*Ratings below are based on when the product was released and NOT today's Yu-Gi-Oh format*
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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings No DJCR No DJCR Text Visual spoiler Card spoiler

Soul of the Duelist (Page 3)

*Also available as an Ultimate Rare card
SOD-EN060*
Hallowed Life Barrier
Normal Trap
Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0.
SUPER RARE
Rating: 3
Comments: Reducing damage to your lifepoints to 0 is great and if it means discarding a card then so be it.
SOD-EN059
Cemetary Bomb
Normal Trap
Inflict 100 points of damage to your opponent's Life Points for each card in his/her Graveyard.
COMMON
Rating: 1
Comments: This bomb isn't worth detonating as 100 points per card in your opponent's Graveyard isn't all that great.
SOD-EN058
Gorgon's Eye
Normal Trap
Until the end of the End Phase, all effects of monsters on the field in Defense Position are negated.
COMMON
Rating: 1
Comments: Why not use a Monster that negates the effect of Effect Monsters it destroys in battle like Dark Ruler Ha Des? Use him instead.
SOD-EN057*
Null and Void
Normal Trap
You can only activate this card when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and send them all to the Graveyard.
SUPER RARE
Rating: 1
Comments: Other than in Ishizu decks, this card shouldn't see play.
SOD-EN056
Mind Crush
Normal Trap
Declare 1 card name. If your opponent has a declared card(s) in his/her hand, discard all of the declared card(s) to the Graveyard. Otherwise, you randomly discard 1 card from your hand.
COMMON
Rating: 1
Comments: Only use this card if you know the name of  1 or more cards in  your opponent's hand are.
SOD-EN055*
Greed
Continuous Trap
Each time a player draws cards because of a card effect, he/she takes 500 points of damage during the End Phase for each card drawn by the card effect.
SUPER RARE
Rating: 2
Comments: I guess this is okay in threes but don't count on this card from saving you when you need it. 
SOD-EN054
Heavy Slump
Normal Trap
You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand to the Deck, shuffles it, and draws 2 cards. 
COMMON
Rating: 1
Comments: Put this card wherever you keep your "trash cards" pile and keep it there.
SOD-EN053*
Enervating Mist
Continuous Trap
Your opponent's hand size limit becomes 5.
RARE
Rating: 1
Comments: While limiting your opponent's hand size may be nice, this card will eventually be destroyed. Put it in your "worst deck ever" deck instead.
SOD-EN052
Ninjitsu Art of Decoy
Continuous Trap
Select 1 face-up monster on your side of the field that includes "Ninja" in its card name to activate this card. As long as this card remains face-up on the field, the selected monster is not destroyed as a result of battle (damage calculation is applied normally).
COMMON
Rating: 1
Comments: Just ditch this card for Mirror Force instead.
SOD-EN051*
Spirit Barrier
Continuous Trap
As long as a monster(s) remain(s) on your side of the field, battle damage to the controller of this card becomes 0.
RARE
Rating: 3
Comments: Use this in weak Monster decks to avoid taking any damage and saving your Monsters for tributes however, it doesn't save direct attacks though.
SOD-EN050
Absolute End
Normal Trap
You can only activate this card during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks to your Life Points.
COMMON
Rating: 1
Comments: If you activate this card it will be the absolute end alright... of the duel and the rest of your lifepoints! Just don't use this card.
SOD-EN049
Taunt
Normal Trap
During your opponent's Main Phase 1, select 1 monster on your side of the field to activate this card. As long as the selected card remains on the field, if your opponent attacks with a monster(s) this turn, he/she must select the selected monster as the attack target.
COMMON
Rating: 3
Comments: This card is good for stall decks even though it's only 1 turn but you can use it to select Ojama King, Millennium Shield or Labyrinth Wall.
SOD-EN048
Ritual Weapon
Equip Spell
This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points.
COMMON
Rating: 3
Comments: The Fusion Weapon for Ritual Monsters. Power up Relinquished or Paladin of White Dragon immensely!
SOD-EN047
Fusion Weapon
Equip Spell
This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points.
COMMON
Rating: 3
Comments: Give this to Thousand Eyes Restrict or Ojama King for a major boost! The downside is that the Fusion Monster must be level 6 or less.
SOD-EN046
Big Wave Small Wave
Normal Spell
Destroy all face-up WATER monsters on your side of the field. Then you can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect.
COMMON
Rating: 1
Comments: This is a horrible card especially if your hand contains less WATER Monsters than the ones you destroyed so don't use this card.
SOD-EN045
Two-Man Cell Battle
Continuous Spell
During each player's End Phase, each player can Special Summon 1 Level 4 Normal Monster from his/her hand.
COMMON
Rating: 3
Comments: This card works well if you need an extra Defense but the downside is that it not only works for your opponent but the Special Summoned Monsters have to be  level 4 Normal Monsters.
SOD-EN044
The Graveyard in the Fourth Dimension
Normal Spell
Add 2 monsters in your Graveyard that have "LV" in their card name to your Deck and shuffle it.
COMMON
Rating: 3
Comments: Armed Dragon decks shouldn't leave this card out as they can be revived over and over again.
SOD-EN043*
Ectoplasmer
Continuous Spell
Only once during each player's End Phase, each player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half of the original ATK of the Tributed Monster.
SUPER RARE
Rating: 2
Comments: The only situations that this card is useful is when you have Malice Doll of Demise or Monster Tokens as you can tribute the weak tokens without losing your powerful Monsters.
SOD-EN042*
Inferno Fire Blast
Normal Spell
Select 1 face-up "Red-Eyes B. Dragon" on your side of the field to activate this card. Inflict damage to your opponent's Life Points equal to the original ATK of the selected "Red-Eyes B. Dragon". "Red-Eyes B. Dragon" cannot attack during the turn you use this card.
ULTRA RARE
Rating: 2
Comments: Don't use this card except for Red-Eyes decks.
SOD-EN041
Level up!
Normal Spell
Send 1 face-up monster on your side of the field that has "LV" in its card name to the Graveyard to activate this card. Special Summon the monster that is written in the card text of that monster from your hand or Deck, ignoring the Summoning conditions.
COMMON
Rating: 4
Comments: Play Armed Dragon LV5 or 7 more quickly! Very nice card!