Card

Kingyo Sukui
Continuous Trap
You can target 1 monster in your opponent's GY; excavate the top card of your Deck, and if it is a monster with the same Attribute as the target, add it to your hand, and if you do, shuffle the target into the Deck. Otherwise, send the excavated card to the GY, also destroy this card. You can only use this effect of "Kingyo Sukui" once per turn.
(Ultra Rare)

                                                    Rating: 1
Continuous or not, there's no way you'll get lucky often enough to make this useful.
 
                               DUOV-EN030
Spell Card

Awakening of the Possessed
Continuous Spell
Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.
(Ultra Rare)  

                                                    Rating: 1
It benefits monsters I consider decent but it's not good enough to use with them. 
 
                               DUOV-EN029
Link Monster

Armillyre, the Starleader Dragon
DARK | Dragon-Type Link | ATK 1400 | Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 Effect Monsters
Cannot be used as Link Material. You can target 1 face-up monster this card points to; Special Summon 1 monster with the same original Level from your hand to your zone this card points to, in Defense Position, but negate its effects. You can only use this effect of "Armillyre, the Starleader Dragon" once per turn.
(Ultra Rare)  

                                                    Rating: 1
Not only can't it not be Link Material but the monster you bring out is automatically in a more vulnerable position than your opponent's. Thus, this is wasted effort as a whole.   
 
                               DUOV-EN028
Effect Monster

Firebrand Hymnist
FIRE | Pyro | Level 3 | ATK 800 | DEF 200
When this card is Normal Summoned: You can send cards from the top of your opponent's Deck to the GY, equal to the number of cards they control. If this card is Special Summoned: You can send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls. You can only use this effect of "Firebrand Hymnist" once per turn.
(Ultra Rare)  

                                                    Rating: 1
So both effects are only helpful to specific Decks and it only has 800 ATK and 200 DEF? Worthless.
 
                               DUOV-EN027
Effect Monster

Angraecum Umbrella
WATER | Spellcaster-Type Tuner | Level 3 | ATK 500 | DEF 1500
When this card is Normal Summoned: You can discard 1 card, then target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.
(Ultra Rare)  

                                                    Rating: 2
Or just use cards that revive monsters from the Grave for free like Monster Reborn. At least it's also a Tuner.  
 
                               DUOV-EN026
Link Monster

Tenyi Spirit - Sahasrara
LIGHT | Wyrm-Type Link | ATK 3000 | Link-4
Active Link Arrow(s): Top, Bottom, Top-Right Bottom-Right
2+ Wyrm monsters
While you control a face-up non-Effect Monster, monsters your opponent controls cannot target Effect Monsters for attacks, also your opponent cannot target Effect Monsters on the field with card effects. (Quick Effect): You can target 1 Effect Monster your opponent controls; Special Summon 1 "Tenyi Spirit Token" (Wyrm/LIGHT/Level 4/ATK ?/DEF 0). This Token's ATK becomes that targeted monster's original ATK. You can only use this effect of "Tenyi Spirit - Sahasrara" once per turn.
(Ultra Rare)  

                                                    Rating: 1
It requires Wyrm monsters specifically and I know those are pretty underwhelming at best. Plus, it's a Link-4 monster so that generally means 4 of them are needed, or you can waste other monsters instead. The effects don't justify using it at all.   
 
                               DUOV-EN025
Link Monster

Yuki-Onna, the Absolute Zero Mayakashi
WATER | Zombie-Type Link | ATK 2900 | Link-4
Active Link Arrow(s): Left, Right, Bottom-Left and Bottom-Right
2+ Zombie monsters
You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn.
(Ultra Rare)  

                                                    Rating: 1
So it doesn't even negate the effect that triggered its own effect in the first place? What's the point then? Plus, being a Link-4 monster, it's more effort to get the effect than Reptilianne Medusa, which can also use its effect multiple times per turn.   
 
                               DUOV-EN024
Link Monster

Sky Striker Ace - Zeke
DARK | Machine-Type Link | ATK 1500 | Link-2
Active Link Arrow(s): Top and Bottom
2 monsters, including a "Sky Striker Ace" monster
Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.
(Ultra Rare)

                                                    Rating: 1
Their aces continue to show that they are not airworthy and should be grounded indefinitely.   
 
