SECE-EN039 |
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Frontline Observer
EARTH / Machine / Level 4 / ATK 1000 / DEF 1500
During the End Phase, if this card was Normal Summoned this turn: You
can add 1 EARTH Pendulum Monster from your Deck to your hand. If this
card was Normal Summoned, during the End Phase of the Summoning player's
next turn: You can Tribute this card; add 1 EARTH monster from your Deck
to your hand.
RARE |
Rating: |
2 |
Comments: |
You have to wait to do anything with its effect but
Qli Decks might want this for searching out a Qli Pendulum monster or
you can run it in an EARTH Deck and get practically anything. |
SECE-EN038 |
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Dragon Dowser
EARTH / Wyrm / Level 4 / ATK 1500 / DEF 1500
When this card is destroyed by battle and sent to the Graveyard or when
this card you control is destroyed by an opponent's card effect and sent
to your Graveyard: You can Special Summon 1 EARTH Pendulum Monster from
your Deck in Defense Position, but destroy it during the End Phase. You
can only use this effect of "Dragon Dowser" once per turn.
RARE |
Rating: |
2 |
Comments: |
You do have those Qli monsters to choose from but it
does little good because it doesn't stick around that long and even
having it go to the Extra Deck does little without having Pendulum
Monsters as Spell Cards already. |
SECE-EN037 |
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Lightning Rod Lord
LIGHT / Thunder / Level 4 / ATK 1800 / DEF 100
Neither player can activate Spell Cards during Main Phase 1.
SUPER RARE |
Rating: |
3 |
Comments: |
A beatstick that can prevent its destruction before
your opponent's Battle Phase and you can also help it with Honest but
you're also prevented from either adding to its ATK or getting rid of a
threat early on too. |
SECE-EN036 |
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Thunderclap Skywolf
LIGHT / Thunder / Level 7 / ATK 2500 / DEF 2000
If this card is Special Summoned from the Graveyard: You can destroy all
face-up monsters your opponent controls. You cannot conduct your Battle
Phase the turn you activate this effect.
SUPER RARE |
Rating: |
2 |
Comments: |
With Call of the Haunted and the like, you won't
have a problem reviving it from the Graveyard but since it doesn't do
anything else but make you give up your Battle Phase for using its
effect and is pretty weak, I cannot give it any higher a rating. |
SECE-EN035 |
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Caius the Mega Monarch
DARK / Fiend / Level 8 / ATK 2800 / DEF 1000
You can Tribute Summon this card by Tributing 1 Tribute Summoned
monster. If this card is Tribute Summoned: Target 1 card on the field;
banish it, and if you do, inflict 1000 damage to your opponent, then, if
it is a DARK Monster Card, banish all cards with that name from the
hand, Main Deck, Extra Deck, and Graveyard of the player who controlled
it. If this card was Tribute Summoned by Tributing a DARK monster, add
this additional effect.
● You can target 2 cards, instead.
ULTRA RARE |
Rating: |
2 |
Comments: |
It requires more effort than the original outside of
using Double Coston but you get a bit more out of it as you could get
rid of up to two threats and deal 1000 damage, not to mention, it's a
bit stronger. |
SECE-EN034 |
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Jigabyte
WATER / Reptile / Level 4 / ATK 1500 / DEF 200
You can only control 1 "Jigabyte". If you control a Spellcaster-Type
monster, you can Special Summon this card (from your hand). When this
card is destroyed by battle or card effect and sent to the Graveyard:
You can Special Summon 1 monster with 1500 ATK and 200 DEF from your
Deck, except "Jigabyte".
COMMON |
Rating: |
2 |
Comments: |
So far, none of these guys have proven all that good
but maybe one day one will be good enough to use and thus use this guy. |
SECE-EN033 |
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Koa'ki Meiru Overload
EARTH / Rock / Level 4 / ATK 1900 / DEF 1200
During each of your End Phases, destroy this card unless you send 1
"Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1
Rock-Type monster in your hand. During either player's turn, when your
opponent would Summon a monster(s): You can Tribute this card; negate
the Summon, and if you do, destroy that monster(s).
RARE |
Rating: |
2 |
Comments: |
A more unstable version of Thunder King Rai-Oh
because unlike Rai-Oh, this guy is plagued with its friends' need of the
Iron Core being discarded or revealing the matching monster type in the
owner's hand. |
SECE-EN032 |
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Skilled Blue Magician
LIGHT / Spellcaster / Level 4 / ATK 1800 / DEF 1800
Each time a Spell Card is activated, place 1 Spell Counter on this card
when that Spell Card resolves (max. 3). You can Tribute this card with 3
Spell Counters on it; Special Summon 1 "Gaia The Fierce Knight" monster
from your hand, Deck, or Graveyard. You can banish this card from your
Graveyard, then target 1 card you control that you can place a Spell
Counter on; place 1 Spell Counter on it.