                               DUOV-EN023
Link Monster

Lib the World Key Blademaster
LIGHT | Cyberse-Type Link | ATK 2000 | Link-2
Active Link Arrow(s): Left and Bottom-Left
2 monsters
Can only be Link Summoned while you have a "World Legacy" card in your GY. You can only use each of the following effects of "Lib the World Key Blademaster" once per turn.
● During your Main Phase: You can Set 1 "World Legacy" Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no "World Legacy" monster in your GY.
● If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.
(Ultra Rare)

                                                    Rating: 1
What's with all the restraints? I already wasted 2 monsters to bring this out so I should have as few restraints as possible. Instead, this one has a restraint everywhere you look except the last effect, which sucks anyway.
 
                               DUOV-EN022
Link Monster

Abyss Actor - Hyper Director
DARK | Fiend-Type Link | ATK 800 | Link-1
Active Link Arrow(s): Bottom
1 "Abyss Actor" Pendulum Monster
You can target 1 card in your Pendulum Zone; Special Summon it, then place 1 "Abyss Actor" Pendulum Monster with a different name, from your Deck or face-up Extra Deck, to your Pendulum Zone, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Abyss Actor" monsters. You can only use this effect of "Abyss Actor - Hyper Director" once per turn.
(Ultra Rare)

                                                    Rating: 1
We already have a Trap Card to bring out Pendulum Monsters from the Pendulum Zone and it doesn't cost you a single monster.
 
                               DUOV-EN021
Link Monster

Predaplant Verte Anaconda
DARK | Plant-Type Link | ATK 500 | Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 Effect Monsters
You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.
(Ultra Rare)

                                                    Rating: 1
There's no point in copying an effect if you can't use the effect that turn. Plus, it costs 2000 LP when most Fusion cards are searchable already. The 500 ATK makes things even worse.
 
                               DUOV-EN020
Link Monster

Bloom Harmonist the Melodious Composer
LIGHT | Fairy-Type Link | ATK 1000 | Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 Fairy monsters
If this card is Link Summoned: You can discard 1 card; Special Summon 2 "Melodious" monsters with different Levels from your Deck to your zones this card points to, in Defense Position. You cannot Special Summon monsters the turn you activate this effect, except "Melodious" monsters. You can only use this effect of "Bloom Harmonist the Melodious Composer" once per turn. If a "Melodious" monster this card points to attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
(Ultra Rare)

                                                    Rating: 2
Unfortunate that the 1st effect is a 1-time deal because otherwise, it'd make this card more viable. Still, that 1000 ATK isn't going to help you much anyway and neither is the 2nd effect.
 
                               DUOV-EN019
Link Monster

Artifact Dagda
LIGHT | Fairy-Type Link | ATK 1500 | Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 monsters with different names
When an effect of another card on the field is activated (Quick Effect): You can Set 1 "Artifact" monster from your hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent's next End Phase. During your opponent's turn, if this Link Summoned card is destroyed: You can Special Summon 1 "Artifact" monster from your GY in Defense Position. You can only use each effect of "Artifact Dagda" once per turn.
(Ultra Rare)

                                                    Rating: 1
Unlike real life where some artifacts can be quite useful, Artifacts as cards have proven to be failures all the way through.
 
                               DUOV-EN018
Link Monster

Bujinki Ahashima
LIGHT | Beast-Warrior-Type Link | ATK 1500 | Link-2
Active Link Arrow(s): Top and Bottom-Right
2 monsters with the same Level
Cannot be used as Link Material. You can only use each of the following effects of "Bujinki Ahashima" once per turn.
● If this card is Link Summoned: You can Special Summon 2 monsters with the same Level, 1 from your hand and 1 from your GY, but negate their effects, and immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.
● If an Xyz Monster this card points to activates an effect by detaching material(s) (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.
(Ultra Rare)

                                                    Rating: 1
So by wasting 2 monsters to bring this guy out, it can't be used for anything except a Tribute or Special Summon outside of the Extra Deck. Neither effect is all that good either.
 
                               DUOV-EN017
Link Monster

Mecha Phantom Beast Auroradon
WIND | Machine-Type Link | ATK 2100 | Link-3
Active Link Arrow(s): Left, Bottom and Bottom-Right
2+ Machine monsters
If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed;
● 1: Destroy 1 card on the field.
● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck.
● 3: Add 1 Trap from your GY to your hand.
(Ultra Rare)

                                                    Rating: 1
Just goes to show that you can't always update ancient technology and make it better. This card and all its friends are based on ancient tech and none of them have aged well.
 