SUPER RARE |
Rating: |
3 |
Comments: |
While trading this card in for Gaia the Fierce
Knight is anything but ideal, his stats and Level sure are and he'll
help with not only other Spellcasters, but LIGHT monsters and in Decks
using Spell Counters! |
SECE-EN031 |
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Jinzo - Jector
DARK / Machine / Level 4 / ATK 800 / DEF 2000
This card's name becomes "Jinzo" while on the field or in the Graveyard.
You can Tribute this card; add 1 "Jinzo" monster from your Deck to your
hand, except "Jinzo - Jector", then reveal all Set cards in your
opponent's Spell & Trap Zones, and if there are Trap Cards among them,
you can Special Summon "Jinzo" monsters from your hand, up to the number
of Trap Cards revealed. You can only use this effect of "Jinzo - Jector"
once per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
It doesn't negate Spells or Traps like the monster
it can search out but will at least reveal them so you know what to
expect and then brings out what you searched for and has 2000 DEF but it
requires you give this guy up and that can leave you vulnerable if you
cannot get off its effect. |
SECE-EN030 |
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Morphtronic Smartfon
EARTH / Machine-Type Tuner / Level 1 / ATK 100 / DEF 100
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your
hand) by banishing 1 "Morphtronic" monster from your Graveyard.
● While in Attack Position: Once per turn: You can roll a six-sided die,
excavate that many cards from the top of your Deck, add 1 excavated
"Morphtronic" card to your hand, also shuffle the rest back into the
Deck.
● While in Defense Position: Once per turn: You can roll a six-sided
die, look at that many cards from the top of your Deck, then place all
of them on either the top or the bottom of the Deck in any order.
COMMON |
Rating: |
1 |
Comments: |
Clearly it tried to upgrade from Celfon and failed
badly because all it got out that was any use was being a Tuner but
that's outweighed by everything else and is thus moot. |
SECE-EN029 |
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Spiritual Beast Rampengu
WIND / Beast / Level 4 / ATK 1600 / DEF 400
Once per turn: You can banish 1 "Ritual Beast" monster from your Extra
Deck and send 1 "Ritual Beast" monster with the same Type as that
monster from your Deck to the Graveyard. You can only Special Summon
"Spiritual Beast Rampengu(s)" once per turn.
COMMON |
Rating: |
2 |
Comments: |
As much as I want to give it a 1 out of 5 for such a
bad effect, I have to give it some slack as it might be useful down the
road and is also better than Infernoids. |
SECE-EN028 |
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Dance Princess of the Nekroz
WATER / Spellcaster / Level 4 / ATK 1600 / DEF 800
Your opponent cannot activate cards or effects in response to the
activation of a "Nekroz" Ritual Spell Card. "Nekroz" Ritual Monsters you
control cannot be targeted by an opponent's card effects. If this card
is Tributed by a card effect: You can target 1 of your banished "Necroz"
monsters, except "Dance Princess of the Nekroz"; add it to your hand.
You can only use this effect of "Dance Princess of the Nekroz" once per
turn.
RARE |
Rating: |
2 |
Comments: |
It basically guarantees your Nekroz Ritual monster
will hit the field without any snags but things like Smashing Ground and
Fissure are still fair game and without the Ritual Summoning, she's
fairly weak. |
SECE-EN027 |
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Yosenju Tsujik
WIND / Beast-Warrior / Level 4 / ATK 1000 / DEF 0
During the End Phase, if this card was Normal Summoned this turn: Return
it to the hand. You can only use each of these effects of "Yosenju
Tsujik" once per turn.
● During either player's Damage Step, when a "Yosenju" monster you
control battles an opponent's monster: You can discard this card; that
monster you control gains 1000 ATK until the end of this turn.
● You can target 1 "Yosenju" monster on the field; it gains 1000 ATK
until the end of this turn.
COMMON |
Rating: |
2 |
Comments: |
Discarding it may be your best option as it's stats
are pretty weak to rely on powering itself up and it's a nice surprise
for when your opponent thinks they'll defeat your monster but of course,
it does return to the hand during the End Phase if Normal Summoned. |
SECE-EN026 |
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Yosenju Magat
WIND / Beast / Level 6 / ATK 2000 / DEF 100
If this card is Normal Summoned: You can Special Summon 1 "Yosenju"
monster from your Deck, except "Yosenju Magat". During the End Phase, if
this card was Special Summoned this turn: Return it to the hand.
COMMON |
Rating: |
2 |
Comments: |
Unlike Inferiornoids, sorry, Infernoids, these guys
can be played normally and the only side-effect it has is when it's
Special Summoned but you may not have it on the field by then and can
make use of that with Spring of Rebirth! |
SECE-EN025 |
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Satellarknight Rigel
LIGHT / Warrior / Level 4 / ATK 1900 / DEF 700
If this card is Summoned: You can target 1 "tellarknight" monster on the
field; it gains 500 ATK, but send it to the Graveyard during the End
Phase. You can only use this effect of "Satellarknight Rigel" once per
turn.
SUPER RARE |
Rating: |
4 |
Comments: |
A searchable beatstick and Honest target that can
make itself or any of its friends a bit stronger if you're willing to
send it to the Graveyard during the End Phase but poses no threat to you
if you decide not to! |
SECE-EN024 |
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Satellarknight Capella
LIGHT / Warrior / Level 4 / ATK 1100 / DEF 2000
If this card is Summoned: You can apply the effect below for the rest of
this turn. You can only use this effect of "Stellarknight Capella" once
per turn (but if it resolves, you can apply the effect multiple times).
● You can treat Level 4 or lower "tellarknight" monsters you control as
Level 5 when Xyz Summoning using 3 or more monsters as Xyz Materials.
COMMON |
Rating: |
2 |
Comments: |
It'll help you Xyz Summon Rank 5s and has enough DEF
that if all else fails, it can stay alive a bit longer but treating
Satellarknights as Level 5 is a one-off deal unless you Summon multiple
copies. |
SECE-EN023 |
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Apoqliphort Skybase
EARTH / Machine / Level 9 / ATK 2900 / DEF 2500
Cannot be Special Summoned. Requires 3 "Qli" Tributes to Normal
Summon/Set. If this card is Normal Summoned/Set, it is unaffected by
Spell/Trap effects and by activated effects from any monster whose
original Level/Rank is lower than this card's current Level. Once per
turn: You can target 1 monster your opponent controls; take control of
it until the End Phase.
ULTRA RARE |
Rating: |
2 |
Comments: |
A dedicated Qliphort Deck would probably run this as
its terms and conditions basically forbid it elsewhere and for your
efforts, it's immune to most other effects and can steal monsters for
the turn. |
SECE-EN022 |
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Qliphort Stealth
EARTH / Machine-Type Pendulum / Level 8 / ATK 2800 / DEF 1000 / Scale 1
You cannot Special Summon monsters,
except "Qli" monsters. This effect cannot be negated. All "Qli" monsters
you control gain 300 ATK.
You can Normal Summon this card without
Tributing. If this card is Normal Summoned without Tributing, or is
Special Summoned, its Level becomes 4 and its original ATK becomes 1800.
If this card is Normal Summoned/Set, it is unaffected by activated
effects from any monster whose original Level/Rank is lower than this
card's current Level. When this card is Tribute Summoned by Tributing a
"Qli" monster(s): You can target 1 card on the field; return it to the
hand. Your opponent cannot activate cards or effects in response to this
effect's activation.
ULTRA RARE |
Rating: |
2 |
Comments: |
Being able to respond to an effect that returns 1
measly card on the field to the hand only when it hits the field is
hardly an accomplishment, even if it was your only card on the field and
without that, it's just a rehash of its friends. |
SECE-EN021 |
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Qliphort Cephalopod
EARTH / Machine-Type Pendulum / Level 7 / ATK 2800 / DEF 1000 / Scale 9
You can only Special Summon "Qli"
monsters. This effect cannot be negated. All monsters your opponent
controls lose 300 ATK.
You can Normal Summon this card without
Tributing. If this card is Normal Summoned without Tributing, or is
Special Summoned, its Level becomes 4 and its original ATK becomes 1800.
If this card is Normal Summoned/Set, it is unaffected by activated
effects from any monster whose original Level/Rank is lower than this
card's current Level. When this card is Tribute Summoned by Tributing a
"Qli" monster(s): You can activate this effect; if your opponent has
more monsters in their Graveyard than you do, you gain LP equal to the
difference x 300, and if you do, inflict the same amount of damage to
your opponent.
SUPER RARE |
Rating: |
2 |
Comments: |
You won't get much out of it by using it either as a
Pendulum monster or as a regular Effect Monster outside a Qli Deck
because it basically restrains you to using its friends. |
SECE-EN020 |
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Qliphort Monolith
EARTH / Machine-Type Pendulum / Level 5 / ATK 2400 / DEF 1000 / Scale 1
You cannot Special Summon monsters,
except ‟Qli” monsters. This effect cannot be negated. During the End
Phase, if you Tribute Summoned this turn: You can draw a number of cards
equal to the number of ‟Qli” monsters you Tributed for Tribute Summons
this turn.
Unhandled exception at 0x1i-666 in
qliphort.exe:
Access violation writing location 0x00-000
Continue, ignoring this error? <Y/N>...[ ]
Xlmgzxg drgs gsv Hzxivw Givv rh uliyrwwvm. Gsv hxlfitv szh yvvm
fmovzhsvw.
SECRET RARE |
Rating: |
2 |
Comments: |
You can use it as a standalone beatstick but that
doesn't really justify its high rarity when plenty of cards exist with
little or no side-effects and are lower rarities. |