                               DUOV-EN016
Link Monster

Reptilianne Echidna
DARK | Reptile-Type Link | ATK 200 | Link-2
Active Link Arrow(s): Left and Bottom-Right
2 monsters, including a Reptile monster
If this card is Link Summoned: You can target 1 face-up monster your opponent controls; change its ATK to 0. During your Main Phase, if your opponent controls a monster(s) with 0 ATK: You can add Reptile monsters with different names from your Deck to your hand, up to the number of monsters your opponent controls with 0 ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Reptile monsters. You can only use each effect of "Reptilianne Echidna" once per turn.
(Ultra Rare)

                                                    Rating: 1
Reptilianne Medusa can make them have multiple monsters with 0 ATK for 1 card in your hand each. Plus it not only takes less effort to bring out but also has 20 times more ATK.
 
                               DUOV-EN015
Link Monster

Crossrose Dragon
DARK | Dragon-Type Link | ATK 800 | Link-2
Active Link Arrow(s): Left and Bottom
2 monsters with different Types
During the Main Phase (Quick Effect): You can Tribute this card and 1 Plant monster; Special Summon 1 "Rose" Synchro Monster or 1 Plant Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) If a monster(s) you control is destroyed by card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 "Rose Dragon" monster from your GY. You can only use each effect of "Crossrose Dragon" once per turn.
(Ultra Rare)

                                                    Rating: 1
It's bad enough that it costs you 4 monsters, two to use the effect and two to Link Summon this card but it only brings out specific Synchros from your Extra Deck and members in both those categories are pretty bad.
 
                               DUOV-EN014
Link Monster

Selene, Queen of the Master Magicians
LIGHT | Spellcaster-Type Link | ATK 1850 | Link-3
Active Link Arrow(s): Bottom, Bottom-Left and Bottom-Right
2+ monsters, including a Spellcaster monster
If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.
(Ultra Rare)

                                                    Rating: 1
Spellcasters have better ways to use Spell Counters or bring out monsters than to waste either of those to bring this card out and they all generally have higher ATK and better effects for their efforts.
 
                               DUOV-EN013
Link Monster

Xtra HERO Infernal Devicer
DARK | Fiend-Type Link | ATK 1700 | Link-2
Active Link Arrow(s): Bottom and Bottom-Left
2 "HERO" monsters
If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.
(Ultra Rare)

                                                    Rating: 1
Not only are you revealing much of your strategy but this guy doesn't have the ATK power to keep things going very long once your strategy is foiled, or even if your strategy is still intact.
 
                               DUOV-EN012
Link Monster

Simorgh, Bird of Sovereignty
WIND | Winged Beast-Type Link | ATK 2400 | Link-3
Active Link Arrow(s): Bottom, Bottom-Left and Bottom-Right
2+ monsters, including a Winged Beast monster
Cannot be used as Link Material. Your opponent cannot target this card or a Winged Beast monster(s) this card points to with card effects. If this card would be destroyed by battle, you can destroy 1 other "Simorgh" card you control instead. During the End Phase: You can Special Summon 1 Winged Beast monster from your hand or Deck, with a Level equal to or lower than the total number of unused Spell & Trap Zones on the field. You can only use this effect of "Simorgh, Bird of Sovereignty" once per turn.
(Ultra Rare)

                                                    Rating: 1
Simorgh continues to show that being corrupted is the only way to get better because outside of Dark Simorgh, all members suck.
 
                               DUOV-EN011
Link Monster

Herald of Mirage Lights
LIGHT | Fairy-Type Link | ATK 600 | Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 monsters with the same Type and Attribute, except Tokens
When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by an opponent's card: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.
(Ultra Rare)

                                                    Rating: 1
I wish it truly was a mirage because I can find those same effects or better with cards in the same family and for less work.
 
                               DUOV-EN010
Link Monster

Ancient Gear Ballista
EARTH | Machine-Type Link | ATK 1500 | Link-2
Active Link Arrow(s): Right and Bottom-Left
2 EARTH Machine monsters
If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.
(Ultra Rare)

                                                    Rating: 1
Both effects can be achieved for much less effort and are better supported than this.
 
                               DUOV-EN009
Link Monster

Union Carrier
LIGHT | Machine-Type Link | ATK 1000 | Link-2
Active Link Arrow(s): Right and Bottom
2 monsters with the same Type or Attribute
Cannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of "Union Carrier" once per turn.
(Ultra Rare)

                                                    Rating: 1
That's a heck of a machine in the artwork but it does so little that it makes me question the entire point of its creation.
 
                               DUOV-EN008
Link Monster

Protector Whelp of the Destruction Swordsman
LIGHT | Dragon-Type Link | ATK 400 | Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 monsters
If this card is Link Summoned: You can send 1 "Destruction Sword" card from your Deck to the GY, then, you can Special Summon 1 "Buster Blader" monster from your hand. At the end of your Battle Phase, if your opponent controls no monsters: You can target 1 "Buster Blader" monster you control that did not declare an attack this turn; inflict damage to your opponent equal to that monster's ATK. You can only use each effect of "Protector Whelp of the Destruction Swordsman" once per turn.
(Ultra Rare)

                                                    Rating: 1
With only 400 ATK and having such specific needs to get any use with, it needs help more than anything.
 
                               DUOV-EN007
Link Monster

Five-Headed Link Dragon
DARK | Dragon-Type Link | ATK 5000 | Link-5
Active Link Arrows(s): Left, Right, Bottom, Bottom-Left and Bottom-Right
5 monsters
Must be Link Summoned. If this card is Link Summoned using DARK, EARTH, WATER, FIRE, and WIND Attributes: You can destroy all cards your opponent controls. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster. Unaffected by other cards' effects. Once per turn, during your opponent's End Phase: You must banish 5 cards from your GY face-down (this is not optional), or send this card to the GY.
(Ultra Rare)

                                                    Rating: 1
The original is much more worthwhile because while this card is protected by more effects, it has a cost to stay on the field and you won't likely be keeping out very long.
 
                               DUOV-EN006
Link Monster

Condemned Darklord
DARK | Fairy-Type Link | ATK 1600 | Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 Fairy monsters
You can Tribute Summon Fairy monsters that require 2 Tributes by banishing 2 monsters from your GY instead of Tributing (it is still treated as a Tribute Summon). You can discard 1 card; take 1 "Darklord" monster from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Condemned Darklord" once per turn. Once per turn, during your End Phase: Gain 500 LP for each Fairy monster on the field.
(Ultra Rare)

                                                    Rating: 1
Here's a better idea: Bypass the need for Tributes with Hall of Valhalla and just Special Summon the Fairy outright. You also won't be restrained to Darklords.
 
                               DUOV-EN005
Link Monster

Raidraptor - Wise Strix
DARK | Winged Beast-Type Link | ATK 1400 | Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 DARK Winged Beast monsters
If this card is Link Summoned: You can Special Summon 1 Level 4 DARK Winged Beast monster from your Deck in Defense Position, but negate its effects, also it cannot be used as Link Material. If your "Raidraptor" Xyz Monster's effect is activated: Set 1 "Rank-Up-Magic" Spell directly from your Deck, and if it is a Quick-Play Spell, it can be activated this turn. You can only use each effect of "Raidraptor - Wise Strix" once per turn.
(Ultra Rare)

                                                    Rating: 1
It would be wise not to even bother Link Summoning this card as your benefits are so minimal you could write them off as non-existent.
 
                               DUOV-EN004
Link Monster

D/D/D Abyss King Gilgamesh
DARK | Fiend-Type Link | ATK 1800 | Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 "D/D" monsters
If this card is Special Summoned: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters, also place 2 "D/D" Pendulum Monsters with different names from your Deck in your Pendulum Zones, and if you do, take 1000 damage. If this Link Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 1 "D/D" monster from your Extra Deck or GY in Defense Position. You can only use each effect of "D/D/D Abyss King Gilgamesh" once per turn.
(Ultra Rare)

                                                    Rating: 1
In most schools, D's are just barely passing but in college, it's a failure and this guy is certainly a failure in my eyes.
 
                               DUOV-EN003
Link Monster

Alien Shocktrooper M-Frame
LIGHT | Reptile-Type Link | ATK 1900 | Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 Reptile monsters
(Quick Effect): You can discard 1 monster; place A-Counters equal to its original Level on face-up monster(s) on the field, distributed as you wish. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon non-Link Reptile monsters with different names from your GY, up to the number of monsters your opponent controls with A-Counters. You can only use each effect of "Alien Shocktrooper M-Frame" once per turn
(Ultra Rare)

                                                    Rating: 2
Any 2 Reptile-Type monsters will work and the higher the Level, the more A-Counters you can put on monster(s) your opponent controls but it's no stronger than the original Shocktrooper and can only revive monsters from the Grave with different names.
 
                               DUOV-EN002
Link Monster

Celestial Knightlord Parshath
LIGHT | Fairy-Type Link | ATK 2400 | Link-3
Active Link Arrow(s): Bottom, Bottom-Left and Bottom-Right
2+ Fairy monsters
You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.
(Ultra Rare)

                                                    Rating: 1
Wasted effort for effects that are better off done elsewhere.
 
                               DUOV-EN001
Link Monster

Crystron Halqifibrax
WATER | Machine-Type Link | ATK 1500 | Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 monsters, including a Tuner
If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.
(Ultra Rare)

                                                    Rating: 2
A late arrival from the Crystron family but it's not much of a contribution.